Beast Quest
The Game is good in all but the price is just too crazy! The price just makes the game look like a (CASH GRAB) and the game is only like 3 hours and a half long. I got this game on a winter sale for £8.00 but i found out that normally the game is £30.00 Which is just stupid. I would reccomend the game to people who like RPGs but for hardcore gamers well this game is just a no no. The game has got some good graphics but if you are going to buy this i reccomend you wait for a sale.
Thank for Reading
– Real player with 60.4 hrs in game
Read More: Best Based On A Novel Family Friendly Games.
Good Ideas Marred by Horrific Technical Issues
Beast Quest is a short High Fantasy game with some very solid gameplay features, but the bugs, glitches, and numerous other technical issues really overshadow any good this title has to offer. While it is by no means a horrible game, it is definitely not something I would recommend (not even to children) because it is so unfathomably broken. As my friend put it, the game is essentially held together by “sweat and duct tape.” After 100%ing the game, here are my final thoughts:
– Real player with 17.6 hrs in game
Dear Althea
About this game
This visual novel, full of decisions and repercussions, is a fun reinterpretation of the novel “Dear Faustina” (1897) by British author Rhoda Broughton. Each chapter is filled with beautiful, high quality artwork that illustrates all the situations and moments you will experience alongside the charismatic characters. The art that you will be able to see has been made with special care in the representation of the British Victorian era as well as taking into account the class difference that is present at all times. The entire video game has 51 chapters that you will only be able to see if you play all the routes and enjoy the nine endings of the video game.
Story
In Dear Althea, you play as Althea Vane; a young upper class British woman whose life is turned upside down after the death of her father which causes her family to fall apart along with her future. She will be forced to choose a new future, a place to call home and a group to belong to. To get there she will have to face all sorts of situations in Victorian London, but love and romance will fortunately abound and make her quest more enjoyable.
Choices matter
You will find that the choices you make will change the story from the very first chapter, even if they change there will be many of them that will affect the story in the long run. In Dear Althea, your choices can affect not only your fate, but also the fate of other people. They can also change your relationship with other characters and open up new routes of dialogue that will change the dynamics of relationships.
Diverse relationships
You don’t have to fall in love with anyone or enter into any kind of romantic or sexual relationship in the game, but depending on your choices you can enter into a relationship with up to four characters that fall within the LGBT spectrum, however you don’t have to choose just one relationship; you can enter into a variety of polyamorous relationships.
Consent
In this video game, consent is discussed and encouraged in all aspects of relationships between characters. In romantic relationships there is no obligation to have sex, and refusing to have sex has no negative repercussions.
Characters
There is a great diversity of charismatic characters in “Dear Althea” but there is a clear division between upper class and working class characters. As a protagonist you can decide from the first chapter and throughout the story which group you are more sympathetic to. Defending characters from one class or the other can have repercussions.
Puzzles
If puzzles are not your thing you can skip them without missing any important plot points; however, there has been a lot of effort in the creation of the puzzles to make them all diverse. They have been integrated in the best possible way into the storyline as well as being completely set in the era in which the story takes place.
Typography
The typography has been created to help people with dyslexia to identify letters more easily. It is based on the typeface that appears in the original 1897 book.
Endings
There are a total of nine completely different final chapters, many of which are the result of decisions that took place several chapters earlier.Due to the branching of the story, finishing a single route can cause you to miss even twenty whole chapters that belong to the other routes, so the title invites replayability. Also, as a final surprise, there are some small post-credits scenes that will change depending on the decisions made throughout the story.
Duration and text
Counting all possible decisions, the game has 112408 words and (although it is not finished yet) I estimate that approximately and depending on the decisions chosen, the game can last about 5 hours.
Reverse Fantasy Legend 2
The series is released in seasons, contains theater mode and game mode:
Theater mode suitable for plot appreciation, you can directly watch all the story of the second season.
Game mode for gamers, in addition to challenging the game content can explore the rich side story unrelated to the main story.
STORY:
The plot continues previous of series, from the Vaughan manor back to Kriya, will soon usher in the xiya pub opening, the new journey officially began!(To experience the full story, start with the previous game.)
GAME:
This series is independently produced by the original author of the light novel, completely in line with the original thinking, different from the traditional RPG mode, extremely difficult, very creative puzzle, battle, trap is extremely challenging!
Play time may exceed 100 hours, and there are rich hidden exploration elements, and can also play New Game+ mode!
Communication feedback:
https://www.taptap.com/app/72304/topic
If you like the challenge, perhaps this is a good fit. After unlocking all the thoughts, The main character’s room will open a special room of glory!
Every player who enters the room of glory, please send the relevant save to email 233072090@qq.com to confirm, and will leave an account forever on the game store page,Game glory monuments will also be permanently engraved!
Glory Player Directory:
Read More: Best Based On A Novel Indie Games.
The Ballad Singer
As much as I would like to recommend this game, I just can’t. I could say that it has beautiful graphics, is fully voiced, has an intricate story with 4 characters, who sometimes cross with each other, has nice soundtrack and several QoL features, like ability to double the speed of narrator’s voice to speed up the game.
But all of this gets completely ruined by absolutely unfair death mechanic and BS choices. At the beginning of the game you’re warned that you will die here, a lot, that’s why developers created fate system. You have limited amount of fate points, every time your character dies you can either continue the game as other character or restart your last choice. Both of these options consume 1 fate point. Ok, so you decided to create a game that revolves around constant danger and death traps, fine. Surely, you will spend extra time making these deaths logical, so only if player actually made a mistake they would die, right? No. Most of choices in the game that lead to your death are absolutely random and, unless you already know which one is the right one, you will die not because you’ve made a mistake, but because you drew a short stick. Here are few examples, technically spoilers:
! I am an “elf” in the middle of the forest who needs to get to the cabin in the distance and sees two roads: a big, stone one or small, trodden one. She has to pick one. I chose small, trodden one. Game then tells me that I spend some time walking on that road and noticed that it leads in completely other direction from the cabin and that day is closing to the night. Now I’m faced with another choice - continue on this road, or go back and choose other road. I, thinking that this new piece of information is game hinting me that I chose wrong, choose to go back and pick the big road. And I died. Because apparently there’s some shitty death trap on the big road. How was I supposed to know that? There were no hints, there was actually a fake hint that made me choose the wrong road.. Another example -
! I am a mage and am currently fighting a giant water elemental. She (yes, she has gender) creates a water wave and I need to defend myself. There are three options: make a tornado, create stone wall or create a flame shield around me. Now, the last one is obviously a bad desision as I’m fighting a water elemental who, surely, can easily fight fire (also, earlier in the game, we already used another water elemental to fight fire elemental, so it’s logical even in game). This would be a logical death choice. Developers could choose other two choices as “right” ones - they will allow you to continue the fight, but give different texts or future options, because the fight would progress differently. That would be cool. But no. Only one of these choices is correct - tornado. Why? Why the fuck should I pick tornado, except by random? I picked the stone wall, because surely, the stone wall can stop water wave. No, you died, fool. And, despite me playing only for two hours, the game gave me tons of such choices already. They, aside from making the player angry, completely ruin the immersion. No, you’re not a mage trying master the elements, you’re an idiot, sitting before your PC and who was unlucky to pick the wrong choice, so now you have to reload and make the “correct” one and it’s correct because developer said so. A death should be a result of either one very dumb and obviously wrong decision, or a series of bad decisions with hints that you’re doing everything wrong. Not what we have here.
– Real player with 15.9 hrs in game
If you came here with one thumb on your lighter, ready to lose yourself in some heart-wrenching ballads, I’m afraid I’ve got bad news for you. I didn’t encounter my first ballad until at least 3 or 4 hours in, and it was pretty underwhelming when it finally arrived.
Yeah, their choice of titles doesn’t make a lot of sense, and neither do most of the other choices in this game.
Well, I can’t say I wasn’t warned. They always told me not to judge a book by its cover, and that’s exactly what I did. Can you blame me, though? On the surface it looks great. It’s got that Extremely Fantasy, D&D manual sort of vibe. Everywhere you look you find fierce monsters and sharpened blades, towering dragons, fireball-hurling wizards and pots of stew consumed in shady inns full of adventures just waiting to happen.
– Real player with 7.8 hrs in game
The Witcher: Enhanced Edition Director’s Cut
It’s a good game, closing in on great. Story is really good, graphics is decent or even good considering it is pretty old(you can’t pull of Witcher 3-graphics with a EE) and the background graphics, like the sky in Murky Waters, are really good. The combat flows well for being somewhat turn-based, it feels odd at first but past the Prologue you get the hang of it. The way you gain skills when leveling up is interesting but in the end get to many low and mid skills, there is not much chosing to do.
– Real player with 471.0 hrs in game
Ok, I like this game.
First, if you play this game, don’t expect a AAA experience; you wont find it here, even by 2008 standards. You also find that good voice acting in this game is scarce, but the voice acting is overall passable. Combat will feel wonky when you start playing, but one you get used to it, it will feel pretty good, to the point where you may actually prefer it over Witcher 2’s combat (I know I do). Unlike the Witcher 2, this game doesn’t feel watered down because consoles; this was a PC only game and this was all CD PROJEKT could muster at the time. The first chapter will feel pretty mediocre (although you wont be there long) until the end of it and the swamps in the second chapter will make you want to stop playing (and you will be there a while and you’ll be there several times), but other than that, the game’s areas are pretty good. In particular, I liked Chapter 4’s areas the most. Game graphics are both good and bad; environments and some character models are well done, while others just straight up look cursed. This game can go for less than £1 on sale, so there is no way that I would say that this game isn’t worth it; because it is worth it. It also sets Witcher 2 up well and potentially nets you some slightly better equipment for starting that game, which is useful if you play the Witcher franchise on the hardest difficulties (Hard, Dark, Death March!). Oh, and make sure you stock up on Swallow in this game; it’s kind of essential.
– Real player with 168.7 hrs in game
The Witcher 2: Assassins of Kings Enhanced Edition
This game was made for Team Triss 😍!
And oh yeah, its a great rpg in the Witcher franchise, you wont be disappointed!
– Real player with 130.8 hrs in game
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– Real player with 98.1 hrs in game
Reverse Fantasy Legend
不错啊,我是要成为后宫王的男人!!!!!!!!1
– Real player with 15.3 hrs in game
I will play just about any RPG game just for stuff to do.. and in doing so I have come across my share of crappy games but this …. this is a steaming pile of hot garbage (Still paints to nice of a picture but hopefully you get it). I am speaking about referring to the English translated version. It’s so bad that if someone told me a 5 year old did it I could believe it. I have read machine translated web novels that were easier to understand than this mess (not many but it’s happened). Fair warning to all I did not not make it more than an hour and a half to 2 hours in so I do not know if they made changes but considering an attempt at RFL2 started out with the same issues… I highly doubt it. So, unless you’re buying in the original language you have been warned.. (This game was bad enough that it is literally the first game I ever requested a refund for on Steam)
– Real player with 2.0 hrs in game
Game of Thrones
A great mature RPG.
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Very good, tight, quite lengthy and powerful story (with a fair amount of twists and multiple endings)
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Interesting main and side characters
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Good (sometimes perhaps a little too strict) to very good voice acting (and plenty at that)
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Nicely written, believable dialogues (there are light dialogue trees too)
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Thick character and world lore (accessible to people new to GOT by codex/encyclopedia pages ingame)
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Nice music (composed by the TV show composer, it seems)
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For fans: Familiar places (King’s Landing, The Wall, …) and cameos (Joer Mormont and Varys have their looks and voices from the TV show)
– Real player with 66.8 hrs in game
Recommended for fans (if it’s on sale)
Foreword: I didn’t read the books yet, because it mostly wouldn’t be healthy to do so and watch the show the same time. First you’d of course spoiler yourself, second you’d be unsatisfied with script author’s decisions, as usual. But no matter if you’re a fan of the show or of the books, it’s just happening in Westeros with the famous characters near you. Yet, there’s a bitter truth about this game: Not everything that shines is gold.
– Real player with 56.6 hrs in game
Metro: Last Light Redux
Love the dark, claustrophobic feeling of this game.
– Real player with 99.6 hrs in game
One of must play games of 21st century.
Russia without Putin is such a great paradise even after nuclear war!
– Real player with 35.8 hrs in game