The Witcher: Enhanced Edition Director’s Cut
It’s a good game, closing in on great. Story is really good, graphics is decent or even good considering it is pretty old(you can’t pull of Witcher 3-graphics with a EE) and the background graphics, like the sky in Murky Waters, are really good. The combat flows well for being somewhat turn-based, it feels odd at first but past the Prologue you get the hang of it. The way you gain skills when leveling up is interesting but in the end get to many low and mid skills, there is not much chosing to do.
– Real player with 471.0 hrs in game
Read More: Best Based On A Novel RPG Games.
Ok, I like this game.
First, if you play this game, don’t expect a AAA experience; you wont find it here, even by 2008 standards. You also find that good voice acting in this game is scarce, but the voice acting is overall passable. Combat will feel wonky when you start playing, but one you get used to it, it will feel pretty good, to the point where you may actually prefer it over Witcher 2’s combat (I know I do). Unlike the Witcher 2, this game doesn’t feel watered down because consoles; this was a PC only game and this was all CD PROJEKT could muster at the time. The first chapter will feel pretty mediocre (although you wont be there long) until the end of it and the swamps in the second chapter will make you want to stop playing (and you will be there a while and you’ll be there several times), but other than that, the game’s areas are pretty good. In particular, I liked Chapter 4’s areas the most. Game graphics are both good and bad; environments and some character models are well done, while others just straight up look cursed. This game can go for less than £1 on sale, so there is no way that I would say that this game isn’t worth it; because it is worth it. It also sets Witcher 2 up well and potentially nets you some slightly better equipment for starting that game, which is useful if you play the Witcher franchise on the hardest difficulties (Hard, Dark, Death March!). Oh, and make sure you stock up on Swallow in this game; it’s kind of essential.
– Real player with 168.7 hrs in game
The Witcher 2: Assassins of Kings Enhanced Edition
This game was made for Team Triss 😍!
And oh yeah, its a great rpg in the Witcher franchise, you wont be disappointed!
– Real player with 130.8 hrs in game
Read More: Best Based On A Novel RPG Games.
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– Real player with 98.1 hrs in game
Dear Althea
About this game
This visual novel, full of decisions and repercussions, is a fun reinterpretation of the novel “Dear Faustina” (1897) by British author Rhoda Broughton. Each chapter is filled with beautiful, high quality artwork that illustrates all the situations and moments you will experience alongside the charismatic characters. The art that you will be able to see has been made with special care in the representation of the British Victorian era as well as taking into account the class difference that is present at all times. The entire video game has 51 chapters that you will only be able to see if you play all the routes and enjoy the nine endings of the video game.
Story
In Dear Althea, you play as Althea Vane; a young upper class British woman whose life is turned upside down after the death of her father which causes her family to fall apart along with her future. She will be forced to choose a new future, a place to call home and a group to belong to. To get there she will have to face all sorts of situations in Victorian London, but love and romance will fortunately abound and make her quest more enjoyable.
Choices matter
You will find that the choices you make will change the story from the very first chapter, even if they change there will be many of them that will affect the story in the long run. In Dear Althea, your choices can affect not only your fate, but also the fate of other people. They can also change your relationship with other characters and open up new routes of dialogue that will change the dynamics of relationships.
Diverse relationships
You don’t have to fall in love with anyone or enter into any kind of romantic or sexual relationship in the game, but depending on your choices you can enter into a relationship with up to four characters that fall within the LGBT spectrum, however you don’t have to choose just one relationship; you can enter into a variety of polyamorous relationships.
Consent
In this video game, consent is discussed and encouraged in all aspects of relationships between characters. In romantic relationships there is no obligation to have sex, and refusing to have sex has no negative repercussions.
Characters
There is a great diversity of charismatic characters in “Dear Althea” but there is a clear division between upper class and working class characters. As a protagonist you can decide from the first chapter and throughout the story which group you are more sympathetic to. Defending characters from one class or the other can have repercussions.
Puzzles
If puzzles are not your thing you can skip them without missing any important plot points; however, there has been a lot of effort in the creation of the puzzles to make them all diverse. They have been integrated in the best possible way into the storyline as well as being completely set in the era in which the story takes place.
Typography
The typography has been created to help people with dyslexia to identify letters more easily. It is based on the typeface that appears in the original 1897 book.
Endings
There are a total of nine completely different final chapters, many of which are the result of decisions that took place several chapters earlier.Due to the branching of the story, finishing a single route can cause you to miss even twenty whole chapters that belong to the other routes, so the title invites replayability. Also, as a final surprise, there are some small post-credits scenes that will change depending on the decisions made throughout the story.
Duration and text
Counting all possible decisions, the game has 112408 words and (although it is not finished yet) I estimate that approximately and depending on the decisions chosen, the game can last about 5 hours.
Metro 2033 Redux
In Fallout games you hunt Mutants.
In Metro games Mutants hunt you…
And in Mother Russia, Chuck Norris still kills you… shame on you for doubting him… 🤬
– Real player with 40.7 hrs in game
yooo my slime, I know you don’t really know mandem like that but I was wondering if I could purchase something still fam, just a bit of grub my drilla. I wanna know like what your prices are saying cause I’m tryna blem a zoot up with my boydem and gyaldem g like you feel mee saying cuz I’m tryna blem a zoot up with my boydem and gyaldem g, like you feel me? so get back to me cuz I know like you’re the top dog around here. I wanna purchase the food from you bruce, nobody else. so peace out dawg, roll safe and get back to me on a quick ting brodem
– Real player with 27.4 hrs in game
Spec Ops: The Line
About halfway through Yager’s third-person-shooter Spec Ops: The Line, in one of the game’s most controversial moments, I found myself disgusted and infuriated. Not at the scene I’d just witnessed, or at the game’s statement as a whole, but rather that it even needs to be said at all. Two of the ten bestselling video games of all time are Grand Theft Auto V
and Call of Duty: Modern Warfare 2
. The “military shooter” is one of the most successful genres of the last ten years, and the objective of these games is to kill people. Lots of people. We eat it up non-stop, and always, always ask for sequels seconds. In order to keep the profit margins wide, we are encouraged to never think about it, to never stop and look at ourselves with a critical, compassionate, clear eye. Of course, it’s not only Hollywood that benefits from the blinders we’ve all put on, since only the desperate and crazy would fight our wars for us if it weren’t for the glorification of war peddled by the governments of this strange, sad world upon which we find ourselves spinning through the abyss.
– Real player with 47.5 hrs in game
Spec Ops The Line is a great third person shooter, with a very dark story, there are some tough choices to make and the game really knows how to portray mental illness. It certainly is a must have.
Dubai has been hit by the heaviest sandstorms in recorded history, John Konrad volunteered the 33rd to help with a relieve mission in Dubai after their tour in Afghanistan. You play as Captain Martin Walker who served with Konrad in Afghanistan, you have 2 Delta Force elites under your command for the mission, And you are being sent to Dubai for a recon mission. Once there you find the horrors of war find out what the 33rd did and go on your own mission; Revenge. The game forces you to make morally heavy choices, or choices will be made for you. I won’t go in too deep because I don’t want to give any spoilers, But I think it is a great representation of war and the effects of it.
– Real player with 27.8 hrs in game