Honey, I Joined a Cult

Honey, I Joined a Cult

This is the best ‘early access’ game I’ve ever come across - perfectly playable and enjoyable in its current state, I’ve already had an incredible time and the game isn’t even released yet!

The visuals are beautiful, the humour is great and not overdone - it really does feel like you’re crafting your own cult, and I love how customisable everything is. Choosing what your followers are called is a really great idea - simple, but does a lot to make the player feel immersed.

Can’t wait to see what comes next!

Real player with 41.6 hrs in game


Read More: Best Base Building Sandbox Games.


Really fun game in its current early access state. But like all early access titles, it suffers from balancing & technology progression issues (in terms of unlocking reasearch) as well as the lack of endgame content. For a few examples of lacking content: I can’t see a use for the prison/cell doors than cosmetics, no upgrades for the canteen, people constantly getting sick from eating with “dirty hands”, the cult being unable to grow their own food on the compound (become fully independent of society lol) or expand the compound to have more access to land to build on, etc…I hope it will mean something more in the future. Fortunately, the clean aesthetically-pleasing UI and the core gameplay is so relaxing to play through and easy to get immersed in, it’s given me all sorts of ideas and hopes for future updates.

Real player with 41.6 hrs in game

Honey, I Joined a Cult on Steam

Scuffed Tower Defense

Scuffed Tower Defense

A must play game. Scuffed Tower Defense is genuinely a lot of fun to play, and I’d recommend picking it up if you’ve got the money. Buster.

Buster

  • Buster.

Real player with 5.2 hrs in game


Read More: Best Base Building Tower Defense Games.


When I first saw this game, I had high expectations, mainly because of its resemblance of the hidden gem New EPIC SCUFFED BHOP SIMULATOR 2023 (POGCHAMP). After playing it, I can gladly say, my already high expectations were blown out of the water by this modern masterpiece. Most triple A games cannot even compare to the work of art that is this game. From the aesthetic design, to the gameplay, everything about this game is the definition of groundbreaking.

When it comes to aesthetic design, this game is perfect. Menus are simple, yet effective. The background of the main menu in specific shows gameplay that makes you pumped to play. The sound design has real bangars that always get you hyped for the next wave. The enemy design is minimalistic, but charming. The levels in the game all have a charm to them in a different way. From the dark lighting of the asteroid, to the minimalistic style of the fall, every level feels different from the last. The voice acting has tons of personality and sets a tone for the rest of the game. Even the towers all shoot bright bullets that feel really satisfying to watch tear down the enemies. Also the doggo is really cute I wish I could pet him.

Real player with 3.6 hrs in game

Scuffed Tower Defense on Steam

Anno 2205™

Anno 2205™

A bold new direction for the Anno Series, but it’s going to be a hard pill to swallow…

We’re now several patches in, I’ve decided my old review no longer applies because frankly the game that’s taking shape from the patches is something new and interesting. It’s still Anno to an extent, but there’s a massive raft of changes. So let’s deal with the TLDR first and foremost.

If you want a multiplayer anno experience, right now this is not the game for you. Go back to Anno 1404 Venice. I wouldn’t even recommend Anno 2070 because in my extensive experience of the Anno series, 1404 is the stronger entry, Anno 2070 is too crufty, and too overloaded with some really strange ideas that just don’t quite work. Venice is a far more consistent, challenging and interesting experience, and you’ll find it a far more -fun- game to play. As a multiplayer game, and indeed, as a versus AI, 1404 wins against 2070 for that purpose.

Real player with 203.1 hrs in game


Read More: Best Base Building Futuristic Games.


*** SUPER UPDATED ***

I liked this game. But then the Tundra DLC released and suddenly I could no longer play it. No big deal, I guess, I was pissy but that didn’t make the base game bad.

All my attempts at getting a refund or a fix were ignored, which made me more pissy.

Now they’ve released a DLC that season pass and Gold Edition buyers will have to purchase.

THIS IS NOT OKAY UBISOFT.

UPDATED

It’s hard to give a review for this game.

I’m a big fan of previous Anno games, and I’ve spent a lot of time with Anno 2070, doing little side missions, replaying the main content, continuous games… I never did multiplayer, admittedly, because I’m not a huge fan of acknowledging other people even exist, let alone let them invade my game.

Real player with 170.2 hrs in game

Anno 2205™ on Steam

SCP Strategy

SCP Strategy

SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.

I have a few suggestions down below:

GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.

Real player with 15.2 hrs in game

This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.

When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.

Real player with 8.3 hrs in game

SCP Strategy on Steam