Trenchlore
Enjoyable game with great potential. Hearing a few of my song tracks in it is cool too.
– Real player with 5.1 hrs in game
Read More: Best Base Building Exploration Games.
I really wanted to like this game but i cant give it a good review. I think that if they put a little more work into it it could be a much better game.
– Real player with 4.0 hrs in game
FATAL ERROR - RTS
We see few rts games being created recently, just new versions of the old ones. Fatal Error came as an excellent surprise for the genre with a unique model and amazing themed. Something I missed was the opposing player’s score to be able to position himself and know what the situation is.
Anyway congratulations on the excellent work!
– Real player with 14.9 hrs in game
Read More: Best Base Building RTS Games.
The game is fun and reminds me of old times rts game, specially the OG C&C game. The game has many levels to play and many units to make after each lv. Its even has the lv where you start without any base but only few defensive n offensive units. The only think thats need improvement i can see is the unit movements. Its a bit sketchy but not that bad.
– Real player with 9.6 hrs in game
DARK FACETS
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away”- Antoine de Saint-Exupéry.
This game is, thus, just about perfect.
It feels like one of those tower defense games from a dozen years ago, or maybe one of those games from the eighties where the ideas of the writers far exceeded the capability of the gameplay and graphics (like Might and Magic: Book One), or maybe a demo that comes on the cd of a full game (fun, but it leaves you wishing for more than what the limited experience provides), or maybe that one poorly-translated foreign game with a strangely-intricate storyline you got from a garage sale twenty years ago that you wish you still had so you could explain to people why you like to pretend “funceame” is a real word.
– Real player with 13.5 hrs in game
Read More: Best Base Building Side Scroller Games.
I was expecting Dark facets to be similar to the old flash games like Age of War or Stick Wars; And it was! Only much more boring. Age of war and Stick Wars had a fairly fast play style, but dark facets is incredibly slow paced. It takes a long time for resources to gather, a long time for units to march, longer to kill enemy units, even longer for your units to chip away at an enemy building. Then they just have to move to the second building (Of five). It feels less like i’m playing a game, more like watching a series of gifs that i switch between occasionally.
– Real player with 1.3 hrs in game
Kingsblood
In a medieval world full of political intrigues and mysteries the player joins in on the dark fate of three siblings of extraordinary descent. After dramatic events, the player will start his journey to build up a force to fight the crown’s increasing oppression. In this strategic RPG you assemble many followers, build them a customizable home, send them on missions and individually improve their combat abilities. Skillfull composition of party members unlocks their true potential in the battles and dungeons ahead.
Explore a Medieval Fantasy World
Unlock a network of allied cities to enable trade, access new quests or just listen to the rumors in the local tavern.
Assemble your Fellowship
Encounter unique characters with unique special abilities and synergies. Strategically employ them in battles and pay attention to their morale.
Tactical Combat Preparation
Exploit the elemental weaknesses of enemies by skillful positioning your troops before the autosimulated combat starts.
Random Dungeons
Coming soon… we’re working on it.
Features
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Lots of unique characters
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Character progression
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Turn-based strategic management
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Autosimulated combat
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Group buffs for class, race and elemental synergies
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Pokémon-like elemental system
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Randomly generated dungeons, items
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Coherent dark fantasy world with its own lore
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Story-heavy campaign
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Adaptive difficulty and ranking system
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Research tree
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Base building
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Quests
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Motivation system
About the Developers
We’re a small indie team of three friends who decided to make their dream game become a reality.
Brave Deeds of Rescue Team
They’re always ready to help. They’re always at the heart of the action. They’re daring, fearless and resourceful. They are the Rescue Team.
Assemble a team of emergency response specialists and help people in trouble all over the world. With earthquakes, floods, industrial accidents and volcanic eruptions to deal with, there’s plenty to keep you occupied!
Develop your rescue base
Build up experience to improve your base, train your people to make essential equipment in the engineering department and vaccines in the lab, and send out vehicles to assist in operations on land, air and sea.
Quick responses are key
As you progress through levels, the situation can change at a moment’s notice and new challenges will appear – from fires and explosions to landslides and building collapses.
Every life is important!
People aren’t the only ones you’ll have to rescue – pets, pandas, dolphins, bears and rare turtles also need your help! The game features all kinds of animals!
Emergency calls
Emergencies are happening all the time. You can help with all of them! In addition to playing the main levels, you can also send team members on missions automatically. You have to assemble your team carefully. A well chosen team can make all the difference to a mission’s success.
Rewards
Complete levels successfully and get rewards to improve your rescue base, decorate the city and make it nicer to live in.
Hammerting
Review Date: Nov 20, 2021
I wrote a giant review, and then after reading through it, realized my opinion was more like no than yes, and when I changed it, Steam erased everything I had written. So, rather than do it again, I’ll just drop some bullet points. I’ve been playing since early in Early Access, so that will color my review.
New overworld trade system is terrible. It’s boring. It’s grindy. and it doesn’t work. I’m at max rep with a faction, and have yet to see the “subversion” mission mentioned in the tutorial.
– Real player with 158.5 hrs in game
A decent time killer as-is, but released far too soon for the ambition they sought to achieve.
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Settlement milestones are sparse and largely uninteresting, with few “make your own goals” opportunities to fill in the blanks. You will pretty much always build the same structures in the same order, and most structures are not actually all that useful.
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Overworld is shallow and brainless, with pawns moving around for the sake of moving. Factions have no personality or storyline aspects, and the “war” has nothing to make it compelling or interactive. This is actually a bit of a downgrade from the initial concept at the start of Early Access, where there was at least a good vs. evil kind of thing going on.
– Real player with 116.1 hrs in game
Lawless Lands
This is a game that I’ve watched being developed for over a year. I’ve run through the early releases multiple times, checking for typos, looking for bugs, and restarting over and over. I helped work on many of the character sprites and some of the sidequests.
Overview
Many hours of game play and numerous side-quests that complement the main storyline make for an in-depth game and story. The character creation can take some getting used to, but the skills, talents, and customization when leveling works very nicely for creating a hero with the attributes you like.
– Real player with 143.1 hrs in game
Lawless Lands is the latest rpg by Corrosive Studios, a small indie dev that makes games that really scratch that exploration RPG itch that few games do. (Closest comparisons are the likes of Fallout 3 and Baldur’s Gate I, in the fun explorative sense, NOT the buggy sense)
A survival dark fantasy RPG, You explore the Large, yet streamlined open world (It has an Overworld, so you aren’t going to waste a ton of time in empty wastes) With light survival mechanics (Just eat and drink things on occasion, it’s not stressful or annoying like so many other survival games) While completing quests for various factions and growing your power/party.
– Real player with 65.7 hrs in game
Architects of Shangri-La
Architects of Shangri-La takes you to a beautiful, mountainous land full of myths and untold stories. The state is led by thoughtful monks that constitute spiritual, political and economical power of the nation. Help them build their community, spread wisdom, make Shangri-La thrive and guard it against enemies!
Colonize uninhabited wild slopes. Search for the right spots so that your settlements are easy to reach by traders and porters, but also safe from natural disasters, animals and foes. Make sure that there is room for necessary infrastructure and future expansion. Try to make living in the mountains easier for your citizens.
Take care of physical and spiritual needs of your people. Give them shelter, provide with food by building farms and breeding cattle, ensure access to water, organize trade, construct places of worship and meditation to keep their morale high. Protect your citizens from wild animals, weather breakdowns as well as raiders wanting to disturb your peace.
Communication in the mountains is essential. Carve your way through rocks to connect your settlements with the net of roads and narrow, hazardous paths. Monitor their state and repair them to maintain supply chains, necessary for your people to survive.
Fulfill your spiritual duties. Schedule regular prayers, build chapels and temples to keep evil spirits away and be blessed in your deeds. Meditate to acquire wisdom and remain in balance with your body and mind, assuring happy and peaceful life.
Into the Midnight
Into the Midnight is a halloween themed co-op multiplayer survival game full of mystey and fantasy. Team up with your friends, build a base, hunt creatures and survive one more day. Gather resources to craft items and structures that prepares you to surprises.
Start with nothing.
Prepare yourself for worse.
Resolve mysteries.
Proceduraly generated worlds.
Game is over when you die.
Space Trader: Merchant Marine
Space Trader Merchant Marine is that strange situation where two very different genres have been combined together in the hope of hitting that once in a lifetime combination that everybody agrees is pure genius, like Vampires and Teenagers, or Ninjas and Cheerleaders. Space Trader doesn’t quite hit that special recipe however.
Space Trader is a combination of a numbers trading simulator and a first person shooter and by far and large the biggest problem is that playing the game you have trouble telling which of these two aspects feel the most tacked on.
– Real player with 82.7 hrs in game
Space Trader Merchant Marine was released in Oct 23, 2008. It boasts a score of 89% from a review by GameFocus saying, ““One of the best indie games of 2008. An innovative and addictive experience. Addictive, very fun and innovative are the best words to describe the game and the bottom line is this is a welcome addition to any gamer’s library so buy this game and enjoy it.”
This is very akin to the how ‘reviews’ reflected Bubsy 3D on its own packaging, to those that remember.
The game is broken down into four different areas, exploration, trading, time management, and fighting/bounty hunting.
– Real player with 21.3 hrs in game