SimAirport

SimAirport

After almost 300 hours of play, I’ll give it a rating after all. Unfortunately, it’s not enough for a positive one. There are a lot of well implemented things in this game, but the negative points destroy the overall picture in the end.

Positives:

The game runs very stable even with many mods.

The controls are intuitive and logical. The menus are very clear.

Many aspects of the airport are nicely implemented. For example, I have many options to design the security section. There are not only prefabricated security boxes, but I can build individually without getting lost in micromanagement.

Real player with 298.4 hrs in game


Read More: Best Base Building Casual Games.


Although overall this game does its job of being an airport builder/simulation/management game, and I enjoyed the progression of starting off with a small airport (or starting off with a blank slate), expanding its size, and then eventually building a large airport that covers the whole map with hundreds of flights a day, I can’t recommend this game because there are just too many bugs that you may encounter (I have encountered all of these at one time or another). For those who want to achieve a ‘perfect’ airport, where everything flows smoothly, these bugs will make you want to give up and quit. Honestly, it’s quite ironic and laughable that there is a bonus for ‘Perfect Ops’ (no delays or passengers missing flights in a whole day) in this game because once you reach an airport of a certain size, I’ve had so many times where a Perfect Ops streak has been ruined because of one or more bugs which cause unnecessary delays. When I look around online in search of solutions for these bugs the solutions are usually ‘reload your save’ or ‘send it to the devs and get it repaired’ which I don’t think are necessarily appropriate for a game which is considered released and no longer in early access. No, I haven’t installed any mods, played the ‘Edge’ version, or edited my save file, so this is a pure vanilla save/game.

Real player with 128.9 hrs in game

SimAirport on Steam

Manta

Manta

Battle Across the Skies and Through the Abyss

Marooned on an uncharted ocean world, hunted by the Federation, you discover the Manta—a biological air superiority fighter, submarine and mobile fleet command. Scour the ocean floor for ancient hull blueprints for your fleet, or genetic upgrades for your Manta. Build and command a fleet to defeat the Federation. Discover the secrets of the lost Order of the Manta, and the source of the sinister telepathic communications you have been receiving.

A Flight Sim, Submarine Sim and RTS

Dogfight interceptors and massive capitol ships in the air. Hunt or be hunted by attack subs in the deep. Command a fleet of futuristic warships to defeat your enemies—all at the same time! Gameplay in Manta blends simulation with real-time strategy, and requires quick reflexes and quicker wit to win.

Engage in pitched airborne battles with support from your fleet

Assault heavy installations with the massive Leviathan submarine

Command your fleet directly from the tactical display, or indirectly through an intuitive target priority system.

Discover Lost Technologies

The ocean floor is littered with lost technology. Find hull and weapon designs to bolster your fleet, or gene sequences to equip your Manta with better weapons, armor or command abilities.

Each ship has multiple hardpoints which can mount multiple weapon types

Search an undersea canyon for lost tech

Build ships with devastating weapon loadouts

Build and Defend your Infrastructure

To build and supply your fleet, you will need to exploit resources found on the ocean floor, but be careful—the enemy will seek to sabotage you at every turn.

Build undersea mining stations

Defend your energy rigs from marauding interceptors

An Original Score by Hammy Havoc as The Orion Correlation

Manta features an original pulse-pounding score composed by Hammy Havoc (performing as The Orion Correlation), known for his music in video game All Walls Must Fall (2018) , and documentaries Coast Land (2020) and The Barima-Mora Passage (2020). The Orion Correlation’s next record release will be the soundtrack for Manta.

Joining Hammy to record Manta’s score are several musicians, including Mary Ann Mahoney.


Read More: Best Base Building Wargame Games.


Manta on Steam

Gaia

Gaia

STORY.

Amanda is your main character. She’s a tough explorer, a treasure hunter. There is character customization, so you can design something normal or crazy looking !

AI.

The Artificial Intelligence of the animals in Gaia is very advanced. They react to each other, some will attack everything, some are more cagey. If you play your cards right, you can let predators fight it out and collect the loot later!

OPTIONS.

There are three separate “Storytellers” that create a very different game experience. Then there are the traditional difficulty options, resource and predator levels. You can dial in a very easy, exploration-type game, or make it super-hard in Ironman Mode.

Real player with 387.6 hrs in game


Read More: Best Base Building Exploration Games.


Please note: Several of the negative reviewers seem to have missed the clearly labeled and easily accessible options menu. The developer, Radu Saghin, is very quick to respond, and has already fixed several of the issues people had in less than a day after the complaint was made.

This game is clearly Early Access, and if you don’t know what all that entails then this game is not for you. (Another point that some seem to have missed)

My first play through: I set everything to what I assumed would be the easiest possible setting because the reviews terrified me. I was surprised at how slowly the meters dropped. I actually had to get a snack and a drink in real life more often than the character, Amanda, needed it. Luckily that play-through was cut short by a bad trade deal and my base was destroyed by an orbital strike.

Real player with 29.7 hrs in game

Gaia on Steam

Space Commander: War and Trade

Space Commander: War and Trade

Very fun game that plays alot like a simplified single player version of Elite Dangerous. Game is new and a work in progress with easy to use controls and it definitely has alot of potential and I cant wait to see what new stuff gets added in the future.

As you progress through the campaign you are given a handful of ships for free to use and as you gain credits from doing jobs on the job board or from trading goods back and forth from planet to planet you can buy more ships and upgraded them. Jobs can range from transporting a prisoner to a location, to smuggling weapons or transporting some other goods, to destroying a band of pirate ships plaguing a system or take out a pirate space station or even fighting a large capital ship. As you do jobs and trade with planets and space stations you gain reputation that increases the amount of money you receive for completing a job and get better deals when buying and selling goods from trade. Also as you do jobs and take part in battles with pirates or trade goods you will slowly level up and get skill points that you can put into things like lowering the cost of gas or ammo, lowing your ship repair cost, doing more damage, lower the cost of buying and upgrading ships, and lower the chance of being detected and attacked by pirates while trading and so on.

Real player with 96.0 hrs in game

Edit 15 DEC: I made a beginner’s guide in order to explain some confusing aspects of the game. I still recommend this game after playing for many hours.

https://youtu.be/YmaRok9y_tg

Edit 2 DEC: This is a REALLY fun game and it’s very expansive (not expensive). I have been playing it for a while now and I wanted to edit my review. I have come very close to automating making money (thanks to a viewer who posted some great advice), the ship upgrades DO matter, there are three campaigns, etc. I bought the mega-pack, which is basically the pay-not-to-grind-for-eight-dollars thing for $8:

Real player with 72.2 hrs in game

Space Commander: War and Trade on Steam

Starfighter General

Starfighter General

It cost $0.64

Real player with 44.9 hrs in game

If you like flying and blowing stuff up you’ll enjoy this game.

Real player with 13.6 hrs in game

Starfighter General on Steam

Stormworks: Build and Rescue

Stormworks: Build and Rescue

the game is generally good and i enjoy playing it but it has its fair amount of downsides too, but i am only making this review to complain that they changed how rocket fuel tanks looks, because it seems that they failed to realize that players have been using the rocket fuel tanks for decoration and now when it became simplified it just looks stupid. and there is no way to use the old ones. :(

Real player with 2347.1 hrs in game

Honest review from someone who has put a huge amount of time into this game

  • Badly optimised, crashes are fairly common.

  • Multiplayer mostly unplayable due to desync between clients.

  • Base game content is lacking after they pulled the original missions

  • Original purpose of the game entirely lost and forgotten by the devs based on a single discord poll

As much as I had no issues with the weapon DLC coming as it could’ve added some real great additional content but sadly the entire focus has been on the weapons.

Real player with 588.9 hrs in game

Stormworks: Build and Rescue on Steam

Astro Colony

Astro Colony

Astro Colony is an endless simulation focused on exploration, automation and management.

Traverse the universe full of unexpected events and discover unknown grounds.

Construct unique transport systems using conveyor belts and pipes.

Recruit new Astronauts and fulfill their needs by providing food and shelter.

Research over 70 unique technologies to progress in colony development.

Move stations, dock them and create a galaxy network no one have seen before!

But be aware, the danger is lurking around the corner!

Astro Colony on Steam

Replicators Defence

Replicators Defence

Many millennia after Civilization conquers the entire Galaxy with the help of various machines, it is possible that machines will rebel against their creators. Or against all life. Or against … all matter.

Nanomachines, called Replicators due to their ability to self-reproduce by the recombination of any matter, got out of control and tend to absorb more and more matter until all matter becomes a single Replicator.

The main body of Civilization was destroyed, but there were bases along the edges of the Galaxy that the Replicators had not yet reached.

You have to defend the bases from the attacks of the Replicators. A significant arsenal of guns and turrets will keep the defence. However, the enemy is not going to surrender without a fight …

  • -BUILD YOUR BASE-

    Just a single asteroid in space can become a stronghold, if you manage it.

    Balance out matter and energy production, according to needs of Your buildings, defences and needs of science

  • -CUSTOMIZE YOUR SHIP-

    Use power of science to make your ship better, faster, stronger!

    Better weapons - faster replicators death - stronger base.

  • -FACE YOUR ENEMY-

    Try to defeat neverending hoards, find individual approach to each enemy. How long will you last?

Replicators Defence on Steam

Search of Galaxy

Search of Galaxy

After the supernova, most of the colonies of the Termian race were destroyed. There are small count of survivors and you are one of them.

Help your relatives find a new home and survive in the harsh conditions of space.

You will have to extract resources, build base modules, develop your own ship, and maybe build new ships, explore neighboring territories for survivors, search for lost knowledge.

In This Game there Are:

  • flights on ships;

  • extraction of resources from asteroids;

Search of Galaxy on Steam

Airport CEO

Airport CEO

This is theoretically a very good and fun game. The mechanics are certainly towards the easier end of the spectrum, but there’s enough depth and variety to keep things interesting. I would absolutely love to give this game a thumbs up for it’s mechanics and central gameplay loop. I would put in far more hours if it would allow me to.

I give it a thumbs down because as more and more features and mechanics were added, bugs were not focused on or managed anywhere remotely well enough. It’s incredibly rare to go more than 15-30 minutes without something breaking and requiring a restart, even with a small airport. Months ago, there were still frequent game breaking bugs fixable by restarts, but you could go a couple hours in between (except with massive airports). Most of the time, it was just the pathfinding system deciding to check out and needing a kick. Now it seem like every system just breaks anytime you look at it.

Real player with 394.3 hrs in game

First off let me say that the game is in Alpha, and the Devs still seem to be very active at this point, and that is why I am giving this an overall recommended tag. Now thats over with let me go into a bit of detail, and show what I see as good (or even potential) and the bad (or frustrating).

I have built a few aiports in the game, and each time I keep hitting the same conclusions:

  1. This is an airport sim, and if you are like me the details matter. The Devs have gone to the lenghts of allowing us to plot out taxiways to each stand, but then not allowed directional control of the taxiways. So planes will use what they feel like, and this always causes major log jams when you scale up the airport.

Real player with 362.3 hrs in game

Airport CEO on Steam