Satellite Repairman
Concept of the game is fun, but you simply don’t have enough time to get prepared before everything you build is obliterated. Also, the mechanics of building new comms towers/missile launchers doesn’t allow you to build in spaces that should be big enough, or replace destroyed buildings.
This game has great potential, and I’d really enjoy it if there were just a few fixes made. Even if the sandbox mode allowed you to have a greater preparation time the game would be much more playable.
– Real player with 5.7 hrs in game
Read More: Best Base Building Arcade Games.
Really not a fun game. Took a decent RTS idea and tried using 2D platforming controls. I did not enjoy trying to set up a defense satellite by hovering with a jetpack, in a timed challenge. Plus, the core mechanics of comms, radar, and gps are not explained very well, their use isn’t obvious on the screen, and even the tutorial briefly mentions them. I get the sense that this design is intentionally difficult to understand, and I think that is what ultimately kills the fun for me. If the game offered some more assistance to the challenges, then I could be more patient with the game’s own shortcomings.
– Real player with 4.8 hrs in game
Launched!
Launch missiles!
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Battle against the island in the distance
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Be the first to start hurling nukes at the enemy
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Upgrade your facilities to help with defenses
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Research for huge perks
Master your strategy!
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Balanced gameplay for numerous paths to victory
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Observe your enemy from a distance
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Learn different strategies
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Different AI battle difficulties
Read More: Best Base Building Tactical Games.
Little Shop of Junk
Your little underground bunker-turned-shop is about to be stormed by an army of customers eager to get their hands on unusual merchandise.
With a single pull of a lever you can supply enough pieces of metal, rubber and explosives to satisfy their heart’s desires and more. War might have gone out of style, but recycling is back in - and you have all kinds of gear lying around, ready to be reused as entertainment and garden decoration. Listen closely to every little masked guy and put out the goods they order.
While rapid shopkeeping is the key making any money, it’s the business decisions that will have the most impact. Figure out how to best design the shop layout, stay on top of organizing the stockroom and acquire advanced equipment to really spice things up.
Unlock all kinds of different things to sell. Some of them might be difficult to handle or just downright dangerous but hey, you absolutely CAN pawn off an explosive barrel as a coffee table if your sales pitch is convincing enough.
Spend your hard earned money to buy new rooms, furniture and upgrades. You will need the extra space to keep things organized once all the wares come flooding in.
Create wonders of makeshift engineering by combining useless junk into amazing contraptions. Rockets with magnets duct-taped all over are worth pretty penny somehow. You might want to figure out how to store those safely before starting mass production, though. Or don’t, what’s the worst that could happen? Flying super magnets, that’s what.
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Frantic, physics-based shopkeeping.
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Unusual take on the post-apocalypse, where the old conflict has lost all meaning and the ubiquitous military gear keeps getting repurposed in the most creative ways possible.
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Management gameplay that changes during different times of day and special events. Make decisions that will impact incoming orders and profits. Discounting dynamites during the rush hour sure is profitable, but also twice as risky.
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Dozens of items with silly mechanics that make them explode, fly around and just cause a lot of chaos most of the time. Expect big rewards for selling the most volatile wares, though!
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Big machines that allow you to invent funny item combinations, radioactive smoothies and fashionable gas masks.
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Purchasable furniture and decorations to make the shop your own. Build the best layout for keeping things organized, or just stick conveyor belts everywhere and go for the speed build!
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Leisure mode with no time limit for players who just want to tend the store and stack boxes in peace.
https://store.steampowered.com/app/1218780/Little_Shop_of_Junk/
Read More: Best Base Building RPG Games.
BANNERMEN
Disclaimer: I recommend you to buy this game, but as of launch month, do your research before you commit. It may or may not be up to your standards.
Pros:
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Classic RTS formula. We seriously need more of this out there.
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Key hero unit, and creeping/leveling mechanics add to the usual “by the numbers + rock papper scissors” game.
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Very good basic mechanics. The UI and controls do everything they need to, and everything in the game is crisp and responsive.
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Cool setting, and awesome unit designs derived from the setting.
– Real player with 75.5 hrs in game
I wanted to like this game. I REALLY wanted to like this game. I played in some of the earlier Alpha tests and I saw it had some great potential once they fix some of the rough edges. The only rough edge they seemed to have fixed is that now there is a matchmaking system. The rest of it still feels like an alpha build and they’re charging $30 for it.
PROS:
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Decent graphics
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Unique ideas
CONS:
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Average 6:00 queue time and it’s still new.
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THERE IS NO CHAT. None. Anywhere. Pass the long queue times by chatting with other players? Not in this game, buddy. Want to ask how your opponent does their build? Too bad, maybe you can find them in Discord. Want to “GG” and not rage-quit? RAGE QUIT ONLY IN THIS GAME.
– Real player with 21.0 hrs in game
Bunker Punks
The year is some time after 2025. The world has ended, and remaining resources are gathered in corporate cult bunkers with the population left to starve. Only you, one of the Bunker Punks, can stop this.
By, you know, shooting up their garages and leaving. Wreck their kitchen appliances too.
“Don’t mess with Texas!”
- Dallas, your guy. Your boy. He will carry you to victory.
Bunker Punks is a first-person arcade-roguelike, with between-playthrough unlocks. You punk and you bunk, and get to the elevator Gun Godz style.
– Real player with 43.0 hrs in game
TL;DR
Good FPS Roguelike with randomly generated levels. Gets a bit repetitive after a couple of hours and has some issues.
ART
The art is very simplistic pixel art, but does what it’s supposed to do. Character design is nice. The level design (layout and textures) can become a bit boring to look at after a while, it all looks pretty much the same.
GAMEPLAY
You start out with a pistol (or other weapon depending on character). You shoot robots, destroy props, open chests. You gain loot, equipments, money and Tech Points along the way. Your goal is to reach the elevator to progress to the next floor.
– Real player with 26.4 hrs in game
Space Robinson: Hardcore Roguelike Action
It’s a rogue-lite like so many others, some parts of the game are really well made, and a few things drag the game down quite a lot. The gameplay is really fun, but the progression is not. Neither what you do to progress, nor how you figure out how to progress is fun to me. This is the main issue I have with the game, even if the price is fair, the flaws might turn a good amount of people off.
The elements that make this game a rogue-LITE, is severely lacking explanation and guidance for people who don’t get the cryptic “hints” they provide, that you “need” to understand, in order to make any progress, even though a good amount of them don’t really make sense.
– Real player with 22.1 hrs in game
Space Robinson:
Your name is Ethan and you’re an engineer and employee of the Vast Corporation. One drilling module in the Colony 21 needs repairing and the Vast Corporation is sending you there to fix it. As you are about to land on Colony 21, your spaceship’s main computer malfunctions and instead of landing like a leaf on the ground, your vessel crashes onto the planet. Luckily, you survive the impact. You might have dodged the bullet once, but you’ll quickly find out that Colony 21 is infested by aliens; it’s going to be a humungous task to stay alive, let me tell you. Good luck in Space Robinson.
*– [Real player with 21.1 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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![Fire In The Hole](https://cdn.cloudflare.steamstatic.com/steam/apps/762250/header.jpg "")
## Fire In The Hole
This is an online shooting game with Battle Royale mode. The game is played in a dark room in which characters are shrunk to the 1/10 of their original sizes. Hide next to tea table or sofa to launch a surprise attack, or simply dive from bookshelf top to shoot whoever below. Since most of the game areas are surrounded by darkness, you can switch on the rifle flashlight for illuminating targeted areas, but always watch out for enemies who follow the light to sneak up on you!
There are various game modes available:
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![Dark Moon](https://cdn.cloudflare.steamstatic.com/steam/apps/1105330/header.jpg "")
## Dark Moon
![](https://cdn.akamai.steamstatic.com/steam/apps/1105330/extras/ezgif.com-gif-maker.gif?t=1634629288)
[![](https://cdn.akamai.steamstatic.com/steam/apps/1105330/extras/banerk_discord_hq_2__1_.png?t=1634629288)](https://steamcommunity.com/linkfilter/?url=https://discord.gg/5yQUqQa)
![](https://cdn.akamai.steamstatic.com/steam/apps/1105330/extras/Gif_Steam_DM1.gif?t=1634629288)
#### **EMBRACE THE DARKNESS**
Dark Moon is a survival strategy game where time is working against you. With the Moon’s electronics down it is up to you to traverse the lunar soil and try to make contact with Earth while managing your crew and resources. You will never know what you will encounter along your way, thus be prepared to make crucial decisions and live with the consequences. Whatever you do - don’t go into the light!
As a member of the Engineering Council sent by Moon Shell, your task was to oversee the construction of a newly developed mining system on the Moon. The simple objective changed dramatically when a massive solar storm hit the Earth, destroying all electronics in its wake. Soon after, you witness the Sun's scorching heat as the Moon's main communication relay falls into the light. You are alone, and now everything within the Sun's reach is gone within seconds. The light is your enemy and the darkness is your salvation.
![](https://cdn.akamai.steamstatic.com/steam/apps/1105330/extras/DM_GIF_READY_1.gif?t=1634629288)
#### **SOLAR PRESSURE**
The Sun is destroying everything it touches, you must avoid its radiance. The Mechaplex - a giant, general-purpose engineering vehicle will stand as your base of operations. It will also serve as your getaway vehicle, thus plan your actions accordingly and escape the tireless enemy. You must constantly move forward.
#### **NON-LINEAR SURVIVAL**
A different experience with each playthrough as each location and event may bring unpredictable results. Scan the terrain and obstacles with your drones to prepare for what lies ahead. Embrace or beware of other survivors who will want to join your convoy. Gather minerals and use their properties to increase your chances of survival.
#### **MANAGE YOUR MOBILE BASE**
The Mechaplex is your means of survival; build new buildings on top of it, research new technologies, enhance your crew's abilities, and traverse the lunar plains. Develop new mechanical prototypes that will enhance your mineral gathering or focus on enhancing your convoy's movement speed to elude the Sun's deadly grasp. You can't stay in one place for too long.
#### **IMPACTFUL DECISIONS**
You are not the only one who is seeking a way out of this disaster. New crew members, some even pilots such as yourself, can join and bring you valuable abilities and new building platforms, but you have to feed and shelter them. Will you help the unfortunate? Or will you look out for yourself and not risk being betrayed? What kind of person are you?
#### **CREW RELATIONSHIPS**
Keep in mind that your crew will react to your decisions. Some members will dislike joining with someone from a rival country while others will embrace him. Decide to throw out a popular member and you may risk a revolt, which may have dire consequences for everyone.
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![Circle Empires Rivals](https://cdn.cloudflare.steamstatic.com/steam/apps/1100260/header.jpg "")
## Circle Empires Rivals
Circle Empires: Rivals is the multiplayer successor to Circle Empires. At its core, Circle Empires Rivals is a 10-25 minute long real time strategy game. Despite the short game length, it has quite a lot of content and depth, and easily gets a strong recommendation given its moderate to low price point.
At the time of writing this review, the game has 7 different game modes, 26 commanders with unique army compositions and bonuses, 6 difficulty settings, 5 different map sizes, and within the various game modes (such as stop the army and monster hunt) there are also different scenario selections available. The different game modes range from very easy to very difficult, and even with 4 people working together in a co-op game certain modes like Defend the Castle mode is extremely difficult on even moderate difficulty settings, so if you like a PvE challenge, the game has this available.
*– [Real player with 66.5 hrs in game](http://steamcommunity.com/profiles/76561197975982799)*
Must buy for every RTS fan and people who would like to experience something unique with alot of variety.
You can play this game on easy mode or incredible challenging. There are a lot of game modes and coop makes alot of fun too. The game is also very well made no bugs and a great interface!
Got 32hours on the first one and with this game I expect getting closer to 100+ hours for only 8-12 euro you got great value.
If you want to play this coop, but don´t have someone to play it with, I am always looking for people to play it with, since it just makes even more fun in coop-mode.
*– [Real player with 44.5 hrs in game](http://steamcommunity.com/profiles/76561198021694177)*
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![Vaporwave World](https://cdn.cloudflare.steamstatic.com/steam/apps/1243560/header.jpg "")
## Vaporwave World
it's a nice place to just relax
*– [Real player with 7.6 hrs in game](http://steamcommunity.com/profiles/76561198443346635)*
A very unique and atmospheric building game!
The look and feel of the artwork is what sets this game apart. If you were around in the late 80s to early 90s, this will take you back. The screenshots make great backgrounds and screen-savers! Changing the lighting level and color has a dramatic effect on the look of the environment. I would recommend a "Cinematic" mode that removes all text and HUD info from the screen for better screenshots.
It is very early in the development schedule, so there's not much going on game-wise. There are 10 or so decoration pieces. You can place all the items on the ground level or in the air. So far, there is only one flat panel that you can place, and then place other items on it. More deco will be added.
*– [Real player with 7.3 hrs in game](http://steamcommunity.com/profiles/76561198084622747)*
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