Nayati River

Nayati River

Send one squad to clear the roads send one to scavenge send one to build at camp send one in different zones to scout yea this is my jam love the game. Does have a learning curve that will frustrate a few players i my self took it as a challenge ( scratched my head for a bit trying to get my team to unload vehicle into warehouse side note they wont unload whats not clicked to unload open vehicle inventory and select items you want to transfer) . Vehicles is the key to survive do not use a slow van to clear the packs use a fast one and drift! takes practice but works use the back of the vehicle to take them out if a zed is behind you on the right side make a left and a right if its on the rear left do not drive away from them and then turn around and drive right into them that will kill the vehicle fast. Different survivors have different skills and buffs use those fast ones to break up a large pack of zed and let them chase you back to your vehicle to take out (thin the herd) speed 10 survivors cant be caught when running away.There is a lot to this game i barely made it to the industrial zone and sank 20 hours playing, remember to put on backpacks walkie talkies and head lamps when you find them and more cloths to increase your resistance and train when you learn how to make training buildings just know the dead will come for you at your camp when its big enough they will notice and you will have to defend from raids. Having a blast with this game i highly recommend.Just a side note where you start is not the only camp you can make, that one is not to good the warehouse is to far from the vehicles that need to be unloaded use the one in the farm lands.have fun i know i will.

Real player with 172.4 hrs in game


Read More: Best Base Building Adventure Games.


Great game. Somewhere between Project zomboid and state of decay. Took me awhile to get the hang of the User interface and basically not getting eaten. But if you stick with it you will see a unique zombie survival experience. Great resource management system. The Dev is very busy adding improvements and updates based on community questions and peeves.

Train your people! I waited to long to get my training going and making everyone capable of protecting themselves. One thing I love is once you have a well armed-trained group and a couple of armored vehicles, scavenging becomes something different. I send out a caravan of several armored vehicles and the game starts to feel like an RTS.

Real player with 88.8 hrs in game

Nayati River on Steam

Smelogs Playground

Smelogs Playground

Smelogs Playground is a Free-to-Play Real-Time Strategy game with charming aesthetics and a simple but effective gameplay mechanism.

Take over the playful and rocky Smelogs to compete against each other for fun and honor!

Technology Tree

A unique simple but clever technology tree. Where Up and Downgrading units and buildings at the right time is key. Units can morph into buildings and buildings into units. And can so change quickly from one Technology branch to another which allows you to out smart and maneuver your opponents.

While Upgrading restored the Smelogs health back to full health no matter if building or unit Downgrading will keep the health % but recoup some of your investment.

Besides the simple Tech Tree Smelogs Playground has all the RTS genre essentials you would expect from a great RTS game.

  • Base Building

  • Combat

  • Fog of War

  • Resource Management

World / Setting

Colorful and approachable art style in a mystical Aztec world.

High focus on readability ideal for genre newcomers and competitive play.

Initial Base Editor

The Initial Base Editor gives you strategic depth right from the start of the match. And allows you to accelerate your strategy before the match even starts.

Map Generator

The Map Generator generates randomly a new map at the start of each match. The map is symmetrical to ensure competitive integrity.

This will test your ability to adapt to the surroundings every match anew.

Themed Events

We have planned to release new theme-based content in a regular cycle featuring a Limited Time Gamemode with new unique mechanics.

Smelogs Playground has the genre typical mouse and keyboard controls. With some quality of life improvement which allows you to easier control and manage your units and resources.


Read More: Best Base Building RTS Games.


Smelogs Playground on Steam

Advancity

Advancity

hi there

congratulations on the game, im loving it. for people who like build an empire and have to think strategically to defeat the monster i really recomend this game.

Real player with 25.1 hrs in game


Read More: Best Base Building Resource Management Games.


I’ve been playing the game for about 14 hours now and while it was fun at start, some things started to annoy me:

  • First off, a dev who claimed (in discord) this game is worthy of a full release, which obviously is not the case).

  • Too many plots are taken by bandit camps and mining plots

  • Boats are buggy and can break sometimes (not allowing you to load resources on it)

  • It needs more optimization, i have a great pc but even for me the game started stuttering (ingame and sound)

  • Bandit camps need balancing. I have them with only kings, which requires a max level training field. By the time i can defeat them i have no more need for such resources you can get from them.

Real player with 15.0 hrs in game

Advancity on Steam

Beyond Contact

Beyond Contact

it could be a great AAA+++ game and if it were not for the constant grinding to keep oxygen and food and I mean constant, with very little way of upgrading to make it not so like a grind fest just to stay alive, it reminds me of Breathe in the worst way, just to make the game seem longer. There is no reason to make it this mind numbing tedious and just plain old not needed to this extent that you forget your on a mission. I’m really a big farming fan and I have been called a hording hoe because i will go out of my way to gather and loot days on end before i do anything else or go to the next mission. if a game gets me not wanting to farm there has to be something wrong. Remember this is just my own opinion you might like none stop farming to the point you forget there is point to the game. Good luck and I hope the game devs do something about it because I don’t see it going AA forget about anything more then that. But what do I know after 25 billion plus years of gaming, will it feels it. Later All. Update, I have no problem with criticism if some one does not agree or has a different opinion because even I might not be correct about something. What I wont do is bother listening to some ass-hat who creates an account and has no games or any comments and has to make it a point to tell me why I’m wrong or why I should like something. It looks like a deceptive dev move many try or some one who has some type of involvement with the game trying to make the reviewer look like they are being hard on a game or unreasonable for having an opinion that they don’t like or make the game not look so good. I would have left the review at that and when I played for more hours and had more time and maybe found a reason to change my review I would have. Do NOT leave a comment on my review, IF YOU HAVE A BRAND NEW ACCOUNT WITH NO REVIEWS AND NO GAMES! It will be deleted. Any other real players comments will be left up no matter what they have to say about the review or what their opinion is.

Real player with 59.5 hrs in game

Overall I enjoyed the game but, CASUAL PLAYERS BE WARNED!

First, this game is NOT a base builder early on. If you plan to hunker down at the start and work on building a little foot hold for yourself, you will be overwhelmed with void rift spawns and you will find navigating the map mid-game to be absolute torture.

Base building is mid-game ONLY. Early game you must focus on collecting basic items and progressing through the story objectives as fast as you can.

–KEEP MOVING KEEP MOVING KEEP MOVING–

Real player with 41.9 hrs in game

Beyond Contact on Steam

Hell of Men : Blood Brothers

Hell of Men : Blood Brothers

This game is very interesting.

You will found classic mechanical (collect, build, train) but you found good new mechanicals like vehicles that you can have with the capture of strategic point, a cover system, etc… You can’t go with your army in one pack because one roquet can kill all of them!

It’s a challenge and I really like it. If you like RTS you can go !

Real player with 35.2 hrs in game

Very simple… so it’s a blast to play!

Real player with 8.4 hrs in game

Hell of Men : Blood Brothers on Steam

Outworlder

Outworlder

Outworlder, you have travelled wearily from some far-flung corner of the galaxy, across countless light years through the black expanse of space; now you find yourself crash-landed, your ship torn apart, your body cold, your stomach hungry, and your eyes searching for your destiny. From these desperate beginnings, an open-ended sandbox awaits.

Survive Harsh Planets

This isn’t Earth. You’ll battle changing weather conditions while trying to establish your new life. You may even have to go underground to escape blizzards, radiation storms, and more in randomly generated worlds!

Gear up through Exploration

Want to do more than survive? Seek out unique resources to research new technology and equipment, and take control of your planet. Maybe you’ll build rocket boots, or advanced survival clothing. Expect to face fierce resistance from raiders and wildlife intent on stopping you.

Thrive with Colonies

You’re not alone. Save other survivors and build a colony together. Assign tasks and orders to NPCs and create a place to call home in the stars. Manage their needs and they will help you go from survival to expansion.

Expand with Friends in Multiplayer

Feel like braving a planet with friends? Try one of the multiplayer modes and get everyone involved! Whether you want to have a peaceful cooperative colony, or cutthroat factions dueling for planetary dominance, it’s your multiplayer experience.

Outworlder on Steam

Lumencraft

Lumencraft

Lumencraft is a top-down action shooter with tower defense elements. Emerge into a fully destructible environment where light and shadow play key roles. Build your base, dig some tunnels and find lumen - humanity’s only chance for survival.

KEY FEATURES

BECOME SAVIOUR OF MANKIND

The year 2221: More than two centuries ago, the surface of the planet became uninhabitable. The remnants of humanity struggle to survive without electricity and light. Dreams of a better future died long ago, but a recently discovered mineral has brought a spark of hope. Lumen, a crystal with high energy potency, may be the last chance for a struggling civilization. Scouts, brave miners, have been sent underground to a settlement near the Lumen deposits. New scouts continue to join this mission, but so far, no one has returned. It seems that the darkness of the underground holds more than just natural riches…

DRILL YOUR WAY TO VICTORY

Fight for your survival. Enemies are going to raid your base so be careful and leave some turrets on the watch.

  • Defending the underground settlement by direct combat and the use of diversified turrets.

  • Highly efficient and satisfying digging mechanics.

  • Explosive weapons. Yes, we have dynamite.

EXPLORE FULLY DESTRUCTIBLE ENVIRONMENT

With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps can be painted as if in a drawing program. What’s more?

  • Dynamic lights and pixel-perfect interaction with the fully destructible terrain.

  • Dread atmosphere created through the impactful sound design and a unique 2Dynamic lighting system.

  • Realistic simulations. Just look at the lava!

AND MORE TO COME

Lumencraft will be in the Early Access stage, which means we will keep adding new features and polishing already implemented ideas. Stay tuned!

Lumencraft on Steam

Operation Desolate Void

Operation Desolate Void

Operation Desolate Void is a multiplayer FPS based around choosing the right weapons & equipment to head into a mission to take down the enemies that are coming from the voids.

You will either be able to fight with your friends for a great coop experience against many different types of AI or fight against your friends for even more rewards!

Key Features:

  • First person.

  • Multiplayer.

  • Co-op.

  • PVE.

  • PVP.

  • Realistic gun attachment system.

  • Realistic bullet physics.

Operation Desolate Void on Steam

Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

Age of Empires 3: Politically Correct Edition

A change in names so as not to offend people which I personally find absolutely pathetic. For example, changing plantation to estate, colonial age to commerce age and changing mission units from native indians to ‘‘oppressive colonialist’’ units. The game is literally set in the colonial age. I wont be buying anymore age of empires products because they clearly have an agenda to keep history fanatics like myself away from their games

Real player with 353.3 hrs in game

The game itself is great, it plays almost identically to CC. I loved CC and got this the moment I got my new computer that could actually run it (and run it really well, I’ve played plenty of more demanding games with no problems). The gameplay itself is actually really good, using good unit comp to obliterate your enemy never gets old and being able to outboom is always fun. However, with DE I’ve had so many frustrations that I didn’t nearly have with CC.

The problem is that it arguably has more issues, both performance and in balancing. I have had significantly more disconnects, out of syncs and random resigns here than in CC. I have had posts about it on the official forums, people say they are looking into it and nothing. I reported back in June that you can’t use shift commands properly on hunts when you’re using more than 8 vills and it still hasn’t been fixed. And now that the Mexico civ is here there is plenty of broken bullshit to go around. Who thought that a 7.5 min fast industrial is balanced? Like really, when most civs can only do a 6-6.5 min fast fortress? The new civs are so overloaded with mechanics and features, meanwhile old civs like Russia and the Aztecs are still boring to play, with the Inca doing everything the Aztecs do but better. Meaning, apart from meme strats (like invis coyote runners) there’s no reason to play Aztecs when Incas are flat out better. Not only that, but they got rid of key things from CC, such as a working ranked system to let you know who was and wasn’t good (Stars + chevrons don’t count) as well as a lag indicator in the pre game lobby.

Real player with 308.0 hrs in game

Age of Empires III: Definitive Edition on Steam

Ruin or Victory

Ruin or Victory

Ruin or Victory is a modern take on the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced.

Game modes at release

  • A free-build mode with no opponent and optional tutorial hints. A complete user manual will be accessible in game while paused.

  • A scenario mode against an AI opponent that starts with a base and launches increasingly challenging attacks against the player. Both the map and AI preset will be randomized each game, and difficulty, game length, and other settings will be available.

Features at release

  • Random map generation with different terrain, resources, and starting positions each game. Create your own custom map configuration files to control most parameters of map generation.

  • An AI that does not cheat, but uses all the same mechanics that the player does. The AI will make decisions based only on what it has spotted.

  • An extensive, branching technology tree with new items, buildings, and abstract benefits. Some paths are exclusive to others and offer both advantages and disadvantages that define your strategy and playstyle. The tree starts in the stone age and ends at the early medieval age.

  • An organic population growth system that uses real-time food consumption, death due to starvation, and overcrowding factors. You will have to balance your population’s growth, food production, and military size.

  • Skills for your peasants that are gained from their actions and significantly improve their efficiency. Various crafters make high quality items and are a strategic target, while skilled warriors take time to train but are dangerous in battle.

  • Rally system that allows you to set gather points for peasants and warriors separately and summon them as needed. Collect your idle peasants or rally your troops to their posts with any number of points that you place.

  • Domesticated animals that serve as more efficient farm and transport workers and enable the use of cavalry, but require food and training. Animals can be captured when their previous owners abandon them.

  • Continuity of resources and items presents a new strategy of logistics. All resources gathered and items made are physically present in the game world.

  • Resources must be moved to buildings for construction, can be taken out of the building by disassembling, and are lost when the building burns. Workshops that make items must have resources delivered, and the items must be moved and stored in armories.

  • Buildings and other constructs, such as siege equipment, require humans to operate, and can be captured if abandoned. Buildings captured from the enemy can be looted, burned, or used like your own buildings.

  • Warriors are equipped with custom sets of equipment that you design. Create armored archers or light spearmen to fend of cavalry. Every piece of a warrior’s equipment will impact their speed and combat abilities. Carried items and resources are dropped on death, allowing the victor to loot the battlefield.

All of this detail is scaled to the strategic level. There are no inventory screens or per item management. Stored items and resources, warrior equipment, and item upgrades are managed in any quantity with a few button clicks. Peasants automatically find necessary items and buildings for pickup and drop-off, carrying out their tasks with an individual AI.

Selected humans, animals, and constructs are automatically categorized and sorted, allowing you to select by type, skill, or equipment quickly. An order queuing system allows you to chain orders and display them in the game world.

A clear user interface with customization options, intuitive hotkey navigation, and unlimited map zoom with scalable icons, is presented with original, stylized artwork and font.

Features that will be added after release

  • Multiplayer, including cooperative play in all singleplayer modes, as well as PvP on any random map.

  • A skirmish gamemode in which the AI starts and builds up like the player.

  • Rivers and lakes that divide the map as well as island maps on the open ocean. Gather fish and fight the enemy with warships crewed by your warriors in ranged and boarding engagements.

This list is not exhaustive; support and additional features will continue after release.

Ruin or Victory on Steam