Gaia
STORY.
Amanda is your main character. She’s a tough explorer, a treasure hunter. There is character customization, so you can design something normal or crazy looking !
AI.
The Artificial Intelligence of the animals in Gaia is very advanced. They react to each other, some will attack everything, some are more cagey. If you play your cards right, you can let predators fight it out and collect the loot later!
OPTIONS.
There are three separate “Storytellers” that create a very different game experience. Then there are the traditional difficulty options, resource and predator levels. You can dial in a very easy, exploration-type game, or make it super-hard in Ironman Mode.
– Real player with 387.6 hrs in game
Read More: Best Base Building Exploration Games.
Please note: Several of the negative reviewers seem to have missed the clearly labeled and easily accessible options menu. The developer, Radu Saghin, is very quick to respond, and has already fixed several of the issues people had in less than a day after the complaint was made.
This game is clearly Early Access, and if you don’t know what all that entails then this game is not for you. (Another point that some seem to have missed)
My first play through: I set everything to what I assumed would be the easiest possible setting because the reviews terrified me. I was surprised at how slowly the meters dropped. I actually had to get a snack and a drink in real life more often than the character, Amanda, needed it. Luckily that play-through was cut short by a bad trade deal and my base was destroyed by an orbital strike.
– Real player with 29.7 hrs in game
SpaceDominator
join World Of spacedominator!
SpaceDominator is strategy fantasy sci-fi open-world game where you can discover universe!
Contact other civilizations, make friends or enemies, start trading or fighting, expand your own area or help others to expand, increase your intelligence level.. and much more!
You can do anything what do you want! Do you want to be friendly? No problem. Would you rather be agressive? No problem. Play how do you wish!
Whole game uses procedual generation - it grants everyone will have different universe, different spawn of artifacts and valuables, different missions, animals, plants..
When you increase your inteligence level, others civilizations will do it too so game shouldn’t become boring after longer playtime!
You can also communicate with other players in CO-OP mode. You can join team, help each other, activate team boosters and more!
You can play this for unlimited time. Game will change difficulty regarding to your inteligence level.
If you meet more intelligent civilization, you can get their special technologies if you beat them or make them your friends! But be carefull, not everyone is friendly here.
Everything what you will done will impact your gameplay!
If you want to follow developing, you can join our discord! http://discord.gg/cqEZJ5J
And.. one more information: this game is being developed only by 1 person!
Read More: Best Base Building Adventure Games.
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Read More: Best Base Building RPG Games.
Chambers of Devious Design
“Build me a lair… And it better be devious!”
The evil mastermind is in need of a lair suited to his devious demeanor. Can you come up with a fiendishly creative design to bury your competition?
Each room type comes with a unique effect that is boosted when the room is placed next to supporting room types. Try to come up with an optimal design that unleashes the full potential of your rooms!
Your opponent shouldn’t have started building so close to you… Teach them a lesson by planting a room full of dynamite next to their control room! Or maybe you should shoot at them with a cannon instead?
“No, no, NO! This will not do. We need to have a puppy jail! What do you mean “why”? Because we’re EVIL, duh!"
The evil mastermind knows exactly what he wants… And usually, it’s the complete opposite of what he wanted 5 minutes ago. If the boss wants his bedroom next to a snake pit, it’s best to follow along.
After the Collapse
I have been playing this game for just over a week, and have already put in 40+ hours. I believe that Anarkis Gaming has got a great game her, and they continue to improve it as it is still Early Access. I have always been a fan of Base Building games, and the “Post Apocalypse” part of the genre is fun for sure! My first few times playing I didn’t last more than a day or 2 as I was still learning how to balance workload of the survivors. I will say that the best way to do things is small pieces at a time. Do not build multiple rooms/buildings/items at once as your survivors will be overwhelmed and not be able to complete anything. Overall, I love this game so far, and hope they continue to build on the great base they already have. I’ll finish my review with Pros and Cons.
– Real player with 188.8 hrs in game
An innovative base builder with people and expeditionary management. This review is based on Early Access 0.8.3 and for me it plays like a fairly smooth beta, rather than an Alpha build. Quite stable, with no real issues now, and quite a reasonable amount of content to play with.
The developers are quite active and responsive, critical for any EA title. I have no concerns about this one getting to full release which I can’t say about all my EA games unfortunately. There is already several game modes and scenarios which makes great for replay value. The GUI was easy to adopt, and the variety of options for creating games I was very pleased with. There’s a lot of things you can adjust to your liking, and that level of customisation at this point is outstanding,
– Real player with 110.8 hrs in game
Dungeon D14
Fun little toy. Not super deep and you only really play it once or twice, but for the price its good.
– Real player with 8.3 hrs in game
needs more info. unplayable in current state. you will fail because of a resorce you didnt know you needed to make another requires the first, and a string of 3 more, however this is more info on that fact then the game will give you. playing you will have fun untill you grind to a halt because you didnt rush iron-steel bars-copper- copper bars-copper plates-microelectronics-gas-fuel cells, if you get behind you have lost, there is no coming back from one of these buildings losing power, your guys are best suited to doing one or at max two jobs as they run around like chickens with there heads cut off chasing invisible resorces. i lost 2 times one because i didnt understand my guys have ZERO controll minus telling them were to mine or build, not to mine or build. and a second time i microed my 2 chaines well and didnt figure out that coper plates/microelectronics were part of the power the building chain, lost because you cant make enough to power that chain with one building, meaning you somehow have to create extra energy or never build a building incorectly dont try for shoes or armor or anything cool it will ruin the power chain you have to run, taking the power grids away from the main chain will also resault in one or more of your buildings going unpowered, and they compeat for resorces with your units “life” bar battery thing, taking iron bars and a fair few people to make it. the food/ o2 system will almost never come into play if you take 1 min every half-hour of play to mine water/seaweed from the ground. this is the best tutorial for this game out there btw. cement=hard rocks , sand , water . steel bars= iron ore. coper plates= coper bars= coper ore. batteries=acid+steel bars. acid=sulfer. food=seaweed+water. o2=water. legit better than ingame id sugest if you get this get a notebook and wright it down, share it with the next chump afterwords.
– Real player with 3.7 hrs in game
Into the Midnight
Into the Midnight is a halloween themed co-op multiplayer survival game full of mystey and fantasy. Team up with your friends, build a base, hunt creatures and survive one more day. Gather resources to craft items and structures that prepares you to surprises.
Start with nothing.
Prepare yourself for worse.
Resolve mysteries.
Proceduraly generated worlds.
Game is over when you die.
KeeperRL
For the developer of KeeperRL thanks for making a great game.
My impressions from playing the game about 1 ~ 2 years ago versus today (I haven’t played for 1-2 years waiting for the game to be finished but recently played it again).
Rating 1~2 years ago: 9/10
Sandbox dungeon keeper freaking awesome and satisfying exploration and village pillaging.
Powerful and fun spells that allow you to mess with the NPC’s and dominate the map.
Left feeling satisfied when you close the game because you felt like a powerful warlock/wizard dungeon keeper.
– Real player with 119.1 hrs in game
KeeperRL at it’s very base is a Roguelike, in which you take on the role of a “Keeper”, who’s job is to build a dungeon and maintain it, all the while encouraging monsters to come to your dungeon. There’s a handful of monsters and they all fill a role.
People have been comparing it to stuff, such as Dwarf Fortress and while I can see how it’d be easy to compare KeeperRL to that game, the reality is, it’s not nearly as deep, complex or polished as Dwarf Fortress; it’s no comparison at all. This statement still stands even after a the updates given to the game.
– Real player with 79.9 hrs in game
Mercury Fallen
This is a fun little game in early development. Start by awakening in a small ruins underground on an alien planet. Dig out rooms and gather resources to build the base that was supposed to be awaiting you, but something went wrong. But you do get a few friends to help and a little spidery robot. More survivors and robots can be found burried outside your base. The only food at this time is potatoes, that can be made into mashed potatoes (This must be heaven for the Irish), but more crops and items are planned. Water pipes and electrical is not very intuitive, but a little trial and error will teach you all you need to know. After a game week you will have all the tech tree filled and have built all there is to build, but with an elevator to the surface and more content planned, this game has a ton of potential. This game is hours of fun, but not days of fun. Only buy now if you are willing to get it cheap and wait for more content to follow. I had 2 crashes and a bug where a survivor became stuck until I reloaded. Compared to other early releases this is pretty minor. As more content is added I am sure most people will find this very enjoyable. I recommend this game.
– Real player with 1003.3 hrs in game
The game is in the early stage of EA which means it is not a full game yet and bugs, crashes and lag can happen.
That said, in the 30+ hours i played, the game has crashed once and never had any lag issues even on the highest possible settings.
So is there anything to do already?
For the stage MF is in yes.
It has the basic items to build your base and with research you can add new rooms, equipement and other options.
You can refine the raw materials from mining and farming and use those to make building materials, food, bots or refine them into next tier materials. Besides the production of bots you can also clone colonists.
– Real player with 158.8 hrs in game
Brave Path
Very Roguelike difficulty, with progression through a base that you build up as your various heroes venture forth, with turn based strategy and crafting with a lot of depth.
– Real player with 23.5 hrs in game
So far so good, I quite enjoy it. It’s tricky organizing your items at first but once you have the architect table you can make chests and bookcases to hold your items (and find them there when you die, too!) Wish I didn’t have to hold recipes individually though, they take up so much space for such a small piece of paper! :p
– Real player with 2.7 hrs in game