Mark Twain’s Tom Sawyer: Survival Game
We are one of the first studios who decided to make a videogame based on Mark Twain’s books.
So, we took a chapter from Tom Sawyer’s Adventures book, about him escaping to an island with his friends. And decided that this will perfectly fit into a concept of a survival game. But it is not a plotless survival sandbox. As anything with our studio, our games are highly focused on unique experiences, intrinsic motivation, and player emotions. If we make a survival game - it is going to be unique and most of our time is going to be dedicated to immersing the player and creating a feeling of an authentic teenage adventure inside the player’s head.
Read More: Best Based On A Novel Simulation Games.
Highly Likely
This is one of the most tedious, poorly crafted, boring, pointless games I’ve ever played.
The art is phenomenal. The developers' interactions with folks on the internet is disappointing. It’s buggy and slow and repetitive.
There are no puzzles, there’s barely a story, there is no skill involved, it’s poorly translated, it’s a little sexist, and the characters' motivations are all over the map. There’s literally a segment in this game where you need to cross a river, so you hold the joystick to the left for over a minute while he slowly turns a crank. This happens multiple times. The most engaging moment of the whole thing is a long and laborious multi-part fetch quest.
– Real player with 4.6 hrs in game
Read More: Best Based On A Novel Indie Games.
Highly Likely is a short and light-hearted point-and-click game that is set in a rural Ukraine and follows a man named Mikola as he tries to get himself out of an enormous debt that he owes to the bank. He finds himself a new business opportunity, one that is risky and could land him in trouble with the law, but he knows that he’s got no other choice. This is the basic story premise that is very relatable and could happen to just about anyone.
– Real player with 4.5 hrs in game
Discouraged Workers TEEN
A quite weird visual novel, actually.. in some senses.
First point - there is no interaction, there are no choices until the end of the game, which is fortunately quite long for its genre, even if you have constantly the feeling of being unable to have an impact on the game itself.
Towards the end, you are asked to save some times (only twice actually but anyways XD) and you can make your first and only choices.. but nothing really breathtaking, although they’re of course fundamental for the (few) endings.
– Real player with 6.0 hrs in game
Read More: Best Based On A Novel Indie Games.
This game is pretty short, but the storyline drew my attention. Discouraged Workers is a visual novel game that includes a depressed 28 year old woman struggling to find a job (discouraged). There’s three routes in this game I believe, however there’s a lack of interactivity till the end of the storylines.
– Real player with 5.9 hrs in game