Burrowburrow
The Naked-Moledragon has hatched and turned society upside-down! It’s up to you to create a town and build a community with the local animals you’ll meet in your travels through a magical but dangerous wilderness!
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Complete freedom to create your own town – Build your village tile by tile, customize and change the world around you
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Make friends with local animals – Meet different villagers with their own stories and personalities
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Solve problems your way – use elemental forces like water, fire, and ghosts to find creative solutions or cause general chaos
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Spend your days in a living and growing world – Plants, fungi and monsters will all propagate and grow over time leading to a dynamic environment
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Survive the forces of nature – Watch out for wild fires, thorny bushes, explosive berries, sentient fungi, and unspeakable monsters
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Have a unique experience every playthrough – Experience procedurally generated worlds with meaningful gameplay differences every play through
Read More: Best Base Building Exploration Games.
Exodus H
As it stands this is not a game, maybe you’d call it a foundational engine for one. The videos are misleading, all the demonstrated functionality seems to be missing or at the very least fundamentally broken. I reported a bug that was fixed and patched in a few hours though, so there is hope I might have cause to change my review later. I considered getting a refund really as it seems that no one is actively testing the game before releasing, but that last patch made me choose not to. I might regret that choice later if there is not enough patches and improvements in the next couple of weeks.
– Real player with 0.2 hrs in game
Read More: Best Base Building Exploration Games.
Division of Labour
In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.
The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.
Compassion
The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.
Exploitation
However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.
Storytelling
Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.
Development Progress
A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!
Read More: Best Base Building Choices Matter Games.
Hobo: Tough Life
I was hesitated about buying this game due to some review and topic said the Dev has abandoned this game. Let’s me clarify this. They just put a new update in this game, and also there will be a patch which add mod support to the game according to the dev. And after 90 mins playing, so far I don’t see any bug glitch in this game. Everything work pretty smooth, game optimization is very good imo. Here are some Pros and Cons.
Pros:
- Save on exit. You can exit the game anytime you want without worry about losing your progress.
– Real player with 186.5 hrs in game
So, after surviving 3 consecutive winters, I have a fair grasp on the game—which did not come without cost. The first ~10 hours was learning how to balance the needs of the character, and learning the city (the latter being the slightly more difficult part).
Expect to die. Expect to die a lot. This game is ruthless, and it will sht on you: you will starve, you’ll be told to “pss off”, you’ll smell like a porta-potty, you may end up involved with a Satanic Cult, you’ll get blitzed so badly that you’ll feel like you have to hold on to the pavement to keep from falling off the face of the planet…and then you’ll sh*t your pants.
– Real player with 93.3 hrs in game
Good Morning, A.I.
“Good Morning, Jude. Initiating calibration on fifth generation human rights.”
Choose your words carefully, the A.I. will cling to each one as you delve deep into politics, economy and morality. Your student’s values and perception will be defined by your discussions with them. You’ll have to resolve apparent contradictions between the answers you’ve given and see the physical manifestation of your powerful learner change in tune with their evolving personality.
“We just need to hold off cyber-attackers for 422 nano-seconds before we can seal access protocols. That’s where you come in.”
Pirates, hackers, anti-AI activists will try to break into the quantum world of paradoxes in which the A.I resides. Design defences to withstand attacks across multiple simulatenous states of existence, using a visual interface looking remarkably similar to a puzzle or tower defense game.
“Heya’ bot-boss. How’s the cutest dystopia-bringer of Western Europe doin’ this mornin’?”
Professional controversy is bound to mingle in your personal life. Choose what friendships you save, who you’ll romantically pursue and how Jude handles the power in their hands. Who will you keep besides you when it all ends?
“In hindsight, it makes sense that we got here. But we didn’t suspect th- Aw, man, reached my word limit for today. We’ll chat again tomorrow if- [User Muted].”
Your decisions can lead to many potential fates for Amsterdam, implemented by the A.I at the end of your tutelage. Multiple playthroughs allow you to explore different relationships and to find over 30 different outcome variations for the city and many more for its characters.
This game is being developed with the support of the Creative Europe Programme - MEDIA
Utopia Colony
First of all it’s a game you play once and never again. Simply because once you complete your mission you win and game ends. It can be done in a w/end.
Game is interesting, it has a huge map you can walk or drive but going from one place to another takes time!
Graphics are not great but decent, there are several bases you can explore and complete some task for credits.
Your main source of credits are minerals can find around, collect and sell for credits. You upgrade your suit with more oxygen capacity, and as you progress you buy rovers, you expand your base and build several buildings like greenhouse which provides food.
– Real player with 15.4 hrs in game
Loving this game so far. Love the desolate atmospheric surroundings, and very impressed with my base as it grows. Currently hitting a bit of a brick wall as I need credits to complete the research tasks, but can’t find enough resources to collect, and haven’t figured out how to get my water extractor to work, so having to buy lots of water, cancelling out the credits I earn for any ore do I find on my trips out. I’ve built my greenhouses, and looking forward to when things start go grow. I’ve lost 8 hours straight on my first play, so I really need to go and make my lunch now. Thanks, great game.
– Real player with 14.5 hrs in game
The Political Machine 2020
I played a few rounds of this game, some multiplayer, some singleplayer. Overall, I really enjoyed this game for what it was worth. The game is charming, in a humorous way. I really enjoyed the ideology system, and how it influences and reshapes the race depending on candidates are in on the race. My friend and I made some custom candidates, did stupid matchups, and we had a lot of fun just pushing the ideologies to their limit. Some of the ideologies, like fascism or giant meteorism, just end up shooting you in the foot, and its amusing to see races devolve into stupid fights between two godawful candidates.
– Real player with 25.8 hrs in game
This game needs a LOT of work, and with it now being over six months from launch I doubt that’s happening. It seems more time and resources were put into releasing the “Founding Fathers DLC” then going back and finishing their original broken product.
Perhaps the most glaring issue is that this product seems to have been made purely off some designers intuitive bias rather than any actual polling data. Universal healthcare and universal basic income are unpopular with “independents” but “Build the Wall” is. It also lists Trump’s intelligence as “smart” while Alexandria Ocasio-Cortez’s intelligence as dim, despite placing second in the Intel International Science and Engineering Fair while in High School, being bilingual, and graduating cum laude from Boston University with a bachelors in both international relations and economics. Meanwhile the geniuses that built the game have the same issue “farm subsidies” listed twice in the policy management tab, as well as a few spelling errors.
– Real player with 17.7 hrs in game
Rising Constellation
Rising Constellation is an awesome game which is mixing strategy and role play at a perfect level.
It offers many distinct gameplay based on factions and its agents mechanics - however, remind it’s strongly depends on team play!
Indead, this game is part of those who are perfectly designed to work in cooperation with your mates, but definitely not alone.
Use Siderians and rule your teamates, just because you’ll get the economy power - or perhaps you’ll prefer bite everyone using large fleets lead by Navarques.
– Real player with 933.3 hrs in game
Rising Constellation is 4x RST game still in developpment.
Created from a small team of Swiss developper, I was a player of thier first MMO RTS 4x game: Asylamba.
I see RC (Rising Constellation) like an MMO RTS 4x game based on Agents (Navarques – Ereased – Sidérians).
I really enjoy the game for is background story (lore can be added by players participation) , B&W graphic style and is MMO possibility !
There is now 1 mod to play : fast flash 2H gamemode , this is quite small with 1 or to 2 games per week with a small cummunity.
– Real player with 837.1 hrs in game
Survive the Story
Survive the Story is an open world story game.
Which you can explore alone or in co-op.
The player himself is a member of an old security team. Which is now on its own and must find out what happened. And where it goes.
At the same time, attention must be paid to food and drink. Craft armor, weapons, or other important items. Pick locks from locked gates. Read books. Explore ancient sites. Face bandits and other enemies. Dive into underground abandoned bunkers. Or upper world reconquered by nature.