Hammerting

Hammerting

Review Date: Nov 20, 2021

I wrote a giant review, and then after reading through it, realized my opinion was more like no than yes, and when I changed it, Steam erased everything I had written. So, rather than do it again, I’ll just drop some bullet points. I’ve been playing since early in Early Access, so that will color my review.

New overworld trade system is terrible. It’s boring. It’s grindy. and it doesn’t work. I’m at max rep with a faction, and have yet to see the “subversion” mission mentioned in the tutorial.

Real player with 158.5 hrs in game


Read More: Best Base Building Automation Games.


A decent time killer as-is, but released far too soon for the ambition they sought to achieve.

  • Settlement milestones are sparse and largely uninteresting, with few “make your own goals” opportunities to fill in the blanks. You will pretty much always build the same structures in the same order, and most structures are not actually all that useful.

  • Overworld is shallow and brainless, with pawns moving around for the sake of moving. Factions have no personality or storyline aspects, and the “war” has nothing to make it compelling or interactive. This is actually a bit of a downgrade from the initial concept at the start of Early Access, where there was at least a good vs. evil kind of thing going on.

Real player with 116.1 hrs in game

Hammerting on Steam

Company of Heroes

Company of Heroes

IF YOU WANT TO KNOW WHAT LEGEND MEANS THEN READ THIS STORY TO END!

Prolouge:

This game is the game which made me “Addicted” I never forget the day that a friend of mine brought this from Canada for me in 2006 and I installed it and while it was installing and downloading patches I was busy reading the amazingly designed manual to learn everything. I started playing for fun and after 2 years I decided to play like a real professional and it was the first game which made me to join tournaments. I honestly never ever forget my greatest RTS memories with this game, I dare to say it gave me more fun than Red Alert 2 did although RA2 was a better and more balanced game.

Real player with 1244.4 hrs in game


Read More: Best Base Building RTS Games.


Have been playing this game since 2006, it’s a Real Time Strategy game developed by Relic Entertainment and published by the now bankrupt THQ, based on the Essence Engine 1.0 which itself is a brand new engine inspired by the Impossible Creatures one which Dawn of War also used, albeit a modified version.

At the time of mostly stuff like Age of Empires, StarCraft and Warcraft were the dominant strategy games, CoH broke that mold by doing away with economic gathering and management by simply replacing it with a sector capturing system which generated resources for the player instead of stuff like wood, stock, gold and so forth you have Manpower which pays for your units, Ammunition which pays for your upgrades and abilities and finally Fuel, which pays for your buildings, some emplacements and your vehicles. Dynamic cover, something which only craters in Dawn of War provided and also destructible terrain, for the first time ever in a physics based RTS game were you allowed to create, destroy and use cover, your units could build sandbags, tank traps and emplacements, Tank and Artillery shells as well as stuff like satchel charges made shell craters on the ground giving your infantry light cover which helped them in the late game, I’ve often times had matches where the map looked like a side of the moon even.

Real player with 1059.7 hrs in game

Company of Heroes on Steam