Breakneck City
One of the reasons I love Steam is I keep finding games I didn’t know I need. I feel that developers loved the Dynamite Deka series and wanted to create a similar game but in a Double Dragon mold. The gameplay handles well with a controller and the boss fights have real character. One sword wielding foe tosses one of his blades in air to free up his hand and spit a fireball across the screen. Small touches like this indicate a love for the genre.
– Real player with 2.9 hrs in game
Read More: Best Beat 'em up 3D Games.
A fantastic throwback to 3D beat ‘em ups, a genre that is woefully undeserved given that we mainly throwbacks to 2D beat ‘ems ups that are inspired by the likes of Final Fight or Streets of Rage rather than games following the Dynamite Deka or Spikeout lineage.
Combat is pretty simple, there’s no Devil May Cry style move list, but the fundamentally solid basic attacks and a great feeling dash combine with top notch level design, clever environmental interactions, dynamic enemy types make for a really fun time.
– Real player with 2.1 hrs in game
Crumbling World
If you enjoy hack and slash top down rogue-likes like Diablo, Baldur’s Gate and Champions of Norrath, I encourage you to give this game a shot. I greatly enjoy this game. I have spent many hours in it’s world through the different characters and game modes. Each character plays different and each get their own attacks, so there is a character for everyone. The special attacks (combo attacks) are gained by defeating certain bosses at the end of each part of the world map. Outside of that, you have a basic attack that can be used in sequences to slay your foes, a jump, a dodge roll and a portal to get you back to a non-falling part of the map.
– Real player with 10.5 hrs in game
Read More: Best Beat 'em up Hack and Slash Games.
This is a fun arcade game. I recommend it if you like Hack and Slash games, probably too simple if you are looking for a full RPG experience.
The combat can feel basic at the beginning but it gets more interesting once you start unlocking special attacks. You can choose from 7 different player characters with very different skills. Trying new characters is fun as each of them unlock different special attacks. The big variety of enemies and regions/landscapes in addition to the the procedural generation make the game very different in each playthrough.
– Real player with 5.2 hrs in game
Beatdown Brawler
Interesting idea but mediocre delivery. Controls are imprecise and ruin the experience. The Stages are simple. You beat some generic enemies and then fight a boss who is basically the same as the generic enemies but with way more health. The traps are kinda just there. Sometime you can get the enemies to get hit by them. Which is a good thing cause they run away and try to get behind you too much. And you have no kind of AOE attack. You get what you pay for. It is early access so maybe there will be some small improvements.
– Real player with 1.5 hrs in game
Read More: Best Beat 'em up Casual Games.
It says controller support, but it’s not responding in the game. Which is annoying, because the mouse control system is terrible as I prefer controllers for action gaming. At times, the system even stops responding to any and all input when using the mouse… for no reason.
Not sure I like the “lock on” system for targetting. Get a couple people and they always get behind you, especially with random spawn points (not to mention some of the maps are no larger than a walk-in closet). You can’t attack the one your locked on because they run away, allowing easier access for their friends to attack you from behind. Even on the easiest setting, it’s almost impossible to win consistently.
– Real player with 1.3 hrs in game
Buck Borris in Action
Great idea of a small 2d survival game.
– Real player with 2.0 hrs in game
I liked the graphics and the hits on the enemy, the game is very promising :D
– Real player with 1.1 hrs in game
Spartan Fist
Might have been a good game, but it doesn’t look like there is much activity here, so it is questionable if the game will see any further updates.
Autolock is a bit questionable. It will hurt you more than it helps as the autolock target choice can be questionable. It seems to be using screen space instead of world space. Think of it like if you had no depth and everything was flat for target purposes. What this means is that it seems to look for the closest target on the screen, even if the target is extremely far from your character.
– Real player with 11.4 hrs in game
Spartan Fist has a wonderful presentation with destructible environments and a catchy soundtrack. The tips between levels and the other bits of writing are clever. The options menu is fully stocked, making the game accessible to a wide range of players. Making dudes explode via a bare fist is inherently enjoyable. However, even with all of this in its favor, the repetitive and unsatisfying loop at the core of the experience is a death knell. This is a scattered roguelike experience that will make you want to punch out after your first few sessions.
– Real player with 7.9 hrs in game
ACCEL-X
It’s easy to operate and it supports both Japanese and English, but it’s super difficult!
This isn’t even clear for hard gamers!
– Real player with 6.0 hrs in game
I should refund this, but the dev can keep my 61 cents. At least he tried?
Ok, this game needs so much work. Let’s get right to it.
The keyboard-only control scheme which is not re-bindable is quite difficult to play with. Your fingers will be jammed onto the XZ, NJMK keys. Please try something for me now: Put the fingers of your hands in that configuration on your keyboard now, and ask yourself if you think you’ll enjoy holding your hands like that while you play.
This is some half-baked speed runner but it it so badly made you can’t really employ any kind of skill. It’s so random and not in a good way. Things fly at you so fast there is not a human in the world that can react fast enough, and they fly at you in bad RNG patterns where everything clumps up in ways that remove skill… most of the obstacles are completely unavoidable.
– Real player with 0.2 hrs in game
Devious Dungeon 2
As usual, Woblyware delivers fun pixel graphics for enemy units and NPCs. This game is a good sequel to Devious Dungeon 1. Definitely an upgrade. The first game was way too easy. In Devious Dungeon 2, the enemies are a little more challenging and that makes the game more fun. I still don’t understand the scatter of coins. It is the same as the first game. The coins fly all over the place. So annoying. I never understood why the first game had it and I was hoping it would be fixed in Devious Dungeon 2. But it’s not. Your precious coins will keep flying into spikes. Would have been good to have the coins drawn to you automatically like the magnet feature that some games have.
– Real player with 17.5 hrs in game
It’s true that this game is based on a previous one, obviously the one called the “Devious Dungeon”. But so what? The core gameplay is the same as always – it’s your next door platformer. This time it has a twist – you can select one of three heroes, slightly altering the gameplay. We have a Barbarian (with incoming damage reduction), a Rogue (with double jump ability) and a Wizard (with levitation spell). Tell me, when did you play a platformer with such a feature? Jazz Jackrabbit 2? Well… It’s from 1998… Yea, I know – there are others ;) I’m just trying to point out that it’s rare, ok? So let’s move on. I chose Rogue, and it was… fun ;) I could avoid most of the traps, it gave me a degree of freedom. On your way you gain cash and experience, which means you can upgrade your hero. I ended up with 100+ damage per standard hit and 60-something critical hit (double damage) chance percent… And yes, I bulldozed last half of main bosses. The last boss barely made me pass 100 HP threshold on my side. The point is – in this game you can over-level a bit, so it’s always a matter of time when you’ll finish it. And you don’t have to beat it all at once – the are checkpoints to which you can travel, to continue your adventure or to decrease stage difficulty if the new one is too hard for you to beat it at given time. Overall it isn’t so entertaining that I would consider playing it again with another class. I haven’t even unlocked all items and I don’t think I’ll play this game just to see what’s there. I beat it, have all achievements – and let’s stay at this level. Buy it if you liked the first game, like platformers in general – or you have some spare coins. It’s nothing special, nothing revolutionary, just few (more) hours of fun :) I enjoyed it from start to finish :)
– Real player with 9.7 hrs in game
Kawaii Deathu Desu
Kawaii Deathu Desu is basically the sum of its parts. It is about as straight foward as a game can get. If there is an enemy to the left, attack left. If there is an enemy to the right, attack right. It really is as simple as that. There has been a lot of comparisons to One Finger Death Punch and I can understand where people are coming from but there is one crucial difference: One Finger Death Punch (OFDP) insists that you don’t button mash. You won’t directly lose if you do, but you will be made vulnerable, and will likely die as a result. It will also damage your score at the end of the level. Kawaii Death Desu does not have such scruples. For this game you will have to break out the old crack hands and go to town as you mash left and right slaughtering thousands before you.
– Real player with 31.1 hrs in game
I was expecting something that required a bit of reaction and thinking, like One Finger Death Punch, but instead I found this game to be nothing but mashing. You can beat anything by just killing your fingers.
Then I figured “if it’s so mindless, I might as well put up a macro recording to play the game for me.” So I did. That was a lot more interesting. I actually got quite a kick out of figuring out some kinks that a macro recorder has.
So after one day and one night just letting this fancy screensaver play itself, I got every character unlocked and maxed, and I have zero interest in doing anything with them because the game has no challenge in it. If you have working fingers, you’ll beat it. This isn’t the same as simple being fun, One Finger Death Punch was simple and that was a lot of fun because it bothered to require at least some kind of brain chemistry and had variation. A small child might see the amusement in this thing on a cellphone, that’s who I’d recommend it to.
– Real player with 19.0 hrs in game
Reloader: test_subject
Reloader: test_subject is a bullet-counting reload action game. It is inspired by numerous masterpiece gun action movies and indie game ‘Receiver’.
In Reloader, you can experience both realistic gun maneuvering and movie-like gun action. Become the Reloader who have the amazing gun shooting skill but no knowledge about the gun, and experience realistic CQB (Close-quarters combat).
Features
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Insert magazine, pull the slide, and insert bullet in camber. You need to handle all reload actions manually.
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Poor and the untrustful firearm will make unexpected malfunction and make you fall in danger. keep calm and response to malfunction as fast as you can.
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No one tells you how many bullets remain in your magazine. count bullet and make the best timing to reload!
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Experience tactical combat with realistic stopping power.
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Enjoy the combination of retro pixel art and a modern lighting system.
Synopsis
You woke up in the unfamiliar building. your hands are tied and the gun gripped gang aims his gun on your neck. A passerby (self-named) spy helps you and saves your life, but she looks like try to make you to the test subject of the new unstable technology.
You became the test subject of the suspicious gadget that loading the legendary agent’s skill and you get amazing shooting skills. Unfortunately, this horrible gadget full of bugs and errors couldn’t load any memory about gun and reload skills.
But keep calm and start one by one. Grip your mag, insert in your gun, and pull the slide to feed the bullet in the chamber. Now you are ready to fight.
The only provided things in your hands are one pistol and some of the mags. Now you need to escape from the building full of armed gangs alone!
Going Under
A neon drenched sugar coated cartoon comedy rogue like with a heart of rainbow.
According to the store page tags, this is an action roguelike dungeon crawler beat ‘em up. I’d say that’s a fairly accurate description. We play heroic intern Jackie Fiasco, and it is her job to descend into the subterranean levels deep beneath her new office to confront and defeat the nasties that dwell there. This involves travelling into “dungeons” beating up lots of crazy characters, and slowly unlocking new perks and skills which can then be utilised in subsequent runs.
– Real player with 52.3 hrs in game
Safe to say I really like this game if I’m looking at another dozen or so hours to get the final trophies.
Going Under is a 3rd person action rogue-like where you go through procedurally generated dungeons over and over, slowly getting more powerful to make it easier to bash and beat goblins and skeletons and demons oh my. Now, this is a well-trod path that a lot of popular games have done before so does Going Under do enough to stand out?
Most definitely.
You play Jackie Fiasco, an unpaid intern in a megacorp run Pacific Northwest, starting her first day at Fizzle; a new startup making a carbonated beverage to replace breakfast, lunch and dinner. Unfortunately, as you see a goblin steal some office supplies, your new boss sends you into the dungeons to defeat the employees of failed startups that hide underground. There’s more to it than that; it tells a simple plot and story but does an incredibly good job at satirically poking fun at techbro culture, modern office crap and capitalist conglomerates. It’s often not subtle but bluntly derisive in all the right funny ways. Jackie and her coworkers are actually pretty amusing and engaging characters and anyone who has worked a dead-end awful job is going to repeatedly feel pangs of sympathy for what they have to go through. The characters, the world, the dungeons are all really well done so that everything feels part of this well-designed whole that keeps you in the game. It’s just absolutely charming.
– Real player with 41.4 hrs in game