Miner’s Mettle
I like how the game has minimalistic control for units, where they traverse over a fixed path, kind of reminds me of physical board games where i have to move my pieces. I would like to see efforts at reducing micro management over time so I can control the units more comfortably, being able to do things like patrol a route or carry minerals back and forth on their own.
The in-game music also feels good and complements the chosen factions. The maps are also unique between different biome types and look good, but feel a bit sparse at the moment, they can also be improved with some weather effects that could add some visual/auditory ambiance to the game, hopefully that will change overtime.
– Real player with 71.5 hrs in game
Read More: Best Base Building RTS Games.
I’m not one for leaving reviews that often, but this experience is so frustrating and unbelievable I couldn’t help but say something. My complaint isn’t about the game play mechanics but the games functionality. This game is very prone to crashing even on a computer that’s more than capable of running it on the most intense settings. I was in the middle of a campaign mission and all of a sudden the battle field goes black. I thought “No biggie, I’ll just save and reload the game.”. I reload the game and every time I do, there is a fatal error including from auto saves, which crash the game. If you don’t mind bugs that ruin the game and force you to effectively restart everything you did since saving and reloading isn’t an option, have fun! Otherwise don’t waste your time nor money.
– Real player with 7.2 hrs in game
Empires Mod
Best FPS game I have played. Dynamic gameplay, huge player limit and skilled community make up for a constant hail of bullets and neverending fun as a simple soldier, who needs to teamwork if he wants to live another minute. The strategic aspect is not my favourite (I’m really bad at strategy games) but gives you a lot of fun too when your forces listen to you and you guide them to victory.
Devs are close to the people, the community is loving albeit harsh at times, the more professional part of the community is like a big family (there is hate but they still love each other).
– Real player with 3453.5 hrs in game
Read More: Best Base Building FPS Games.
If you wanna get yelled at for not understanding the game from the first minute you play this.
If you wanna get abused by old farts for not reviving them.
If you have a fetish for verbal abuse.
If you like getting your ass kicked the first 72 hours you play this game.
If you dont mind getting overwhelmed by the complexity of this game.
If you have nothing better to do on saturday evenings.
This is your game.
A blend of RTS/FPS/Shittalking/flaming/abuse.
The most noob unfriendly community you will ever meet.
– Real player with 2083.3 hrs in game
Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
– Real player with 153.8 hrs in game
Read More: Best Base Building RTS Games.
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
– Real player with 100.6 hrs in game
Retro Commander
Retro Commander is a post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.
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Real-time strategy (RTS) played in a post-apocalyptic timeline on Mother Earth.
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Challenging AI for single player games including co-op play with the AI.
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Cross-platform multiplayer over LAN/internet including co-op team and clan games.
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Deep campaign and story line of humanity after a cataclysmic event.
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Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.
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Factions each with their own technologies including stealth, laser, shields and more.
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Missions including elimination, survival, capture the flag and defense.
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Demanding environment with day-night cycles, rain, wind and solar flare activity.
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Map editor and a central server to host and distribute player-modded maps.
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High scores, playing statistics, achievements and multiplayer ELO-ranking.
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Engaging music, sound effects and fantastic graphics.
The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Station Commander
The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:
1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.
2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.
3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….
– Real player with 7.1 hrs in game
Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)
Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.
Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)
– Real player with 2.1 hrs in game
Drake’s Odds: Survive
Drake’s Odds: Survive is a multiplayer survival game in which the main character is an alien from the planet Exomon who must survive on the planet Earth, which is hostile and unknown to him, fighting, crafting and using the powers and technology in his possession.
The game is set on the lush island of San Tecla which consists of 64 km² of beautiful landscapes that you can explore with terrestrial vehicles (such as cars or quads) or extraterrestrials ones (such as spaceships).
In this overwhelming survival shooter game, you will be able to experience the sensation of putting yourself in the shoes of the invader, facing the earthly creatures or using them to your advantage by taking control of their body and mind to exploit their skills and knowledge.
And if you think that he belongs to a technologically advanced race and because of that it will be easy for you to excel over humans, then you are totally wrong. You are, after all, part of the minority on a completely unknown planet and with people thirsty to know your technological secrets and who will use every available weapon to steal them from you and put a spoke in the wheel. Therefore it won’t be easy, but you can always cooperate with other players or try to conquer our bizarre world by yourself.
- KNOWLEDGE POINTS’ COLLECTION
The extraterrestrial finding himself trapped on an alien planet, in order to survive and find a way to come back home, will have to quickly learn to know the surrounding environment. Therefore he will use his powers to steal knowledge from humans that will allow him to learn new recipes for the construction of objects useful for his survival.
- CRAFTING
Craft the means for your survival: weapons and platforms will be of precious use to face any situation against any enemy: craft a bulletproof vest or a respawn point near your operative base and begin the counterattack!
- BUILD YOUR BASE
You know that in order to survive in an unknown and hostile planet, you must be able to count on a secure base to protect yourself, your food and your weapons and from which you can study in peace the strategies to reach the goal of prevailing over the enemy and find a way to return to your planet.
Also, during the game, it will be possible to make the base more resistant and technological thanks to a four-level system upgrade (wood, stone, metal, alien).
- FIGHT
Fight against or ally with the other factions, but you should always watch your back! In “Drake’s Odds: Survive”, danger is around the corner, what appears to be a harmless bird could turn out to be the spy of the enemy clan studying your movements.
- AI POSSESS
Take control of humans and animals to strategically exploit their different abilities depending on the NPC possessed. You will also be able to store and keep captured NPCs in cryogenic cages or capsules for you to strategically use them when you need them.
- SONAR
Identify those around you by activating a limited-duration ray that will allow you to highlight neighboring NPCs, distinguishing those owned by other players from those managed by the AI.
- ALIEN VEHICLES
Fly over the skies of the map with the spaceship with which you can hook and drag characters and vehicles with its beam of light and hit enemies with its powerful laser beam.
https://store.steampowered.com/app/1607930/Drakes_Odds_Survive/
Sins of a Solar Empire®: Rebellion
Sins of a Solar Empire: Rebellion is a space strategy game and a real-time strategy (RTS) game which incorporates 4X strategy game elements. This game was developed by Ironclad Games and published by Stardock Entertainment and is only available on PC.
While you may notice another game with Sins of a Solar Empire in its title (Sins of a Solar Empire: Trinity), that is an older version of the game. Rebellion is the definitive and superior version as it not only offers numerous additions to the game, like Titans and new Factions to play as, but also contains everything from the previous versions of the game.
– Real player with 1719.1 hrs in game
Sins of a Solar Empire represents a fun and visually spectacular 4x game. But the 4x is a bit tilted. There is diplomacy and you can win with diplomacy, there is exploration and you will need to explore and there is exploitation. But Sins of a Solar Empire at it’s core is a game of extermination, combat drives the game and will dominate the majority of what you do, but that is perfectly fine considering how fun it is.
This game is well supported considering it’s age though optimisation in multiplayer is poor and they do not allow you to local host your games instead requiring you to connect to their servers. The attention to detail in the base game is excellent from space elevators and space traffic around your planets to having individual weapon ports on ships with their own firing arcs. It’s hard to get bored of this game especially if you have friends to play with.
– Real player with 663.8 hrs in game
Warpips
Just the right amount of challenge so far in the early access version. Warpips has this odd mix of classic Command & Conquer nostalgia with the soundtrack and faux PS1 graphics while being its own style of game. The quasi hands off combat still has me managing multiple things at once and every playthrough is an absolute blast. I find myself coming back to it a lot to either spend a few minutes while waiting on something or spending hours just burning through the campaign yet again. Definitely worth a pickup if you’ve ever touched an RTS from the 90’s or early 2000’s.
– Real player with 50.5 hrs in game
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– Real player with 9.3 hrs in game
Blue Horizon
Well what can i say it’s a good game but has many bugs and issues but they are getting sorted by the Developer
PLEASE NOTE…this game is playable to a point in the game as the patch 1.0.8 has not corrected all the issues with the save and load process you still can’t save upgrades bought from a shop keeper in the city also the quest you get from the pirate in the inn where you pay 50 gold pieces for the quest he marks it on your map but when you save and load back up it is no longer there on your map, also it does not save any provisions you have collected.
– Real player with 34.8 hrs in game
Update: I no longer recommend Blue Horison.
The updates have practically stopped. There were a few after the game went live, and I think there was one a couple months ago, but there have not been significant changes to the game. Even with bug fixes, there are fundamental problems with Blue Horizon and it seems the developer is done with the game, which is a shame.
As far as stability, the game is solid. Visually, the game is pleasing and immersive (and less clunky than it was initially), but the functions within the game work against the immersion by smearing it with a feeling of low-budget-indie-developer who has reached the limits of his talent. Look up MDickie.com as an example. I don’t mean to be cruel here, it’s just that the player has minimal impact on the in-game world which limits interaction and the developers are okay with that, as if the game is a prof of concept demo. I understand that the game is Story-Driven, but it detracts heavily from RPG elements. I prefer to see a labor of love with the developers churning out patches and updates, you know, actual development that says this is a project more than a product. In this case, the game feels like a product on rails intended for a quick and incidental sale. Maybe this game will be a stepping stone in Blue Horizon Studios' journey into the single-player pirate genre (a genre long neglected), hopefully with something ground breaking later.
– Real player with 10.3 hrs in game