Hell of Men : Blood Brothers
This game is very interesting.
You will found classic mechanical (collect, build, train) but you found good new mechanicals like vehicles that you can have with the capture of strategic point, a cover system, etc… You can’t go with your army in one pack because one roquet can kill all of them!
It’s a challenge and I really like it. If you like RTS you can go !
– Real player with 35.2 hrs in game
Read More: Best Base Building RTS Games.
Very simple… so it’s a blast to play!
– Real player with 8.4 hrs in game
Frozenheim
First, the TL;DR: While the game still feels rough around the edges, it is a fun game if you like games/matches that can last as little as 30 minutes and as long as 3 hours (exploring to get Ragnarök).
GREAT:
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Aesthetically pleasing with good music
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Building options
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Enough maps (4) to play skirmishes, games and 2 campaigns
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Minor customization (color selection) of your colony
NEUTRAL:
- You colony can expand 3 times, each with prerequisites and materials required, but the expansion is small. Depending on your starting location, it can matter a lot or none at all.
– Real player with 247.5 hrs in game
Read More: Best Base Building RTS Games.
Game, building and personal information:
(Detailed)
- Frozenheim a “serene Norse city builder” that absolutely feels serene when focused on creating a settlement. I begin with just a Jarl’s longhouse and a handful of citizens standing around, and I build a lumber camp, fishing and hunting huts, a gathering station (for stone), and then a training camp so I can begin to create some soldiers. I put down some houses to grow my population, and there are windmills for wheat fields and farmhouses but they won’t generate resources in the harsh winters that cover the world in snow and ice so be aware of that.
– Real player with 65.0 hrs in game
Home Wars
I didn’t expect too much from the game besides fighting mass battles with plastic soldiers against bugs in the style of Total War but the game has so much more. It’s like total war with around 10-30% the content, only 1 enemy, no diplomacy, management of only 1 base, ammo management, research and battles.
The good:
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You have to build your main base in the style of total war
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You have to manage how much ammo you have in stocks
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The variety of units is great, there are few simple upgrades to unit stats and new units usually solve a slightly different role while being also stronger. (e.g. slow weak cheap artillery = mobile arty = powerful arty = supressive Arty = versatile Arty)
– Real player with 44.1 hrs in game
Read More: Best Base Building Shooter Games.
Home Wars is a fun, refreshing and challenging strategy game.
It’s premise are very interesting and ,dare I say, extremelly original when all the element are taken into account.
I personally loves it, because it strike so many nostalgia chord about old games that I like : ( SimAnts, Earth Defense Force, Toy Commander and Army men)
The game despite it’s simple graphics and childish look is incredibly complete, packed with feature , heavy on unit and weapon diversity and fiendishly hard.
However the game have a good number of flaw, gameplay and balancing wise in Campaign mode.
– Real player with 39.2 hrs in game
Orphan Age
Orphan Age is a life-sim game where you look after a band of orphans in a cyberpunk warzone.
Set against the backdrop of an unforgiving, neon-lit dystopian warzone, your only battle is the fight for survival, scraping out a living in the face of extreme danger. You will guide a band of orphans, each with their own skills, emotions, strengths, weaknesses and fears, through a dangerous and ever-changing city in a bitter struggle for survival. Constantly balancing risk and reward, you must make the big decisions to ensure the group stays alive. Build up your base, scavenge, craft and explore the city for new recruits, whilst ensuring there are enough supplies to keep going, even when it seems all hope might be lost.
Orphan Age plays as a single player campaign with a lot of replayability inspired by the 4X genre. But there’s a twist! 4X stands for Exploration, Exploitation, Expansion and Extermination. In Orphan Age, we replace Extermination with Empathy, bending the 4X genre into a 4E.
The city of Orphan Age is ever-changing and procedural. You won’t find the same building twice. There are high risks and high rewards when you explore. You can find rare resources, Orphans to recruit, but you can also get wounded or worse…
Exploration is similar to the expeditions of Fallout Shelter: procedural text adventures. They offer more complexity though, because you have to make decisive choices while you’re out of the orphanage.
Hundreds of resources are left to be scavenged in the Orphanage or in the city. They are classified in 6 categories that allow you to eat, drink, take care of wounds and to craft the items and resources you need to build your Orphanage.
The Orphanage is the place your Orphans call home. The environment surrounding the Orphans greatly affects their moods. Try to keep the rooms lit, warm, furnished and clean for the happiness of all!
There are 38 different items of furniture to build (beds, playgrounds, science mats, campfire, heaters…) and each one can be upgraded.
Research allows you to discover better furniture and improve living conditions for the orphans.
Orphan Age is a deep micro-simulation making each Orphan unique in personality and in gameplay. The Orphans have different ages, set of skills, backgrounds and personality traits. Depending on who they are and how well they are, the Orphans will take different paths anytime there is an issue to be discussed.
INFO:
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For PC, Mac & Linux
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Comes with a companion visual novel Orphan Age: Diaries
Command & Conquer: Red Alert 3 - Uprising
Command & Conquer: Red Alert 3 - Uprising Review
I’m a fan of the Red Alert series, I still remember playing the very first RA back when I was like a kid, And now there’s this, RA3 Uprising. Whether playing with people through the co-op campaign of Red Alert 3 or the single-player aspects of Uprising, it’s all insanely fun. And that’s mainly what I want from my games: fun. I also think this was the last C&C in terms of having fun. I guess EA really knows how to ruin a franchise.
+ Pros
– Real player with 814.1 hrs in game
Red Alert 3 is a game I keep coming back to. It features all the good things that RA2 brought to the table all those years ago. It has hammy over the top B grade acting, units feel unique and have their own charm. You can tell that the makers did put some love into every unit, and into making them fun to command.
RA3 has greatly expanded on the naval warfare side of things, allowing almost all buildings to be built on the water and having more amphibious units in total. No longer shall your assault destroyer be confined to the waters, just drive it up onto land.
– Real player with 201.0 hrs in game
Iron Harvest
Reminds me a lot of Company of Heros except not as many unit options or customizable skills.
– Real player with 61.7 hrs in game
I would recommend Iron Harvest. the campaign is good for an RTS (not starcraft 2 level of story) but compared with more recent RTS' it’s up there and not just a tutorial for multiplayer. gameplay is similar to the Company of Heroes if you like that style, there are four factions (1 dlc faction) to play as, with the mechs I think being a game highlight with unique designs, styles and gameplay for their factions. voice work is good with an option for a ‘native’ language rather than overriding polish, russian and german characters under one language.
– Real player with 49.7 hrs in game
WAR PARTY
I’m always looking for new RTS games since they are a rare thing these days. However, Im often very dissapointed by what I find.
Well, that is NOT the case with war party !!!
This game is only on early access but it’s impressive how good it is ! it’s easy to understand as it possesses a lot of classical RTS mechanics but also some new stuff that make the game deep, fun and challenging.
The + :
- cool and unusual universe (caveman x dinos x vaudou) : You can produce some T-rex ans some mounted velociraptor or go with some witch doctor and zombies
– Real player with 390.1 hrs in game
As a long time supporter going back all the way back to the alpha, here are my thoughts about the game as of launch.
The strengths:
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3 asymmetric, visually distinct factions.
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Will have a campaign in the full release.
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Dedicated servers are near-flawless. Forget about desyncs, laggy gameplay due to peer to peer etc.
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League-rank system just like in Starcraft 2.
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Excellent matchmaking that expands search, starting at your ELO. This makes for close games once you stabilize your ELO.
– Real player with 77.0 hrs in game
Warzone 2100
Old school RTS. Somewhat limited due to the old UI, archaic controls, and limited mission parameters (that were sometimes in place to keep the game within the performance capacity available at the time). BUT! despite all that. This is the game that kept me into RTS games during a helluva long dry spell LOL. Dune on Genesis caught me first. Then this and the Command and Conquer games. I’ve played so much Stellaris it isn’t even a game anymore. it’s an empire simulator. But i still love this game. a lot!
– Real player with 31.3 hrs in game
For a game more then 20 years old it is still awesome. I first played this on Play Station 1 and after a few years I found a pirated copy online and still play it. Because it is 20 years old there are some AI issues with pathing but nothing that cant be remidied by changing your click and forget playstyle.
My biggest selling point on this game is something that ALL RTS games should have… a “seemless campane” meaning the defences AND units you build are used for ALL future missions. There are a number of customization options and stratagies you can choose from even in single player matches vs the PC.
– Real player with 24.8 hrs in game
Act of Aggression - Reboot Edition
I’m a die-hard Command & Conquer fan, having played every single C&C title and expansion from all three universes (Tiberium, Red Alert, Generals), starting with C&C Gold back in 1995 through to the canned Generals Beta around October 2013. My review is written with a strong emphasis on comparing Act of Aggression to Command & Conquer titles.
WHO WOULD THE GAME APPEAL TO?
If you have ever enjoyed any of the “old-school” real-time strategy games (e.g. any C&C title, Dune, StarCraft, Warcraft 1&2, Supreme Commander etc.) which were defined by base-building, resource collection, unit spamming, superweapons, then you definitely should consider this game. These games are vastly different to more strategic and tactical RTS games such as Company of Heroes, Men of War, Wargame series etc. which typically entail micro-management of individual units (e.g. what to equip them with) and careful consideration of where and how to deploy your finite units and supplies.
– Real player with 165.2 hrs in game
Let me preface this by saying I was very happy to see Grey Goo, Etherium and Act of Aggression all slated for release this year. I simply love traditional RTS games. By traditional I am referring to the resource, build, produce sub-genre of RTS made very popular by the C&C franchise.
Grey Goo let me down and simply could not entice an audience. Etherium was low quality.
FInally I feel like someone has made an RTS game worthy to be held up against C&C Generals; one of my favorite and most well-love RTS games of this sub-genre.
– Real player with 157.6 hrs in game
Annihilate The Spance
Annihilate The Spance is a real-time autonomous army, base builder. Construct your base, and provide your autonomous armada with the means to annihilate the enemy. Through calculated unit compositions, and rapid on-the-fly adjustments to your base.
ATS is set in a far future, with a unique phenomenon unseen in all history. The Spance.
Follow three factions across five campaigns into this glowing, writhing, and dark place.
A nebula ( or as close as we have a name for it ) that has roamed the galaxy, consuming hundreds of solar systems into its depths. It is undeniably rich in resources. Extreme and unexplained pseudo-physical phenomena. And creatures seemingly formed from burning energy.
A linear set of story missions across four interlinked campaigns will take you through the depths of the Spance. Fight with and against each of the major factions in conflict while gaining access to new units and technology. Learn the unique doctrines needed to command the military might of The Kontaalen Armada, the united fleets of The Vaalkorei Coalition mercantile guilds, and the experimental technologies of Emar’s Tychon Division.
Delve ever deeper into the impenetrable abyss of the Spance and unlock its secrets.
Alternatively, jump directly into the fray by versing AI in custom skirmishes and player-created custom levels. You can even create your own for others to play using the level editor.
Begin each mission from your command station and gather resources from the stuff of the rich nebula itself to construct your autonomous base. The interference of the Spance prevents you from directly controlling your units. Each ship is autonomous. Relying on its AI core, moving, targeting, and attacking on its own.
You, Strategist, are left to your base.
Plan your army composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no singular vessel that can take you to victory. This war will not be decided by who holds the bigger stick, but instead who wields the more versatile one.