Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

Age of Empires 3: Politically Correct Edition

A change in names so as not to offend people which I personally find absolutely pathetic. For example, changing plantation to estate, colonial age to commerce age and changing mission units from native indians to ‘‘oppressive colonialist’’ units. The game is literally set in the colonial age. I wont be buying anymore age of empires products because they clearly have an agenda to keep history fanatics like myself away from their games

Real player with 353.3 hrs in game


Read More: Best Base Building RTS Games.


The game itself is great, it plays almost identically to CC. I loved CC and got this the moment I got my new computer that could actually run it (and run it really well, I’ve played plenty of more demanding games with no problems). The gameplay itself is actually really good, using good unit comp to obliterate your enemy never gets old and being able to outboom is always fun. However, with DE I’ve had so many frustrations that I didn’t nearly have with CC.

The problem is that it arguably has more issues, both performance and in balancing. I have had significantly more disconnects, out of syncs and random resigns here than in CC. I have had posts about it on the official forums, people say they are looking into it and nothing. I reported back in June that you can’t use shift commands properly on hunts when you’re using more than 8 vills and it still hasn’t been fixed. And now that the Mexico civ is here there is plenty of broken bullshit to go around. Who thought that a 7.5 min fast industrial is balanced? Like really, when most civs can only do a 6-6.5 min fast fortress? The new civs are so overloaded with mechanics and features, meanwhile old civs like Russia and the Aztecs are still boring to play, with the Inca doing everything the Aztecs do but better. Meaning, apart from meme strats (like invis coyote runners) there’s no reason to play Aztecs when Incas are flat out better. Not only that, but they got rid of key things from CC, such as a working ranked system to let you know who was and wasn’t good (Stars + chevrons don’t count) as well as a lag indicator in the pre game lobby.

Real player with 308.0 hrs in game

Age of Empires III: Definitive Edition on Steam

Base Wars

Base Wars

Base Wars is a unique strategy concept, it feels mechanically similar to RTS games like Age of Empires and Starcraft but packaged in a turn based format. I’d describe it as chess without a grid.

I’ve been following development for a couple years and the game is actively getting updates every month or two. As of 1.0 the core gameplay is great. Online games are easy to set up and the map editor is very in-depth. There are some missing extras like a full singleplayer campaign and a replay system, but those are claimed to be coming soon.

Real player with 8.8 hrs in game


Read More: Best Base Building Resource Management Games.


Base Wars on Steam

Act of Aggression - Reboot Edition

Act of Aggression - Reboot Edition

I’m a die-hard Command & Conquer fan, having played every single C&C title and expansion from all three universes (Tiberium, Red Alert, Generals), starting with C&C Gold back in 1995 through to the canned Generals Beta around October 2013. My review is written with a strong emphasis on comparing Act of Aggression to Command & Conquer titles.

WHO WOULD THE GAME APPEAL TO?

If you have ever enjoyed any of the “old-school” real-time strategy games (e.g. any C&C title, Dune, StarCraft, Warcraft 1&2, Supreme Commander etc.) which were defined by base-building, resource collection, unit spamming, superweapons, then you definitely should consider this game. These games are vastly different to more strategic and tactical RTS games such as Company of Heroes, Men of War, Wargame series etc. which typically entail micro-management of individual units (e.g. what to equip them with) and careful consideration of where and how to deploy your finite units and supplies.

Real player with 165.2 hrs in game


Read More: Best Base Building RTS Games.


Let me preface this by saying I was very happy to see Grey Goo, Etherium and Act of Aggression all slated for release this year. I simply love traditional RTS games. By traditional I am referring to the resource, build, produce sub-genre of RTS made very popular by the C&C franchise.

Grey Goo let me down and simply could not entice an audience. Etherium was low quality.

FInally I feel like someone has made an RTS game worthy to be held up against C&C Generals; one of my favorite and most well-love RTS games of this sub-genre.

Real player with 157.6 hrs in game

Act of Aggression - Reboot Edition on Steam

Company of Heroes: Tales of Valor

Company of Heroes: Tales of Valor

Company of Heroes review

Company of Heroes: Opposing Fronts review

Short Review

How not to be disappointed by this Tales of Valor? Of course, it is based on proven foundations and robust technology. But with content as thin as a soldier dropping under the fifty-something ton of a Tiger tank, it’s hard to recommend buying it at full price, even for a fan of the series. This second extension is just as superfluous as Opposing Fronts is essential. And to top it off, the Soviets were still not playable. We now know they kept the Soviets warm for Company of Heroes 2 but at the time this extension was released it was a scandal. Get it in a bundle or when it is on sale.

Real player with 738.1 hrs in game

There’s no ‘U’ in Company of Heroes: Tales of Valor, which reflects the absence of a British campaign. There’s no ‘I’ either, but they probably should’ve worked one in. Considering the way most of this standalone expansion shifts CoH’s focus from the company to the individual heroes, it’d certainly be fitting.

Valor offers an evening or two of single-player content in the form of three mini-campaigns that incorporate its new concepts into well-presented but ultimately unchallenging missions. In the Tiger Ace campaign you control a single German Tiger tank that thunders through British forces as though it was in god mode – earning new abilities from an RPG-like skill tree for even more overkill. In Causeway, you control a handful of American infantry squads that might as well be composed entirely of Rambo clones – all you have to do is set them to attack-move behind their targets and let them do their thing, occasionally pushing the ‘revive squad member’ button when prompted. Falaise Pocket offers more of a challenge since you use more conventional CoH mechanics to hold off Allied forces while your wounded German comrades retreat, but it’s still only three missions long.

Real player with 35.5 hrs in game

Company of Heroes: Tales of Valor on Steam

Foxhole

Foxhole

There’s a lot to like about the game, but also a lot to hate.

To a new buyer, I’ll lay it out simple:

Playing the game solo is unlikely to be satisfying. The game centers around a persistent war (24/7) where vast imbalances in population per side and per region are actively exploited to overrun one side or the other. You are entirely dependent on what the rest of your team has done in the last few hours, as well as the number of players currently present, to stand a chance.

For someone who doesn’t care, or likes being roped into big clan ops or plays with friends: You will catch a lot of flak for playing badly, but many clans are happy to take you in and teach you.

Real player with 1068.9 hrs in game

A wonderful game that encourage coop with other people to achieve victory in a shared war. The experience is something to truly behold as you experience war that is depicted as it is, bloody, despairing and death. Take part whether as:

Logistics: to ferry supplies to the front, the lifeblood ensuring that the front does not fall

Infantry: Holding the lines against other players through a variety of small arms, from bolt action rifles to machine guns all manufactured at factories.

Builders: Crafting intricated layered defences powered by AI and players, building the trenches and bunkers ensure the first line of defence.

Real player with 513.0 hrs in game

Foxhole on Steam

Gunsmith

Gunsmith

So I left this review simmering for far too long - and I have been admittedly fraudulent in not giving an update. However, I will say that I’m glad I waited as long as I did, because there is literally not enough good things to say. Am I writing a review for a completed game? Absolutely not. However, I’m reviewing a game that at its current state is 100% playable and enjoyable.

I’ll begin by correcting the claims from my prior review - the economy is now stable and effective, the gameplay is devoid of all major bugs, with the minor ones being easily self correctable with no negative impact to the progression. For an assembly style game, the aesthetic feels great, the engine is not taxing on the computer, and the overall assembly process feels great with plenty of room for individual optimization and creativity.

Real player with 242.2 hrs in game

As much as I’ve played this game, after all said and done, I just wish it had more content to keep you invested, but it is in Alpha and this is one to keep an eye on if you like this style of game as the developers release patches and content consistently. I thoroughly enjoyed playing this game for the first 20 hours or so but it became extremely repetitive once you optimized certain production lines and did all the research possible.

The bones of this are good, the graphics are great, and there’s something extremely satisfying about tweaking a manufacturing line until it’s optimized, then further adding other producting lines and having certain machines do the work of both lines so you can eliminate waste (i.e, having 2 lines use the same sewer/zipper, etc.

Real player with 183.1 hrs in game

Gunsmith on Steam

Magnery Reign

Magnery Reign

Magnery Reign gives you the opportunity to feel like a city manager, and subsequently create your own country. This is not an easy task, because it will not be a calm walk in the park: bandits, soldiers of other countries and even enemy robots will prevent you from calmly going about your business.

At first, you will have a small village at the end of the world, which is part of one of the countries, few people and nothing at all resources.

However, even such a small and poor settlement will still try to rob the bandits greedy for profit.

You will need to show strategic thinking and not only create a variety of weapons for your people, but also build defensive structures or even send armored vehicles, under the control of your fighters, to strengthen the bandits and the capitals of countries that imagine themselves to be the kings of this world.

When your settlement gets the right to be called a city, then political games will be added to the problems that were before, because your settlement is not the only one on the map. Someone wants to trade with you, and someone wants to get your wealth by force.

Therefore, it will be vital not only to strengthen defensive positions, but also to develop relations with countries and other settlements.

By developing further, gaining experience and strengthening your position in the political arena, you will be able to declare your independence and become the head of your own country.

You will be able not only to reach a new level of relations with other countries, but also to a new level of destruction, because now you have access to the resources of not only your city and its regions, but also the resources of your entire country.

And how you dispose of them depends only on you!

Magnery Reign on Steam

Project Wunderwaffe

Project Wunderwaffe

https://store.steampowered.com/app/1108750/Timerunner/

https://store.steampowered.com/app/1489310/NecroCity/

From the west, the Allies are approaching, and from the east, the Soviet anthem is screamed by hundreds of Soviet throats. The War seems to be over. None of the soldiers remembers the taste of victory anymore, the commanders only give orders to retreat. Chaos and fear dominate the front lines.

Hope? Nobody thinks about it anymore. The General Staff begins to split, for many the fate of the War is already sealed. The last bastion that can give a shadow of a chance and reverse the fate of the War in favor of the Germans is a secret base hidden deep in the mountains that you must manage. Each of the German commanders who are still fighting on the front lines has been ordered to hold their positions and fight to the end to give you as much time as possible to prepare your weapons of ultimate destruction. Welcome to the Project Wunderwaffe management game in which the fate of World War II depends on you.

Building the base

Your adventure in Project Wunderwaffe will start with the construction of a network of underground corridors and rooms. At the beginning, take care of the efficient operations of the base and access to electricity, water and clean air. In the next stage, focus on the elements of the base that will enable you to carry out your task. For this purpose, you will be able to build laboratories, an operations center, spy centers, test rooms, shooting ranges and many different facilities. Extend your base long and wide, build a self-sufficient huge underground complex that can become a real fortress. Remember to use the available space wisely. Building a chemical weapons room next to the shooting range may not be the best solution.

Creating Project Wunderwaffe

The main objective in the game is to build a weapon that is so powerful that it will turn the tide of victory in your favor. For this purpose, it will be necessary to expand the underground base. When you are underground, your options are limited. Create intel teams that will acquire the necessary materials for you to complete the project. Recruit the best scientists into your ranks, send out spies and agents who will be able to provide you with secret enemy projects and crucial information. In Project Wunderwaffe, you will have an opportunity to create weapons that the world has not heard of yet. Will it be a laser firing from orbit around the Earth, invisible land, sea and air vehicles, or perhaps a projectile piercing any armor? Find out all of these in Project Wunderwaffe. You will have an extremely wide range of possibilities to create weapons of ultimate victory. The invention of the nuclear bomb will be just a small percentage of what you can do in your laboratories - let your every invention leave havoc.

Development of the military base

Building a superweapon will require you to efficiently manage the base, acquire and allocate resources. Don’t forget that the German army continues to repel the attacks of the Allies and Soviets. Support them to get more time to work on the superweapon. There are many possibilities to achieve that. You can create for them improved weapons, modified ammunition or unique armor that will allow the German army to charge the enemy. Pay close attention to the map of warfare in real-time. If you see the enemies taking the upper hand on the front lines, support the German army with your latest projects and technology that you’ve invented. Every decision matters in the game world and every choice you make has its consequences.

Defending the base

Even though your base is well hidden deep underground, the Allies and Soviet spies always pose a threat. You are exposed to many perils from outside and inside, therefore, be ready for everything. The intel of your enemies will not wait idly - the Allies and Soviets will do anything to find and destroy your base.

Enemy spies and attempts to bribe your officers will be just some of the challenges you will have to face. Make sure that the German propaganda works at its best and spreads fear about the possibilities of the superweapon you are working on. Time is not your ally. The more fear you sow in the ranks of the enemy, the more time you will have to complete the project. When an air raid alarm sounds in your base, fear, panic and a ruthless fight for survival will begin. Your role will be to control the situation and bring back the base to full operational capability as soon as possible. Remember that you are not safe. Your enemy is waiting for your mistake. Everything is in your hands.

Project Wunderwaffe on Steam

War Selection

War Selection

Hello everyone!

Before I list the good and bad things about this game: If you are thinking about getting it, just get it, it will definitely be worth it. The positive aspects greatly outweigh the negative ones. As for that now let’s go to the more detail analysis.

Positive aspects:

  • A RTS that is not micro heavy:

Workers and units will be produced over time in a queue, which means you don’t need to visit your barracks / main building 100s of times like in any other rts. Due to the big amount of units you can have the micro potential of a unit is most of the time very low, you can still outflank, dodge arrows, kite, etc. If you want to win you need to focus on your macro, the strategy you play, your economic management and so on. So basically big brain gets rewarded.

Real player with 2419.8 hrs in game

An RTS game for “non RTS - players”.

Small forword:

For anyone that is not willing to go that much into detail, I have a pro-/con- list on the bottom and a small afterword that hopefully sums everything up :)

My ingame name is Cammy/1337Cammy and I am playing War Selection since November 2019 on nearly daily basis.

I stream the game for multiple hours a day on twitch and have a small moderator role on the official War Selection Discord Server.

In general, I am a complete RTS fanatic.

Real player with 764.7 hrs in game

War Selection on Steam

War Beasts

War Beasts

⚖️ Grade = B-. Worth a buy, if you enjoy sit and relax to watch the outcome. However, if you’re looking for busy management after complete setup, it isn’t play that way

EXPECTATION CHECKLIST:

✔️ Tower management

✔️ Variety of towers

✔️ Variety of units

✔️ Everything unlocked at the beginning

✔️ Build wave of attackers armies

❌ Campaign mode to learn about tower

❌ Passive Skills

❌ Urgent aids when needed

❌ Variety of location

❌ Fast Forward

| GRADE |

Real player with 5.1 hrs in game

20210819:

Tried and it’s not bad. Though there is no guidance, you could figure out the way to play this game quite soon. But I do recommend the developer to add tower, skill and user interface introductions into this game, maybe a manual button in the setting menu.

Cannot sell or fix buff tower is kinda annoying and the money quickly becomes useless during the late game play even in second stage. Finding and clicking each resource tower to collect coins periodically does not give player a comfort experience, especially when you cannot move these separated towers. A collect-all button may be a good approach.

Real player with 2.5 hrs in game

War Beasts on Steam