UNITED COMMAND ®

UNITED COMMAND ®

Nice game with command and conquer vibes. Surely needs some polishing but already in early access I had some fun with the coop-campaign. The assets for the troops and the buildings look very good,the maps should be a little more detailed. Also it would be great to be able to sell units - especially when the raffinery is destroyed and you need money to buy another one.

Real player with 0.6 hrs in game


Read More: Best Base Building RTS Games.


It has a similar feeling to c&c

Real player with 0.3 hrs in game

UNITED COMMAND ® on Steam

A Year Of Rain

A Year Of Rain

As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.

It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.

Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.

Real player with 31.8 hrs in game


Read More: Best Base Building RTS Games.


A Year of Rain

A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after

So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.

As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.

Real player with 25.7 hrs in game

A Year Of Rain on Steam

Command & Conquer: Red Alert 3

Command & Conquer: Red Alert 3

Best RTS on Steam!

Pros:

+Nice graphics that still look mighty fine even after all the years

+Energizing soundtrack that changes according to the battlefield situation

+Reworked and well thought-out resource system that promotes base expansion

+All the factions are all fundamentally unique and don’t have a single similiar unit

+Really good in-game voice acting

+Clear and understandable interface

+Co-op campaign!

+Action-packed battles that require both macromanagement and microcontrol!

+Gamechanging unit abilities! Not a single ability is truly useless

Real player with 598.8 hrs in game


Read More: Best Base Building RTS Games.


Red Alert 3, for the first time in C&C history, featured a full coop campaign for all three factions. The Red Alert Spin-Off of C&C always was my favourite setting and Red Alert 3 didn’t receive the critical acclaim and fanbase it actually deserved. It played exactly like Red Alert 2, which personally is still my all time favourite C&C game right after C&C Generals.

The FMV scenes were cheezy as always and George Takeii did a brilliant job just playing himself in a samurai robe.

I have many fond memores for Red Alert and it still plays marvellous today.

Real player with 65.9 hrs in game

Command & Conquer: Red Alert 3 on Steam

Bunker Defense

Bunker Defense

Tower defence at its best.

Ranks along side Defense Grid 2 as the best out there.

very challenging and great diversity

More levels a definite requirement..

Real player with 186.1 hrs in game

Well, as a self-professed TD game addict, with lots of games to compare it to, this game stands out as one of the best overall Tower Defense games I’ve played. It’s a hidden gem that offers tons of varied action, ops for challenge (lots of replay ability), appealing story line, immersion and just plain fun. And, unlike many TD games I’ve played, even after the learning curve I have not felt bored with any level because they are all so varied and different.

The graphics are truly outstanding with a wide variety of enemies, weapons and maps (albeit IMO per the Early Access version, there needs to be some tweaking on gamma (adjusting within the game graphics, ie. shadow, worked great for me). The only other criticism (and this is being very picky) would maybe if they tweaked the zooming and angle controls for better visibility (I wanted to really check out some of those strange and awesome enemies)

Real player with 167.5 hrs in game

Bunker Defense on Steam

Colony Siege

Colony Siege


This game is not worth a Thumbs Up, it is worth a Maybe.  But sadly Valve does not give us that option, and somehow has come to the conclusion that rating a game is a simple Go / No Go affair.This game clearly demonstrates why there needs to be a middle ground option.


There is definitely potential here, and I am getting some minor enjoyment out of it.  I think the Defense Grid meets Supreme Commander thing is a bit of a stretch, but I can clearly see what they were referring to.  There is certainly the aspect of building your own path and shaping the battlefield that Defense Grid did so well.  And you can build a vehicle factory that allows you to build units like Supreme Commander did.  But that is where the SupCom similarities end.  Ok, yes, you can upgrade defense towers, but that wasn't unique to SupCom, it is a normal part of any Tower Defense game.

Real player with 29.1 hrs in game

Colony Siege did a lot of things right, but…

This is a decent TD game - but some design decisions are holding it back from being a good or even great TD game.

First the good -

1. The checkpoint system is very well done, and when you’re not prepared, you’re not back to square 1.

2. The commander flying around and participating in the battle, building & repairing things is a good change to the TD formula. You feel more vested.

3. Ability to place towers in the mini-grid like arena is done well, and I like how towers can join each other to create a barrier that allows you to maze.

Real player with 23.5 hrs in game

Colony Siege on Steam

Beyond Contact

Beyond Contact

it could be a great AAA+++ game and if it were not for the constant grinding to keep oxygen and food and I mean constant, with very little way of upgrading to make it not so like a grind fest just to stay alive, it reminds me of Breathe in the worst way, just to make the game seem longer. There is no reason to make it this mind numbing tedious and just plain old not needed to this extent that you forget your on a mission. I’m really a big farming fan and I have been called a hording hoe because i will go out of my way to gather and loot days on end before i do anything else or go to the next mission. if a game gets me not wanting to farm there has to be something wrong. Remember this is just my own opinion you might like none stop farming to the point you forget there is point to the game. Good luck and I hope the game devs do something about it because I don’t see it going AA forget about anything more then that. But what do I know after 25 billion plus years of gaming, will it feels it. Later All. Update, I have no problem with criticism if some one does not agree or has a different opinion because even I might not be correct about something. What I wont do is bother listening to some ass-hat who creates an account and has no games or any comments and has to make it a point to tell me why I’m wrong or why I should like something. It looks like a deceptive dev move many try or some one who has some type of involvement with the game trying to make the reviewer look like they are being hard on a game or unreasonable for having an opinion that they don’t like or make the game not look so good. I would have left the review at that and when I played for more hours and had more time and maybe found a reason to change my review I would have. Do NOT leave a comment on my review, IF YOU HAVE A BRAND NEW ACCOUNT WITH NO REVIEWS AND NO GAMES! It will be deleted. Any other real players comments will be left up no matter what they have to say about the review or what their opinion is.

Real player with 59.5 hrs in game

Overall I enjoyed the game but, CASUAL PLAYERS BE WARNED!

First, this game is NOT a base builder early on. If you plan to hunker down at the start and work on building a little foot hold for yourself, you will be overwhelmed with void rift spawns and you will find navigating the map mid-game to be absolute torture.

Base building is mid-game ONLY. Early game you must focus on collecting basic items and progressing through the story objectives as fast as you can.

–KEEP MOVING KEEP MOVING KEEP MOVING–

Real player with 41.9 hrs in game

Beyond Contact on Steam

Out of Ammo

Out of Ammo

This game creatively mixes tactical and first person shooter elements together. You build a base, and see how long you can survive the onslaught of never-ending waves of enemies. You can take control of individual soldiers to turn the tide of the battle in first person perspective. My friend and I have had fun playing this for many hours.

The tactical aspect is simple: a helicopter regularly flies in to drop off soldiers and equipment. The equipment you use to build structures(like a guard tower, sandbag bunker, medic tent). The soldiers come in a variety of classes and they specialize in different functions(rifleman, medic, engineer, sniper, etc). You basically just hold your position for as long as you can as you get attacked by soldiers, tanks, etc. You also have some special abilities you can call in, like artillery fire and strafing runs.

Real player with 25.0 hrs in game

Watching gameplay of this title before my Vive came in, I was somewhat unimpressed by the simplistic graphics, and I thought it didn’t look like all that compelling of a game.

Holy crap I was wrong.

Out of Ammo is incredibly intuitutive, challenging, fast-paced, and certainly a great showcase of what room-scale VR can really do, and I am incredibly excited to see what the dev team plans on adding in the future. One thing that certainly doesn’t come across in videos is how the game places you in the world. In videos, it looks like the ground (when controlling units from above) is roughly at knee level, but in-game, the ground is actually closer to waist level, and I wish I could explain how immersive this makes controlling your units.

Real player with 12.9 hrs in game

Out of Ammo on Steam

RUNE II: Decapitation Edition

RUNE II: Decapitation Edition

Overall playtime: 100+ on Epic Store version

Little Backstory:

Studio 369, after really dark practices by the original dev-team Human Heads Studios, took this broken game into their hands and are polishing it to the bits. Is it perfect? Hell no, it’s still broken in places, takes long time to glue everything together, demands patience from us. Is it fun? Yes it is, especially in co-op, multiplayer. Are they finished developing it? No, they are not, far from it. It just got into the second phase, the post-release one, with much more content to come and an ongoing polishing, and I cannot wait to see what this game will become when it gets 99% finished. It’s still a long way, yes, but we are halfway there, I’m sure about it.

Real player with 40.1 hrs in game

Before I begin let me state that while I do not currently recommend the game (2021-02-20) this decision is due solely to numerous game-breaking bugs. This game has a LOT of potential, but too many things prevent it from living up to said potential. I feel that a player who would normally enjoy the game would likely be raging right after his two hour return window was up the bugs drove him crazy.

First, combat is bad. Not overall. Combat is bad due to bugs. My biggest issue is when you use a power-attack or skill to knock an NPC down. Half of the time (more frequently if it is an elite NPC) the NPC falls down and then his state resets to standing. If this is an elite NPC not only is the NPC teleported to the standing position, but it is also already in a power-attack which cannot be dodged. This can kill you if you are low on life when instead you should have a chance to attack the NPC while it is getting up.

Real player with 23.6 hrs in game

RUNE II: Decapitation Edition on Steam

Command Heroes

Command Heroes

In Command Heroes, you control a Hero from one of many Factions in the game each with unique abilities, equipment, and perks to unlock. Battle it out in a mash-up between a twin-stick action platformer & RTS blend. Upgrade your crew between matches, and press onward towards victory! Team up with up to 3 friends for 4-player split-screen action, or set up a custom sandbox map with up to 10 players & AI.

1-10 Multiplayer Co-op or Versus

Play solo, or with 1-4 local players (or online players via Remote Play Together) in a hectic resource race. Set up custom matches with full flexibility on team alliances between players & AI. Up to 10 players & AI total.

Dig Deep

Head underground to discover artifacts of mystical or technological power which can help turn the tide in your team’s favor. Summon an ancient stone golem, an orbital satellite strike, or dozens of other sources of destruction, healing, wealth, and power. Defend artifacts once revealed or that power can fall into your enemy’s hands.

Find your Faction

Each faction has diverse units, buildings, weapons, and heroes. Shift and shape your strategy accordingly. Surprise your enemies with unlimited playstyle approaches. Will you attack from above, below, or both? Whether you approach with style & finesse or overwhelm by brute force, you’ll be faced with new challenges and find new strategies each match.

Command Heroes on Steam

Infinity Kingdom

Infinity Kingdom

This game is heavy pay to win. There’s no limit of how much you can spend and the power difference is unbeatable. As a free to play player you can reach most milestones and with a bit of spending you can get everything in the game just slower than whales. You can eventually transfer server find a better environment with non-toxic whales. So as a long term game is great, but at the beginning the whales will bully the server.

Players in the same alliance as the whales receive an insane amount of resources, gems and vip points. Unbalancing the server even more.

Real player with 772.3 hrs in game

Decent game, but some dragons and heroes can be obtained only by purchasing bundles with real money.

It means that’s not free-to-play, but buy-to-play, and, above all, i’m forced to downvote because some of them are pay-to-win. “Charles the Great” appears in a bundle for the ridiculous price of 99 bucks, and he’s totally overpowered.

Besides this, you receive a decent amount of speed up and other boosts for free.

For free you can also roll units and have a chance to find legendaries or “fragments” to summon legendaries. Every day you earn two crystals to roll (one from daily quests and one for free).

Real player with 367.4 hrs in game

Infinity Kingdom on Steam