The Day They Came
So I was really curious about this game, sadly the developer got a little excited and released this game way too early.
The game has no enemies, no options menu, no way to exit the game or instructions.
Once you chop down some trees that fall and then spaz out due to some crazy physics all you can do is access a build menu that let’s you create some walls, steps, floor, door, base and I couldn’t use the floor as a ceiling like it suggested.
The game has at least a 30 minute night cycle making it almost impossible to do anything, much less see.
– Real player with 1.2 hrs in game
Read More: Best Base Building Survival Horror Games.
UNREAL ENGINE ASSET FLIP GARBAGE
– Real player with 0.3 hrs in game
Game Localization
TRANSLATE
The application allows you to translate texts in any game into any language.
0. Start this application.
1. Start the game to be translated.
2. Choose language.
3. Customize options as you need.
4. Play the game
5. The application will display texts from the game with translation into the desired language.
Best for turn-based games and visual novels.
3D MODELS
You can customize the screen design that will be on top of any game
EFFECTS
It can snow or rain on top of any game
Read More: Best Base Building Casual Games.
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
-
Grow - Expand your Astrobase in all three directions.
-
Nurture - Build a home for your crew and their daily lives
-
Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
-
Characters - Your crew make their own decisions as they interact with each other and the world around them.
-
Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
-
Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
-
Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
-
Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
-
Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
-
Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
-
Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
-
Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
-
Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
-
Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
-
Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
-
Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Read More: Best Base Building RPG Games.
Merchant of the Skies
First of all, let me say that this game is a great-looking interesting bite-sized experience. If you are looking for TTD in clouds, this is not that game. It’s a “tycoon” in a very shallow sense of the word. In fact, it’s incredibly hard to describe this game with nowadays expectations other than a “trading game”.
It will not have you coming back to replay again and again, but it will captivate you for a session or two. It’s like a great meal at that new place you are trying out. You wouldn’t necessarily keep ordering it again, but you do not regret the experience. I bring up a lot of mixed points below, but keep in mind that it’s all still held together impressively solidly and does not break apart.
– Real player with 44.5 hrs in game
A niche merchant game with the challenges of completing tasks and finishing five ultimate goals to complete the game. The story is about a you, a merchant who follows requests from an uncle and various other characters, using a airship. Different to the usual games I regularly play, but I love it for the fantasy elements and challenges.
The story is odd in a way where it has five main goals, the last one is the restoration of the botanical garden, while the rest are more like side-quests in this adventure world. How you adventure is by flying an airship across to floating islands, you examine the different tasks, refuel, and can buy or sell items. I really like this due to my obsession with steampunk themes, the fantasy world which is floating while working, as though it is a job. Additionally, you get to know the world a little, like the uncle and a couple of characters that want to go to tourist places, but not as in depth in the case of getting to know your crew. It is a single player game, but it is how you want to play, making profit and buying islands in order to fulfil requests and keep your business a float. As for the art, I love it, pixel art can be simple but make so much detail, and with that sort of colour palate, it is up my street. The little wacky details like the singing carrot, the octopus that has a rapper hat on, all of it adds to the personality of the game. You can upgrade your ship too, making it easier to travel and transport cargo, which is helpful to complete more side-quests to bring in the profit. If you cannot gain profit because of your output on workers and fuel, then the bank will pay you off once, then you are in dept, you will need to pay off the bank or go bankrupt. An interesting way of teaching people about the real world and dept, but it forces you to do some unplanned action by juggling the main story to side-quests, making it challenging.
– Real player with 24.1 hrs in game
最后的夜晚 Babel
I would really love to give this game a good review, but I simply can’t. It is broken, unfinished, and not even completely translated into English.
It is a nice, stylish looking tower defense game, but there is much that either is unexplained, doesn’t seem to work, or both.
For example every gun has options beneath it, that might mean damage, range, health, rate of fire and crit chance, but clicking on them doesn’t seem to do anything. All of those are stats given for each gun, but nothing changes when you click them, even after they seem to have leveled up fifty times.
– Real player with 5.8 hrs in game
The game has been translated over from Chinese, there are typos in some places (e.g. after base destruction). You can also see direct Mandarin in some text areas e.g a boss has appeared.
I also have a bug where if i zoom out too much the screen starts to shake i believe only on smaller maps. (May be due to ultrawide monitor 3860x1600)
Otherwise, the game is fun! Reminds me of Yorg.IO.
Great price at less than 10AUD, looking forward to updates.
– Real player with 3.9 hrs in game
Mutiny Island
This game could be so much better. I have warped to grey screen death countless times. I camped while being attacked by a skeleton, woke up on Davy Jones' ship surrounded by the undead, and glitched to the starting warp. Jumped through many stone walls diagonally, and fought tigers from vantage point because of it. In my short time with this piece i have seen so many classic mishaps that that in itself is making me appreciate it more.
It’s $8, buggy as hell and absolutely wonderful.
– Real player with 16.5 hrs in game
I received a copy of this game to Let’s Play it and I loved it quite a bit. This is a really fun open-world game with a lot of stuff to explore and experiment around with!
– Real player with 13.8 hrs in game
BARRICADEZ
BarricadeZ takes place in a post-apocalyptic wasteland, where the only things left are monsters, and you, a robot. Yet, there’s a tiny spark of hope falling from the sky; a baby. Now you have to get to work, because of course the monsters are after the little bundle of joy.
You have to build your own defenses, and that’s the meat of the game. The gathering and crafting system reminds me a bit of Terraria (to name one), and is nicely done, imo. During the night the monsters will test your design for you, and failure is definitely not an option. Remember the defenseless baby?
– Real player with 293.1 hrs in game
It’s ok but definitely not worth $20; get it on sale. Technically a 2D Tower Defense game. There is fun to be had in finding a base design that works for you, lots of options and flexibility. But some very questionable design choices concerning the mining/resource gathering you’ll be doing a lot of underground. You might think that you would be splitting your time between topside and the mine; being topside during the nightly attack waves. You’d be wrong for the most part.
The clock is always ticking (except for pauses during daylight to build/upgrade your base) and you will eventually realize that the game actively punishes you for being topside during attacks at all. That is precious time you could be spending downstairs gathering resources that you need. Now early on, maybe being topside in battle might be useful to scrape by some in-battle repairs between waves. But by day 30 or so of a 78 day campaign when you have enough resources to be well established, there is no good reason to be topside at all. Good defenses will require virtually no active maintenance at all aside from a swift repair visit come daylight. Your war effort is actually crippled by wasting time topside during attacks when you could otherwise still be mining. This means that to play “well”, you must never waste time being up in your base during battle - which is really strange for a TD game. Watching mobs march through your death trap is kinda half the fun of a TD at all and here it is very strongly discouraged to do so. Expect two thirds of this game to be straight up Terraria mining, only the mines get very boring, very quickly. There is some mystery in “Is there a bottom to this mine?"; don’t bet on it, even when you think you’ve found it.
– Real player with 106.3 hrs in game
Lab Craft Survival
This is a difficult survival sandbox game that doesn’t hold your hand. If you like figuring things out yourself and discovering hidden game mechanics, you’ll enjoy this game. If you don’t have a high tolerance for failing though, you might find the game frustrating.
It’s definitely rough around the edges with several bugs and translation errors, and updates have been non-existent. If you’re looking for polish in a game, you won’t find it here, although overall I found it enjoyable.
– Real player with 80.0 hrs in game
An interesting game, a simple but addictive indie toy to use the skills of adaptation in an unknown environment. Top for your money
– Real player with 10.6 hrs in game
Zibbs - Alien Survival
Update:
Good run on the survival spin as an alien. Had fun, yet I dont see myself building another UFO to escape earth. Still, refreshing survival without getting to complicated.
=====================
This little gem sucks you in. I’m having fun with the trial and error of being a little green man on earth.
The help section can be a little overwhelming, but they have links to youtube videos that demonstrates what you’re reading.
Wish it had coop or multiplayer.
– Real player with 21.4 hrs in game
Zibbs - Alien Survival is a open world survival game, where you playing as an alien and you have to survive on Earth until you can make an UFO and get off from the planet.
First things first, the graphocs looks okay. For 2020 it’s not really anything special, but works as intended. What I don’t like it, is if you see something in the distance is so blurry in my opinion or you can see it partially. Also the some UI element should get a better artwork (bar at the top left) and the forest should get a better graphics in general, more grass and give it bit more life. Adding more effects for the game would be awesome too!
– Real player with 2.6 hrs in game
SCP Strategy
SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.
I have a few suggestions down below:
GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.
– Real player with 15.2 hrs in game
This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.
When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.
– Real player with 8.3 hrs in game