Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Read More: Best Base Building RPG Games.
Blood of Titans
So i see most reviews are from people with 2 hours so i will be the first actual player to write a real review, let me start by saying the game is free, you can choose to play for absolutely nothing, now that being said, just like any other game released on steam, you can pay for more, are there expensive single cards in the shop? yes. do you need to buy them? no. should you buy them? no.
This is a strategy game, if you aren’t good at strategy you will lose a lot, the strategy lacks a lot of depth but it is there, and you can really notice the difference once you figure out a play style and learn to counter different things. it is the general nature of a card game to know that one specific card will not beat another, if you cannot learn this you will not find success in this game.
– Real player with 836.1 hrs in game
Read More: Best Base Building Story Rich Games.
Hmm were to start ?
First at all it not really PTW it has elements like the most games in steam , you can reach even all cards ( right now common , uncomman , rare , epic , legandary ) in only playing the story line , with all i mean even the legendary and you have to pay nothing for … its right that there are cards with 15 $ or 30 $ , but do you have to buy them - no … so before act like a cry baby ( as a read the most negativ reviews with not really a background ) , try to get some knowledge over the game , before speak up again , to pay for a game and think you would be NO.1 will never work without knowledge , … so in all - its a nice game not perfect , its new , the art style is awsome you can collect card pieces (copie from your card) to make your card stronger and the animation changes too , there permanent new events - the are allways free , give it a try ; )
– Real player with 101.3 hrs in game
Burrowburrow
The Naked-Moledragon has hatched and turned society upside-down! It’s up to you to create a town and build a community with the local animals you’ll meet in your travels through a magical but dangerous wilderness!
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Complete freedom to create your own town – Build your village tile by tile, customize and change the world around you
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Make friends with local animals – Meet different villagers with their own stories and personalities
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Solve problems your way – use elemental forces like water, fire, and ghosts to find creative solutions or cause general chaos
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Spend your days in a living and growing world – Plants, fungi and monsters will all propagate and grow over time leading to a dynamic environment
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Survive the forces of nature – Watch out for wild fires, thorny bushes, explosive berries, sentient fungi, and unspeakable monsters
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Have a unique experience every playthrough – Experience procedurally generated worlds with meaningful gameplay differences every play through
Read More: Best Base Building Exploration Games.
Space Merchant
nice little chilled game, easily played ( and minimised when the boss walks in ) between working on spreadsheets etc. Nice simple and relaxed.
– Real player with 124.2 hrs in game
It’s a mobile game, fun but you’d need to spend some time to get to other galaxies (it’ll unlock more ships and crafts). Great if you like slow paced games.
– Real player with 7.4 hrs in game
Division of Labour
In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.
The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.
Compassion
The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.
Exploitation
However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.
Storytelling
Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.
Development Progress
A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!
Fata Deum
With the power of a god, who will you become?
A god game where you not only build settlements, but compete with other gods for influence. In Fata Deum, the more followers you have, the more power you wield.
Manage your mana to manipulate your settlements, devotees and the fabric of reality itself. As you amass more power, you’ll be able to pick more unearthly feats to wield.
Convince or conquer
During the day, use your influence on the mortals. Will you bless and inspire them onto good work, or strike fear into their hearts with terrifying visions? But be wary, the townsfolk have their own free will.
At night, you can manipulate settlements. Instruct the mortals to build you mighty temples for worship, farms and lumber mills so that they may prosper, or even to ruin other villages.
Frighten or foster
Perhaps you’d like to be a tyrant, ruling over a kingdom of debauchery and blood. Raise an army and sacrifice your mortals to summon terrifying demons. Your choice.
Or maybe you do believe in fun, festivities and spreading the love, but have no qualms weakening your enemies by spreading fear - or just hitting them with a Thunderstrike.
Shape a living world
As your influence grows, the living world will shape around it, getting ever more vast. Each god manifests their kingdom differently.
Will yours be a kingdom of crops and light, or twisted trees and glowering darkness? You’ll battle gods of Violence, Deceit, Fertility and Pleasure.
Experience your story
Play a young god rising to glory in campaign mode, which is full of curious and revealing challenges set to an engaging narrative.
Time Break Chronicles
Greetings one and All,
For those interested in this game here is my review on it.
Time Break Chronicles plays like an old school rpg game. Those who have played older rpgs would enjoy it but it’s not your typically rpg. Those fans of Final Fantasy VII or VII New Threat mods or Final Fantasy VI Brave New world would find great enjoyment in the challenges of this game. Most fights are about thinking. The balance of the game is rather well done despite how many characters you can choose from. As writing this review we are at 48 characters available. My highest loop on my best save is loop 20. This game is about planning stuff out. Learning enemies and bosses strategy and how they react to certain attacks.
– Real player with 194.0 hrs in game
Excellent game even in early access
It’s basically a JRPG meets rogue lite. You’re stuck in an endless dimensional loop and travel from node to node towards the end boss. Think Slay the spire map layout except horizontal instead of vertical. Entering a node drains stamina from each character in your party and lower stamina equals lower character stats
Your main character Claire is stuck in an endless loop in a strange dimension. From her own little pocket in this dimension, she travels the map, rescuing characters to strengthen her party while fighting a nefarious cult. There are 24 characters at present with more to come. While there is some overlap between characters, each offers unique abilities and you’re free to form your party in any way you like with the only requirement being that Claire is present. Claire has 3 forms, tank, dps and healer and while she is not as good in each role as more specialized characters, her jack of all trades and her ability to switch form at will even during combat, makes her very valuable
– Real player with 114.1 hrs in game
Battle Map Studio
Decent map maker considering the fact that it’s early access. Would love a way to make custom assets. And an option for steam remote play would be amazing as my players have no need to make maps, only play on them. OR make a heavily discounted version of the program that only allows playing.
The UI is garbage as of now, hopefuly it improves over time. Will probably just use it to make custom top down 2d maps until it gets usable. Will rewrite the review when/if i test this thing out a bit more.
– Real player with 0.5 hrs in game
If a game requires internet to be played please disclose that information.
– Real player with 0.1 hrs in game
Casino Tycoon Simulator
game crashes you die because cant eat cant save your
– Real player with 16.2 hrs in game
OK. H key to bring up product menu. buy product. walked to the bar. press E key to buy sushi.
Press F Key to eat sushi.
– Real player with 1.7 hrs in game
Territory - animals genetic strategy
Territory is an isometric 2D real-time single player strategy about genes and animal species. Animals are behaving the way they would in nature, but you can indirectly control them and mutate them to achieve various goals like dominance in the ecosystem.
Core Gameplay Mechanics - Challenge Mode
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you are entering the game with one species and mutate it to different species later on
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you are playing on the map with existing ecosystem that is producing various sources of food
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you are changing species genome and that is changing its attributes and behaviour
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map is populated with various species (~10 depending on map size), species can die out, species can mutate to new species in time
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each species has its own territory, its size and shape can be adjusted
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species can be herbivores, omnivores or carnivores and can have one of five different sizes
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species lives complete live from being born to death, need food to survive
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individual animal can die in fight, starve to death, can be killed by predator, die by disease or die by old age
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species are hostile only when they share the same source of food and has similar size
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you can migrate your species to new territories
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you can invade enemy species on its territory
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you can defend your territory from enemy species
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you are evaluating your surroundings and complete ecosystem to determine your next steps
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species are reacting indirectly on player’s command if certain conditions are met (migrate to new territory only when not being hungry, having certain genes, etc.)
Core Gameplay Mechanics - Sandbox Mode
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you are playing on the map without any species
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you can create unlimited number of species
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your goal is to achieve the largest biomass and/or diversity