GROSS

GROSS

GROSS is a tower defense / first person shooter hybrid with new exciting and unique mechanics to spice things up.

100% tower defense

Just like other tower defense games, your goal is to keep your base safe against wave after wave of enemy attackers. Your main line of defense against the enemy hordes are barricades to force them into a maze, and automated turrets that attack them in many different ways.

While you’re in the construction phase, you have almost complete freedom to build whatever you want, wherever you want. GROSS is a true tower defense game. Build elaborate mazes for the enemies, or focus your resources on the turrets. You can even place traps on the ground. They are one use only, but are cheap and powerful.

The construction phase focuses on giving you all the tools to create an obstacle run that’s as difficult to overcome as possible. There is no time limit, and everything you build can be sold for a full refund until you start the next combat phase.

After all, figuring out how to use synergies between different turrets and building a maze for the attackers is most of the fun in a tower defense game. Why should it be different for a tower defense/first person shooter hybrid?

100% first person shooter

Once the combat starts, the game turns into a different beast entirely. Combat is fast paced and requires you to make split second decisions. At your disposal is a big arsenal of guns. All of them feature different firing modes and ammunition types. Full metal jacket rounds can penetrate multiple zombies in a row, and even shoot through objects. Hollow points knock enemies back and give you room to breathe. Incendiary rounds light enemies up and burn them for a while. Grenade and rocket launchers deal massive area damage, but have a chance to destroy the vital cash pickups.

With over a dozen weapons at your disposal, gunplay is fast and rewarding. There is also a number of active abilities you can use. They give you additional tools to kill or distract the baddies, move around more efficient, or manage your cash resources.

Resource management

Cash is the key to succeeding in GROSS. Enemies drop it when they die, but you’re not the only one after this green root of all evil. You have to be quick if you want to secure it. Gathering cash and transferring it to safety is one of your main tasks. Cash is required to buy defensive structures and active abilities. It is also the biggest factor that determines your score.

GROSS keeps you on your toes at all times. In any given moment, whatever you do or don’t has consequences. If you focus on killing attackers because your defenses are overwhelmed, this might well turn the tide of battle, but it also means loads of precious money gets stolen or destroyed in the meantime. Money that is needed to improve your defenses in the next construction phase.

Please keep in mind that anything you see here is subject to change (hopefully for the better). All footage currently shown is from the level Dead End, which will feature in the demo, and is only one of many levels that will offer a huge variety in looks and gameplay.


Read More: Best Base Building Tower Defense Games.


GROSS on Steam

Your Dead Majesty

Your Dead Majesty

👑 RTS with a face - lead your army from the frontlines and get in the middle of the action

👑 Army with limited slots - create a winning composition

👑 Unit variety - discover many units, each with unique abilities

👑 Pixel-perfect - enjoy adorable pixel-art graphics and carefully crafted animations

👑 More than a sum of its parts - employ powerful synergies to boost your army in combat

👑 Fight for your life - battle a plethora of different enemy types and challenge mighty bosses

Control the mischievous king and order your plentiful and varied roster of units. Choose a winning army composition for any given scenario and venture on the path to victory. Cover all your bases and upgrade your buildings to gain more powerful underlings. Battle various enemy types and watch out for their defensive towers and traps. If you get past the defenses prepare to fight powerful boss enemies that do significantly more damage. When the going gets hard, persevere through the use of unit synergies - cover your enemies in tar, then set them ablaze. Conquer all of the enemy bases and gain a forward base to take on the next opponent. But whatever you do, keep Your Dead Majesty alive!


Read More: Best Base Building RTS Games.


Your Dead Majesty on Steam

Garbage

Garbage

In depth at first– TL;DR at the end.

Ok, so, I have beaten this game right before the thirty hour mark and what do I have to say. It’s good. But, it’s bad. And, what I mean by this is simple as any other problem found with games similar in case. The basic lay out is very nice, no lie– if you played Monster Rancher or the Digimon games, you’ll like this. If you like Darkest Dungeon or Dark Souls, you’ll like this. If you like AoE, Civ, Banished, Endzone and so many other games like these, you very well may end up liking this. This is a resource management, unit grinding, hardcore rpg adventure.

Real player with 29.1 hrs in game


Read More: Best Base Building Dark Comedy Games.


THIS GAME IS INCOMPLETE DO NOT BUY!

To start, it is an auto save function with no choice of you being able to save except what the game claims.

A few mechanics that makes this game just terrible, it is an auto attack, pick your moves and let it play out type of game. It gives a false advertisement that you get to “pick your fighter” and develop like an RPG. NOPE! You assign moves, everything plays out, characters can get stuck walking in circles as you get beat up. Any settings you adjust in the options menu, resets every game.

Real player with 28.8 hrs in game

Garbage on Steam

Hell Architect

Hell Architect

Hells Architect is my first ever review, and one of the reasons why I decided to leave a review for this game is because I am surprised by the mixed reviews the game is currently at (day 2 of release). In my opinion, the producer and developer of Hells Architect launched this game correctly; they ran a successful campaign by keeping the customer in the loop during development, they released a playable demo, they sought feedback from testers, are continuing to listen to feedback, and perhaps most importantly – they delayed launch by several months until they had a viable product ready to go that they were proud of!

Real player with 116.4 hrs in game

I feel awful posting this review, but I’m hoping that the dev team will fix the issues that I have with the game over time. It’s not that I don’t recommend the game, I just don’t recommend it right now and at the price I paid for it (more than $20 in case someone is reading this later after a price change). I’ve completed every stage with the exception of the final mission as of this writing (and I intend to complete that stage), as well as played some of the sandbox mode. My actual playtime is a bit lower than what the review will have listed, since I had to leave the game open while I wasn’t actively playing it (more on that below).

Real player with 28.7 hrs in game

Hell Architect on Steam

Monsters Domain

Monsters Domain

https://store.steampowered.com/app/1505940/Orc_Warchief_Strategy_City_Builder/

https://store.steampowered.com/app/1562030/Ronin_Samurai_Redemption/

Your objective is to stop any visitors to your Monsters’ Domain. Start from simple monsters and skeletons and with time build up your defences. You can play any monster from your army and give them specific orders to follow. Every killed hero makes them stronger and gives you an opportunity to equip them better or develop new skills or monstrosities. You can reanimate fallen intruders or collect pieces of your slain warriors and research new ways to use it.

Develop your preferred Style. You can focus on specific Style or mix them together to create a unique army of loyal Monsters. Choose from Necromancy, Vivisection, Mutation, Runes, Elixirs, Talismans, Forge, Techie, Strategy, Roguery, Drilling or Sorcery and different schools of Dark Magic.

Grow your beasts and monsters, make them unique or identical with others to unlock specific skill trees, upgrades and abilities. Combine unique equipment and skills and create your Bosses or Swarms.

Styles are complex systems focused on specific areas but combined with others allow to create more powerful weapons and upgrades. The vivisected finger of the mage combined with some elixirs can be a very powerful upgrade for your simple skeleton. Reanimated corpse of a fallen hero with some fresh mutations and newly forged weapons can make a really nice new Boss for your realm.

Loot all you can as bodies decay and some treasures can be lost to nasty imps or other thieves. Store you treasures as a lure for visitors or forge them into powerful objects. Every piece matters. Study new materials and runes, develop schematics for your traps and devices, collect limbs, flesh and bones for your experiments and new creations.

Learn and experiment. The way your monsters kill new heroes can be entertaining but also eye opening. Develop your Strategy and new Roguery tricks. Teach your zombies to play dead (sic!) or Drill skeletons to fight in formation. Experiment in your Forge with loot and spells and combine them into unique crafting materials.

Do all you can to defend you Monsters’ Domain!

Monsters Domain on Steam

Garbage: Hobo Prophecy

Garbage: Hobo Prophecy

Can’t recommend the game, based on the demo…

You start out with RIDICULOUSLY little resources, and then you’re supposed to survive and scrounge together a living by traveling to different areas/zones to collect more resources. The problem is that my hobo died of cold before I could get warmth (since your hunger/warmth/hygiene/energy is constantly draining from the start of the game). This makes the game a constant juggle of your hobo(s)’s resources and your hobo camp is raided by other hobos every couple of minutes. I think that the game could be playable, if there were more resources to be gotten or if there was a reliable way to generate resources, but currently there isn’t. Now, that would make the game playable, but it still wouldn’t be enjoyable imo. Quite a lot of stuff needs to be done before this game becomes enjoyable, nevermind playable. So in its current state, I can’t recommend the game, but I’ll try the full version of the game down the line and see if that is at least good enough to be recommended.

Real player with 124.5 hrs in game

I’ve had a chance to test this game on my friends account and I can to say one thing for a fact - this game is difficult.

One thing is watching how someone plays it, but the real deal is playing it. Very soon you realise it shares some similarities with heroes of might and magic 3, where few silly decisions can cost your life in future.

The game keeps punishing you for every mistake you do, nor training too much, neither trying to quickly go through the quests will do the trick. I love the way this game tingles your anxiety when the winter comes and you realise that your main issue is not the food anymore. Stacking up supplies might help you pass through the winter which reminded me a great strategy game - Northgard.

Real player with 25.0 hrs in game

Garbage: Hobo Prophecy on Steam

Gnomepunk

Gnomepunk

If you ever see a pointed red hat while picking mushrooms - run!

Somewhere deep in the woods, creatures no bigger than a rabbit have their home, yet they are formidable among much larger human brethren. They are gnomes. Legendary race of halflings, spreading fear and ruling in wooded areas since the dawn of time.

Create an army, train builders, gather resources, develop technology and lead your mini-people to take total control of the forest.

On your way, you will be faced with dangerous external factors such as wild animals, hostile terrain, carnivorous plants, hostile gangs, as well as internal factors, such as alcoholism, idleness, and defeatism spreading among the society.

On the way to the top, make alliances or develop your army and declare wars.

Set traps for animals, and learn to catch and use people for your purposes.

If they turn out to be unproductive, you have no choice but to resort to torture.

As a ruler, you must not forget to entertain your people. Arena should solve this problem.

A well-thought-out economy leads to prosperity, but a ruler that is too gentle may lose his respect. Use a strict tax system to your advantage and keep society in check.

The day is for work, but it is at night that real life begins.

It is a tradition among the gnomes to come up with a dope party every night, where there is plenty of alcohol, stimulants, crazy contests, and prostitution. As the king, you should have fun and enjoy what the night has to offer.

Gnomepunk on Steam

Out of Ammo: Death Drive

Out of Ammo: Death Drive

Out of Ammo: Death Drive is a fun game.

The game follows a group of survivors on the road to salvation through the zombie apocalypse.

In it’s current state the game is a single player campaign consisting of seven stages of increasing difficulty. Some of these stages play out similar to the previous game, except this time it is zombies and bandits instead of terrorists. The fundamental concept is still the same, (protect yourself from attackers by building structures), but it Never feels like a reskin of the old game. The collectible resource based economy of this game is also an improvement over the luck based random drop system from the last game. There are also first-person levels that add variety to the campaign.

Real player with 5.1 hrs in game

I would like this game more if the pace fit the level of time spent in the game. Once you leave the main building, you end up being dropped in the “thick” of battle and the zombies aren’t nearly as bad as the bandits (who have guns) are you you’re taking on both with a group who mostly has……handguns? And they can’t even reload themselves? I got into this game to shoot, not play “god” and have to spend all my time worrying about building.

There is a BIG “bug” in the game. The guys, heading to whatever place, can’t shoot on the way. Well, they can after they get there? Do they pull guns out of their anuses after they get there? I mean, i’m just saying. These guys get slaughtered (by bandits) “on the way” to defend and don’t stand a chance. I see that as either a defect in programming or a bug.

Real player with 5.0 hrs in game

Out of Ammo: Death Drive on Steam

Wolf’s Gang

Wolf’s Gang

Wolf’s Gang is the RPG Maker MZ Game that I first played. And also first completed. Wolfgang’s story has an amazing story tell. Instead of playing and learning the usual heroes in the game I get to learn the monsters and the villains of the story too. But turns out the monsters are misunderstood villains. The combat in this game is pretty good actually but I almost feel little confused on who is the enemies turn. The soundtrack in the game is very soothing and very amazing to listen to in the game. The maps maybe a little small, But it is very beautiful too look at. The characters almost have a major role but the thing is that the chosen party members did not come appear in the cut scenes like the heroes did not answer why Badger joined the Wolf’s Gang And in the ending? (spoilers)

Real player with 3.6 hrs in game

It’s nice enough. Graphically I love it, the story is short but okay. Max 2hours of gameplay total. I wish the army was some more sophisticated system than “add people and stats”, but I get that it was just a sample. 7 locations and 4 recruitable characters (+Wolf you), unless I missed some ;) Fights are boring, and a timer in battle VERY annoying, especially with your actions happening at the same time as the opponents (sometimes it was hard to figure what was going on, and if you wait, they attack again like you missed turn). Worth trying to check if RPG Maker games are for you.

Real player with 2.4 hrs in game

Wolf's Gang on Steam

Buoyancy

Buoyancy

Buoyancy has something special going for it for sure, you know this within the few hours playing it.

However at the 6hr mark (at least for me) I felt like I had already experienced all of the game mechanics and all of the challenge was gone. Population was easy to maintain (even passed 150 pop) and everything else started to repeat itself. The pirates towards the end really weren’t a threat nor were fires and extreme weather threats.

There’s nothing wrong with any of this, especially because it’s a early access title and the low price point still provides decent value. I can’t say this enough, but games like this is exactly why I love early access. Buoyancy is a gem!

Real player with 33.4 hrs in game

Its still in development but and I have high hopes for it in the future but right now its pretty dumb. For a full explanation continue reading.

Its virtually impossible to set up steady food production because the villagers you have working on water, wheat, bread, beer (yes beer) all the necessary things to keep the colony going just randomly quit there jobs and wonder off. Once your population reaches a couple or three hundred you are pretty much guaranteed to have one of these situation which results in running out of food faster than you can get all the villagers back to work and as a result dozens or hundreds die. Now to get to this point you had to build a large raft. You need a lot of villagers to row the raft around to collect supplies from the ocean. Once you lose a sizable chunk due to one of these wandering abandonments of duties you don’t even have enough people left to row the raft and are basically done.

Real player with 32.4 hrs in game

Buoyancy on Steam