Forts
A great game with a great community. If you get bored of the main game, you can go into both mapping and modding. Both can be just as enjoyable as normal gameplay, and people on the official Discord will help if you have any problems. Absolutely recommended.
– Real player with 750.6 hrs in game
Read More: Best Base Building Physics Games.
very good game you should played if you especially like strategy games you should played with friends or alone.
– Real player with 338.5 hrs in game
Grounded
Put in more time than I’d like to admit as you can see above. I got a bit obsessive with the building which can be very tedious. But still, after playing this game earlier on when it was first released I fell in love with it. I’ts been a while since I’ve played, but without a doubt once the game is officially released with tons more content I’ll be back to put another few hundred hours into it.
– Real player with 387.3 hrs in game
Read More: Best Base Building Adventure Games.
This game is an extremely immersive for a sandbox survival.
It’s like being in Honey I shrunk the kids but looks better.
Sound effects are on point, the chase/battle music is intense.
Night time is very dark until the moon comes out.
For a kid friendly looking game, it has a lot of fear induced adrenaline moments.
Great graphics, solid building interface for early access.
Game physics and atmosphere are impressive.
Fun game to play, I highly recommend it.
– Real player with 372.5 hrs in game
Satisfactory
In Vegas, there are people who remain mired in their own filth, rather than leave a slot machine they’re so sure is going to pay off any minute. I used to mock those people…then I bought Satisfactory and have become one of them. In fairness, Satisfactory actually does pay out, consistently.
I’ve never been so sucked into a game. When I first got it, I played through until just before nuclear tech, then managed to pause for a few weeks until Update 4 came out, then went nuts on it again. I thought it had run its course, and I could reintroduce myself to society…then Update 5 hit the experimental build.
– Real player with 495.8 hrs in game
Read More: Best Base Building Automation Games.
I was pretty sure I’d spend 15-20 hours playing it. Which I did, right before update 5. 200+ hours later and I still can’t put it down. Every time I play the game I feel like I pick up a new way to do something and have to build yet another factory to test my theory.
At first I hated the xeno creatures that guard resources and drop pods, but now I actually kind of like that I can choose to go deal with them or not. Chasing down some xenos and hunting for pods or clearing resource nodes is a good break from building on occasion.
– Real player with 258.2 hrs in game
Commanding Nations
Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.
Revamping The Classics
Gameplay is the very core of every game, and is especially important in a good RTS title, as such we want to get it absolutely right. With a focus toward base building and squad creation, we seek to introduce new elements to the formula such as combining units, managing their ammunition reserves and making sure to have them fallback to safe zones to resupply, while also making sure that defending players cannot simply turtle their way through a match.
In addition, we want to make it a beautiful experience by introducing elements such as high resolution graphics, dynamic weather, night and heat vision, mist and even interactive grass that small units can go prone in to take the enemy by surprise!
Living Locations
Commanding Nations offers multiple game mods and maps, with a focus on Twin Valley, a large and interactive terrain with hidden pathways and resource points. Further, the maps will also sport city centers and urban terrain which may hide more than you bargained for! Civilians still inhabit these zones, and intense firefight might rally them against you! Rebellions will start to form and spread throughout the maps, fortifying buildings as well as pathways and shooting at any players seeking to break through.
Away from these centers, other elements will keep you on your toes. Birds nestled in trees might reveal your location to the enemy, or provide an early warning of incoming forces! Sound is also important, with units emitting distinctive noise and characteristic voice lines at the click of a button to let you instantly recognize the one you’ve selected, and whether it is engaging someone or on the move.
The Hidden Conflict’s Instigators
Vying for control of Twin Valley will be three base factions present at launch: Raven, The Scavenger Union and Hong Corp, each with their own distinct playstyle, units, abilities and tactics. But we don’t intend to stop there! We are already working on additional opponents with their own unique spin to enhance the experience, from PMCs to National Armies!
Climbing The Ladder
Lastly, Commanding Nations will fully launch with an in-depth competitive system with both ranked mode and the ability to support Esport, so sharpen your skills and keep your troops at the ready, you’ll certainly need it!
We are eager to see you in action on the battlefield, Commander!
Mindustry
It is a very challenging hard-fun game yes I do infact think that people with the b i g b r a i n z should play this game
– Real player with 88.8 hrs in game
It’s really fun. You have to have autism though.
– Real player with 82.4 hrs in game
Act of Aggression - Reboot Edition
I’m a die-hard Command & Conquer fan, having played every single C&C title and expansion from all three universes (Tiberium, Red Alert, Generals), starting with C&C Gold back in 1995 through to the canned Generals Beta around October 2013. My review is written with a strong emphasis on comparing Act of Aggression to Command & Conquer titles.
WHO WOULD THE GAME APPEAL TO?
If you have ever enjoyed any of the “old-school” real-time strategy games (e.g. any C&C title, Dune, StarCraft, Warcraft 1&2, Supreme Commander etc.) which were defined by base-building, resource collection, unit spamming, superweapons, then you definitely should consider this game. These games are vastly different to more strategic and tactical RTS games such as Company of Heroes, Men of War, Wargame series etc. which typically entail micro-management of individual units (e.g. what to equip them with) and careful consideration of where and how to deploy your finite units and supplies.
– Real player with 165.2 hrs in game
Let me preface this by saying I was very happy to see Grey Goo, Etherium and Act of Aggression all slated for release this year. I simply love traditional RTS games. By traditional I am referring to the resource, build, produce sub-genre of RTS made very popular by the C&C franchise.
Grey Goo let me down and simply could not entice an audience. Etherium was low quality.
FInally I feel like someone has made an RTS game worthy to be held up against C&C Generals; one of my favorite and most well-love RTS games of this sub-genre.
– Real player with 157.6 hrs in game
Age of Empires® III (2007)
Age of Empires III. How can one possibly begin to review a game of such magnitude and prevalence that this game holds on the gaming world? A game that, even though it has been out for over 10 years, has a large active online community? It isn’t possible, but I shall nevertheless try.
This game has a rich story, which is full of interesting historical points. Even though it is fictional, it pleasantly covers the conquests of the new world. In the vanilla version and “The War Chiefs” expansion, the player can endeavour to fight against various European civilisations in order to achieve glory and fame throughout the Americas. In “The Asian Dynasties” expansion, it spans centuries of Asian colonialization by the British as well as the Japanese and the Chinese Dynasties.
– Real player with 944.2 hrs in game
A fine installation in the Age of Empires series that has a greater emphasis on combat as well as teaching you about things other than human resource management and medieval history lessons. Instead, you will gain a deep knowledge of zoology and learn how to beat up people and steal their stuff.
General:
Zoology Lessons – Some things you will learn: Capybaras and tapirs live in Central and South America, Ibex, Saigas, and Marco Polo sheeps live in central Asia, Serows live in Japan and the rest of Asia.
– Real player with 746.9 hrs in game
Age of Empires III: Definitive Edition
Age of Empires 3: Politically Correct Edition
A change in names so as not to offend people which I personally find absolutely pathetic. For example, changing plantation to estate, colonial age to commerce age and changing mission units from native indians to ‘‘oppressive colonialist’’ units. The game is literally set in the colonial age. I wont be buying anymore age of empires products because they clearly have an agenda to keep history fanatics like myself away from their games
– Real player with 353.3 hrs in game
The game itself is great, it plays almost identically to CC. I loved CC and got this the moment I got my new computer that could actually run it (and run it really well, I’ve played plenty of more demanding games with no problems). The gameplay itself is actually really good, using good unit comp to obliterate your enemy never gets old and being able to outboom is always fun. However, with DE I’ve had so many frustrations that I didn’t nearly have with CC.
The problem is that it arguably has more issues, both performance and in balancing. I have had significantly more disconnects, out of syncs and random resigns here than in CC. I have had posts about it on the official forums, people say they are looking into it and nothing. I reported back in June that you can’t use shift commands properly on hunts when you’re using more than 8 vills and it still hasn’t been fixed. And now that the Mexico civ is here there is plenty of broken bullshit to go around. Who thought that a 7.5 min fast industrial is balanced? Like really, when most civs can only do a 6-6.5 min fast fortress? The new civs are so overloaded with mechanics and features, meanwhile old civs like Russia and the Aztecs are still boring to play, with the Inca doing everything the Aztecs do but better. Meaning, apart from meme strats (like invis coyote runners) there’s no reason to play Aztecs when Incas are flat out better. Not only that, but they got rid of key things from CC, such as a working ranked system to let you know who was and wasn’t good (Stars + chevrons don’t count) as well as a lag indicator in the pre game lobby.
– Real player with 308.0 hrs in game
Andalia
About 25 Years ago,
Oh yes, i remember me.
Gaming right into the latest night.
Forgetting time, forgetting sleeping, just banned in front of the screen.
Recruting another Unit, building just another Structure, oh no the Defense!
Must build another Watchtower! Repairing the attacked ones. Gathering enough Resources to build a big Army, a very big Armee. To SMASH them ALL!!!! HAHAHAHAHA……
What?
Oh no, it is morning, i have to go to school. Grrrrr.
But i will be back and then i smash you!!!!
Welcome to ANDALIA.
– Real player with 7.1 hrs in game
Information / Review English
Andalia combines the game styles of strategy and real-time strategy game, which was developed by Joel St.
Gameplay / Story
In terms of time, the game is set in antiquity and has similarities to the successful Age of Empires. At the beginning of the game you have a main castle, town hall and a farm at your disposal, which is the starting point for building up the further economy. More residents have to be created quickly, who now erect buildings in order to be able to grow and mine various resources: food, wood and other resources. Combat units can be created in some buildings, while technologies can be researched in others. Towers and walls can be built for defense. There are a total of 5 factions, which are divided into Academy, Zikkuart, Refuge, Bastion and Castle. These differ in terms of different unit types and buildings.A game is won by default by defeating all opponents, some of whom are well hidden on the map and can also be found in the underworld.
– Real player with 6.0 hrs in game
Carth
Carth is a multiplayer medieval light fantasy rpg that brings an enormous open world map to explore. The open world on Carth is filled with dozens of unique enemies, legendary items, scores of towns, and truly beautiful scenery. Carth is meant for long time game play and persistent worlds with heavy focus on survival, building, crafting, and the freedom to do what you want. Not to mention many smaller maps meant for faster game play types such as Siege, Team Deathmatch, Capture The Flag, Last Man Standing, Tournaments and more. Players shall be able to host their own public or private servers and select the type of game style they wish.
#### The Four Sibling Gods For hundreds of years the inhabitants of Carth lived in relative harmony. Carth was home to a multitude of different races, factions and clans. Though conflicts would arise from time to time, trouble would soon dissolve into the usual balanced equilibrium so typical of the land. All of this meant little to the four god siblings residing over the realm. The youngest of the four, Taernath, saw the inhabitants of Carth as weaker beings. At first, the dwellers of Carth were mere playthings. Slowly and subtly these manipulations turned towards true evil and corruption of their souls, minds, and bodies.
#### The Evil Within Taernath found the more souls he converted towards his ideals and worship the stronger he became. As a result, the Schism of the Gods came to pass. Once Taernath’s powers grew there was nothing his siblings could do but try to reason and slow his corruption. Their words fell on deaf ears and in one brilliant flash of cosmic light he reduced his siblings to nothing more than shadows of their former selves. With no one left to oppose him, Taernath was consumed by the very evil he once wielded. A darkness fell over Carth that had never been seen before. Portals to other realms opened by Taernath flooded the land with dark shadows and terrors. Tribes of orcs invaded further south from the Clincolt, unholy beings walked through the rifts, and peace was but a distant echo of the past. These are the times that you find at your feet.
#### Can you Survive Can you Survive with evil spread throughout all of the lands how shall you live your life? Shall you bend a knee to the evil that undoubtedly awaits you, or shall you stand and fight? Fight to survive, fight to live, or fight to end this darkness brought forth from Taernath? Can you survive in these times? Welcome to Carth…