Band of Defenders
lol this game is FREAKING AWESOME the more I play it the more I love it,
seriously (not sarcasm) this is easily one of the best games on Steam,
takes fps ‘skill’, has all kinds of upgrades and weapons and turrets and barricades to get, all kinds of strategies to try out and test,
has solo and multiplayer etc etc
-Easily- one of the most under-rated games on steam, and maybe one of the biggest ‘hidden gems’ I ever played in my whole gaming life.
Anyone down-voting this either came in with massive preconceptions about the game or was expecting something else, there is absolutely nothing wrong with this game other than it’s too short (lol),
– Real player with 194.8 hrs in game
Read More: Best Base Building Wargame Games.
Initial Reaction:
The Good:
I like this game a lot - really fun co-op with friends. Small community which can be good or bad depending on how you look at it. You can share weapons you craft with friends which is pretty cool. The game has a lot of potential and I’m excited to see where the developers take it. I like that you can instantly reorganize your defense between rounds (if you misplace a turret or wall, there is an “undo” option which can be used immediately or in any round after).
– Real player with 31.1 hrs in game
The Endless White
Amazing survival games, one of the best survival games I have ever played. 2 well-operated game modes with a very good atmosphere and immersion.
Jeux de survie incroyable, un des meilleurs jeux de survie que j’ai pu jouer. 2 modes de jeux bien exploités avec une très bonne ambiance et immersion.
– Real player with 9.4 hrs in game
Read More: Best Base Building Exploration Games.
Overall a pretty decent experience but I do have some feedback:
Survival Aspects: Way too easy. The cold and food and hunger were NEVER something I had to worry about. Every single house and shed is full of food and water, I actually started just randomly eating stacks of food to get inventory space (You can drop it but I do it my way ok?!) Add to that the wildlife. It’s everywhere. But NEVER a threat. I easily avoided any interaction and had no real reason to go after since every 5ft there was another supermarket in a shed. I know that balance is a part of a games development cycle, hopefully this will be tweaked because it made the entire ‘survival system’ feel pointless.
– Real player with 3.4 hrs in game
Genesis Alpha One Deluxe Edition
This game feels more like a concept in progress rather than a finished product. I have to state this one thing before I start saying anything else. The concept is great, too. But the game-play feels lackluster without more content to flesh out the existing gameplay.
You will spend about 80% of the time mining resources on planets and salvaging resources with a tractor beam while fighting aliens whether you do it yourself or send your clones to do it. The available resources are incredibly limiting and often infuriating in how little is available for what you need despite entire planets that realistically would have more than just the one patch of resources you could collect.
– Real player with 87.1 hrs in game
Read More: Best Base Building Roguelike Games.
Genesis Alpha One Deluxe Edition Review
A strange and unique experience awaits…
Some key points that this game offers:
-
New Game Plus
-
Multiple Endings
-
Sandbox experience
Gameplay & Controls:
The controls for the game are fair and easy enough to make use of. The game handles pretty decently as well. Whether you are on a planet fighting off attackers or crawling through your shafts clearing out infestations.
Combat is pretty average, to be honest, and not that well balanced either. Your favourite weapon will be the pistol since it doesn’t run out of ammo and is far easier to make use of. The game is a mixture of ship building, exploration and simulation elements. As you explore planets and debris, you upgrade your ship to accommodate more crew members and gain access to newer technologies to make surviving easier. You don’t really manage your crew, they go about their own thing, food, water, and all those needs are non-existent, which is a let-down.
– Real player with 66.7 hrs in game
GROSS
GROSS is a tower defense / first person shooter hybrid with new exciting and unique mechanics to spice things up.
100% tower defense
Just like other tower defense games, your goal is to keep your base safe against wave after wave of enemy attackers. Your main line of defense against the enemy hordes are barricades to force them into a maze, and automated turrets that attack them in many different ways.
While you’re in the construction phase, you have almost complete freedom to build whatever you want, wherever you want. GROSS is a true tower defense game. Build elaborate mazes for the enemies, or focus your resources on the turrets. You can even place traps on the ground. They are one use only, but are cheap and powerful.
The construction phase focuses on giving you all the tools to create an obstacle run that’s as difficult to overcome as possible. There is no time limit, and everything you build can be sold for a full refund until you start the next combat phase.
After all, figuring out how to use synergies between different turrets and building a maze for the attackers is most of the fun in a tower defense game. Why should it be different for a tower defense/first person shooter hybrid?
100% first person shooter
Once the combat starts, the game turns into a different beast entirely. Combat is fast paced and requires you to make split second decisions. At your disposal is a big arsenal of guns. All of them feature different firing modes and ammunition types. Full metal jacket rounds can penetrate multiple zombies in a row, and even shoot through objects. Hollow points knock enemies back and give you room to breathe. Incendiary rounds light enemies up and burn them for a while. Grenade and rocket launchers deal massive area damage, but have a chance to destroy the vital cash pickups.
With over a dozen weapons at your disposal, gunplay is fast and rewarding. There is also a number of active abilities you can use. They give you additional tools to kill or distract the baddies, move around more efficient, or manage your cash resources.
Resource management
Cash is the key to succeeding in GROSS. Enemies drop it when they die, but you’re not the only one after this green root of all evil. You have to be quick if you want to secure it. Gathering cash and transferring it to safety is one of your main tasks. Cash is required to buy defensive structures and active abilities. It is also the biggest factor that determines your score.
GROSS keeps you on your toes at all times. In any given moment, whatever you do or don’t has consequences. If you focus on killing attackers because your defenses are overwhelmed, this might well turn the tide of battle, but it also means loads of precious money gets stolen or destroyed in the meantime. Money that is needed to improve your defenses in the next construction phase.
Please keep in mind that anything you see here is subject to change (hopefully for the better). All footage currently shown is from the level Dead End, which will feature in the demo, and is only one of many levels that will offer a huge variety in looks and gameplay.
Path to Prosperity
The game offers a brilliant twist to classic strategy games by its first person perspective. You get to explore the island and run your little settlement while also getting involved in building it from scratch, collecting materials, making trades and protecting it from intruders. This game shows great potential and I’m really looking forward to new updates and added features!
It also runs smoothly on my Catalina despite the warnings on the Steam page.
– Real player with 26.2 hrs in game
Awesome little game! I’m a fan of first-person gather/craft/build/farm games, but never really explored the RTS genre. This game bridged that gap, balancing the elements of both really well. It doesn’t (yet) have the slickness and polish of games from bigger studios, but I found myself devouring the full default 100,000 coin cycle and then thinking about how I would adapt on my next play-through.
Overall, it’s unique and full of promise! Give it a shot!
– Real player with 16.1 hrs in game
Empires Mod
Best FPS game I have played. Dynamic gameplay, huge player limit and skilled community make up for a constant hail of bullets and neverending fun as a simple soldier, who needs to teamwork if he wants to live another minute. The strategic aspect is not my favourite (I’m really bad at strategy games) but gives you a lot of fun too when your forces listen to you and you guide them to victory.
Devs are close to the people, the community is loving albeit harsh at times, the more professional part of the community is like a big family (there is hate but they still love each other).
– Real player with 3453.5 hrs in game
If you wanna get yelled at for not understanding the game from the first minute you play this.
If you wanna get abused by old farts for not reviving them.
If you have a fetish for verbal abuse.
If you like getting your ass kicked the first 72 hours you play this game.
If you dont mind getting overwhelmed by the complexity of this game.
If you have nothing better to do on saturday evenings.
This is your game.
A blend of RTS/FPS/Shittalking/flaming/abuse.
The most noob unfriendly community you will ever meet.
– Real player with 2083.3 hrs in game
Executive Assault
Before starting, Im giving a disclaimer. THIS GAME PROBABLY WONT BE UPDATED MUCH ANYMORE. There wont be more content coming. What you buy is what you get. There isnt DLC’s. And Im not 100% you get my golden rule of 1 hour for 1 dollar of playtime for this game. Now I’m gonna do nothing the negative reviews ive seen say, but explain why there isnt more content. There is a 1 man dev team and hes coming out with the sequel set in SPACE GET HYPE. Look up exec assault two and he has frequent updates and photos and gifs from what hes working on. And he gets a Sh*t ton of respect from me from being a solo dev.
– Real player with 32.9 hrs in game
This has the potential to be an awesome game. What you can play of it is rather enjoyable. As far as alpha’s go, it’s great. But the developer seems to think it’s full release. And is working on Executive Assault 2. So, I don’t forsee a significant amount of development happening on this, especially considering the patch release history prior to working on EA2.
That said, I will probably purchase EA2. From what I read it’s a single individual who makes the full game, which makes this kind of an incredible project, and if that game gets more developed than this, I’ll very likely recommend it.
– Real player with 28.0 hrs in game
Out of Ammo
This game creatively mixes tactical and first person shooter elements together. You build a base, and see how long you can survive the onslaught of never-ending waves of enemies. You can take control of individual soldiers to turn the tide of the battle in first person perspective. My friend and I have had fun playing this for many hours.
The tactical aspect is simple: a helicopter regularly flies in to drop off soldiers and equipment. The equipment you use to build structures(like a guard tower, sandbag bunker, medic tent). The soldiers come in a variety of classes and they specialize in different functions(rifleman, medic, engineer, sniper, etc). You basically just hold your position for as long as you can as you get attacked by soldiers, tanks, etc. You also have some special abilities you can call in, like artillery fire and strafing runs.
– Real player with 25.0 hrs in game
Watching gameplay of this title before my Vive came in, I was somewhat unimpressed by the simplistic graphics, and I thought it didn’t look like all that compelling of a game.
Holy crap I was wrong.
Out of Ammo is incredibly intuitutive, challenging, fast-paced, and certainly a great showcase of what room-scale VR can really do, and I am incredibly excited to see what the dev team plans on adding in the future. One thing that certainly doesn’t come across in videos is how the game places you in the world. In videos, it looks like the ground (when controlling units from above) is roughly at knee level, but in-game, the ground is actually closer to waist level, and I wish I could explain how immersive this makes controlling your units.
– Real player with 12.9 hrs in game
Unarmed Area
We are on the brink of war.From this moment the lands of ancient civilization has left a mark, a new battle that will begin. Sands are running out.Let’s create a new civilization and build new technologies.You need to make a choice. Unarmed area or a New civilization.
Experience Real-time strategy and First-person shooter together. You can control and command the units that you created.
To strengthen your unit and to be unconquered unlock different and proper skills.
You can experience four different game modes.
Collect the resources to build durable buildings and advanced weapons.
To improve your civilization collect the resources.
Last Gang Standing
Last Gang Standing is an open ended team based shooter about building a massive base and demolishing all the other gangs that seek to do the same, before they get you first!
Gang up
Create a fully customizable gang with colors, shoulder patches and even a flag. Recruit all your friends and mercenaries and get ready for some gang wars 2078 style!
Build up
Set down roots and create a heavily fortified base out of dozens of structure types. Build walls, doors, foxholes, defensive turrets, gun factories, teleporters, radar towers, resource refiners, power generators, drone cores & many more.
Design the impenetrable fortress of your dreams!
Tear down
You have a gang and a base, that means you now have something worth stealing!
Other gangs will be coming to take what’s yours…unless you strike first!
Choose from a deep array of weapons, equipment and armor to build your perfect raiding strategy to take on the other gangs. Leap over their walls with jump pads, drop teleport anchors inside their base to overwhelm them with numbers, drop a micro nuke and force them to come out and fight you to defuse it, sneakily cut through their walls with blowtorches or just use the tried-and-true method of blasting a giant hole through their base with missiles and C4 charges. Your strategy is only limited by your imagination!