Annihilate The Spance

Annihilate The Spance

Annihilate The Spance is a real-time autonomous army, base builder. Construct your base, and provide your autonomous armada with the means to annihilate the enemy. Through calculated unit compositions, and rapid on-the-fly adjustments to your base.

ATS is set in a far future, with a unique phenomenon unseen in all history. The Spance.

Follow three factions across five campaigns into this glowing, writhing, and dark place.

A nebula ( or as close as we have a name for it ) that has roamed the galaxy, consuming hundreds of solar systems into its depths. It is undeniably rich in resources. Extreme and unexplained pseudo-physical phenomena. And creatures seemingly formed from burning energy.

A linear set of story missions across four interlinked campaigns will take you through the depths of the Spance. Fight with and against each of the major factions in conflict while gaining access to new units and technology. Learn the unique doctrines needed to command the military might of The Kontaalen Armada, the united fleets of The Vaalkorei Coalition mercantile guilds, and the experimental technologies of Emar’s Tychon Division.

Delve ever deeper into the impenetrable abyss of the Spance and unlock its secrets.

Alternatively, jump directly into the fray by versing AI in custom skirmishes and player-created custom levels. You can even create your own for others to play using the level editor.

Begin each mission from your command station and gather resources from the stuff of the rich nebula itself to construct your autonomous base. The interference of the Spance prevents you from directly controlling your units. Each ship is autonomous. Relying on its AI core, moving, targeting, and attacking on its own.

You, Strategist, are left to your base.

Plan your army composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no singular vessel that can take you to victory. This war will not be decided by who holds the bigger stick, but instead who wields the more versatile one.


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Annihilate The Spance on Steam

Forts

Forts

A great game with a great community. If you get bored of the main game, you can go into both mapping and modding. Both can be just as enjoyable as normal gameplay, and people on the official Discord will help if you have any problems. Absolutely recommended.

Real player with 750.6 hrs in game


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very good game you should played if you especially like strategy games you should played with friends or alone.

Real player with 338.5 hrs in game

Forts on Steam

House Builder

House Builder

In it’s current state I would not recommend this game, maybe once it is further along in development then yes. I first played the demo & enjoyed it which is why I bought the game. Your progress doesn’t transfer over so I had to start over. That part didn’t bother me, However after finally making it back pass the initial two level I bought the third house & began initially trying to play. The animals in the background were glitching across the screen & floating in the air. After ignoring that I still tried to start building my house, however once I opened up the shop menu nothing I clicked one seemed to work. Since I couldn’t get back to the game I force closed the game & started it back up only to find out that I had to repurchase my new house again. Which would have meant either selling or rebuilding my first two houses or taking a loan from the back. So I took the loan & re-bought the house but then I couldn’t even get back into the house. Every “Yes” option on wanting to continue kept being grayed out & I could only keep choosing “No”. I’m already pass the two hour trial period of buying it so I have to keep it. So I’ll likely try it again in a couple of weeks/months once some updates have been done.

Real player with 49.9 hrs in game


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I recommend it but it’s kinda buggy..

I’ve had a lot of strange things happen. I’ve gotten stuck. Indicator to pick up things disappeared. I had to restart the Japanese house 3 times. It doesn’t always place the boards in the right places. You can’t reset yourself but you can sell or restart a level. There aren’t a whole lot of houses to do yet but it is $15.00 Full price US dollars and I got it on sale probably, knowing me.

I did enjoy it though and there’s a bit of replayability to it. (prolly not a word but I like it)

Real player with 15.5 hrs in game

House Builder on Steam

T-Minus 30

T-Minus 30

Fantastic little game, built by two devs who show their passion in this game and backed by the people who made SUPERHOT. Definitely worth a look.

You have 30 minutes to save as many people as you can. You get to build roads, logging camps, mines, power, tear down buildings, scavenge, and more resource collection and management with time pressure hanging over you. It’s not as intense as FrostPunk, nor is it meant to be. It’s something for when you have 30-60 minutes and want to play something that’ll challenge you but not overwhelm or stress you.

Real player with 25.1 hrs in game


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T-Minus 30 is a unique take on the city building genre. You are trying to gather enough resources to get the remaining survivors off of Earth before the world ends. Each run lasts for only 30 minutes and you feel the pressure as the time ticks down closer to closer to the end.

There are multiple types of rockets to build that will allow you to have various strategies to evacuate. Do you concentrate on the most advanced rockets that hold the most people, even though they cost the most resources? Do you try to focus on the nature based ships that are cheaper to build, but require a complete water distribution system? There really isn’t a wrong way to play T-Minus 30. Trying to chase higher places on the leader board is fun as well.

Real player with 9.8 hrs in game

T-Minus 30 on Steam

Wedding Designer Prologue

Wedding Designer Prologue

This game is basically a demo of the full game. You get to play through one wedding, which is at the farm. I had a lot of fun fixing up the farm and then decorating it for a wedding. I didn’t expect there to be a band and a fun tractor race. So that was a plus. Overall the game works great. I did have some issues with painting, so hopefully that gets fixed in the full version. It would have also been nice to have a ladder or something to be able to paint the high spots. I do hope that there will be more customization on individual items or at least more colors in the full version. I would also like to be able to customize my office more. One thing that I didn’t like is that you are limited to the supplies that you clean up. I would really like an option where I can buy more. So If I need wood and run out I can pay for it. Other than that I had so much fun playing this game and I can’t wait to play more of it.

Real player with 9.7 hrs in game

I am worried about the release of the full game. Since the release of the prologue I have tried everything to be able to play the game. My specs are above the recommended and the game has been verified. I was expecting the devs to talk in discussion but nothing, I went to discord thinking the Devs will me more active there but no response. If this is the behaviour I am getting for the Prologue am I going to get the same response for the full game. I know people are saying it’s a good game and recommend but how should I know when I cant even play the game.

Real player with 3.5 hrs in game

Wedding Designer Prologue on Steam

Taur

Taur

So, first did i recommend the game? It’s a big yes. But there is some little thing that need to be said. First, in respone with every player saying “it’s an endless lose spiral” no, look a little bit at the game and you will see that when a tower get destroyed, IT’S ENTIRELY REFUND. Second, if you die on the first few day… You’re not ready for the days after 80. You can’t blame a game cause you’re bad. It’s remind me of something… A yes, Git Gud Scrubs. Third, the dmg of the tower. I see some people complaining about the dmg of the tower being unfair, that it’s ridiculous. To that i have to say that i didn’t get any problem on this side on my first run. The first tower you get is insane with some upgrade, it OS every little infantery ennemy, and you destroy ennemy tank quickly. So yes, the game is hard, but not impossible. You need to prioritize some upgrade, when you see a precise ennemy, focus it, etc… there is some kind of aim assist too, so aiming is not THAT hard. I love all the effect of explosion, it was soooo good. The graphisms are good too, and i love to see all the little infantery fly when i nuke them. It’s hard, but not impossible.

Real player with 49.4 hrs in game

This is a recommendation, but with some major caveats. I’ll break it down into good and bad here. I’ll also go in depth on a major complaint I have with the game.

The Good:

  • A fun and relaxing tower defense game

  • A nice balance between the impact of your towers and the impact of your own manual fire control of the Taur Prime cannon

  • Very sleek aesthetic, the game and models looks good in a classy indie way. The guardian robots look especially cool with a Greek Hoplite style spear and shield armament

Real player with 22.9 hrs in game

Taur on Steam

DYSMANTLE

DYSMANTLE

At first I thought maybe I wasn’t going to like it. The combat felt a little bit jank and you spend the vast majority of the game doing exactly what the game’s title implies–-you break stuff. A lot. Almost constantly.

Once I got to around the 5 hour mark (when you first leave the tutorial/intro area and the credits roll), that’s where I really began to question if I was really going to have a good time. I wasn’t sure I was enjoying the combat. And I wasn’t sure I just wanted to tediously break stuff for 120 hours.

Real player with 65.8 hrs in game

The game is very addicting and generous in content. There is a lot to see and to explore and quite a diversity in scenaries and actions. I like how the story is told and the fact that you keep on discovering things and paths with great freedom. I also like how you have to discover things yourself by experimenting and being curious.

Be warned that it can feel like a grind and that if you don’t like repetition and farming, you might not enjoy it, because you often do the same things ; mostly exploring, breaking stuff, fighting, and crafting. If you enjoy the gameplay loop, you are in for a long time. If you don’t, you might feel bored or exhausted before the end. I enjoy the game and like to discover the new places and grow more potent.

Real player with 55.3 hrs in game

DYSMANTLE on Steam

Epicinium

Epicinium

Really fun strategy game with an environmental twist. This premise has you doubting between going all-in for the win and playing more conservatively to preserve the environment. I played beta for the past two years and the final version is even more polished! Server issues on launch day aside, great game and I certainly recommend it.

Extra fun when playing with friends, the AI is a decent matchup for beginners but can be predictable at times.

Update: Even better with the map editor and workshop update. You can now play with your friends on maps that you created yourself.

Real player with 54.1 hrs in game

I would rate this:

Overall - 7/10

Strategy - 10/10

Graphics - 7/10

Originality - 9/10

Replay ability - 4/10

This game is great fun and it seemingly has the perfect balance of R.N.G. and strategy. I have never found myself in a spot where bad R.N.G. couldn’t have been avoided. Playing with friends is great if you can, but the AI are a good challenge. (The AI NeuralNewt on hard can put up a great fight.) This game isn’t really complete yet, I heard of some additions and maybe a campaign being added later on but the game as it is is fantastic- in concept. As I said don’t let its retro graphics fool you. It can drag out and be a bit and become, well, less nuanced to state it simply, and after playing it for a while, both through playing many rounds and/or long games.

Real player with 46.6 hrs in game

Epicinium on Steam

ICBM

ICBM

ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.

What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.

Real player with 385.2 hrs in game

I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.

Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.

Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.

Real player with 43.3 hrs in game

ICBM on Steam

Element

Element

Really fascinating game. Still obviously rough around the edges, especially as the difficulty ramps WAY up in the campaign very fast - I might say frustratingly fast. A bit more “Clicky” than I normally prefer but a very interesting alternative the the usual RTS fare and a lovely visual presentation. A lot of potential, assuming it keeps getting developed.

A few things I hope will play out as development goes along:

  1. A gentler ramping up of difficulty. The first two planets are challenging for a newcomer, but easily beaten. The third one is suddenly far more difficult. I find this just a bit too punishing - a smoother curve is needed.

Real player with 5.7 hrs in game

I’m really impressed with the graphic design, that’s why I bought this game at first glimpse, it is almost a game I’ve dreamt of.

But the game mechanic is pretty disappointing.

The bigggest issue is that the mechanic make players have to carefully protect the enemey while not die to it. If you killed your oppenent without taking the mines, you might lose accidentally (which is not a rare situation, since your mines can be took down by enemies in a fight). This makes the game very tough and frustrating when the enemy starts really strong, and it is very annoying when you lose a game you shaw have won.

Real player with 5.5 hrs in game

Element on Steam