Infinitode 2 - Infinite Tower Defense

Infinitode 2 - Infinite Tower Defense

My first TD was Vector Tower Defense, my second was Vector TD 2…and my third was Vector TDX. I hated all three, but I sucked at them. I liked the gameplay, I liked the idea…but I just couldn’t wrap my head around the strategy and wondered how one ever got to the higher levels– or even completed some of the maps. I loved hating those games, played the crap out of them on Candystand (RiP).

From there, I played every TD I found, even the crappy ones, just to see if they got any better. Over time, I didn’t have to play crappy ones, as good ones were being created all over…but nothing quite like Vector TD. :/

Real player with 367.2 hrs in game


Read More: Best Base Building Tower Defense Games.


This was a close call if I push the yes or no button with the recommendation button.

This game has a plus side, which is the gameplay itself. It’s classic tower defense, no bells and whistles.

No unnecessary graphic 1upmanship, but instead back to the basics, i.e. simple outline shapes that make the towers you placed instantly recognizable.

You’ve got 16 different towers that do different things in various degrees of effectiveness, so quite the variability in terms of towers.

And that’s the positives. So now for the negatives, namely progression and R&D.

Real player with 250.2 hrs in game

Infinitode 2 - Infinite Tower Defense on Steam

Age of Pixels

Age of Pixels

I very like this RTS game!

Real player with 3.5 hrs in game


Read More: Best Base Building Retro Games.


Good game, you can enjoy it for a long time!

Real player with 3.1 hrs in game

Age of Pixels on Steam

Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Great game. Brings back memories.

Real player with 82.9 hrs in game


Read More: Best Base Building RTS Games.


It slaps with nostalgia :D

Real player with 82.5 hrs in game

Command & Conquer™ Remastered Collection on Steam

Forts

Forts

A great game with a great community. If you get bored of the main game, you can go into both mapping and modding. Both can be just as enjoyable as normal gameplay, and people on the official Discord will help if you have any problems. Absolutely recommended.

Real player with 750.6 hrs in game

very good game you should played if you especially like strategy games you should played with friends or alone.

Real player with 338.5 hrs in game

Forts on Steam

Diorama Worlds

Diorama Worlds

https://www.youtube.com/watch?v=8Pi8UWi4Ui8

As a concept, this is one of the smartest VR games I’ve seen; such a simple but novel idea that utilizes VR in an outside the box manner. Now, it’s worth noting that Diorama Worlds is only a ‘game’ in as much as titles like Tilt Brush or Medium are. It’s more of a utility for making spectacular little dioramas that you can view as miniatures in your hand, or blown up to life size scale. For that reason, I would caution that this game is mostly going to appeal more to the type of person who enjoys that kind of thing, as the satisfaction I derive from it reminds me of the same kind of satisfaction I get from painting miniatures, model building, sculpting, painting, etc.

Real player with 65.3 hrs in game

Dont be fooled by the crazy logo! This is Really Fun to Play and it is also a professional feeling level/scene designer! In a couple hours I had a slick looking RPG dungeon scene. Started with animated Lava tiles, and eventually was placing little lamp posts, a flying bat and quickly posed a warrior skeliton with 6 weapons stuck in him. I really hope a community gets behind this.

On your left hand you can pick various themes (i.e. Fallout, Fantasy, Modern, Pixel) then pick item classes (i.e. Landscape, Creatures, Effects) and then you Snap Pieces into a small model world. The Zooom camera brings the scenes to life, a lot of detail comes into each object the closer you get.

Real player with 7.8 hrs in game

Diorama Worlds on Steam

Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

Age of Empires 3: Politically Correct Edition

A change in names so as not to offend people which I personally find absolutely pathetic. For example, changing plantation to estate, colonial age to commerce age and changing mission units from native indians to ‘‘oppressive colonialist’’ units. The game is literally set in the colonial age. I wont be buying anymore age of empires products because they clearly have an agenda to keep history fanatics like myself away from their games

Real player with 353.3 hrs in game

The game itself is great, it plays almost identically to CC. I loved CC and got this the moment I got my new computer that could actually run it (and run it really well, I’ve played plenty of more demanding games with no problems). The gameplay itself is actually really good, using good unit comp to obliterate your enemy never gets old and being able to outboom is always fun. However, with DE I’ve had so many frustrations that I didn’t nearly have with CC.

The problem is that it arguably has more issues, both performance and in balancing. I have had significantly more disconnects, out of syncs and random resigns here than in CC. I have had posts about it on the official forums, people say they are looking into it and nothing. I reported back in June that you can’t use shift commands properly on hunts when you’re using more than 8 vills and it still hasn’t been fixed. And now that the Mexico civ is here there is plenty of broken bullshit to go around. Who thought that a 7.5 min fast industrial is balanced? Like really, when most civs can only do a 6-6.5 min fast fortress? The new civs are so overloaded with mechanics and features, meanwhile old civs like Russia and the Aztecs are still boring to play, with the Inca doing everything the Aztecs do but better. Meaning, apart from meme strats (like invis coyote runners) there’s no reason to play Aztecs when Incas are flat out better. Not only that, but they got rid of key things from CC, such as a working ranked system to let you know who was and wasn’t good (Stars + chevrons don’t count) as well as a lag indicator in the pre game lobby.

Real player with 308.0 hrs in game

Age of Empires III: Definitive Edition on Steam

Dungeon Alchemist

Dungeon Alchemist

Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.

PICK A THEME

Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.

MAKE THE MAP OF YOUR DREAMS

With just a few clicks, Dungeon Alchemist will conjure a fully furnished dungeon that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don’t like what you get? Just press the randomize button and Dungeon Alchemist’s AI algorithm will generate ever new rooms for you.

TWEAK UNTIL IT’S JUST RIGHT

Once the AI algorithm has done its job, you can tweak the map to your heart’s content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!

Dungeon Alchemist is coming to Windows, Mac and Linux at the end of 2021.

Dungeon Alchemist on Steam

Factory Town

Factory Town

TL;DR:

  • A mix of elements from Anno, Factorio and Kingdoms and Castles

  • It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change

  • Very active dev, daily responses in Discord and weekly updates

  • Already a large amount of content, even in its current state you’ll get your money’s worth in playtime

Disclaimer:

I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)

Real player with 541.3 hrs in game

What is it?

A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.

You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.

Real player with 498.3 hrs in game

Factory Town on Steam

Regions of Ruin 2

Regions of Ruin 2

Enter a vibrant open world as a Dwarven hero to take on the task of reclaiming forgotten lands and ruins. Conquer the over-world of its rich resources and delve into the depths to uncover the secrets behind your ancient past.

In this sequel you’ll find a vast improvement to the landscapes and ambience of the game’s environments as well as a more versatile combat and skills system. Regions of Ruin offers a unique side scroller experience in that you have the freedom to roam an open world similar to Elder Scrolls' classics Oblivion or Skyrim. Explore, loot and discover hundreds of unique areas and quests at your pace.

Regions of Ruin 2 on Steam

STATIONflow

STATIONflow

Short version: Oh my, this is challenging and fun. I definitely like it more than I expected to!

Long version:

Deceptively simple at first then gets increasingly more difficult as you progress.

I don’t usually enjoy games that don’t have you working towards a specific, set goal, but this one makes it work by having “unlockables” to strive for, different levels with different challenges to them, and a cash incentive to go along with your score, so if you want to stay afloat, you’d be better off catering to all the possible exits/entrances/lines, which makes it challenging. Plus, while it never flat out FORCES YOU to, it’s implied that your “goal” is to serve all possible lines and entrances/exits.

Real player with 47.8 hrs in game

This is exactly the kind of game I’m wired to enjoy; route-planning, optimization, and a small sprinkling of tedium. For the first 10 to 15 hours with the game I very much did enjoy it but as some of the issues became really obvious it led me to the conclusion that I cannot give a recommendation to this game in its current form.

My first issue is with the amount of content available in the game. As new NPC types are unlocked and develop new needs you will have some difficulty keeping up with it all, but that suddenly drops off after a couple hours of play leaving you with nothing much to do but optimize your network and build out the last couple stations that unlock later. There really needs to be more variety in NPC needs to flush out that mid to late-game. Perhaps more late-game shop types or new transportation methods, but it needs something. As it is there are 4 hours of laying the foundation for your system and expanding, 2 hours of optimizing, then an hour of doing nothing but watching your system operate until you decide to start a new map.

Real player with 34.3 hrs in game

STATIONflow on Steam