Hoplichess
what does a temple and granary do
– Real player with 0.2 hrs in game
Read More: Best Base Building Casual Games.
Age of Empires® III (2007)
Age of Empires III. How can one possibly begin to review a game of such magnitude and prevalence that this game holds on the gaming world? A game that, even though it has been out for over 10 years, has a large active online community? It isn’t possible, but I shall nevertheless try.
This game has a rich story, which is full of interesting historical points. Even though it is fictional, it pleasantly covers the conquests of the new world. In the vanilla version and “The War Chiefs” expansion, the player can endeavour to fight against various European civilisations in order to achieve glory and fame throughout the Americas. In “The Asian Dynasties” expansion, it spans centuries of Asian colonialization by the British as well as the Japanese and the Chinese Dynasties.
– Real player with 944.2 hrs in game
Read More: Best Base Building RTS Games.
A fine installation in the Age of Empires series that has a greater emphasis on combat as well as teaching you about things other than human resource management and medieval history lessons. Instead, you will gain a deep knowledge of zoology and learn how to beat up people and steal their stuff.
General:
Zoology Lessons – Some things you will learn: Capybaras and tapirs live in Central and South America, Ibex, Saigas, and Marco Polo sheeps live in central Asia, Serows live in Japan and the rest of Asia.
– Real player with 746.9 hrs in game
Age of Empires III: Definitive Edition
Age of Empires 3: Politically Correct Edition
A change in names so as not to offend people which I personally find absolutely pathetic. For example, changing plantation to estate, colonial age to commerce age and changing mission units from native indians to ‘‘oppressive colonialist’’ units. The game is literally set in the colonial age. I wont be buying anymore age of empires products because they clearly have an agenda to keep history fanatics like myself away from their games
– Real player with 353.3 hrs in game
Read More: Best Base Building RTS Games.
The game itself is great, it plays almost identically to CC. I loved CC and got this the moment I got my new computer that could actually run it (and run it really well, I’ve played plenty of more demanding games with no problems). The gameplay itself is actually really good, using good unit comp to obliterate your enemy never gets old and being able to outboom is always fun. However, with DE I’ve had so many frustrations that I didn’t nearly have with CC.
The problem is that it arguably has more issues, both performance and in balancing. I have had significantly more disconnects, out of syncs and random resigns here than in CC. I have had posts about it on the official forums, people say they are looking into it and nothing. I reported back in June that you can’t use shift commands properly on hunts when you’re using more than 8 vills and it still hasn’t been fixed. And now that the Mexico civ is here there is plenty of broken bullshit to go around. Who thought that a 7.5 min fast industrial is balanced? Like really, when most civs can only do a 6-6.5 min fast fortress? The new civs are so overloaded with mechanics and features, meanwhile old civs like Russia and the Aztecs are still boring to play, with the Inca doing everything the Aztecs do but better. Meaning, apart from meme strats (like invis coyote runners) there’s no reason to play Aztecs when Incas are flat out better. Not only that, but they got rid of key things from CC, such as a working ranked system to let you know who was and wasn’t good (Stars + chevrons don’t count) as well as a lag indicator in the pre game lobby.
– Real player with 308.0 hrs in game
Earth 2160
Earth 2160 is a somewhat unappreciated RTS with a number of nice features mixed in with a truckload of bland. It will provide some decent entertainment in the here and now but it will never be remembered for anything.
Earth 2160 sets you in the future, corporations fight for control over the Solar System’s dwindling resources as a new discovery rocks the power structure and sets the game’s events in motion. As you start out you get to play as either a generic male dominated corporation or the curiously female dominated Mars corporation. They both, not surprisingly, turn out to be evil rather quickly into the campaign and you eventually get to play as the “good” faction, a generic robot corporation that really has no personality and eventually, a menacing alien horde.
– Real player with 67.0 hrs in game
I finally got down and finished the game all the way through, after nearly completing it some 12 years ago, and then not-even-close to finishing it some 5 years ago, so I’m naturally biased with nostalgia, but I think it’s an overall great rts, but sadly with a few shortcomings that can ruin the experience if you can’t or can’t be arsed to learn to avoid them.
The graphics in the game are often complimented, and at times they’re really amazing for 2005, but it kinda depends where you look. What I’m most impressed with though, is that each of the four factions has a COMPLETELY different gameplay. Literally every mechanic is altered: completely different vehicles with completely different types weapons, different ways to harvest resources (which require very different planning and sometimes microcontrol), different ways to set up bases and interconnect buildings, different defence systems (which require completely different base layout), etc. It’s literally a different game depending on what faction you play with, which is incredibly enjoyable. Crucially, the factions are all really well balanced, so that every faction has a fair chance against every other. Together with expansive unit customisation and cool base expansion options, it makes for tremendously fun gameplay once you get a hold of the basic faction mechanics. On top of that, the soundtrack is wicked!
– Real player with 39.6 hrs in game
Shikokushi ~food and sightseeing and beauties~
This game contains lots of real photos took in Shikoku.
If you like Japanese food and scenery, or the cute heroines, this game will suit you very well.
The SLG part is well balenced but if you are a hard SLG player, this part will disappoint you.
Any way, this is a good game and also you can download a full version patch from their homepage.
h t t p s://otaku-plan.c o m/en/shikokushi/
DO NOT play this game when you are hungry, that will make you crazy lol
– Real player with 2.6 hrs in game
需要打补丁
– Real player with 1.7 hrs in game
Taste of Power
I really am enjoying this Game. I have been playing RTS games for 25 years and I really like some of the unique elements of this game that make it quite interesting and fun. I would like to see an easier way to add soldiers to control groups. The current system is a bit frustrating unless I am doing something wrong. I would also like to see a game speed control and a way to pre-set your troops to passive. Other than that, I recommend this game for all who like classic RTS games.
– Real player with 17.8 hrs in game
The Game ist still in a very early stage but the Developers seem very open with what the future content will bring and if you want to create a good game together with the Devs, I believe this could be your chance.
That said, you get now a very professional tutorial (something I have never seen that good in a RTS) and 2 Maps you can play against KI. So keep in mind that the content now is small. Multiplayer will be added in late 2019 (thats what they told me). A lot of work ahead but this Game with a lot of work could become a very nice RTS people will talk about.
– Real player with 11.6 hrs in game
WAR PARTY
I’m always looking for new RTS games since they are a rare thing these days. However, Im often very dissapointed by what I find.
Well, that is NOT the case with war party !!!
This game is only on early access but it’s impressive how good it is ! it’s easy to understand as it possesses a lot of classical RTS mechanics but also some new stuff that make the game deep, fun and challenging.
The + :
- cool and unusual universe (caveman x dinos x vaudou) : You can produce some T-rex ans some mounted velociraptor or go with some witch doctor and zombies
– Real player with 390.1 hrs in game
As a long time supporter going back all the way back to the alpha, here are my thoughts about the game as of launch.
The strengths:
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3 asymmetric, visually distinct factions.
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Will have a campaign in the full release.
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Dedicated servers are near-flawless. Forget about desyncs, laggy gameplay due to peer to peer etc.
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League-rank system just like in Starcraft 2.
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Excellent matchmaking that expands search, starting at your ELO. This makes for close games once you stabilize your ELO.
– Real player with 77.0 hrs in game
Age of Empires II: Definitive Edition
I would’ve recommended this game months ago but now the team ladder just doesn’t work properly. The team balance used to be good, but now it seems to be based on average score. This is a problem since higher rated players can team up with lower rated ones and play with people in the middle. This has become increasingly frustrating when one member of the other team it’s over 500 points higher than you are and overpowers the other team only because the other players have a lower score. 500 points in age ladder its a lot, and in a 1v1 scenario in a team game, it shows.
– Real player with 429.3 hrs in game
Not only the original game is actually good in the first place, but this is likely the only genuinely great ‘remaster’ out there as well with many modern features, new additions, and improvements without significantly changing how the game plays, and also provides thorough tutorials to warm up newcomers into utilising popular strategies used in multiplayer. It also remade all of the AoF campaigns to be of higher quality with the rest.
The only complaint being that the remade soundtracks are hit or miss, but even then the devs still give you the option thanks to mods.
– Real player with 373.1 hrs in game
Dynasty of the Sands
Dynasty of the Sands
An Ancient Egyptian City Builder – focusing on Survival, Expansion and Creativity.
From humble beginnings, build a paradise along the banks of the Nile and let your people prosper. To achieve such a feat, a grand city, abundant resources and careful planning will be required.
You start from humble beginnings, a collection of mud and straw huts, from which you will develop a grand city.
Dynasty of the Sands takes place in an open world environment, with seasons, a day/night cycle, weather, wildlife, disease and more. These systems challenge the player as they develop a city to sustain a growing population.
The gods pose an ever present threat, and appeasing them is the only way to avoid their wrath. Building statues, shrines, temples and giving sacrifices are just some of the ways to pacify them.
Constructing your city is a balancing act. The needs of your villagers, the environmental pressures and the gods make this a challenging experience. However perseverance will be rewarded with a golden city of riches.
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Villagers must be provided with Water Sources, Food, Shelter and Entertainment to ensure they remain happy and healthy.
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Resources will be required in abundance. Primary resources like Mud and Flax can be grown and extracted. Secondary and Tertiary resources like Mud Brick and Pottery must be crafted within a series of production buildings.
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Vast amounts of quarried rock are required to construct your Pyramid. Sandstone blocks and limestone casing become a valuable commodity as you expand your monument. Completion of Pyramid levels grants power from the gods, used to unlock technologies and avoid the gods wrath.
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In-depth environment, day/night cycle, weather, wildlife, disease and many more systems are constantly changing and evolving to create a dynamic and engaging game experience.
King of the Universe
In the 24th century BC, the Sumerians have turned the land of Mesopotamia from a simple Cradle of Civilization to the home of empires. It is your mission to take control of the kingdom of Kish and conquer your enemies, in order to become Lugal Kiški, King of the Universe.
The Sumerians, or “the black-headed people” (Sag̃-g̃i-ga in their native tongue), were the first people to invent both civilization and writing. Their well-organised and state-run societies make the perfect setting for a strategic video game. In King of the Universe, you will not only try to conquer your enemies, you will also have to take care of your own people.
Through military means you gather land and slaves, and through economic means you build new structures for your people. If your citizens do not produce enough supplies to quench your war machine, you will fail. If you do not protect your citizens from foreign invaders, you will fail. This game is about balance, and only by finding it will you become King of the Universe.
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Tiles
Claim tiles and build or destroy structures. Watch your people go about their day-to-day lives.
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Wealth
Garner Silver and resources, such as Food, Metal and Tools.
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Troops
Build an army, and order your soldiers around. Follow your individual troops with the camera.
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Slaves
Collect slaves when conquering foreign land, and use these to build new structures in your kingdom.
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Citizens
Keep an eye on the hunger and health of your people. Make sure every class in your kingdom has enough money to survive.
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Pricing
Decide the prices of wares in your kingdom, to control the economy to ensure profits for your state.
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Trade
Buy and sell with the other empires, to build relations and gain an extra income for your war machine.