Coffee Noir - Business Detective Game
The idea was good, the delivery is kind of disappointing.
The music and artwork are the strongest points of the production. It looks very pleasant and it’s nice to have in the background.
Gameplay is problematic. Tasks are easy (I played on normal), negotiations not always make sense, but it’s not bad. The worse were the clues, the whole detective system is quite bad. A lot of text and updates that are repetitive. The clues supposed to have the logic in connecting them, but it took me a while to understand, that some clues are going to be obviously connected to stuff that we already knew. I didn’t feel like it’s a challenge, more like a blind guess.
– Real player with 30.4 hrs in game
Read More: Best Base Building Singleplayer Games.
Coffee Noir doesn’t try to be anything more than what it is - a neo noir game with supporting business sim mechanics. No pointless time-wasting side activities to be found here. The story is at the front and center of everything. Moreover, the game’s fully voiced from start to finish, making for a more immersive experience. The game might not have much to offer in terms of replay value. But if you’re willing, you can walk away having learned a thing or two about the art of negotiating.
– Real player with 25.8 hrs in game
DayDream Mosaics
Escape into the fantasy world of Daydream Mosaics and build your own sanctuaries of peace and relaxation. Solve logic based nonograms to earn the crystals needed for building your sanctuaries. Wonderful wallpapers will unlock along the way.
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Logic based mosaics with up to 6 colors. Each level has its unique color set.
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Over 100 nongram levels.
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3 tranquil sanctuaries to build.
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Unlock 10 stunning wallpapers.
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Choose between 3 game modes: relaxed, normal and advanced.
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A wide array of customization options, including 6 tile skins and the option to display only the active color.
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Level progress is saved at all times so you can get quickly in and out of the game.
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Relaxing soundtrack.
Read More: Best Base Building Casual Games.
SCP Strategy
SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.
I have a few suggestions down below:
GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.
– Real player with 15.2 hrs in game
Read More: Best Base Building Experimental Games.
This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.
When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.
– Real player with 8.3 hrs in game