The 39 Steps
This is a Visual Novel. That means there are no real puzzles, no real gameplay, and it is just the story. If you like point and click adventure games, a visual novel isn’t a big step backwards from that sort of thing. You just don’t get the puzzles that come along with the adventure genre. So when you want a totally relaxing time of just visualizing a story a graphic novel will succeed in doing that without making you have to think much about solving any puzzles. The 39 Steps is probably one of, if not the best visual novels I have ever played. It adds a lot of extra background and lore to explore within this as well that most visual novels don’t contain.
– Real player with 14.8 hrs in game
Read More: Best Based On A Novel Indie Games.
Disclaimer/TLDR: The game is a Visual Novel based on a novel from 1915, featuring harder-than-everyday’s English, strong Scottish accent, and is about as interesting as it would be to read the book - keep these things in mind when purchasing. The story itself is really nice, but it’s not presented in a way that it’s easy to digest.
39 Steps is one of the worst good-games I played. The story is great, but because how the story, the era, the book is, the story is not the most pleasant to be experienced as a game. The story rather features classes, than real personalities, and focuses on the present - not even a hint what will happen, barely any reflection to the past than remembering the chasers makes the game enjoyable only if you’re actively progressing in it - either the story lost parts when it got implemented as a game, or it’s not exactly a type of story that works greatly as a game.
– Real player with 14.7 hrs in game