Phos

Phos

You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.


Read More: Best Base Building PvE Games.


Phos on Steam

Colonials Programme

Colonials Programme

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A short-term sci-fi Colony Building Resource Management puzzle game

It’s a causal game where you build machines on a grid-based 2.5D map, to harvest resources, and refine them into things like food, water or fuel. Which you’ll need to birth colonists or launch rockets. Meanwhile, you’ll have to manage pollution levels or even fight alien infestations, threatening to block off your precious building slots!

Real player with 37.3 hrs in game


Read More: Best Base Building Resource Management Games.


A colony management simulation where you are preparing planets for human colonization. Build the necessary structures and gather resource. Then manage the planet and continue to progress, eventually gaining colonist and venturing on. A causal game that takes planning, and has a lot of indie charm.

Here is the first 40 minutes of game play.

https://youtu.be/MDujfx4yX2Q

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Real player with 11.3 hrs in game

Colonials Programme on Steam

McDROID

McDROID

A Tower Defense game, between average and good. Graphics are colourful, but need a powerfull hardware to run, even in low quality; when screen has plenty of action, can cause lags and crashes.

Mechanics is right; has only 5 towers to choose, but each has 4 possible upgrades. Also there is 5 kinds of powerfull items, with a crescent price by use. Towers and items must be unblocked by ingame progress. The economy is based in a mixed system of farming and gems, to buy towers, upgrades and items.

Real player with 61.4 hrs in game


Read More: Best Base Building Third-Person Shooter Games.


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McDROID is one of the two most imaginative tower defense games I’ve played in a long time. It’s a timeless story about you (a puppy-like robot named McDROID) and your friend SHUTTLE crash-landing on the dying Planet M. You must plant and harvest strawberries as a form of currency to build and upgrade towers to fight off the corrupted creatures that have taken a stronghold on Planet M. This may really sound strange, but it’s also a truck load of fun!

Maintaining your calm, like John Spartan, is crazy essential to McDROID. If you don’t keep a clear head you’ll start forgetting to maintain your defenses so you can gather stuff or you’ll forget about gathering strawberries and have nothing to buy towers with. Things can go from good to “Oh sweet mother! Where did all THAT come from!?!” fairly quickly. That’s part of the strategy/challenge though.

Real player with 43.1 hrs in game

McDROID on Steam

Executive Assault

Executive Assault

Before starting, Im giving a disclaimer. THIS GAME PROBABLY WONT BE UPDATED MUCH ANYMORE. There wont be more content coming. What you buy is what you get. There isnt DLC’s. And Im not 100% you get my golden rule of 1 hour for 1 dollar of playtime for this game. Now I’m gonna do nothing the negative reviews ive seen say, but explain why there isnt more content. There is a 1 man dev team and hes coming out with the sequel set in SPACE GET HYPE. Look up exec assault two and he has frequent updates and photos and gifs from what hes working on. And he gets a Sh*t ton of respect from me from being a solo dev.

Real player with 32.9 hrs in game

This has the potential to be an awesome game. What you can play of it is rather enjoyable. As far as alpha’s go, it’s great. But the developer seems to think it’s full release. And is working on Executive Assault 2. So, I don’t forsee a significant amount of development happening on this, especially considering the patch release history prior to working on EA2.

That said, I will probably purchase EA2. From what I read it’s a single individual who makes the full game, which makes this kind of an incredible project, and if that game gets more developed than this, I’ll very likely recommend it.

Real player with 28.0 hrs in game

Executive Assault on Steam

Supreme Commander 2

Supreme Commander 2

As a stand-alone game it is amazing. But compared to the previous to Supreme Commander games this is a major step down. Remember how there were huge tech trees? such as the tier one factory can upgrade to the teir two which unlocked more units, well thats all gone. Instead now you build a research station which slowly gains research points which you use to upgrade your units not unlock new ones. Remember how you could choose a commander to start the game with? well now it is story based so you have to play the commanders in order (UEF, AEON the Cybran). Explosions are amazingly downgraded aswell. Remember the satisfaction of destroying a commander and watching a huge nuclear blast spread and destroy their base? Well now the commander explodes in a small blast and and all the oppents units die at once. Also all of the experimental units are extremely nerfed remember the AEON saucer? now it is smaller and much weaker, send 7 intercepters at it and it’s gone. The Cybran spider bot has been turned into a crappy little beetle bot which are so easy to defeat they’re in the first mission. All shields are the same size now (small, unless your counting huge UEF shield in the DLC) and instead of them all blocking shots the Aeon and Cybran shields let 15% of shots through! and now all shields look the same aswell. But the most annoying thing, the most annoying thing of them all is that everything you build counts as a unit. No more unlimited turrent defences, no unlimited shield protection and no more complex base defences. If you’re reading this review before buying the previous games then buy this game first or dont buy it at all

Real player with 25.9 hrs in game

–-{Graphics/Art Style}—

☐ It’s the Matrix

☐ Beautiful

☑ Meh

☐ Paint.exe

☐ It looks like that one Rambo game everyone forgot about

—{Gameplay}—

☑ Fantastic

☐ Good

☐ Meh

☐ Having just the base controls doesn’t count as gameplay

☐ Staring at walls is better

—{Audio}—

☐ Audiophile’s wet dream

☑ Good

☐ Meh

☐ Early 1990’s TV static sounds better

☐ Crickets

—{Music}—

☐ Mick Gordon’s music or equivalent

☐ Good

☑ Meh

☐ It’s not winning any awards

☐ Nickelback level of quality

—{PC Requirements}—

Real player with 23.4 hrs in game

Supreme Commander 2 on Steam

Dark Space Conqueror

Dark Space Conqueror

This game does not work - forever loading screen.

Real player with 0.1 hrs in game

Unless I am missing something there is no way to start the game. Possibly a bad mobile port? You get to what appears to be the main launch page and there is no ‘new game’ no ‘start’ button just the image of a planet and the name of the game V1.0. I have submitted the only screenshot. Unless this is fixed I obviously can’t recommend this game.

Real player with 0.1 hrs in game

Dark Space Conqueror on Steam

Volcanoids

Volcanoids

It’s a bit more objective oriented than the usual craft/survival game I’m familiar with, especially with the cyclic nature of needing to dive underground with your mobile base during the frequent disasters. Having it as a mobile base was rather refreshing compared to other settings where the base is in one location and that tends to make resources convenient or not. The version I played was a while ago, and at the time battle was rather simple, and there didn’t seem to be too much benefit to use any weapon aside the hand mortar and grenades but I have to emphasize that was during the version I played.

Real player with 35.0 hrs in game

Gun play is fun, and it’s exciting to see your ship being built bigger and bigger. The hot keys were a little weird at first but not unacceptable. Overall, I like it.

Real player with 29.0 hrs in game

Volcanoids on Steam

Annihilate The Spance

Annihilate The Spance

Annihilate The Spance is a real-time autonomous army, base builder. Construct your base, and provide your autonomous armada with the means to annihilate the enemy. Through calculated unit compositions, and rapid on-the-fly adjustments to your base.

ATS is set in a far future, with a unique phenomenon unseen in all history. The Spance.

Follow three factions across five campaigns into this glowing, writhing, and dark place.

A nebula ( or as close as we have a name for it ) that has roamed the galaxy, consuming hundreds of solar systems into its depths. It is undeniably rich in resources. Extreme and unexplained pseudo-physical phenomena. And creatures seemingly formed from burning energy.

A linear set of story missions across four interlinked campaigns will take you through the depths of the Spance. Fight with and against each of the major factions in conflict while gaining access to new units and technology. Learn the unique doctrines needed to command the military might of The Kontaalen Armada, the united fleets of The Vaalkorei Coalition mercantile guilds, and the experimental technologies of Emar’s Tychon Division.

Delve ever deeper into the impenetrable abyss of the Spance and unlock its secrets.

Alternatively, jump directly into the fray by versing AI in custom skirmishes and player-created custom levels. You can even create your own for others to play using the level editor.

Begin each mission from your command station and gather resources from the stuff of the rich nebula itself to construct your autonomous base. The interference of the Spance prevents you from directly controlling your units. Each ship is autonomous. Relying on its AI core, moving, targeting, and attacking on its own.

You, Strategist, are left to your base.

Plan your army composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no singular vessel that can take you to victory. This war will not be decided by who holds the bigger stick, but instead who wields the more versatile one.

Annihilate The Spance on Steam

Taur

Taur

So, first did i recommend the game? It’s a big yes. But there is some little thing that need to be said. First, in respone with every player saying “it’s an endless lose spiral” no, look a little bit at the game and you will see that when a tower get destroyed, IT’S ENTIRELY REFUND. Second, if you die on the first few day… You’re not ready for the days after 80. You can’t blame a game cause you’re bad. It’s remind me of something… A yes, Git Gud Scrubs. Third, the dmg of the tower. I see some people complaining about the dmg of the tower being unfair, that it’s ridiculous. To that i have to say that i didn’t get any problem on this side on my first run. The first tower you get is insane with some upgrade, it OS every little infantery ennemy, and you destroy ennemy tank quickly. So yes, the game is hard, but not impossible. You need to prioritize some upgrade, when you see a precise ennemy, focus it, etc… there is some kind of aim assist too, so aiming is not THAT hard. I love all the effect of explosion, it was soooo good. The graphisms are good too, and i love to see all the little infantery fly when i nuke them. It’s hard, but not impossible.

Real player with 49.4 hrs in game

This is a recommendation, but with some major caveats. I’ll break it down into good and bad here. I’ll also go in depth on a major complaint I have with the game.

The Good:

  • A fun and relaxing tower defense game

  • A nice balance between the impact of your towers and the impact of your own manual fire control of the Taur Prime cannon

  • Very sleek aesthetic, the game and models looks good in a classy indie way. The guardian robots look especially cool with a Greek Hoplite style spear and shield armament

Real player with 22.9 hrs in game

Taur on Steam

Star Sonata 2

Star Sonata 2

I cautiously recommend this game only if you can look past its shortcomings. I have been playing since ~2008 when I was only 12yr old.

The Good:

There is something about this game that can get you addicted like no other. The player base is very close (admittedly also rather small) and everybody knows everyone else and that makes the community very strong. You can create your own team join a team (aka clan, faction, country) and take control of start systems and use the resources within them to build ships, weapons, space stations, and become an industrial powerhouse. But you better be prepared to defend what you own. Much like a country in real life, your team could become a true superpower with all the fame and infamy that comes with it. You can exercise your hard and soft power as you see fit. Politics are very real in this game and I love it. Likewise, if you upset too many players they may declare war against you. Every solar system you own and space station you build is at risk. In a worse case scenario you could lose all of your territory, all of your industry, and be forced to surrender which almost always results in the death of said team. This is something I really like about this game. You have a lot of freedom and the choices you make can make you insanely rich, respected, and powerful. But you could lose it all.

Real player with 4273.5 hrs in game

TLDR - A decade+ after the game’s initial launch there is still nothing else quite like Star Sonata on the market today.

The game is heavily influenced by the Star Control series and combines 90’s style arcade action with MMO character development and an almost limitless item progression that rivals many modern MMOs. It has in-depth base building that is basically a whole different game unto itself where you can make money doing colonies, making gear, selling industrial commodities and more. The PvE content is typically fun and offers a variety of solo and group style engagements.. The PvP and team vs team combat probably needs the most improvement but the game doesn’t really revolve around those.

Real player with 3859.9 hrs in game

Star Sonata 2 on Steam