Learning Factory
As a big fan of simulators (especially building-type simulators), I was excited to check this game out from the second it popped up on my gaming feed. It’s still in Early Access so it’s not quite complete, but you’ll still be able to put in quite some time to getting your factory up to tip top shape.
PROS:
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Nothing really costs too much money, so as long as you keep your researchers busy learning new things, you can make a large factory/shops with ease.
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Once you craft something, it’s yours forever. If you place it down, you can just pick it right back up.
– Real player with 20.9 hrs in game
Read More: Best Base Building Automation Games.
Highly recommended, I bought it the moment the lovely Discord staff said it was up on Steam for sale.
Keeping in mind, this is an Early Access game, so some features will be inevitably changed, but so far, the game is so reminiscent of Factorio. Within the two hours of me playing this game, it had me do some quests that get you a little taste of the game.
Fair Warning, this game is buggy. It just got released a few hours ago. Have some faith you people.
I personally have beef with that delayed crafting bug.
– Real player with 10.2 hrs in game
Mindustry
It is a very challenging hard-fun game yes I do infact think that people with the b i g b r a i n z should play this game
– Real player with 88.8 hrs in game
Read More: Best Base Building Tower Defense Games.
It’s really fun. You have to have autism though.
– Real player with 82.4 hrs in game
Base Wars
Base Wars is a unique strategy concept, it feels mechanically similar to RTS games like Age of Empires and Starcraft but packaged in a turn based format. I’d describe it as chess without a grid.
I’ve been following development for a couple years and the game is actively getting updates every month or two. As of 1.0 the core gameplay is great. Online games are easy to set up and the map editor is very in-depth. There are some missing extras like a full singleplayer campaign and a replay system, but those are claimed to be coming soon.
– Real player with 8.8 hrs in game
Read More: Best Base Building PvP Games.
Cyberwinter
Action strategy + challenging - no skirmish mode = Build and defend your base against invaders with a variety of combat vehicles. Manage minimal resources to complete objectives through 12 levels.
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– Real player with 1.1 hrs in game
Factorio
The absolute gold standard in factory games, standing out as the exemplar of smooth progression curves, options out the ears, gameplay that keeps the “one more turn” itch going and developers that care far beyond selling copies. To elevator pitch this one, “If you can do it, you can automate it.”
To describe Factorio by only using games that preceded it feels like an exercise in futility. The concept was born from Minecraft mods, but it feels unfair to compare the two or make the Terraria reference (this, but in 2D). So, taken on its own, Factorio is a game where you play an engineer who is trying to escape the situation they are in by building a rocket. But since the refining and assembling of material components for that sort of thing is unfeasible by yourself, you must build a factory to automate the process. Along the way you must research concepts and upgrades for the planet you are on, mine resources and deal with the locals (in the form of giant insects).
– Real player with 3172.1 hrs in game
I read a comment by a user saying “If you enjoy creating your own problems and solving them this is for you.” and he was bang on the money.
tl;dr
The knock-on effect caused by dependencies across an entire production chain will drive you nuts and it’s this that makes you play and I mean MAKES you play. Sleep is not an option.
Factorio
Engineers rejoice. Learn Technology, Automation and Efficiency in one easy to learn package. No? Seriously. this is a hard game to put down.
– Real player with 1654.2 hrs in game
Factory Magnate
Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.
AUTOMATION BY DEFAULT
You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.
NO CRAFTING
It’s all about the money.. because in this game, money is your most important resource.
You don’t craft buildings, you buy them.
PROFIT IS EVERYTHING
You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.
THE FACTORY NEVER SLEEPS
At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.
You. Must. Keep. Selling.
PoliPlanet
Your galaxy is a blank slate; An untamed wilderness full of potential! Travel from planet to planet and develop each one into a beautiful village, town, or city through the use of machines and crafting!
Physics-Based Interaction
Actions in PoliPlanet are generally completed by interacting with the physical world rather than through the use of menus and UI. Whether it’s gathering resources, loading machines, or planting trees, it’s all done in real time and space.
Free-Form Building
No grids, no point & click. Whether it’s a segment or a complete structure, you’re free to build wherever and however you want. Let your creativity flourish!
Real Relationships
Citizens in PoliPlanet are not mindless NPCs who follow a predetermined set of instructions. They build complex relationships with the player and each other. Treat them well!
Natural Progression
As you develop your skills, you’ll learn more about the resources at your disposal and gain the ability to craft bigger and better structures and machines. As your planets become more inviting, NPCs will begin take notice. If they like them enough, they might even fly over in their rocket ship and take up residence! But of course, everyone is different. A merchant might want to see a few other citizens living on your planet before they’re willing to set up shop. They need someone to sell to after all!
Elaborate Procedural Generation
Each planet is unique, with its own resources and features! So what if your citizens are requesting some plant life on your sandy, desert planet? Well, it’s off to your spaceship to search for a shiny new planet, lush with trees and plants! But how will you get them back to your civilization? Rockets? An overly complicated tube system? Build a transportation robot who exists solely to carry out your every request? It’s up to you!
Solar Baron
Solar Baron is a real-time tycoon resource management and logistics game. The game is set in a seamless, randomly-generated solar system with a range of resources to gather, pump and mine for maximum profit.
The world faces a resource shortage. In desperation, the world government has privatized the under-performing global space agency in the hope that profit-driven individuals will find a way to tap the vast amount of resources available on other worlds and deliver them back home.
You are one such profit-driven individual.
LIFE-SIZED SOLAR SYSTEM
Solar Baron features a vast, life-sized solar system of procedurally generated planets and moons. You’ll need to solve the logistical challenges associated with transporting tons of valuable resources across billions of kilometers of space by constructing a network of strategically-placed orbital and surface depots.
SPACECRAFT AND SPACEPORT DESIGN
Research new technologies and design spacecraft capable of carrying out specific missions. With a range of available engines, fuel types, and other components, you will be challenged with designing spacecraft that strike a balance between maintenance requirements, production time, mass and – of course – cost.
Design spaceports from a range of modules to serve as fuel depots, research stations, tourist destinations or any combination of these. Just remember that each module must be launched into orbit, so design with caution.
ORBITAL MECHANICS AND MISSION PLANNING
Solar Baron simulates realistic orbital mechanics as well as real-world orbital maneuvers. However, you don’t need to figure out the gritty details yourself – you pay people to do that for you. The game features a streamlined mission design system, which will calculate every detail of a spacecraft’s mission from a list of actions to perform created by the player. This leaves you to do more important things: creating a strategy, setting goals, planning missions and watching the bottom line.
Colonials Programme
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A short-term sci-fi Colony Building Resource Management puzzle game
It’s a causal game where you build machines on a grid-based 2.5D map, to harvest resources, and refine them into things like food, water or fuel. Which you’ll need to birth colonists or launch rockets. Meanwhile, you’ll have to manage pollution levels or even fight alien infestations, threatening to block off your precious building slots!
– Real player with 37.3 hrs in game
A colony management simulation where you are preparing planets for human colonization. Build the necessary structures and gather resource. Then manage the planet and continue to progress, eventually gaining colonist and venturing on. A causal game that takes planning, and has a lot of indie charm.
Here is the first 40 minutes of game play.
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– Real player with 11.3 hrs in game
Dungeon D14
Fun little toy. Not super deep and you only really play it once or twice, but for the price its good.
– Real player with 8.3 hrs in game
needs more info. unplayable in current state. you will fail because of a resorce you didnt know you needed to make another requires the first, and a string of 3 more, however this is more info on that fact then the game will give you. playing you will have fun untill you grind to a halt because you didnt rush iron-steel bars-copper- copper bars-copper plates-microelectronics-gas-fuel cells, if you get behind you have lost, there is no coming back from one of these buildings losing power, your guys are best suited to doing one or at max two jobs as they run around like chickens with there heads cut off chasing invisible resorces. i lost 2 times one because i didnt understand my guys have ZERO controll minus telling them were to mine or build, not to mine or build. and a second time i microed my 2 chaines well and didnt figure out that coper plates/microelectronics were part of the power the building chain, lost because you cant make enough to power that chain with one building, meaning you somehow have to create extra energy or never build a building incorectly dont try for shoes or armor or anything cool it will ruin the power chain you have to run, taking the power grids away from the main chain will also resault in one or more of your buildings going unpowered, and they compeat for resorces with your units “life” bar battery thing, taking iron bars and a fair few people to make it. the food/ o2 system will almost never come into play if you take 1 min every half-hour of play to mine water/seaweed from the ground. this is the best tutorial for this game out there btw. cement=hard rocks , sand , water . steel bars= iron ore. coper plates= coper bars= coper ore. batteries=acid+steel bars. acid=sulfer. food=seaweed+water. o2=water. legit better than ingame id sugest if you get this get a notebook and wright it down, share it with the next chump afterwords.
– Real player with 3.7 hrs in game