Lords of the Shattered Kingdom
I’m a PVE type player. I don’t enjoy playing against other players, because almost always there is someone better than me just around the corner. And I’d rather enjoy fighting the environment.
I’m 49 hours into this game, still happily grinding away. For those that played the Heroes of Might and Magic games, the base building games, this is close to it. Except more detailed in the army management/equiping. The graphics are rather basic, but I can see that being fixed easily as they go.
For the current $5 cost of the game, it’s well worth it. And as the special currency is currently set, that’s not an issue, though I understand that will change.
– Real player with 63.4 hrs in game
Codex of Victory
Pros:
+Enjoyable campaign.
+Varied units.
+Units can be varied even more with modules.
+Units can be upgraded in levels which grant bonuses and abilities.
+Nice progression meaning you shouldn’t feel overpowered or underpowered.
+Story keeps you on your toes.
+Ant farm base building.
+Solid tactics.
+Lovely artwork.
+Nice devs.
+Nice learning curve.
+Tough.
+Plenty of missions.
–—
Cons:
-Tough (some may find this a con so).
-Enemy has some units you can’t match on harder difficulty without a good understanding of the game.
– Real player with 80.9 hrs in game
Read More: Best Base Building Wargame Games.
Greetings, comrades, today I am here to talk to you about “Codex of Victory.” If you enjoy war-games with turn-based combat, you will enjoy “Codex of Victory.” It reminds me of playing the old Avalon Hill 20th century boardgames such as Panzer Leader and Panzer Blitz. The game is fun against the computer and can also be played against a human opponent in a 1-on-1 skirmish. Actually the skirmish mode is more fun as the computer mode involves a very long campaign. In PvP skirmish mode, your turns are timed and you only get a finite bit of time to study the map, plan your move, move your pieces and fire.
– Real player with 50.9 hrs in game
Industry Idle
No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.
After playing about 5 maps and at the current stage of the game ill rate it like this.
R = rating / S = suggestion / Number links both
(R1) Game play 9/10
(R2) GFX 8/10
(R3) Menu Layout 5/10
(R4) Misleading Overwhelming-ness 6/10
(R5) User Overly Clicking Fatigue 6/10
(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)
(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)
– Real player with 511.2 hrs in game
Read More: Best Base Building Automation Games.
“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”
Boy was I wrong….
Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!
– Real player with 352.6 hrs in game
Dofense
Fun, challenging levels, the tower build queue is an amazing idea that I hope other games use in the future.
I do feel like many levels can be beaten easily by rushing the enemy spawner, but its up to you when you do this. I just wish the game made it harder, or more punishing to go for this early on.
– Real player with 7.0 hrs in game
Not your normal “generic” Tower Defense title - I like the way it challenges you beyond the norm (won’t spoil it!!)
Was initially put off by the lack of reviews, but was encouraged by the number of updates. Glad I took the chance.
Game forces you to carefully consider your priorities. Looking forward to progressing.
– Real player with 1.4 hrs in game
MicroTown
Very fun village builder, easy to learn, on my second run I got to the end goal (Monument). Not much random so not a lot of replay value at present. Highly recommended but don’t expect it to keep your interest past one solid day at the present state. I really look forward to new developments in this game! Some specifics:
1. Nice easy to learn mechanics
2. Tutorial needs to teach balancing, in particular (a) how do you tell when to add workers at a building, and (b) how do you know when to build more houses, and © show how to change the number of builders & carriers
– Real player with 56.1 hrs in game
Worth the $8, a good game to mindlessly play while listening to music or a podcast. I recommend turning on background play so i can click away and do other stuff while the little guys idle away. I’d like to see a better graphics option and more content as it is updated but you get exactly the kind of game you expect. It’s quaint and relaxing. I’m satisfied.
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☑ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Very good
– Real player with 21.1 hrs in game
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
Starport Delta
This game first caught my eye at PAX East 2019, mostly for being set in Space and the beautiful artwork.
While my first genre of choice is FPS, I mainly look for games with an interesting story line. This game is hard to fit into one genre. To paraphrase one of the responses in the discussions, it sits in a mix category of strategy survival, puzzler, and hex based tower defense.
The story line in Starport Delta really is fantastic in multiple ways. The voice acting is top notch for the characters. They portray the feeling and the characters themselves very well. Specifically the one character that the game sends you to ‘help’ a lot, Nodj Stekson. He has a very wide range of growth he goes through during the game, and it’s portrayed perfectly.
– Real player with 169.3 hrs in game
I want to start this off with the fact that this game was developed by a team of TWO developers! They are insanely talented individuals and have been responding to player feedback at an amazing pace! The updates and fixes are coming in quickly and the developers are willing to interact with their community to continually improve the game!
Starport Delta first appears to be a simplistic resource management and building game. However, it quickly becomes one of those games that is easy in concept and difficult to master! This makes it such a worthy challenge for any player who enjoys finding the nuisances of a game and bending them to their will. For those who enjoy a more peaceful, zen type experience: the game provides that opportunity as well!
– Real player with 13.8 hrs in game
Kingsblood
In a medieval world full of political intrigues and mysteries the player joins in on the dark fate of three siblings of extraordinary descent. After dramatic events, the player will start his journey to build up a force to fight the crown’s increasing oppression. In this strategic RPG you assemble many followers, build them a customizable home, send them on missions and individually improve their combat abilities. Skillfull composition of party members unlocks their true potential in the battles and dungeons ahead.
Explore a Medieval Fantasy World
Unlock a network of allied cities to enable trade, access new quests or just listen to the rumors in the local tavern.
Assemble your Fellowship
Encounter unique characters with unique special abilities and synergies. Strategically employ them in battles and pay attention to their morale.
Tactical Combat Preparation
Exploit the elemental weaknesses of enemies by skillful positioning your troops before the autosimulated combat starts.
Random Dungeons
Coming soon… we’re working on it.
Features
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Lots of unique characters
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Character progression
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Turn-based strategic management
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Autosimulated combat
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Group buffs for class, race and elemental synergies
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Pokémon-like elemental system
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Randomly generated dungeons, items
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Coherent dark fantasy world with its own lore
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Story-heavy campaign
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Adaptive difficulty and ranking system
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Research tree
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Base building
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Quests
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Motivation system
About the Developers
We’re a small indie team of three friends who decided to make their dream game become a reality.
Rising Lords
I have played this game for 100+hours is really fun to play against a friend, it’s turned based game BUT all turns happen at the same time, very nice feat I must say.
I don’t need to wait for my friend to do his turn since he does it at the same time and once both clicked end turn all moves will be done at the same time.
It’s a lot like Lords of Realm 2 which was easily one of the best games from the 90s.
You have to manage your kingdom a lot more then the regular games. Here you don’t only have happiness and tax but also the health and the seasons to think about. Plant harvest in the winter or your kingdom will starve later in the year(can also breed sheeps,cows or horses for diffrent effects). Your manpower for the army is also taken directly from the peasants that works for you so you want to make sure the peasants are in a good health so it’s plenty of workers and soldiers avaible for you.
– Real player with 173.9 hrs in game
Although it has many flaws, Rising lords is the first game that I am really into it that I am going write my first ever review.
Let’s start with what the game is about. This is a turn based game which focuses on building your army and expands your realm. Your objective is to conquer the enemy lands or to reach a certain amount of money to win. It has many similarities with games like Crusader kings, Civilization. If you like these games, you’re probably also into this. However in this game, the main difference is the combat. Your army can have a maximum of 7 pieces of different troops which you have raised during your turns in the world. When entering combat, your pieces will fight the enemy’s ones, and who ever loses all the pieces or their’s morale reaches zero will lose. I would saying the combat in this game is a lot like playing chess. Each type of your troops can have different strengths and weaknesses, and you try your best to to move them in the best possible way. In additions, the combat is further complimented by the cards system, which you can play to further your advantages.
– Real player with 135.3 hrs in game
Terroir
DO NOT BUY! This game can be fun but…only for the first hour when your small i thought it was a tycoon game and it doesn’t feel the way. It feels like Rimworld except the challenge is the weather and the “supply and demand system” so i will explain
Weather: Its too unpredictable it feels like some years your in Arizona where it hardly rains and the next year you’re set down in Washington and it rains all the time and sometimes not enough for crops to get ripe, even with no foliage. I enjoy challenging games but tycoon games don’t come to mind unless there is AI and ill get to that later. There is absolutely no research for predicting the weather if they get too ripe you can usually bring them down but if rains so much they don’t grow it is almost a guaranteed FAIL. In the start of the game its easy to deal with but in later stages two bad years you will spend almost a half a million in maintenance and if you can’t produce anything with the rain never stopping and rot eating into you’re yield you are doomed. There needs to be a way less RNG, I want a challenge, not a game based on luck, it just feels very lazy, even for such a cheap game.
– Real player with 14.4 hrs in game
Fair warning, I know nothing about wine but I am a big fan of tycoon games so I thought I would give this a try. I’ll deal with the positive first, the game’s graphics are attractive if minimalistic, and serve their purpose nicely. I appreciate the option to pretty up your vinyard with assorted items to create a nice looking creation. The full voice acting is also nice, if somewhat unneccesary. The problem though is with the core meat of the game, the winemaking and tycoon-ing. Making wines is initially a huge challenge, and you will barely scrape through the start of the game with no real knowledge of how to create each wine or the facilities to do so. Slowly, you learn the ‘recipe’ for each strain and can begin to make a 5-star wine every time, quickly accumulating vast amounts of money. Initially, I was stumped by how to increase my renown enough to upgrade my estate or unlock helpful worker tools, but then I realised that the Tavern, a relatively cheap building which also makes tons of cash, earns you an absurd 6 renown per month (for context, a month is about 30 seconds uninterrupted). Once I knew that, the difficulty curve completely reversed and there was no challenge whatsoever. I upgraded to the maximum and researched all tools and techniques within a couple of years, and hadn’t really needed to use any of them to get to a point where I was a millionaire with maximum reputation and totally bored stiff.
– Real player with 12.1 hrs in game