FortressCraft : Chapter 1
I remember playing this game back on the Xbox 360 and spending hours everyday building and making custom blocks inside the workshop. and I love building game like FortressCraft or Minecraft but I could never get into Minecraft for some reason just wasn’t the game for me and FortressCraft just ticked all my box’s and I loved everything about it and Loved building.
I would highly recommend this game and most definitely buy it if you like building and making super detailed creations.
I prefer this block build game over anything I’ve waited years for this game to come out on PC and I’m so happy it did! Can’t wait to gift a few games to friends and enjoy endless hours of fun and building :)
– Real player with 69.9 hrs in game
Read More: Best Base Building Adventure Games.
“A nice little blocky buildy game where you can make blocky blockies to buildy with.”
This is a game that arguably should have inspired multiple Minecraft detail mods, as it has the feature of creating custom blocks for easy higher resolution building. You can make a chair, a table, a severed head, a computer, a gun turret, or almost anything you want as a custom block.
It includes gamemodes like Spleef, which is like the Minecraft variant where you destroy blocks under the other players. In FortressCraft, you can easily build spleef arenas out of canvas blocks and they will automatically reconstruct themselves when you are done playing.
– Real player with 55.6 hrs in game
FOUNDRY
FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. Mine resources, craft machinery and automate your research to progress through the game. Face logistic challenges by planning and building a conveyor belt and pipe network. Manage a complex power system and expand your constantly growing production lines.
Automate Everything
While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you. You need to expand your factory by building more production lines, conveyor belts and pipes while keeping a stable power supply for your growing energy demands. By conducting research, you will unlock more advanced, complex and faster technology to optimize the design and maximize the output of your factory.
Expand Worldwide
Every new game starts with a different procedurally generated voxel world. Each block can be destroyed and new blocks (terrain or buildings) can be placed to shape the worlds to fit your desires. Build your sprawling factory on a mountain, in the jungle or inside the deepest mine - everything is possible!
Play Together
FOUNDRY can be played alone or cooperatively with friends. The multiplayer mode works over the internet as well as offline through LAN networking. There are currently no player limits for multiplayer, but we think the game is best played with 2-4 players.
Inno World
Inno World - interesting adventure, there in world with interesting survive, you must survive for create new civilization and build spaceship for return to home. In realistic voxel world with full terraforming landscape you can get the ores and build yours houses and factories. First in Ultima World you should create your first instruments from stones and wood. After you can obtain rock and ores and create more efficient instruments. Then you can build first bronze steam machines and create an automated manufactory. Your technologies progres begining from stone “century” to space “century”, Don’t forget that main character want eat, drink and warm. Create transports, mechanisms, power lines and change this planet as you want.
Read More: Best Base Building Adventure Games.
Outpost Engineer
Its a lot like Evospace..
Mine and cook ore into metal bars then use it to make components for more advanced products after you researched the blueprints. The game is mostly about building structures to place your machines and organize the logistic of your factory.
Sounds are awful
Graphics too
I still had fun playing it
– Real player with 26.5 hrs in game
This is awesome, way better than I thought, the factory of this game is so fun!
– Real player with 26.2 hrs in game
Siege Up!
SiegeUp is a fast-paced cross-platform low-poly classical RTS.
Fantasy story-driven campaign, PvP/Co-op multiplayer and level editor.
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Create local server or play on official servers
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Play alone or with a team
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Join game as a spectator
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In-game team, private and global chats
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Play created or downloaded levels even on official servers
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Build own PvP, Solo or Co-op missions
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Make new game modes with triggers and commands
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Edit levels right inside the game
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Enable synchronization between accounts
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Copy objects and dialogs between levels
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Share the levels with the community and play levels made by other players
Urbek City Builder
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https://store.steampowered.com/app/1473250/Cafe_Owner_Simulator_Prologue/
https://store.steampowered.com/app/1578940/Vampire_Clans/
In Urbek, you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Neighbourhoods
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
Manage
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Educate
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Observe
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
Organic growth
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
7 Days to Die
You like open world? You like exploring? You like being creative? You like dying? Well maybe not that last part, but its going to happen depending on your settings. With the creative aspect, new P.O.I.s to explore and the inherent danger that follows, this game opens your world to the complete experience of what an open world game should be. I didn’t even mention horde night. Prepare yourself for an onslaught of zombies and test those creative skills. Can you survive until morning? I have over 1000 hours into this game and the amount of content available (to include the new update A20 which should be coming soon) Its like a new game every time I play it. A must play.
– Real player with 1249.6 hrs in game
All these nay-sayers! Ok, so it’s still in Alpha, but to me, that isn’t a bad thing worthy of negative feedback! They have an already epic and fun game to play for free roam, base building survival players who enjoy having something to play with friends. They are CONSTANTLY upgrading, changing, and fixing things up based on the feedback. They did not decide to just whip out an indy game that could be improved and say “finished!” They chose to stick with it.
Sure it says “Alpha” and “early release” but this game is better than most supposedly “finished” games I have seen on steam. There may be some things that would chase a few off, but over all it is great and fun to play. It’s definitely got replay-ability (which most build your own base games lack) and there is enough variance in maps that I do not think I have been on the same one twice.
– Real player with 755.8 hrs in game
AColony
AColony is a 3D base building and colony simulation game. You start with nothing more than a few colonists and some items placed in an unknown world and the story begins.
Build A Colony
With enough resources your colonists can build houses in various ways to keep them warm and safe. You can construct multi-floor buildings as well as a base that extends into the mountains. Furthermore there is a huge selection of diverse furniture and tools to customize your rooms.
Electricity
Every modern colony needs electricity.
If your colonists have researched the required technology, they are able to build power generators, batteries, and a lot of various machines.
To connect them they can build cables across the entire world, but also vertical on the walls of buildings to connect elements of different levels.
Research Technologies
An important task for your colonists is to research new technologies to unlock more advanced weapons, items and construction elements.
When certain levels in the science tree are reached, the colonists can research in different science sectors which is required to achieve higher technologies.
Unique colonists
Each colonist is an individual person with the following characteristics:
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Expectations and wishes:
Your colonists have expectations and if you meet them this has a positive effect on their moods. A negative mood can result in losing control over a colonist for a certain period of time. In bad cases it can also lead to the colonist turning against the colony.
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Injuries and diseases:
If a colonist gets ill or injured it’s recommended to medicate them fast. A few days in bed can speed up the recovery.
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Skills:
Some colonists are proficient in cutting trees and others are better at constructing buildings. Your colonists can learn everything unless they refuse to do so, but some of them are more talented in some tasks than others.
Defend Your Colony
The world has a lot to offer - but that also includes dangers.
There are not only people from other colonies with a wide range of weapons but nature has some tricks too. Weather, deadly diseases, and other events.
There are a lot of ways which can lead to the death of your colonists.
Play Together
You don’t have to explore the world alone - you can also play with a friend in co-op.
If you do so this has the following impacts:
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You get some special tools, like a power cable connector to share powersystems.
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Interactions and relationships between the colonists of different players.
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Enemies and events will be adjusted accordingly.
General Features
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Online co-op
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Creative building over multiple levels
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Various furniture to customize rooms
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Electricity system with producers, batteries, consumers & switches
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Gathering resources
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Crafting items and weapons
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Static weapons like turrets and artillery
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Technologies to research via a technology tree
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Unique colonists with:
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Expectations and wishes
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Moods
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Injuries and diseases
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various skills
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Weather + day & night cycle
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Special events to conquer
Cyberwinter
Action strategy + challenging - no skirmish mode = Build and defend your base against invaders with a variety of combat vehicles. Manage minimal resources to complete objectives through 12 levels.
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– Real player with 1.1 hrs in game
Demonsions: Industry
As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.
The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.
That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.
– Real player with 5.4 hrs in game
This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
– Real player with 3.8 hrs in game