Clanfolk
Clanfolk is an elaborate life sim set in the highlands of medieval Scotland.
Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you build it, really matters.
Clanfolk will execute your grand building plans while also intelligently fulfilling their own personal needs. Get to know your Clanfolk as they live their entire lives in your care.
The world is fully simulated, and the largest threat is nature itself. Initially, food will be plentiful and the nights warm. There is lots of time to plan and enjoy the medieval homestead atmosphere. As the seasons change, resources will dwindle and careful planning becomes critical. Surviving your first winter is highly unlikely.
Colony Sim
The Clanfolk’s homestead will begin as a wilderness surrounded by mountains, forests, grasslands, and lakes. Over time it may develop into an industrial farm, or a livestock ranch, or a bustling trading post, or a quiet forest Inn, or maybe a hidden mountain fortress.
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Build sealed structures out of Floor, Wall, and Roof tiles.
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Structures track lighting, warmth, beauty and various unhappy smells.
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Windows allow ambient lighting into rooms.
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Use wall torches and fires to heat, light, and occasionally burn down straw houses.
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Venting system to allow fire and body heat to travel from room to room.
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Door locking system to keep Clanfolk, visitors, and livestock where they belong.
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Storage container objects to keep the ground clutter under control.
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Crafting can be prioritized, scheduled daily, and also controlled by maintaining a desired supply.
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Till the land, plant seeds, water them, add fertilizer, harvest, re-till the soil, and start again. All automated to the level you desire
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Care for livestock from birth. Keep them warm, dry, fed, watered, and clean their stalls.
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Learn just how hard it was to make a linen shirt. Grow the flax, thresh out the seed, throw the stalks in a river, let them rot for months, strip the loosened fibers from the stalks, spin the fibers into thread, weave the threads into cloth on the loom, and THEN sew your linen shirt!
Life Sim
Clanfolk live their whole lives on the Clan homestead, from birth until death over multiple generations. Clanfolk follow daily schedules, waking up before sunrise, taking their morning meals, washing up, and maybe having a conversations before the day’s work starts. Throughout the day, they will work as hard as their mood and health will allow. In the evening, they finally all come back together to eat, drink, have a chat, maybe play the flute for a while, then off to bed, hopefully a little better off than the day before.
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Clanfolk needs include: Hunger, Thirst, Sleep, Warmth, Cleanliness, Bathroom, Social, Fun, Beauty, and the inexplicable need for Plaid
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When needs are not within safe ranges, then afflictions may result. These afflictions can range from having a bad mood, to a cold that slowly deteriorates into pneumonia.
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Clanfolk have many skills which are improved through use. Skills can be prioritized or disabled to give Clanfolk different job roles to best utilize their skills.
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Babies inherit some skill proficiency from their parents. They are mostly time vampires, but they are cute and keep everyone’s' mood up (during the day)
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Babies grow into Juveniles that begin to provide labor. Juveniles are idea sponges, working slowly but learning much faster than adults.
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When Juveniles become Adults, their learning slows, but Adults finally work at full speed. Ideally, their childhood will have been spent on jobs that they enjoy, making them experts by adulthood. Another benefit of adulthood is the ability to have children to grow the Clan.
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Eventually Adults become Seniors. Seniors work and move more slowly than Adults, but they have the highest skills and provide learning bonuses to others working near them.
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Finally the Seniors will be unable to work and will need to be cared for. Clanfolk are able to understand the needs of other Clanfolk and are able to take care of the sick and injured, fulfilling all their needs when possible. Once the Senior dies, they can be buried in the family plot, and the cycle continues.
World Sim
The seasons in Clanfolk never seem long enough. Winter is always approaching and your time needs to be spent wisely. Each Season has ranges of temperature, rain, snow, wind, and even windchill. Some seasons are for growing and others for harvesting. Winter is for staying inside a warm room and processing the materials collected throughout the year.
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All four seasons have smooth transitions between them, ever advancing and changing each day.
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Sparks start fires that spread throughout the environment based on moisture and object flammability.
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Plant growth system that is aware of ground moisture as well as fertility level, which can be changed with watering and fertilizer.
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Overlays to quickly show fertility, moisture, heat, and beauty.
Neighbor Clans
Visitors will occasionally arrive from neighboring Clans surrounding the homestead. Over time your reputation with these neighbors can grow based on how they are treated as guests, workers, or traders. As your reputation increases with these Clans, contact will strengthen, providing better opportunities.
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Each neighbor Clan comes from a different Biome with different products and desired items for trade. The savvy player can run a profitable trading post if there is enough trade traffic from different Clans.
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As seasons progress, different items become more scarce and therefore more expensive.
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Neighbor clans have intrinsic skill bonuses based on their Clan type as well as their Biome. When looking for the best workers (and potential partners) keep these in mind.
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Neighbors do not send their best and brightest visitors until relations between the player Clan and the neighbor are strong.
Read More: Best Base Building Singleplayer Games.
Taste of Power
I really am enjoying this Game. I have been playing RTS games for 25 years and I really like some of the unique elements of this game that make it quite interesting and fun. I would like to see an easier way to add soldiers to control groups. The current system is a bit frustrating unless I am doing something wrong. I would also like to see a game speed control and a way to pre-set your troops to passive. Other than that, I recommend this game for all who like classic RTS games.
– Real player with 17.8 hrs in game
Read More: Best Base Building RTS Games.
The Game ist still in a very early stage but the Developers seem very open with what the future content will bring and if you want to create a good game together with the Devs, I believe this could be your chance.
That said, you get now a very professional tutorial (something I have never seen that good in a RTS) and 2 Maps you can play against KI. So keep in mind that the content now is small. Multiplayer will be added in late 2019 (thats what they told me). A lot of work ahead but this Game with a lot of work could become a very nice RTS people will talk about.
– Real player with 11.6 hrs in game
Becastled
I really wanted to be able to recommend this game as I did enjoy it, it’s fairly well built in it’s core.
The main issue is lacking content. There is only basic skirmish mode, not story, no setups, no challenges, nothing at all. There is absolutely nothing to work towards. It’s fun to unlock all the technologies but it gets boring quickly as that doesnt take long.
I also had a tremendous amount of trouble trying to get archers positioned on my walls. Constantly getting stuck in annoying ways and not completing the commands. I realize it’s an alpha so thats not that big of a deal.
– Real player with 75.0 hrs in game
Read More: Best Base Building RTS Games.
This is the game I always wanted. And it lives up to that wish for about 2 hours. When is the polish and refinement coming?
– Real player with 25.4 hrs in game
Kingdoms Reborn
I played this way too much. It was really easy to get in to, but had a LOT of depth. There’s definitely room for massive improvements around trade & AI players, but that alone isn’t big enough of an issue for me to stop playing. I found enough to keep me happy and occupied.
– Real player with 246.5 hrs in game
Kingdoms Reborn is a new take on the generic medieval city builder with a card system where you buy cards to place buildings, and a progression system to boot. This game is still in beta but once it releases don’t be supprised to see that 59 H go up. Since this is beta though I still can’t give it a rating, check it out though, if you like the genre, you (probably) won’t be disapointed
– Real player with 59.7 hrs in game
MicroTown
Very fun village builder, easy to learn, on my second run I got to the end goal (Monument). Not much random so not a lot of replay value at present. Highly recommended but don’t expect it to keep your interest past one solid day at the present state. I really look forward to new developments in this game! Some specifics:
1. Nice easy to learn mechanics
2. Tutorial needs to teach balancing, in particular (a) how do you tell when to add workers at a building, and (b) how do you know when to build more houses, and © show how to change the number of builders & carriers
– Real player with 56.1 hrs in game
Worth the $8, a good game to mindlessly play while listening to music or a podcast. I recommend turning on background play so i can click away and do other stuff while the little guys idle away. I’d like to see a better graphics option and more content as it is updated but you get exactly the kind of game you expect. It’s quaint and relaxing. I’m satisfied.
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☑ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Very good
– Real player with 21.1 hrs in game
Monsters per second
In this party-based strategy defence game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and exploiting their weaknesses or is your party doomed to never return home?
Gameplay:
Fight:
Prepare for battle!
When the enemies arrive, place your archers on towers and gates and secure the ground with your melee fighters.
Build:
Build walls and gates to withstand the approaching waves of monsters.
Keep your adventurers fed! Do not forget to plant food for your party so they can eat and stay nourished.
Prepare:
Before starting a map, you can hire new characters, buy new weapons or adjust the difficulty of the map.
While each character has unique strengths, you can only choose four characters for each mission, so choose wisely.
If you win the battle and complete the map, a new map will be unlocked, and you may be rewarded with gold.
Each map takes around 30-50 minutes to complete.
Features:
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Two unique planets
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10 maps with 19 original monsters
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27 weapons to unlock
Age Of Omens
Normally as Things go I will update my reviews, so keep posted if your interested on where the game is kind of at.
So quick things is the game is great, It’s early stage yes, There is however a satisfying amount of area to explore, lots of crafting options, and a rather nice building system, I have played a large sum of games with building, and this one does it very well.
The Dev is constantly updating the game, bringing fixes and new content, It’s single/multi I haven’t actually made a multiplayer game, I am fine being alone….
– Real player with 29.6 hrs in game
This developer has big plans for this game and eventually a sequel, so he is not going to cut and run on us like most EA title developers do (I flat out asked him). He is very responsive on discord and takes everything we the players say seriously, I asked for a longer day cycle and he put it in a patch with some other things literally 30 minutes later.
This is an EA title that is worth your time, money and support, I can’t wait to see what more is in store for Age of Omens. Updates and content come at a brisk pace for just one person and he is in the process of hiring more help. Give it a try, I’m so glad I took a chance even after being burned by so many other EA titles.
– Real player with 28.8 hrs in game
SAND CASTLES
SAND CASTLES is a Kingdom and Castle Building Real-Time Strategy / 4X game with a full 3D Graphics Engine. The game supports up to 6-players (human player or computer Artificial Intelligence). The game features true fog of war within the 3D game world. Your available resources are Gold, Sand, Lumber, and Food.
Command armies by grouping together companies. Each company has a Commander with a Rank up to a 4-star General. Commander Abilities affect company combat with Morale / Health / Strength levels. Company commanders earn points during combat and will be promoted by Rank. Use the Level-Up dialog for Core commanders to spend points on abilities.
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Skillfully use army Formations during melee combat.
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Capture enemy kingdoms by waging Siege Warfare.
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Form Alliances with other kingdoms using the Diplomacy dialog.
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Share troops and resources with Allies.
The Alpha Release Version features:
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First 7 scenarios of the Human Campaign (you versus the Computer AI)
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Multi-Player Maps to play on the Steam Network
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2 Races - Human and Barbarian
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Peasants
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Spies
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Light Infantry
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Archers
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Catapults
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Sappers
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Boiling Oil
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Tar Traps
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Spike Traps
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Moats
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Keep
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Wall
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Gate
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Square Tower
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Build and Save Castle Layouts
The Full Human Campaign is tentatively scheduled for release in 2022 and will feature:
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14 Scenarios
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Many more Multi-Player Maps
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1 additional Race (to be announced)
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Heavy Infantry
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Light Cavalry
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Heavy Cavalry
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Crossbows
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Ballista
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Battering Rams
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Siege Towers
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King
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Queen
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Royal Guard
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Water Transports
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Air Reconnaissance
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Round Tower
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Castle Building Upgrades
Siege Up!
SiegeUp is a fast-paced cross-platform low-poly classical RTS.
Fantasy story-driven campaign, PvP/Co-op multiplayer and level editor.
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Create local server or play on official servers
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Play alone or with a team
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Join game as a spectator
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In-game team, private and global chats
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Play created or downloaded levels even on official servers
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Build own PvP, Solo or Co-op missions
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Make new game modes with triggers and commands
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Edit levels right inside the game
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Enable synchronization between accounts
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Copy objects and dialogs between levels
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Share the levels with the community and play levels made by other players
Age of Empires II (2013)
gameplay is excellent, community is psychedelic.
– Real player with 2675.1 hrs in game
very good i play this with my father every week.
– Real player with 909.9 hrs in game