The Last Wulin

The Last Wulin

The game is simple and fun.

The game cycle is fight a battle, earn xp and money, use the upgrade your buildings to gain more warriors, equipment and modifiers to decrease healing cost or increase income and caps. Fight next battle. Repeat.

But each round the bandits get stronger so if you don’t pick the right upgrades, or put your warriors in bad starting positions, then you won’t be able to keep up. So while it seems very simple, there’s planning and decisions to make that cost. I played for 18 minutes and lost three times. It was fun, look forward to learning more about it.

Real player with 0.3 hrs in game


Read More: Best Base Building Swordplay Games.


The Last Wulin on Steam

Genomon: Genetic Monsters

Genomon: Genetic Monsters

Even in the modern age, there are locations on Earth so remote that few people have ever heard, let alone visited. Among these obscure places are the WHITHERWARD ISLANDS, a collection of six islands in the South Pacific so distant from other landmasses, so removed from shipping lanes, strategic passages, and air routes that the world has nearly forgotten their existence.

Push the boundaries of science while battling the creations of rival genetic engineers on the beautiful and remote WHITHERWARD ISLANDS. EXTRACT, SEQUENCE and SPLICE DNA. INCUBATE, BATTLE and UPGRADE Genomon. Genomon is a genetic monster making lab and battling sandbox.

EXTRACT!

Extract DNA from animal specimens.

SPLICE!

Splice animal DNA with viable Embryos.

INCUBATE!

Incubate your Genomon! Man Rat Crabs, Man Spider Frogs, the combinations are endless!

BATTLE!

Battle your Genomon to level them up and unlock genetic traits!

BUILD YOUR DREAM ISLAND GENETIC LABORATORY!

Build your lab using a variety of devices and architecture.


Read More: Best Base Building Cute Games.


Genomon: Genetic Monsters on Steam

One Lonely Outpost

One Lonely Outpost

A barren, alien world needs YOU to bring it to life!

Start out with just an ancient space-RV, your handy tech gauntlet, a handful of potato seeds, and work to build up your colony. Grow crops to attract colonists, build a town and economy, and work to achieve independence while establishing your colony as a prime destination.

Whether you opt for an all-natural farm or a more high-tech one, you’ll need to balance producing food with other activities on your planet. Explore alien ruins to learn more about this strange world, grow your relationships with the many different characters that will join your colony, and have a blast playing various mini-game activities along the way.

It’s One Lonely Outpost … but not for long!

Decide: Natural or Synthetic?

Order up some supplies from Delivz-On, fertilize the ground, and plant crops with a unique tending mechanic – blow off dust, clip off dead branches, and watch for bugs! Pursue either a Synthetic route with robo-cows and gene-splicing (watch for glowing cabbages), or take the Natural path where you raise Earth-based farm animals and hand-tend your prize crops for premium produce. With either path, the more and better food you can make, the more colonists you can attract.

 

Build a Community and Forge Relationships

Every colony starts out with just one person (and a robotic pet), but colonists from around the galaxy will come to conduct research and offer other roles or services to help you grow the colony into a full-fledged town. But our career isn’t everything in life – befriend your fellow colonists to find fully developed people with their own histories, lives, and dreams. Grow your rapport with more than just gifts from your farm; perhaps even one relationship will result in true romance!

Explore Ancient Ruins

Ancient alien ruins have kept their secrets for millennia – until you’ve come along. Discover why a barren world is full of all of the features necessary for life, even though according to top scientists it shouldn’t. Puzzle and/or fight your way past the robotic guardians and be rewarded with rare items and a deeper understanding of your new farm planet.

Customize Your Character

Develop a unique sense of style and personality with clothing options and character statistics.. Choose how to balance your strengths and weaknesses across farming, exploring, crafting, socializing, and dungeon-diving as you progress on your journey.

Play To Your Interests

There’s no set path to perfecting your colony. Any element of the game can be played in any order. Whether you choose to focus on tending your farm to unlock every perk, spend all day exploring ruins fighting robots, or dedicate yourself to building up the town and connecting with residents, fun and rewards await to be discovered along the way.

Share With Friends

Play online with up to 3 other friends in collaborative co-op as well as competitive minigames. Friends can either visit your existing outpost with a greenhorn character, choose to start a fresh world from scratch together, or take a short vacation on your main to see what other colonies are up to, all while developing new relationships and even building branching families with other player characters or NPCs.


Read More: Best Base Building Sandbox Games.


One Lonely Outpost on Steam

Orphan Age

Orphan Age

Orphan Age is a life-sim game where you look after a band of orphans in a cyberpunk warzone.

Set against the backdrop of an unforgiving, neon-lit dystopian warzone, your only battle is the fight for survival, scraping out a living in the face of extreme danger. You will guide a band of orphans, each with their own skills, emotions, strengths, weaknesses and fears, through a dangerous and ever-changing city in a bitter struggle for survival. Constantly balancing risk and reward, you must make the big decisions to ensure the group stays alive. Build up your base, scavenge, craft and explore the city for new recruits, whilst ensuring there are enough supplies to keep going, even when it seems all hope might be lost.

Orphan Age plays as a single player campaign with a lot of replayability inspired by the 4X genre. But there’s a twist! 4X stands for Exploration, Exploitation, Expansion and Extermination. In Orphan Age, we replace Extermination with Empathy, bending the 4X genre into a 4E.

The city of Orphan Age is ever-changing and procedural. You won’t find the same building twice. There are high risks and high rewards when you explore. You can find rare resources, Orphans to recruit, but you can also get wounded or worse…

Exploration is similar to the expeditions of Fallout Shelter: procedural text adventures. They offer more complexity though, because you have to make decisive choices while you’re out of the orphanage.

Hundreds of resources are left to be scavenged in the Orphanage or in the city. They are classified in 6 categories that allow you to eat, drink, take care of wounds and to craft the items and resources you need to build your Orphanage.

The Orphanage is the place your Orphans call home. The environment surrounding the Orphans greatly affects their moods. Try to keep the rooms lit, warm, furnished and clean for the happiness of all!

There are 38 different items of furniture to build (beds, playgrounds, science mats, campfire, heaters…) and each one can be upgraded.

Research allows you to discover better furniture and improve living conditions for the orphans.

Orphan Age is a deep micro-simulation making each Orphan unique in personality and in gameplay. The Orphans have different ages, set of skills, backgrounds and personality traits. Depending on who they are and how well they are, the Orphans will take different paths anytime there is an issue to be discussed.

INFO:

  • For PC, Mac & Linux

  • Comes with a companion visual novel Orphan Age: Diaries

Orphan Age on Steam

Project Existence - Multiplayer Sandbox

Project Existence - Multiplayer Sandbox

Before anyone gives this game a bad review, remember it is in very early access. I have enjoyed the game so far for what it is, and I can’t wait to see it grow into something much bigger.

Devs are very responsive on Discord and are always happy to answer any questions/suggestions players have.

Real player with 24.6 hrs in game

Most current reviews are poor due to it being a very early version game, the game is actually well put together for such an early version of the game, and the Devs are awesome

If you are reading my review you are reading the best one, please ignore all currently negative reviews and either try it or write the name down and come back later…

I hope the Devs, the players and everyone else has a lovely day, afternoon, night (relatively)

Real player with 11.7 hrs in game

Project Existence - Multiplayer Sandbox on Steam

Tree House Survivors

Tree House Survivors

Through an “accident” seafarers arrive on an island where they have to fight for their survival. Help them by building and managing a tree house for them.

Assign jobs to your survivors and create the perfect environment to keep your residents happy. Setup your tree house smart to prevent accidents and help your survivors to gather new people. Manage the power and water supply in your tree house. Gather resources and create production chains in your tree house to ultimately find a way off the island for the residents.

The survivors

The survivors have needs. Fulfil them by building the required rooms in the tree house. Having residents with bad moods may lead to negative events.

Build

Build rooms in the tree house and keeping an eye on the special room requirements.

Manage the water and energy supply

Some rooms require water and energy supplies. Create the required infrastructure and production chains to meet the needs.

Decorate

Decorate the rooms so that the residents can feel comfortable.

Tree House Survivors on Steam

Urban Survival

Urban Survival

This game is Awesome! So creative and fun even for a early access game there is loads of content and the Devs. are constantly adding new stuff. they have limited-time seasonal updates were you can get unique holiday weapons and armour. Its stuff like that, that makes this game such a fun and fresh experience not to mention the humour keeps me laughing the hole time.

Real player with 31.5 hrs in game

Great game! This is exactly what I’ve been waiting for! It has exactly what I want in a game! Open world (although its not so huge from what I can see but nonetheless feels great), base building/managing, crafting/cooking, looting (lots of looting lol), combat/gang wars and the power to pee on anything! lol. I’m glad I wish listed this game and then purchased it on day one, it was worth every penny! Its been keeping me entertained and glued to my seat. I look forward to seeing this game grow in development! Keep up the good work Helix Games!

Real player with 14.8 hrs in game

Urban Survival on Steam

Clanfolk

Clanfolk

Clanfolk is an elaborate life sim set in the highlands of medieval Scotland.

Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you build it, really matters.

Clanfolk will execute your grand building plans while also intelligently fulfilling their own personal needs. Get to know your Clanfolk as they live their entire lives in your care.

The world is fully simulated, and the largest threat is nature itself. Initially, food will be plentiful and the nights warm. There is lots of time to plan and enjoy the medieval homestead atmosphere. As the seasons change, resources will dwindle and careful planning becomes critical. Surviving your first winter is highly unlikely.

Colony Sim

The Clanfolk’s homestead will begin as a wilderness surrounded by mountains, forests, grasslands, and lakes. Over time it may develop into an industrial farm, or a livestock ranch, or a bustling trading post, or a quiet forest Inn, or maybe a hidden mountain fortress.

  • Build sealed structures out of Floor, Wall, and Roof tiles.

  • Structures track lighting, warmth, beauty and various unhappy smells.

  • Windows allow ambient lighting into rooms.

  • Use wall torches and fires to heat, light, and occasionally burn down straw houses.

  • Venting system to allow fire and body heat to travel from room to room.

  • Door locking system to keep Clanfolk, visitors, and livestock where they belong.

  • Storage container objects to keep the ground clutter under control.

  • Crafting can be prioritized, scheduled daily, and also controlled by maintaining a desired supply.

  • Till the land, plant seeds, water them, add fertilizer, harvest, re-till the soil, and start again. All automated to the level you desire

  • Care for livestock from birth. Keep them warm, dry, fed, watered, and clean their stalls.

  • Learn just how hard it was to make a linen shirt. Grow the flax, thresh out the seed, throw the stalks in a river, let them rot for months, strip the loosened fibers from the stalks, spin the fibers into thread, weave the threads into cloth on the loom, and THEN sew your linen shirt!

Life Sim

Clanfolk live their whole lives on the Clan homestead, from birth until death over multiple generations. Clanfolk follow daily schedules, waking up before sunrise, taking their morning meals, washing up, and maybe having a conversations before the day’s work starts. Throughout the day, they will work as hard as their mood and health will allow. In the evening, they finally all come back together to eat, drink, have a chat, maybe play the flute for a while, then off to bed, hopefully a little better off than the day before.

  • Clanfolk needs include: Hunger, Thirst, Sleep, Warmth, Cleanliness, Bathroom, Social, Fun, Beauty, and the inexplicable need for Plaid

  • When needs are not within safe ranges, then afflictions may result. These afflictions can range from having a bad mood, to a cold that slowly deteriorates into pneumonia.

  • Clanfolk have many skills which are improved through use. Skills can be prioritized or disabled to give Clanfolk different job roles to best utilize their skills.

  • Babies inherit some skill proficiency from their parents. They are mostly time vampires, but they are cute and keep everyone’s' mood up (during the day)

  • Babies grow into Juveniles that begin to provide labor. Juveniles are idea sponges, working slowly but learning much faster than adults.

  • When Juveniles become Adults, their learning slows, but Adults finally work at full speed. Ideally, their childhood will have been spent on jobs that they enjoy, making them experts by adulthood. Another benefit of adulthood is the ability to have children to grow the Clan.

  • Eventually Adults become Seniors. Seniors work and move more slowly than Adults, but they have the highest skills and provide learning bonuses to others working near them.

  • Finally the Seniors will be unable to work and will need to be cared for. Clanfolk are able to understand the needs of other Clanfolk and are able to take care of the sick and injured, fulfilling all their needs when possible. Once the Senior dies, they can be buried in the family plot, and the cycle continues.

World Sim

The seasons in Clanfolk never seem long enough. Winter is always approaching and your time needs to be spent wisely. Each Season has ranges of temperature, rain, snow, wind, and even windchill. Some seasons are for growing and others for harvesting. Winter is for staying inside a warm room and processing the materials collected throughout the year.

  • All four seasons have smooth transitions between them, ever advancing and changing each day.

  • Sparks start fires that spread throughout the environment based on moisture and object flammability.

  • Plant growth system that is aware of ground moisture as well as fertility level, which can be changed with watering and fertilizer.

  • Overlays to quickly show fertility, moisture, heat, and beauty.

Neighbor Clans

Visitors will occasionally arrive from neighboring Clans surrounding the homestead. Over time your reputation with these neighbors can grow based on how they are treated as guests, workers, or traders. As your reputation increases with these Clans, contact will strengthen, providing better opportunities.

  • Each neighbor Clan comes from a different Biome with different products and desired items for trade. The savvy player can run a profitable trading post if there is enough trade traffic from different Clans.

  • As seasons progress, different items become more scarce and therefore more expensive.

  • Neighbor clans have intrinsic skill bonuses based on their Clan type as well as their Biome. When looking for the best workers (and potential partners) keep these in mind.

  • Neighbors do not send their best and brightest visitors until relations between the player Clan and the neighbor are strong.

Clanfolk on Steam

No Place Like Home

No Place Like Home

This game really appeals to my environmental side it’s nice calming game involving a lot of problem solving as well as exploration. visually spot on! I love the way the cows dance. A couple of suggestions…A modifiable sign post recipe would help..I kept getting lost in the underground dungeons and I think an option to change the gender of the player’s avatar would also be better. Just having a female character is a bit stereo-typing, she’s vacuuming up loads of rubbish and cooking for NPCs :)

Real player with 97.9 hrs in game

This is a cute farming and questing game. I enjoyed it very much, however, there was quite a bit of repetition and every time I would die I had to go all the way back where I was to continue. I did like the idea of clearing trash and collecting items. There was one quest I never finished and decided not to complete it. I wish there was a way to gain health by eating food you cook. I wished there was a way to save the game instead of having to go back to your home. I know it auto saved occasionally but when you quit the game you would be back in your house when you started it back up again.

Real player with 84.7 hrs in game

No Place Like Home on Steam

A Game of Humans

A Game of Humans

This is very early in development but has so much promise. I don’t mind paying now and watching it grow as it seems very worth it … how else can the development continue if we don’t support it. I stay in the beta branch and now understand the game mechanics more. One person complained that a toon did not dig a spot out that had been marked for hours and I had the same complaint until I moused over it and found that they won’t dig unless the tree is removed first lol. Not broken, just takes understanding the game mechanics.

Real player with 19.2 hrs in game

Edit after patch 0.2:

It has now more content and I think it’s time to change my recommendation to positive. You can read the patch notes and figure out if it’s enough for you.

End Edit

Although this game is delightfully different it feels like watching a grass grow. Peasants are moving and socializing and sleeping under the sky. You need a carpenter (of course you do!) to build houses and I think more than two would be insane. So I am in a day 10 and there is only one house build with a bed.

Types of plots are limited to houses, carpenter, bakery and farm, and couple of others where you put wood and other stuff to keep and sell to other peasants

Real player with 7.3 hrs in game

A Game of Humans on Steam