Fatal Twelve

Fatal Twelve

This game kicked my heart in the d***. Every. Single. Time.

With that said, let’s break it down.

Visuals:

There’s a good amount of visuals here, given the number of characters in the game. Some stunning, some sad, but all are good.

Voice Acting:

They have a good pool of talent, I thought until they started crying. I’m not entirely convinced that most of the VAs know how to cry, but that’s the only bad thing I have to say about them. Well, that and pain. They’re not good at that either. Apart from that, they’re believable, and play their roles extremely well.

Real player with 34.4 hrs in game


Read More: Best Battle Royale Female Protagonist Games.


FATAL TWELVE is a Visual Novel lasting around 20 hours. You basically play as Shishimai Rinka, who gets its fate of being killed altered and lands in a battle between 12 people called “Divine Selection”, in which only 1 will ultimately survive.

tl;dr: A nice round up VN, where you can make a couple of choices leading to 7 different endings in total. The character depth is what this game is about.

Story:

The deadly survival game is explained right at the beginning. Though not all of its mechanics are very clear then, but you get to know them throughout the game. Each of the 12 participants of Divine Selection comes with 3 cards: Name - Cause of Death - Regret. Since only 3 at random are given to each participant and their causes of death undone, they have to learn these 3 cards from others to be able to eliminate them for good. You learn about this game lasting merely 12 weeks, so you always know exactly at which point you are through the entirety of the game. The mindset of our protagonist greatly depends of its relation to others, which will be the main point of making choices. You realise very early where the main story arcs will lead you, so the outcomes aren´t very surprising, though a narration style, beautiful artworks and character depths make up for it. The actual outcome might be known, but the details make this VN very thrilling nonetheless.

Real player with 29.5 hrs in game

Fatal Twelve on Steam

Bean Battles

Bean Battles

My In depth review and analysis of Bean Battles.

How would i describe Bean Battles?

I would describe Bean Battles simply as a master piece, this game is far far ahead of its time and i foresee the game becoming more popular than fortnite.

What is Bean Battles?

Bean Battles is a game that follows the trends of the battle royale genre, an unoriginal idea executed in a way that is so unique, it beats out any up and coming battle royale game (such as Minecraft Hunger Games) It puts up to 16 people in a battle royale scenario but is far different from any current battle royale. In a typical battle royale game the aim of the game is to survive and be the last one standing, this often leads players to play incredibly passive and finish games with few kills. Bean Battles changes this by introducing a scoring system, each player is rewarded for their winning and becoming the last player standing but also rewards for kills, two kills is better than one round win, this makes the player play smart, but also agressively to beat thier opponents.

Real player with 62.9 hrs in game


Read More: Best Battle Royale Indie Games.


Once in a lifetime you’ll come across a game that truly captures the history and cultural distinctions of the modern world the way a person can subjectively perceive it through our guided field of perspective. I have to admit, I had my doubts when I first learned of the game. After all, Bean Battles? Will this game even be good? How ignorant was I to even have these thoughts. Little did I know I was about to indulge in what may have been the best 1 hour and 21 minutes of my life. The game started out strong. The maps enticed the audience with a captivating enigma. I was so taken aback from the next-generation animation that I almost didn’t even realize the underlying symbolism in the ongoing games. It wasn’t until my twenty sixth game where I finally got my bearings together and was able to focus on the gripping and labyrinthine stratagem. The underlying analogy for 19th century distopianism and the evangelical deviation of typical orthodoxy was enlightening to say the least. Just when I thought the game could not get any better, the increasing conflict before the climax began. I could not believe the complexity of game as the bean protagonist. My bean struggled with the everyday endeavors for a quintessential bean such as the consistent up- hill altercation of the fight against misogyny and the fiscal synergy of opposing interplanetary dynamisms. There I was, gripping to my chair as the conflict of the game began. I was so enticed by the game that I felt as if I was both practically and relatively apart of the game. This is a special kind of high that not even the strongest of drugs can give you. Was I part of the game? Am I inside the game right now? This game will leave you questioning existential nihilism and the objective skepticism of our perceived valuation of anthropological existence. At this point in the game, I was fully intoxicated by the avant-garde animated art style. That’s when the game finally aggrandized and I was completely stupefied. You could have lived a thousand years of isolation trying to predict the plot twist and you would never even scratch the surface of what actually transpires in the game. I was so bewildered that I actually had to stop playing the game so that my existential crisis didn’t dive too deep inside of myself. Even restarting the game was surreal. It’s almost as if life restarted with the game. I felt as though I had actually become a cinematic tangent quantum. The effects are still wearing off and I haven’t been able to play the game in several days.

Real player with 48.4 hrs in game

Bean Battles on Steam

The Culling 2

The Culling 2

I never played the 1st Culling, have only watched my favorite streamer play it a lot, and bought it because they wanted to plan matches vs. subbies. I play PUBg casually, and it’s not my usual genre, but even so could immediately see the easy access to everything and overabundance of guns totally killed the original melee and crafting fun. The size of the map and lack of players, game machiniques are also a problem. I’m in Europe, never could get a game on EU server at all. I can understand why so many people are angry, but you can make it fun if you don’t take it too seriously, but for the price?

Real player with 6.9 hrs in game


Read More: Best Battle Royale Sexual Content Games.


Ok… here we go…

I wrote a very long twitch thread to the developers regarding this title. The things that I can say that are positive:

  1. I’m glad the announcer is back

  2. The recoil control feels really, really good. It’s erratic in a good way.

The bad:

  1. They missed the boat on the character customization aspect by a mile. They needed to be WAY more over-the-top with the outfits and craziiness that would be this type of a game show.

  2. They missed out on the gameshow feel of the game completely. The only thing that even makes it feel remotely like a gameshow is the starting area. After that, you’re in a typical battle arena.

Real player with 3.3 hrs in game

The Culling 2 on Steam