aton
Aton is a strategic online 1v1 tower offence game with deck-building elements. Construct a strategy, execute wisely and don’t get overpowered by your enemies mindgames.
Combining the best of two worlds
In aton, the worlds of real time strategy and tower defense collide to form 1 vs. 1 tower offense like it never existed.
Nothing spawns randomly and no senseless wave-grinding: In aton everything is player-spawned.
With a big amount of different buildings, effects and monsters new possibilities, synergies and strategies open up with every new match.
Read More: Best Base Building Tower Defense Games.
TideTurn
TideTurn is a dynamic third person shooter where diverse characters and water-based weapons clash in a fight over the world’s oceans. Submerge into any water your team’s weapons splash onto the map, using the path to move seamlessly across any surface. Fight the enemy with jaw dropping movements and abilities limited only by your creativity! Free to play and designed for all age groups.
Be Like Water
The entire map is your canvas; submerge and move anywhere your guns can reach! Free-form movement mechanics make combat a fast-paced dance of dodging, weaving, and split-second decision making. Swim up walls and leap off buildings to keep your movement unpredictable and your enemies struggling to keep up!
Dominate
Every character in TideTurn has a set of powerful killstreak abilities earned over the course of a game. Hunt down enemies and chase killstreaks to unlock increasingly powerful abilities. Sometimes you just need a giant sea monster on your side. Ride the high of your total domination headshot after headshot — no cool-downs needed.
Weapons Worth Fighting For
Every map in TideTurn has powerful weapons you can use to turn the tides of battle, from sniper rifles, shotguns, and vehicles to incredibly destructive experimental weapons like remote controlled rockets, EMP guns, and liquid light beams— just make sure you get there first!
Variety Is The Spice Of Life
TideTurn’s MapMaker is designed for every player to make their vision of a playable world come to life — no coding or modeling skills or tools needed! Fight to save the ocean on your own turf, or visit someone else’s creation for inspiration and world domination!
Immersive Story Mode
Cinematic campaigns immerse you in TideTurn’s lore, as Atlantians and Humans battle to save the oceans. Find out what it means to be a Defender.
Read More: Best Base Building Free to Play Games.
Base Wars
Base Wars is a unique strategy concept, it feels mechanically similar to RTS games like Age of Empires and Starcraft but packaged in a turn based format. I’d describe it as chess without a grid.
I’ve been following development for a couple years and the game is actively getting updates every month or two. As of 1.0 the core gameplay is great. Online games are easy to set up and the map editor is very in-depth. There are some missing extras like a full singleplayer campaign and a replay system, but those are claimed to be coming soon.
– Real player with 8.8 hrs in game
A Year Of Rain
As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.
It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.
Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.
– Real player with 31.8 hrs in game
A Year of Rain
A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after
So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.
As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.
– Real player with 25.7 hrs in game
Heart of Mithras
Lead the combat team of your district to the top of the ladder, in the epic battle game of the megacity Mithras. Play a detailed management game. Recruit new soldiers, hire trainers to help your team to develop, build up your new base and play epic tactical battles in a complex simulation, in the arena called Heart of Mithras.
Heart of Mithras is somehow a dystopian sci-fy sport manager paired with a tactical shooter simulation (like a CS-simulation)
Story:
After the great civil war of 2700 the megacity of Mithras was buried under rubble and ashes.
Screeps: Arena
Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.
Features:
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All aspects of an RTS game: gathering resources, base building, creating and upgrading units.
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You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
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Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
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Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.
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The system will match equal opponents based on your arena rating that changes with every rating game.
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Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.
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Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
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We will introduce new arenas every season so that you always have to write new code for different challenges.
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Play with friends and design your own challenges and arenas.