A Year Of Rain
As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.
It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.
Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.
– Real player with 31.8 hrs in game
Read More: Best Base Building RTS Games.
A Year of Rain
A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after
So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.
As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.
– Real player with 25.7 hrs in game
Siege the Day
I tested this game and did enjoy it.
Things i have spotted is people expecting stronghold like gameplay, it really is nothing like stronghold.
The video, made it seem to me as if it’s a microtransaction fest, it has no microtransactions.
You build your castle and shoot the enemy’s castle into bits, much like castle storm.
In all honesty, if i had to chose between siege the day and castle storm i’d prefer playing castle storm, but this game has entertained me greatly as well.
Controls may seem wonky at first, but they’re easy to get used to.
– Real player with 19.1 hrs in game
Read More: Best Base Building Wargame Games.
This is the old 80 game Crossbows and Catapults re-imagined as a computer game - for an early access release its playable and fun.
Game does need some polish - takes a bit of patience to get thru the tutorial and voice acting needs to change.
I can’t comment on Multiplayer as I haven’t been able to get in a game - I assume its a lack of players :(
– Real player with 18.5 hrs in game
Base Wars
Base Wars is a unique strategy concept, it feels mechanically similar to RTS games like Age of Empires and Starcraft but packaged in a turn based format. I’d describe it as chess without a grid.
I’ve been following development for a couple years and the game is actively getting updates every month or two. As of 1.0 the core gameplay is great. Online games are easy to set up and the map editor is very in-depth. There are some missing extras like a full singleplayer campaign and a replay system, but those are claimed to be coming soon.
– Real player with 8.8 hrs in game
Blood of Titans
So i see most reviews are from people with 2 hours so i will be the first actual player to write a real review, let me start by saying the game is free, you can choose to play for absolutely nothing, now that being said, just like any other game released on steam, you can pay for more, are there expensive single cards in the shop? yes. do you need to buy them? no. should you buy them? no.
This is a strategy game, if you aren’t good at strategy you will lose a lot, the strategy lacks a lot of depth but it is there, and you can really notice the difference once you figure out a play style and learn to counter different things. it is the general nature of a card game to know that one specific card will not beat another, if you cannot learn this you will not find success in this game.
– Real player with 836.1 hrs in game
Hmm were to start ?
First at all it not really PTW it has elements like the most games in steam , you can reach even all cards ( right now common , uncomman , rare , epic , legandary ) in only playing the story line , with all i mean even the legendary and you have to pay nothing for … its right that there are cards with 15 $ or 30 $ , but do you have to buy them - no … so before act like a cry baby ( as a read the most negativ reviews with not really a background ) , try to get some knowledge over the game , before speak up again , to pay for a game and think you would be NO.1 will never work without knowledge , … so in all - its a nice game not perfect , its new , the art style is awsome you can collect card pieces (copie from your card) to make your card stronger and the animation changes too , there permanent new events - the are allways free , give it a try ; )
– Real player with 101.3 hrs in game
Commoners
You were nothing more than a commoner among others. Now, you must do what it takes to survive. Kill, slaughter and pillage to success as the kingdom you once knew has fallen and the harsh realities of life is upon you. Now without a home, you will find yourself struggling to fend off against once forgotten beasts alongside other humans. Your throat will bleed as it thirsts, your belly will yearn for crumbs. Be careful, as injury can mean death. Do as you must, no one is watching… or are they?
Commoners is a massively multiplayer online medieval role-playing survival game. With nothing but a small set of tools, venture about and build your way to the top and become the most feared player in a now decayed kingdom you once called home.
Wander about the island; hunt for food, gather for resources, fight your way to success. As you collect, craft new armor and weapons and better yourself for survival in this harsh world. Ask yourself, is this man or woman who stand before you friend or foe. Are you their friend, or are you their foe? Make moral decisions as you befriend or kill other players who may be able to help you or bring death to you.
Chop a tree, fish a fish, cook on a fire; build your first home, craft your first sword. Do as you must in this PVP, PVE old-school RPG inspired game. Your wealth and value in this world is directly tied to what you have earned and stolen.
Key Features
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Large procedurally-generated worlds – explore uniquely generated worlds to provide a different playing experience
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Immersive Experience: Realistic focused graphics and sound with minimal user interface to ensure an immersive experience.
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Cross Platform Co-Op PVP and PVE: Whether you play on Windows or Linux, play with your friends or with strangers as you work to survive in this harsh new world.
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Unique Creatures: Players are not the only being to be afraid of, there are creatures specific to day and night that will hunt you if they see you. Be prepared as those without the will and means to survive will become their meal.
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Intuitive crafting system: Forge weapons and armor, create food and drink
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House and Base building system – Create from the materials you collect and craft an expansive home to protect and store yourself and your items.
CryoFall
I HAVE mixed opinions with the game, on the one hand it seems to me an excellent game with very good mechanics in most cases (not all, some are grossly absurd) I like the customization of the character that is not extensive but for a 2d game it is good, a large map that invites you to discover it, but now come the negative points that unfortunately are many:
1 / some mechanics do not make much sense, things like artificial firewood logs have a relatively high cost in the early game phase for the small amount and the time they last to burn, in terms of the medium, wild creatures with absurd damage, A javali takes 1/4 of your life with a tier 4 armor, armor and durability system too short, I understand that it is a game that encourages crafting but they pass in terms of the durability of weapons, armor and several other things.
– Real player with 380.8 hrs in game
Short version
A pretty polished game for an Early Access title. PvP are pretty much a full-fledged game at this point, PvE however still needs some late game contents. Download the demo and try it for 8 hrs and judge it for yourself.
Long version
GRAPHICS : I gotta be honest, my first impression of Cryofall is not that great. The character and animation felt kind of “cheap”, like the type of designs you often sees in Freemium mobile games. There’s a variety of avatar faces to choose from, but they all have the same default “idle” expression. They’re by no means “ugly”, just a tad bit uninspired. The environmental, structure and creature designs however, looks great. You can tell the artist puts a lot of time and effort into it, plus the character design started to grow on me after a couple of hours of gameplay. So, eh. It’s alright.
– Real player with 334.6 hrs in game
Pew Pew Puzzle Defense
I’m reviewing the game only based on my experience playing it with a controller and I haven’t tried local multiplayer yet.
DEVELOPER / PUBLISHER REVIEW 👍
– Real player with 2.9 hrs in game
Most towers are manually fired, which is fine in and of itself. however, the basic tower requires button mashing to fire at a vaguely reasonable rate, and when you’re firing you can’t run around collecting coins. When you’re running around collecting coins, you can’t fire. The flamethrower tower can fire just by being held down, which is fine, but it’s very short range, so it’s not usable as a front line of defense. May be more fun with multiplayer, since one of you could be collecting coins while the other shoots, and you can double up on shooting when you’re close to losing. The button mashing killed the game for me.
– Real player with 0.2 hrs in game
Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
– Real player with 153.8 hrs in game
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
– Real player with 100.6 hrs in game
Tribal Wars
I have been playing this game since 2007. Most of the gameplay is still the same from back then. But now with a lot of QoL improvements. The game is well balanced overall, but sometimes a little too much luck based. I have a lot of great memories from this game and made a lot of friends aswell. The game is easy to start with but hard to master.
However the developers do not know what to do with this game and destroyed this beautifull game the last couple of years. The game has become too much pay to win in my eyes and it’s not doing any good. I don’t mind to pay for extra premium functions, but buying resources, cheaper buildings, instantly finishing buildings, with your own money to get an advantage over other players is just plain wrong in my eyes. Also the addition of flags is only benefitting the older players and not the newer ones.
– Real player with 803.9 hrs in game
This was mostly a trip down memory lane for me. I played on World 18 and 19 about 12 years ago. And, by the way, the game on their international server is currently on World 117. This is on the Tribal Wars US server. But, the game is more or less the same.
This game requires a lot of baby sitting. Everything runs in real time. And, it is highly recommended that you get in a good tribe early–or that you join one that is very good diplomatically to become aligned with the winning tribe. If you start later than a few days after world launch, you are already in trouble and could end up continually getting conquered and restarted.
– Real player with 368.4 hrs in game
Andalia
About 25 Years ago,
Oh yes, i remember me.
Gaming right into the latest night.
Forgetting time, forgetting sleeping, just banned in front of the screen.
Recruting another Unit, building just another Structure, oh no the Defense!
Must build another Watchtower! Repairing the attacked ones. Gathering enough Resources to build a big Army, a very big Armee. To SMASH them ALL!!!! HAHAHAHAHA……
What?
Oh no, it is morning, i have to go to school. Grrrrr.
But i will be back and then i smash you!!!!
Welcome to ANDALIA.
– Real player with 7.1 hrs in game
Information / Review English
Andalia combines the game styles of strategy and real-time strategy game, which was developed by Joel St.
Gameplay / Story
In terms of time, the game is set in antiquity and has similarities to the successful Age of Empires. At the beginning of the game you have a main castle, town hall and a farm at your disposal, which is the starting point for building up the further economy. More residents have to be created quickly, who now erect buildings in order to be able to grow and mine various resources: food, wood and other resources. Combat units can be created in some buildings, while technologies can be researched in others. Towers and walls can be built for defense. There are a total of 5 factions, which are divided into Academy, Zikkuart, Refuge, Bastion and Castle. These differ in terms of different unit types and buildings.A game is won by default by defeating all opponents, some of whom are well hidden on the map and can also be found in the underworld.
– Real player with 6.0 hrs in game