Shadows of the Sengoku
The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.
Enter the Shadows.
Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.
Conquer Your Way!
Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.
Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!
Train Your Squad!
Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.
There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!
High-Stakes Tactical Combat!
Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.
Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!
Build And Research!
Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!
Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!
And More!
Shadows of the Sengoku also features:
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Comprehensive mission tree system to direct the actions of your clan
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Wide variety of procedurally generated missions to keep the gameplay always fresh
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Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends
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Unique Daimyo personality that will shape the way each individual clan acts
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An AI learning system that learns and adjusts to your tactics on the battlefield
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Annex provinces via diplomacy or conquest
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Non-combat missions that may drastically affect the world and provide you with benefits
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The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily
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Kenshi
I have a lot of games in my library. This one has the most hours.
There is just something to say about suffering and struggling and every bandit pwning you for days. Then one day you are standing victorious while unconscious enemies lay piled around you.
Take the fight to those holy nation sanctimonious bigoted jerks, seriously those guys suck.
Shoot the tax man when he comes to collect, and when he returns with muscle I shoot them too.
After being beaten nothing says I win by making your own rules even if the NPC says no.
– Real player with 805.3 hrs in game
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Simply the best game of this genre I’ve played, which is no contest because Kenshi is the first of it’s kind. I stayed away from it for years because I kept saying “ew, graphics.” I couldn’t have cheated myself more with that sentiment. Kenshi is far and beyond anything I expected. With a handcrafted world full of history, it’s up to you and lady luck to decide if you create a story of untold triumph, or utter defeat.
Wanna be a bounty hunter? craftsman? farmer? wandering samurai? Robin Hood? Maybe you just want to found a city, you can do almost anything! Additionally the modding community is very active to this day, heck, the game comes with it’s own built in modding tools so you can make your own mods!
– Real player with 438.1 hrs in game
Disgraced
Good Quality and Content for a RPGMaker game.
Very responsive developer always around to answer queries.
Oriental story, audio and settings.
Character building, satisfiers system similar to a survival game.
System unlike those others that have Hitpoints of several thousands, or deals thousands of damages per hit, characters and damage dealings stay at minimal hitpoint and deals reasonable low damages.
Plot, drama and gameplay is fine, alittle dull once the first capital is taken.
But,
Unable to customize much of the controls bind key with F1 console, unlike most other rpgmaker game.
– Real player with 55.4 hrs in game
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This game is worth your time and hard-earned cash. Essentially, the game is a jrpg about Japan in the late sengoku jidai. You get to pick your starting class and skills and sex which can really make the game interesting.
The best part about this game, is that it really does all it can to make you feel like you are taking on the role of someone’s life. A lot of role-playing games these days sort of play like a power fantasy as the player does his or her best to reach a point of apotheosis, or Ultimate Warrior. However, this game’s goal isn’t to make a God out of the main player or the character, as the main character is more or less known as a great warrior for being one of the first in the region to rebell against the unjust nature of the current Empire. The biggest rewards come from taking part in the story and completing side quests, rather than grinding repetitively.
– Real player with 24.5 hrs in game