Earth 2160
Earth 2160 is a somewhat unappreciated RTS with a number of nice features mixed in with a truckload of bland. It will provide some decent entertainment in the here and now but it will never be remembered for anything.
Earth 2160 sets you in the future, corporations fight for control over the Solar System’s dwindling resources as a new discovery rocks the power structure and sets the game’s events in motion. As you start out you get to play as either a generic male dominated corporation or the curiously female dominated Mars corporation. They both, not surprisingly, turn out to be evil rather quickly into the campaign and you eventually get to play as the “good” faction, a generic robot corporation that really has no personality and eventually, a menacing alien horde.
– Real player with 67.0 hrs in game
Read More: Best Base Building RTS Games.
I finally got down and finished the game all the way through, after nearly completing it some 12 years ago, and then not-even-close to finishing it some 5 years ago, so I’m naturally biased with nostalgia, but I think it’s an overall great rts, but sadly with a few shortcomings that can ruin the experience if you can’t or can’t be arsed to learn to avoid them.
The graphics in the game are often complimented, and at times they’re really amazing for 2005, but it kinda depends where you look. What I’m most impressed with though, is that each of the four factions has a COMPLETELY different gameplay. Literally every mechanic is altered: completely different vehicles with completely different types weapons, different ways to harvest resources (which require very different planning and sometimes microcontrol), different ways to set up bases and interconnect buildings, different defence systems (which require completely different base layout), etc. It’s literally a different game depending on what faction you play with, which is incredibly enjoyable. Crucially, the factions are all really well balanced, so that every faction has a fair chance against every other. Together with expansive unit customisation and cool base expansion options, it makes for tremendously fun gameplay once you get a hold of the basic faction mechanics. On top of that, the soundtrack is wicked!
– Real player with 39.6 hrs in game
WAR PARTY
I’m always looking for new RTS games since they are a rare thing these days. However, Im often very dissapointed by what I find.
Well, that is NOT the case with war party !!!
This game is only on early access but it’s impressive how good it is ! it’s easy to understand as it possesses a lot of classical RTS mechanics but also some new stuff that make the game deep, fun and challenging.
The + :
- cool and unusual universe (caveman x dinos x vaudou) : You can produce some T-rex ans some mounted velociraptor or go with some witch doctor and zombies
– Real player with 390.1 hrs in game
Read More: Best Base Building RTS Games.
As a long time supporter going back all the way back to the alpha, here are my thoughts about the game as of launch.
The strengths:
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3 asymmetric, visually distinct factions.
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Will have a campaign in the full release.
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Dedicated servers are near-flawless. Forget about desyncs, laggy gameplay due to peer to peer etc.
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League-rank system just like in Starcraft 2.
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Excellent matchmaking that expands search, starting at your ELO. This makes for close games once you stabilize your ELO.
– Real player with 77.0 hrs in game
Warhammer® 40,000: Dawn of War® - Game of the Year Edition
–-{Graphics/Art Style}—
☐ It’s the Matrix
☐ Beautiful
☑ Meh
☐ Paint.exe
☐ It looks like that one Rambo game everyone forgot about
—{Gameplay}—
☐ Fantastic
☑ Good
☐ Meh
☐ Having just the base controls doesn’t count as gameplay
☐ Staring at walls is better
—{Audio}—
☐ Audiophile’s wet dream
☐ Good
☑ SIIIINDRI!
☐ Early 1990’s TV static sounds better
☐ Crickets
—{Music}—
☑ Mick Gordon’s music or equivalent
☐ Good
☐ Meh
☐ It’s not winning any awards
☐ Nickelback level of quality
—{PC Requirements}—
– Real player with 65.0 hrs in game
Read More: Best Base Building RTS Games.
“Beware the Alien, the Mutant, the Heretic”
‘Warhammer 40K: Dawn of War’ is, simply put, one of the best Real-Time Strategy games on the market - A blood-soaked odyssey through the Warhammer 40k Universe - filled with Imperial Space Marines, Ork Hordes, Eldar and The Forces of Chaos.
Campaign: Released in 2004 by Relic Entertainment, ‘Dawn of War’s’ brutal opening cinematic sets the stage for what awaits within - a savage battlefield across the Imperial Planet of Tartarus where the local population have been suddenly beset by Ork Hordes. As Commander of the Space Marines (The Emperor’s Personal Guard), you begin a quest to push back the Orks and determine why they are on the planet. A deep and engaging story-fueled campaign takes you from cities to lost ruins, from mountains lairs to the planets icy tundras, leading a tech heavy force of Space Marines, Mech Walkers, Artillery Tanks, Predator Tanks and Terminator Assault Squads, to unearth the cause of this strange heresy plaguing the planet.
– Real player with 54.2 hrs in game
Warhammer® 40,000: Dawn of War® - Soulstorm
It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die.
Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants – and far, far worse.
– Real player with 541.3 hrs in game
Do you know when you truly love a game?
When almost 12 years after it’s launch, the giddy excitement of running home from work to play it never actually wore off.
Don’t let my playtime fool you, I owned the boxed versions of these games loooong before they were in my Steam account and have invested literally THOUSANDS of hours into this game. I was always kind of interested in 40K, having roomates who played the tabletop when I was younger and reading the odd comic here and there, but THIS was the game that turned me into a 40K fanboy and opened me up to the whole universe.
– Real player with 484.1 hrs in game
Command & Conquer: Red Alert 3
Best RTS on Steam!
Pros:
+Nice graphics that still look mighty fine even after all the years
+Energizing soundtrack that changes according to the battlefield situation
+Reworked and well thought-out resource system that promotes base expansion
+All the factions are all fundamentally unique and don’t have a single similiar unit
+Really good in-game voice acting
+Clear and understandable interface
+Co-op campaign!
+Action-packed battles that require both macromanagement and microcontrol!
+Gamechanging unit abilities! Not a single ability is truly useless
– Real player with 598.8 hrs in game
Red Alert 3, for the first time in C&C history, featured a full coop campaign for all three factions. The Red Alert Spin-Off of C&C always was my favourite setting and Red Alert 3 didn’t receive the critical acclaim and fanbase it actually deserved. It played exactly like Red Alert 2, which personally is still my all time favourite C&C game right after C&C Generals.
The FMV scenes were cheezy as always and George Takeii did a brilliant job just playing himself in a samurai robe.
I have many fond memores for Red Alert and it still plays marvellous today.
– Real player with 65.9 hrs in game
Math RTS
This is maybe the worst designed game i ever played
– Real player with 0.8 hrs in game
This game has potential. It would work well in a school environment. A Multiplayer option would be ideal to keep younger students engaged. A “feature” of the game is there is no losing state, even when out of resources and physically unable to do anything. This fits the current philosophy of teaching, where no student can be wrong or upset.
– Real player with 0.3 hrs in game
Age of Empires® III (2007)
Age of Empires III. How can one possibly begin to review a game of such magnitude and prevalence that this game holds on the gaming world? A game that, even though it has been out for over 10 years, has a large active online community? It isn’t possible, but I shall nevertheless try.
This game has a rich story, which is full of interesting historical points. Even though it is fictional, it pleasantly covers the conquests of the new world. In the vanilla version and “The War Chiefs” expansion, the player can endeavour to fight against various European civilisations in order to achieve glory and fame throughout the Americas. In “The Asian Dynasties” expansion, it spans centuries of Asian colonialization by the British as well as the Japanese and the Chinese Dynasties.
– Real player with 944.2 hrs in game
A fine installation in the Age of Empires series that has a greater emphasis on combat as well as teaching you about things other than human resource management and medieval history lessons. Instead, you will gain a deep knowledge of zoology and learn how to beat up people and steal their stuff.
General:
Zoology Lessons – Some things you will learn: Capybaras and tapirs live in Central and South America, Ibex, Saigas, and Marco Polo sheeps live in central Asia, Serows live in Japan and the rest of Asia.
– Real player with 746.9 hrs in game
Band of Defenders
lol this game is FREAKING AWESOME the more I play it the more I love it,
seriously (not sarcasm) this is easily one of the best games on Steam,
takes fps ‘skill’, has all kinds of upgrades and weapons and turrets and barricades to get, all kinds of strategies to try out and test,
has solo and multiplayer etc etc
-Easily- one of the most under-rated games on steam, and maybe one of the biggest ‘hidden gems’ I ever played in my whole gaming life.
Anyone down-voting this either came in with massive preconceptions about the game or was expecting something else, there is absolutely nothing wrong with this game other than it’s too short (lol),
– Real player with 194.8 hrs in game
Initial Reaction:
The Good:
I like this game a lot - really fun co-op with friends. Small community which can be good or bad depending on how you look at it. You can share weapons you craft with friends which is pretty cool. The game has a lot of potential and I’m excited to see where the developers take it. I like that you can instantly reorganize your defense between rounds (if you misplace a turret or wall, there is an “undo” option which can be used immediately or in any round after).
– Real player with 31.1 hrs in game
Civlands
Civlands is a minimalist hybrid mix combining fan favorite elements from popular RTS titles with classic turn-based gameplay. The result is like none other; command a feudal empire from its start and strive to be the dominant civilization in an ever-changing medieval fantasy world. Will you be the number one civ?
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Simplistic, retro pixel art. Civlands aims to focus less on high fidelity graphics and rather high fidelity gameplay. Each unit is represented by a single pixel, its only distinguishing mark beings its color. Despite its simplicity, it makes for exceptionally smooth gameplay and management that would not be possible otherwise.
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Randomly generated maps, procedurally created with care. Each game is entirely unique, some games will offer you a distinct advantage, some a disadvantage, and some will be mediocre. Every game guarantees a new experience from the start each time.
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Victory more than one way. The objective of each match is to achieve victory, either through military domination, political prowess, economic superiority, or knowledge.
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AI opponents. Face off against up to 9 other AI civilizations all vying for world domination. Each AI has uniquely generated attributes that will affect their economic, military, and political focus.
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Fog of War. Play your game with fog of war for increased tactics and rewarded exploration.
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Diplomacy. Talk to other civilizations through diplomacy and negotiate trade deals, declare war, conspire against other civilizations, and more.
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An ever changing world. Just as a real world changes, so does Civland’s. Experience spring, summer, fall, and winter seasons which will affect combat, economic production, random events, and the environment.
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Guard your borders. Spend influence to grow your borders and extend your political power. Stay inside your borders and expand for steady and safe domination or risk building outside its safety and face the dangers the wild has to offer.
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Control without the headaches. Each unit has built in AI that makes it (somewhat) smart. Developed to avoid unnecessary micromanagement, you have the control to guide and configure when you want so that you don’t have to stress about every unit’s whereabouts at any time.
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Progress! Upgrade your buildings, research new technologies, and develop your government.
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Random Events. Experience unique randomly generated events that are based around the context of each game. These events can drastically affect gameplay, providing fantastic bonuses, mini-quests, or negative side effects.
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Government. Develop and manage your government to prevent civil anarchy. Invest influence to shape your government through a unique, branching tree that will affect your civilization’s combat, economic, and political power.
Civlands is a labor of love created by a team of one. It intends to fully release in mid to late 2020 (that’s right folks, it won’t be a neglected early access money grabbing title!) Future updates after release, such as multiplayer/remote play/splitscreen may be added. Please “follow” for updates on development progress!
Empyrean Frontier
A good space strategy game with rts battles. Has two factions you can playthough as and many different ships and customization options for your mothership, and Interesting abilities on a few of the ships. One i particularily enjoy is the tractor beam which can either repel and attract enemy ships you can use these ships to either keep ships out of your range or to attract them to your broadside frigates, a really nice game mechanic and add strategic depth to the space combat. That’s not all there though are many other ships but i dont want to spoil them for you :)
– Real player with 8.9 hrs in game
Waste of money even at $4 on sale. Missions don’t give enough information at the start to allow you to know if you want (or even can) complete them. E.g. I accepted a gladiator challenge, and only after that found I don’t have the ships needed. Instant fail. Or enemy suddenly produces a mega-weapon and wipes me out even though he is outnumbered 3-1. When your flagship dies it is game over, so rinse and repeat … except the map is different every time so you can never learn from your mistakes.
– Real player with 4.3 hrs in game