Galaxy Pass Station
Galaxy Pass Station is a space station simulator where aliens from all over the galaxy arrive. You will be the first caretaker of this station, will work for the largest corporation in the solar system - Spherical Corp. All guests must go through your control! You need to carefully check all galactic papers, carry out various tests and not let dubious aliens into the station. After all the checks, the guests go to the station, to the galactic duty-free zone, where they can eat, sleep, buy something from Earth, apply for a visa, and have some fun. Your task is to build the best station in the galaxy to satisfy all the aliens and the corporation.
Galaxy Pass Stations is a game in the vein of indie titles, such as “Papers, Please” and “Beholder”, to name a few.
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Explore more than 15 alien species.
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Check alien photos, DNA, and others in galactic papers…
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Build and manage your space station near Earth.
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Meet unique characters from all over the galaxy.
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Survive at the station. Monsters are nearby.
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Unlock multiple story endings.
Game Features
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Colorful 2D pixel graphics.
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Procedural Character Generation - every visitor to the station is unique.
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Endless and Story game modes.
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Base Building System - your station will be your base, office, and home.
Read More: Best Base Building Comedy Games.
OF MICE AND SAND -REVISED-
The gameplay of MICE AND SAND is literally just micro-management, ala SimCity style. There’s very little of consequence that occurs outside of your sand crawler, and 44.5 of my 45 hours spent beating the game was in making sure I was producing the proper products through a spaghetti-labyrinth of factory dependencies without ever completely running out of resources, or completely running out of space. (In fact, more than half of the time, my sand crawler was parked while my factories did their thing.)
– Real player with 50.4 hrs in game
Read More: Best Base Building Singleplayer Games.
Of Mice and Sand is a nice little game about travelling the desert for ‘el dorado’
Problem that many people will find is a lot of repetition. Going between towns to do quests, grind resources, and managing many things your crew will need in order to survive.
Believe me, I finished the game. I spent a lot of time going between towns, building up my ship, fighting desert creatures, and overall making sure I am ready for the next leg of the journey. My ship was taken down a few times, sure, but I learned from what happened and did improvements until I was able to defeat the next gatekeeper(so to speak).
– Real player with 32.8 hrs in game
Protolife
As a fan of both strategy games and tower defense, I can safely say that I had fun playing Protolife and would recommend the game to anyone who is a fan of an unorthodox twist to tower defense and, more specifically, turtling or turret-creeping in strategy games.
Note: I have completed the main campaign and have dived a bit into the postgame content. Anything I discover in the New Game+ and/or the Experiments (randomly generated scenarios) will be added at later times.
Gameplay: 8/10
– Real player with 21.6 hrs in game
Read More: Best Base Building Tower Defense Games.
Probably the best way to know if you’ll like Protolife is if you liked Creeper World or Infested Planet… and you don’t mind a control scheme which has no mouse input.
To be clear, there is nothing “wrong” with the control scheme, and I have played it on a keyboard as well as with an Xbox controller, but it’s a uncommon to find a game these days with no mouse input so that seems to be a deal breaker for some people. If you’re using a controller, I strongly recommend the D-pad rather than the joystick, because the game works on a grid and the digital input of the D-pad matches that much better than an analog stick.
– Real player with 20.2 hrs in game
Sheltered
I have updated this review after I tried the release 1.0 version. My verdict is largely the same.
The game has definitely improved since my impressions from Early Access, and can, if the developers keep improving it here after release 1.0, in time have enough gameplay to make it fun (not quite there yet). At the moment it has some flaws that makes the game unbearable to play for me.
No in-game pause:
One big flaw is the fact that this the inability to pause in-game.
This is a game about survival where you have to manage a lot of things that constantly degrade and break down and the more people you have and the bigger your shelter gets, the more this will require your attention. Sure, it is no problem at the start, but it quickly becomes a problem. Many of the things require attention fast and especially when a lot of things are happening at once does this problem really show itself. Only way to pause is by going to the options menu where you can’t see nor interact with anthing. It is unnecessarily stressing and just makes you frustrated in stead of adding anything to the game.
– Real player with 103.3 hrs in game
Sheltered is a little bit This War of Mine, a little bit Fallout Shelter and a touch of… something altogether different. All in all I really enjoyed this game and felt like I really got my monies worth. I picked up Sheltered during a Humble Bundle survival sale but I would have gladly paid full price for it. The following is a detailed summary of what Sheltered does well and a couple small areas where it falls a bit short.
Graphics - I list this first because visuals are highly subjective. I loved the retro styled pixelated graphics of Sheltered and often found myself impressed by how well the minimalist graphics were able to convey the gritty emotions of a post apocalyptic world. For some this visual style may be a turn-off but I recommend giving the game a chance anyway.
– Real player with 54.8 hrs in game
Black Skylands
This is a hearty thumbs up from me- it’s a great adventure game, with a story that fits the purpose well. Includes airship combat, which you can think of pirate-navy stuff- replete with upgrades, various ships, etc. Big open world, and everything you go out to do feels like a grand adventure. I think this one is going to be a home-run when it’s fully finished.
Here’s the caveat- it is modestly buggy right now. Not severe, but you’ll probably hit a few snags. Big open world games are like that, and it’s good that they’re taking an EA period, because at the moment, it’s a very, very cool game- with bugs.
– Real player with 24.2 hrs in game
The game concept is good and has a lot of potential. I just list down what I don’t like about this game after 2-hour gameplay and hopefully it will be fixed or improved in the future. Maybe what I mentioned below will be unlocked as I proceed the game.
- The developer said this game is the mixed of stardew valley and bioshock theme. However, I’m into the game for nearly 2 hours but the farming is no where near Stardew Valley. No season, no watering, just simple click for growing and harvesting crop (?). Maybe it will unlock more features as I proceed.
– Real player with 15.3 hrs in game
Castle Formers
You can tell this was a game created to be enjoyed by gamers. A lot of love here.
– Real player with 9.3 hrs in game
This is a cute and fun little game, worth buying to support independent game producers, but . . . A wee bit more of a tutorial would be helpful. There are whole upper floors of my castle filled with people that I have absolutely no clue what they do apart from take my hard earned gold. D__n it I smashed a lot of pots and picked the locks of dozens of treasure chests that some benevolent person randomly leaves out on the lawn to get that gold. Not to mention the kindly watersprite that lives in the well who also donates generously to the cause. For their sake, if not for mine, kindly tell me what the devil these random strangers are doing in my castle!
– Real player with 8.6 hrs in game
Your Dead Majesty
👑 RTS with a face - lead your army from the frontlines and get in the middle of the action
👑 Army with limited slots - create a winning composition
👑 Unit variety - discover many units, each with unique abilities
👑 Pixel-perfect - enjoy adorable pixel-art graphics and carefully crafted animations
👑 More than a sum of its parts - employ powerful synergies to boost your army in combat
👑 Fight for your life - battle a plethora of different enemy types and challenge mighty bosses
Control the mischievous king and order your plentiful and varied roster of units. Choose a winning army composition for any given scenario and venture on the path to victory. Cover all your bases and upgrade your buildings to gain more powerful underlings. Battle various enemy types and watch out for their defensive towers and traps. If you get past the defenses prepare to fight powerful boss enemies that do significantly more damage. When the going gets hard, persevere through the use of unit synergies - cover your enemies in tar, then set them ablaze. Conquer all of the enemy bases and gain a forward base to take on the next opponent. But whatever you do, keep Your Dead Majesty alive!
Starmancer
I rarely write reviews for games, but this game is a special exception. I can see exactly what type of game the developers are trying to make and the idea is great. It is a bit messy right now, but give it a few updates and I feel that this could become a really fun colony sim.
TLDR: If this game interests you but you aren’t sure about it, put it on your wishlist and wait a few months. Hopefully by then the game will be in a much better state.
Visuals: The pixel art is fantastic and I love it to pieces. It reminds me of starbound which is a good thing. I think the visuals are probably the best part of the game currently. The skybox is very pretty, the machines look great, character models are good, food actually looks like something I would eat (except the nutrition bricks), etc.
– Real player with 11.6 hrs in game
There are definitely still some bugs but there is a good game there. If you are having some of these early game issues/bugs, here are ways that I’ve found to deal with them at this point.
Starmap Is Blank:
This seemingly kills the game because without being able to do missions, you’re just dead in the water. To fix this, I just save my game. Quit Starmancer entirely. Start the game. Load your save file. Check your Starmap. If it is still blank, try the same process again. Not sure what is going on here or why it sometimes take multiple restarts, but that’s what I’ve found to work. This is the biggest bug that needs attention in my opinion, because it could potentially ruin your entire save file if you can’t fix it.
– Real player with 11.6 hrs in game
Until We Die
Edit: On review, of this review, I have realised that it does not, in fact, help players decide whether to not to pick up the game. This edit is to prevent potential players purchasing the product without fully understanding what they’re buying.
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Rather than marketing Until We Die as a completed build, it should be under the category of Early Access. Keep that in mind.
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Is this game worth $17 USD? No. There is only one scenario that players can play, totalling 20 hours (highly variable) to fully complete on all three difficulties. That comes out to 1.17 hours per dollar.
– Real player with 97.2 hrs in game
The obvious caveats:
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Save feature still needs to be implemented when a full ‘run’ is 2.5 hours
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Only 1 scenario thus far
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Launched with one game breaking bug that has since been fixed
Some people describe this as metro + kingdoms but its more like metal slug + metro + farmville + fallout shelter. I’ve beaten it easily on normal and am struggling to get past the 2/3rds mark on seasoned, so I know how this game works. It is mostly a game of LEARNING how greedy you can be with clearing and looting the map with returning to base. High level gameplay is all about knowing the patterns of each scenario to best optimize your strategy. If one side has no attackers one night, that is critical information. If another has a mortar or giant, that is also potentially going to end your game if you aren’t prepared. It’s almost like a 2.5 hour dance choreography or starcraft build order. It’s also a bit of a relay race running from one side to the other hitting all your egg timers to maximize your economy. Time is the most valuable resource.
– Real player with 52.2 hrs in game
Grim Nights
***** Due to Steam character limit, check comments section for entire review*****
Grim Nights is an interesting little strategy/tower defence game with a very retro/arcade feel to it. The 2D old school pixel graphics [done quite well I might add; check out those fire arrows!] definitely inspire a sense of nostalgia to a by-gone era of gaming. Don’t be fooled though, this is one tough game!
At the price of AUD$4.50 this title is absolutely worth the money. At the time of writing this I’ve totaled 73 hours in-game according to Steam, but bare in mind that about 20 of those (maybe 24) was time spent stepped away. 53 hours of frustratingly challenging gameplay with a massive learning curve on the first play through.
– Real player with 73.5 hrs in game
Grim Nights is a simple and elegant game, in the vein of Kingdom. The controls are almost entirely point and click, there are only a few resources to manage, there are only three tiers of tech, the enemy always comes from one side of the map, and the only goal is to survive 13 nights. Like Kingdom, you will build a simple town and defend it each night, with periodically particularly nasty nights. Unlike Kingdom, you do not have a hero unit and, instead of gathering resources to the sides of the map, you gather resources from mining deep into the earth.
– Real player with 55.7 hrs in game