Gladiator Guild Manager
Gladiator Guild Manager is the best auto battler i have played. I have had lots of fun coming up with various strategies and team comp’s. Unlike other team manager games, it has a strong RPG element that isn’t there just for fluff. For instance, I have 2 Mana Assassins (Rogues), one that does a very high backstab, where the other one is a brawler with stealth. The various quirks your gladiator can have also spice up the selection, as well as the ability to equip various items that boost stats, or add effects.
– Real player with 36.2 hrs in game
Read More: Best Base Building Turn-Based Tactics Games.
Very fun auto-battler! Very addictive and has a good amount of variety. The randomness option with the building/units at the start and the option for permadeath makes the replay value high! I am look forward for more randomness with the quests and more buildings/units and an even greater replay value with the full release.
Give the game a chance! I found it, watched a youtube video of it, bought it, and played 8 hours of it all in the same day. It is very stable for an early access game with a lot of room for growth :)
– Real player with 26.3 hrs in game
Panda Push
Panda Push is a non-violent family friendly game designed for teamwork. Play against other people in variably sized teams. Use offensive and defensive strategies as well as reaction time and teamwork to win the game. Watch your energy management. Learn to anticipate your opponents and protect your teammates. Some defend the flag and some attack. Using paths you build and push zones you make with your walls, defeat the other team by being smart and fast. Working together in teams from 2 to a hundred on a side. Building your own paths and setting up walls, your superior tactics and team work will lead you to victory.
Read More: Best Base Building Team-Based Games.
SPACE BATTLE: Humanity
not bad. I wish there was a way to turn the music off or at least lower the music volume without also lowering the sound effects.
– Real player with 22.7 hrs in game
Read More: Best Base Building Tower Defense Games.
Good game. Addictive.
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unusual gameplay
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fast paced action
– Real player with 2.9 hrs in game
Base Wars
Base Wars is a unique strategy concept, it feels mechanically similar to RTS games like Age of Empires and Starcraft but packaged in a turn based format. I’d describe it as chess without a grid.
I’ve been following development for a couple years and the game is actively getting updates every month or two. As of 1.0 the core gameplay is great. Online games are easy to set up and the map editor is very in-depth. There are some missing extras like a full singleplayer campaign and a replay system, but those are claimed to be coming soon.
– Real player with 8.8 hrs in game
XCOM: Enemy Unknown
“VIGILO CONFIDO YOU ALIEN FU**ERS-”
-Cpt. Heavy McHeavyface, before launching a rocket at a Berserker.
! The rocket misses, killing a VIP plus the rest of his team near the evac point in the process.
TL:DR:
XCOM: Enemy Unknown is an intense game, almost nerve-wracking at times, but generally rewarding as you plan and fight your way through droves of alien invaders with a variety of classes, equipment and abilities. You might find yourself save-scumming (reloading saves for better results), but that happens to the best of us. The game will push you to take risks and deal with consequences, both in long-term strategy with base, crew and international management, and in short-term with tactical combat. While lacking in a few aspects such as a deeper plot, and leaves some optimization work to be desired, Enemy Unknown will get your tactical thinking at full throttle for a steady incursion of (sometimes brutal) enemy forces.
– Real player with 365.4 hrs in game
JUST TO CLEAR THINGS UP
This review is for XCOM ENEMY UNKNOWN (INCLUDING ALL DLC) ONLY.
XCOM Enemy Unknown has an expansion pack called XCOM Enemy Within . I’m not going to include that in the review because I’m planning to write a separate review for it. This review will only be about the BASE GAME + ALL DLC.
Also, I have not played the original XCOM games (shame on me, I know) so I won’t be making any comparisons to those.
– Real player with 329.1 hrs in game
Chambers of Devious Design
“Build me a lair… And it better be devious!”
The evil mastermind is in need of a lair suited to his devious demeanor. Can you come up with a fiendishly creative design to bury your competition?
Each room type comes with a unique effect that is boosted when the room is placed next to supporting room types. Try to come up with an optimal design that unleashes the full potential of your rooms!
Your opponent shouldn’t have started building so close to you… Teach them a lesson by planting a room full of dynamite next to their control room! Or maybe you should shoot at them with a cannon instead?
“No, no, NO! This will not do. We need to have a puppy jail! What do you mean “why”? Because we’re EVIL, duh!"
The evil mastermind knows exactly what he wants… And usually, it’s the complete opposite of what he wanted 5 minutes ago. If the boss wants his bedroom next to a snake pit, it’s best to follow along.
Home Wars
I didn’t expect too much from the game besides fighting mass battles with plastic soldiers against bugs in the style of Total War but the game has so much more. It’s like total war with around 10-30% the content, only 1 enemy, no diplomacy, management of only 1 base, ammo management, research and battles.
The good:
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You have to build your main base in the style of total war
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You have to manage how much ammo you have in stocks
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The variety of units is great, there are few simple upgrades to unit stats and new units usually solve a slightly different role while being also stronger. (e.g. slow weak cheap artillery = mobile arty = powerful arty = supressive Arty = versatile Arty)
– Real player with 44.1 hrs in game
Home Wars is a fun, refreshing and challenging strategy game.
It’s premise are very interesting and ,dare I say, extremelly original when all the element are taken into account.
I personally loves it, because it strike so many nostalgia chord about old games that I like : ( SimAnts, Earth Defense Force, Toy Commander and Army men)
The game despite it’s simple graphics and childish look is incredibly complete, packed with feature , heavy on unit and weapon diversity and fiendishly hard.
However the game have a good number of flaw, gameplay and balancing wise in Campaign mode.
– Real player with 39.2 hrs in game
MarZ: Tactical Base Defense
As first impressions go, MarZ: Tactical Base Defense starts off strong.
The starting menu is simple, clean, and the options are mostly straightforward. Personally I wish there was a hover tool to give a basic explanation of what each option does and how it affects the game, but, again, that is a personal preference I like to see.
The starting campaign cinematic gives the rundown on what is happening and your goals. As of writing this review I have completed about half the campaign and the more I play the less it makes sense. It does have zombies in space so I may have to lower my expectations since there may be not much effort put into making a cohesive story. Or maybe it will culminate some kind of explanation towards the end, and will likely revise part of the review then if that is the case.
– Real player with 45.4 hrs in game
Free Demo Download isn’t a complete sample and not completely representative of the game. After purchasing and starting the 4th mission, tactics, swarms, and weapon upgrades were far more difficult. Attempted to return the game, but the time played in the free demo counted against the 2 hour time limit. I don’t think free play demo time should of counted as play time after purchase. If the demo was more representative of the full game, I’d almost understand. The 2 hours is after purchase, but the timer started before I bought it. I do realize that game play should increase with level and mission advancement, but the level of increase and how much everything changed was drastic and I had the impression I was duped into buying it.
– Real player with 38.3 hrs in game
Orc Warchief: Strategy City Builder
https://store.steampowered.com/app/1108750/Timerunner/
https://store.steampowered.com/app/1562030/Ronin_Samurai_Redemption/
Many years have passed since the Great War and defeat that the Orcs suffered from vile humans. From that time they hunted us like animals and pressed deeper into our lands. But you decided not to back down one step further. You’re a young Warchief lusting for blood and your warriors want revenge. Reclaim your lands, rebuild your villages and bring doom on our enemies. Raise our warbanner and gather The Horde. We will follow you to death or victory! Lead our Warchief!
Rebuild your destroyed villages and gather resources you need. Hunt for game and prepare supplies for your army. Train your warriors and prepare your weapons. Build your war machines and defences. And bring the revenge your people deserve.
In this strategic city builder your goal is to rebuild the might of The Horde. You need to gather necessary resources to build your buildings and expand your village. Gather food to feed your growing population. Mine metal and forge weapons necessary for your army. Train your warriors and equip them with various armour and gear. Build defences to buy time for preparations and strike when you’re ready for war.
You need to manage your resources well and balance between expansion and needs of your clan. Your clan members have different skill sets and will help you in unique ways.
Raiding human settlements or ambushing their caravans increases your Fear and builds your name as a true Warchief. This attracts new Orcs and allows you to expand your population.
Unlock new buildings and special units to grow your military might. Worship your Gods to gain their favour and forbidden powers. Such powers can have a devastating effect on your enemies as well as your subjects and vary depending on the chosen God.
Incite fear among enemies to gather support necessary for warchief but remember that your growing settlement will also attract human attacks so prepare your defences and train your warriors well. Defeat is not an option. A true Orc is born and dies in battle.
Tribal Wars
I have been playing this game since 2007. Most of the gameplay is still the same from back then. But now with a lot of QoL improvements. The game is well balanced overall, but sometimes a little too much luck based. I have a lot of great memories from this game and made a lot of friends aswell. The game is easy to start with but hard to master.
However the developers do not know what to do with this game and destroyed this beautifull game the last couple of years. The game has become too much pay to win in my eyes and it’s not doing any good. I don’t mind to pay for extra premium functions, but buying resources, cheaper buildings, instantly finishing buildings, with your own money to get an advantage over other players is just plain wrong in my eyes. Also the addition of flags is only benefitting the older players and not the newer ones.
– Real player with 803.9 hrs in game
This was mostly a trip down memory lane for me. I played on World 18 and 19 about 12 years ago. And, by the way, the game on their international server is currently on World 117. This is on the Tribal Wars US server. But, the game is more or less the same.
This game requires a lot of baby sitting. Everything runs in real time. And, it is highly recommended that you get in a good tribe early–or that you join one that is very good diplomatically to become aligned with the winning tribe. If you start later than a few days after world launch, you are already in trouble and could end up continually getting conquered and restarted.
– Real player with 368.4 hrs in game