A Year Of Rain

A Year Of Rain

As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.

It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.

Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.

Real player with 31.8 hrs in game


Read More: Best Base Building RTS Games.


A Year of Rain

A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after

So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.

As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.

Real player with 25.7 hrs in game

A Year Of Rain on Steam

Panda Push

Panda Push

Panda Push is a non-violent family friendly game designed for teamwork. Play against other people in variably sized teams. Use offensive and defensive strategies as well as reaction time and teamwork to win the game. Watch your energy management. Learn to anticipate your opponents and protect your teammates. Some defend the flag and some attack. Using paths you build and push zones you make with your walls, defeat the other team by being smart and fast. Working together in teams from 2 to a hundred on a side. Building your own paths and setting up walls, your superior tactics and team work will lead you to victory.


Read More: Best Base Building Tactical Games.


Panda Push on Steam

Tribal Wars

Tribal Wars

I have been playing this game since 2007. Most of the gameplay is still the same from back then. But now with a lot of QoL improvements. The game is well balanced overall, but sometimes a little too much luck based. I have a lot of great memories from this game and made a lot of friends aswell. The game is easy to start with but hard to master.

However the developers do not know what to do with this game and destroyed this beautifull game the last couple of years. The game has become too much pay to win in my eyes and it’s not doing any good. I don’t mind to pay for extra premium functions, but buying resources, cheaper buildings, instantly finishing buildings, with your own money to get an advantage over other players is just plain wrong in my eyes. Also the addition of flags is only benefitting the older players and not the newer ones.

Real player with 803.9 hrs in game


Read More: Best Base Building Massively Multiplayer Games.


This was mostly a trip down memory lane for me. I played on World 18 and 19 about 12 years ago. And, by the way, the game on their international server is currently on World 117. This is on the Tribal Wars US server. But, the game is more or less the same.

This game requires a lot of baby sitting. Everything runs in real time. And, it is highly recommended that you get in a good tribe early–or that you join one that is very good diplomatically to become aligned with the winning tribe. If you start later than a few days after world launch, you are already in trouble and could end up continually getting conquered and restarted.

Real player with 368.4 hrs in game

Tribal Wars on Steam

Last Gang Standing

Last Gang Standing

Last Gang Standing is an open ended team based shooter about building a massive base and demolishing all the other gangs that seek to do the same, before they get you first!

Gang up

Create a fully customizable gang with colors, shoulder patches and even a flag. Recruit all your friends and mercenaries and get ready for some gang wars 2078 style!

Build up

Set down roots and create a heavily fortified base out of dozens of structure types. Build walls, doors, foxholes, defensive turrets, gun factories, teleporters, radar towers, resource refiners, power generators, drone cores & many more.

Design the impenetrable fortress of your dreams!

Tear down

You have a gang and a base, that means you now have something worth stealing!

Other gangs will be coming to take what’s yours…unless you strike first!

Choose from a deep array of weapons, equipment and armor to build your perfect raiding strategy to take on the other gangs. Leap over their walls with jump pads, drop teleport anchors inside their base to overwhelm them with numbers, drop a micro nuke and force them to come out and fight you to defuse it, sneakily cut through their walls with blowtorches or just use the tried-and-true method of blasting a giant hole through their base with missiles and C4 charges. Your strategy is only limited by your imagination!

Last Gang Standing on Steam

Incident Commander

Incident Commander

Despite the few available scenarios (7, including tutorial, at the time of writing this), the game is certainly being worked on with new content being added.

-The controls are easy to learn and are responsive.

-There are no major issues with bugs (aside from being able to break the tutorial by doing things before it asks you to).

-Audio is decent. There’s no real “music” at this time, and the voices used remind me of Microsoft Sam, but it’s not a real problem considering the early development stage of the game.

Real player with 20.4 hrs in game

I cannot recommend this game:

I cannot recommend this game as this game fails to deliver on many of its promises. For a full release the game is obtuse, cryptic, and remarkably unwieldy. Polish aside the game fails it’s main goal of being a simulator for the Incident Command System. The Incident Command System is really an apparatus to approach an incident and then organize resources. The game fails here as the scenarios and objectives in many ways are more realistic than that of the Emergency series but the game’s mechanics are too unwieldy to allow for any praise.

Real player with 6.3 hrs in game

Incident Commander on Steam

Empires Mod

Empires Mod

Best FPS game I have played. Dynamic gameplay, huge player limit and skilled community make up for a constant hail of bullets and neverending fun as a simple soldier, who needs to teamwork if he wants to live another minute. The strategic aspect is not my favourite (I’m really bad at strategy games) but gives you a lot of fun too when your forces listen to you and you guide them to victory.

Devs are close to the people, the community is loving albeit harsh at times, the more professional part of the community is like a big family (there is hate but they still love each other).

Real player with 3453.5 hrs in game

If you wanna get yelled at for not understanding the game from the first minute you play this.

If you wanna get abused by old farts for not reviving them.

If you have a fetish for verbal abuse.

If you like getting your ass kicked the first 72 hours you play this game.

If you dont mind getting overwhelmed by the complexity of this game.

If you have nothing better to do on saturday evenings.

This is your game.

A blend of RTS/FPS/Shittalking/flaming/abuse.

The most noob unfriendly community you will ever meet.

Real player with 2083.3 hrs in game

Empires Mod on Steam

Foxhole

Foxhole

There’s a lot to like about the game, but also a lot to hate.

To a new buyer, I’ll lay it out simple:

Playing the game solo is unlikely to be satisfying. The game centers around a persistent war (24/7) where vast imbalances in population per side and per region are actively exploited to overrun one side or the other. You are entirely dependent on what the rest of your team has done in the last few hours, as well as the number of players currently present, to stand a chance.

For someone who doesn’t care, or likes being roped into big clan ops or plays with friends: You will catch a lot of flak for playing badly, but many clans are happy to take you in and teach you.

Real player with 1068.9 hrs in game

A wonderful game that encourage coop with other people to achieve victory in a shared war. The experience is something to truly behold as you experience war that is depicted as it is, bloody, despairing and death. Take part whether as:

Logistics: to ferry supplies to the front, the lifeblood ensuring that the front does not fall

Infantry: Holding the lines against other players through a variety of small arms, from bolt action rifles to machine guns all manufactured at factories.

Builders: Crafting intricated layered defences powered by AI and players, building the trenches and bunkers ensure the first line of defence.

Real player with 513.0 hrs in game

Foxhole on Steam

Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.

First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.

Real player with 153.8 hrs in game

A fun experience with problems.

The Good:

Large scale conflict that runs on my potato with few issues.

Fairly decent campaign with fairly interesting characters and missions.

Hover armies have grown on me.

Decent selection of maps.

Good selection of units between the factions, even if their roles are unclear in the text box.

Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)

Real player with 100.6 hrs in game

Ashes of the Singularity: Escalation on Steam

Renown

Renown

Key Game Features:

*** Fast-paced medieval survival with a strong emphasis on melee combat. 

  • From building humble farms to huge fortresses, the choice is with the player. 

  • A focus on horses, carts, and cavalry warfare. 

  • Custom armor system that deflects ranged attacks. 

  • Group systems for making Claims, taking titles, giving ranks and more.

  • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 

  • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.

  • Functioning Combat Alpha waiting for players**

What is Renown?

Renown is a multiplayer survival experience set in a vast and ever-changing medieval world. Players begin with nothing, gather resources, build a kingdom and fight to survive in the hopes of becoming renowned across the land. At its core, Renown is a first-person medieval fighting game, with a strong emphasis on competitive skill-based combat. 

Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

Key Game Features:

The three main gameplay features which act as the pillars of Renown are:

Combat

The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building

The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person’s ability and experience.

Raiding

The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else’s to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Renown on Steam

Steel Graves

Steel Graves

im sorry, i tried but it is unplayable

Real player with 0.1 hrs in game

Steel Graves on Steam