Mindustry

Mindustry

It is a very challenging hard-fun game yes I do infact think that people with the b i g b r a i n z should play this game

Real player with 88.8 hrs in game


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It’s really fun. You have to have autism though.

Real player with 82.4 hrs in game

Mindustry on Steam

The Riftbreaker

The Riftbreaker

First of all, thank you Exor Stuidos for this wonderful game and allowing me to participate in its development cycle to help make it a better game by simply being one of the many bug testers. I have stuck with them from the beginning and watched this game grow over time and am today to finally see its release is a happy day. My review of the game is as follows:

Simply put, it is a legendary game. You play as a mech named Mr. Riggs piloted by Ashley who is on a mission to make this new planet ready for colonization, but its full of crazy lifeforms never seen before aka aliens and strange plants and beautiful sights. In this game, you mostly explore and gather intel of the various lifeforms and plant matter, but need a working base to power up a rift to new areas and ultimately back to Earth. Unfortunately, the aliens want you dead because they do not take too kindly to Mr. Riggs and Ashley stomping around in their yard, so game becomes a tower defense with lot of exploration. Game rewards exploration by ability parts for Mr. Riggs and cosmetics. There are many weapon types, weapon mods, tower mods, many tower types, lots of base mechanics, and lots of combat.

Real player with 59.1 hrs in game


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Incredibly fun and gorgeous mix of the best elements from a few different genres, in dire need of more complexity and variety.

Don’t get me wrong, I completely recommend Riftbreaker to everyone. I got a solid 46 hours of enjoyment out of it, I can probably push it past 50 even. And the game has been incredibly fun during that time. However, that’s my main issue. I am already at the point where I feel like I’ve done everything, seen everything, and there’s no room for replayability or challenging myself, after “just” 46 hours. Maybe I’m just spoiled by games like Factorio, but I really was expecting to get at least double that time and get a replayable experience. And I feel like the game COULD be that, it could be greater than it is. It should be and it deserves to be.

Real player with 46.7 hrs in game

The Riftbreaker on Steam

Electromaze Tower Defense

Electromaze Tower Defense

Pros

+Endless Mode

+A good variety of towers and mobs, all well-balanced

+Many choices when upgrading

+Ability to choose targeting priority for towers

+Randomly generated Endless maps with waypoints and player-created mazes turns this into an interesting puzzle game

+Great price. $4 is just right for this type of game, even a bit of a bargain, which is part of why this game has 100% positive reviews as of this review.

Excellent. I’ve bought nearly every tower defense game on steam, and played them for thousands of hours. This is one of the best. It’s a great example of superior game design being more important than graphics. The graphics are simple, yet beautiful. Every aspect of the game is well thought out and balanced, so there are always interesting choices to make when trying to get to the next wave.

Real player with 140.3 hrs in game


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I fundamentally love tower defense games but there are a few reasons that would prevent me from recommending this to friends.

1: The balance in this game is atrocious. Unless your maze is perfect and you have the best combo of towers possible while getting the perfect seeded map - the endless achievements are quite literally impossible. Even the challenges on the higher difficulties have to be played perfectly to complete them.

2: No real data on the game. There are no sources for information on this game and the walk through doesn’t fully define everything in the game. EX: Some mobs evade attacks - what is that % dodge, are there towers that ignore the dodge, etc. There are no sources for help/vids/strats/advice.

Real player with 75.3 hrs in game

Electromaze Tower Defense on Steam

FrankenStorm TD: Prologue

FrankenStorm TD: Prologue

A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.

As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.

Real player with 56.9 hrs in game

I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)

Real player with 45.1 hrs in game

FrankenStorm TD: Prologue on Steam

Legendary Hoplite

Legendary Hoplite

  • Play as Dio, a young commander who slays waves of monsters storming to the city using familiar weapons like spears, swords, shields.

  • Our enemies are the beasts and mythical tribes from Greek Mythology, extremely cruel and have a deep hatred for humans.

  • Weapons with deadly power and artifacts blessed by gods can be collected by killing the most vicious monsters. Pray for Tyche – The goddess of luck will smile.

  • During the battles, Dio must lead his army. Use the right strategies, to counter the diverse enemies in great number.

  • They are legendary mythical creatures that caused so much agony for mankind. Now, they will wield their primordial impetuous strength to pierce through our defense line.

  • More than 100 levels designed in A-RPG style mixing with Tower Defense.

  • More than 60 kinds of monsters with hundreds of variants.

  • Many bosses from the original Greek Mythology monsters like Cerberus, Hydra, Gorgon, Minotaur…

  • Huge variety of items to collect and equip in your endless hunts.

  • Many kinds of armies with dozens of special skills for you to freely build many strategies.

  • Blessing from God’s system to aid your battles.

  • And many more secrets lie under achievements waiting for you to discover.

Legendary Hoplite on Steam

Phalanx of Resistance

Phalanx of Resistance

I got this game from a free key drawing but I have to say the snes era graphics and sound design fit well, the game is well priced at $0.99, and you will definitely get your money’s worth. Would I do out of my way to buy this game, sure 75% chance I would, for tower defense fans I would say at least check it out, I mean a buck is not much, just know it feels kinda chill, like an easy tower defense game (least from what I played). Kudos to the developer, a nice simple, well designed game at a fair price.

Real player with 4.7 hrs in game

“Yes, Phalanx of Resistance may not be the most gorgeous of games; yes, it may also not be the most polished… but for the incredibly low price of less than $1, the game is definitely markedly better than many other $1, or even more than $1, games that I’ve played before."

Featuring nostalgic 90s-style graphics and art, Phalanx of Resistance is a pretty nice mixture of several genres, namely RTS, tower defense and surprisingly, clicker (I’ve removed “idle” from the “idle clicker” genre… and you’ll see why in a bit). It takes the base building aspect from typical RTS games where you’ll build certain structures to unlock new features, which sometimes means new turrets in this game.

Real player with 3.4 hrs in game

Phalanx of Resistance on Steam

Sci-Fantasy Defence

Sci-Fantasy Defence

Sci-Fantasy Defence is a combination of real time strategy and first person shooter. Survive and build a portal to escape from this place. Use advanced technologies to extract resources, construct buildings and craft weapons. In order to overcome the barrier of attack speed of weapons and get additional projectiles when firing, use magic items from dark fantasy parallel world.

Thousands of Enemies

Thousands of enemies attack at the same time.

Weapons

In addition to building a base, you can use weapons. Customize it as you like by adding improvements for burst, speed and damage.

Auras

Place aura towers that increase burst, speed and damage of your turrets. Combine the number of turrets and aura towers as you like.

Sci-Fantasy Defence on Steam

ValeGuard

ValeGuard

ValeGuard places you as a commander charged with the protection of the Vale. You journey town to town and with the assistance of heroes and villagers, you build and strategize during the day to prepare for assaults that can come at any given night. Each village has a set amount of days in which to defend before the arrival of the big baddies on the final night. This all leads to the big show down with the Big Bad Head Honcho and his Dark Generals…don’t worry, the final boss isn’t named ‘Big Bad Head Honcho.’ If your heroes die or the Inn is destroyed, game over…and I think we can all agree that a village without access to booze simply deserves to go up in flames. So keep that sweet, precious Inn upright.

Real player with 48.7 hrs in game

Early Access (5/14/18): I am really enjoying my time with this game. ValeGuard is an addicting mix of Tower Defense, Real-Time Strategy, and City Building. Each village (level) has a different setup, so you’ll want to figure out where you want to build, and where to defend. There are many types of heros with different abilities that will also level up after experiencing some combat. If those heros surive they will also be carried over to the next village (I was very happy to see that). The game has depth to it, and there are a few different systems in place that you must keep in mind to be really efficient, but it’s not super complex or the type of game that is going to take a long time to figure out either. Once you hit that sweet spot of increasing your population, so they can do different tasks, while building up an army and improving your heros it gets really satisfying to see your plans come to fruition. Also, some great music that really sets a mood that goes well with this type of game (if you like good and relaxing video game music I recommend getting the soundtrack). As of this review I am over 4 hours in, and it already feels polished and more complete than any Early Access game I’ve played. The game starts at a great price, so if it sounds like something you’d enjoy I’d say give it a shot.

Real player with 20.7 hrs in game

ValeGuard on Steam

GROSS

GROSS

GROSS is a tower defense / first person shooter hybrid with new exciting and unique mechanics to spice things up.

100% tower defense

Just like other tower defense games, your goal is to keep your base safe against wave after wave of enemy attackers. Your main line of defense against the enemy hordes are barricades to force them into a maze, and automated turrets that attack them in many different ways.

While you’re in the construction phase, you have almost complete freedom to build whatever you want, wherever you want. GROSS is a true tower defense game. Build elaborate mazes for the enemies, or focus your resources on the turrets. You can even place traps on the ground. They are one use only, but are cheap and powerful.

The construction phase focuses on giving you all the tools to create an obstacle run that’s as difficult to overcome as possible. There is no time limit, and everything you build can be sold for a full refund until you start the next combat phase.

After all, figuring out how to use synergies between different turrets and building a maze for the attackers is most of the fun in a tower defense game. Why should it be different for a tower defense/first person shooter hybrid?

100% first person shooter

Once the combat starts, the game turns into a different beast entirely. Combat is fast paced and requires you to make split second decisions. At your disposal is a big arsenal of guns. All of them feature different firing modes and ammunition types. Full metal jacket rounds can penetrate multiple zombies in a row, and even shoot through objects. Hollow points knock enemies back and give you room to breathe. Incendiary rounds light enemies up and burn them for a while. Grenade and rocket launchers deal massive area damage, but have a chance to destroy the vital cash pickups.

With over a dozen weapons at your disposal, gunplay is fast and rewarding. There is also a number of active abilities you can use. They give you additional tools to kill or distract the baddies, move around more efficient, or manage your cash resources.

Resource management

Cash is the key to succeeding in GROSS. Enemies drop it when they die, but you’re not the only one after this green root of all evil. You have to be quick if you want to secure it. Gathering cash and transferring it to safety is one of your main tasks. Cash is required to buy defensive structures and active abilities. It is also the biggest factor that determines your score.

GROSS keeps you on your toes at all times. In any given moment, whatever you do or don’t has consequences. If you focus on killing attackers because your defenses are overwhelmed, this might well turn the tide of battle, but it also means loads of precious money gets stolen or destroyed in the meantime. Money that is needed to improve your defenses in the next construction phase.

Please keep in mind that anything you see here is subject to change (hopefully for the better). All footage currently shown is from the level Dead End, which will feature in the demo, and is only one of many levels that will offer a huge variety in looks and gameplay.

GROSS on Steam

McDROID

McDROID

A Tower Defense game, between average and good. Graphics are colourful, but need a powerfull hardware to run, even in low quality; when screen has plenty of action, can cause lags and crashes.

Mechanics is right; has only 5 towers to choose, but each has 4 possible upgrades. Also there is 5 kinds of powerfull items, with a crescent price by use. Towers and items must be unblocked by ingame progress. The economy is based in a mixed system of farming and gems, to buy towers, upgrades and items.

Real player with 61.4 hrs in game

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McDROID is one of the two most imaginative tower defense games I’ve played in a long time. It’s a timeless story about you (a puppy-like robot named McDROID) and your friend SHUTTLE crash-landing on the dying Planet M. You must plant and harvest strawberries as a form of currency to build and upgrade towers to fight off the corrupted creatures that have taken a stronghold on Planet M. This may really sound strange, but it’s also a truck load of fun!

Maintaining your calm, like John Spartan, is crazy essential to McDROID. If you don’t keep a clear head you’ll start forgetting to maintain your defenses so you can gather stuff or you’ll forget about gathering strawberries and have nothing to buy towers with. Things can go from good to “Oh sweet mother! Where did all THAT come from!?!” fairly quickly. That’s part of the strategy/challenge though.

Real player with 43.1 hrs in game

McDROID on Steam