A Year Of Rain
As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.
It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.
Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.
– Real player with 31.8 hrs in game
Read More: Best Base Building RTS Games.
A Year of Rain
A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after
So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.
As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.
– Real player with 25.7 hrs in game
Satisfactory
In Vegas, there are people who remain mired in their own filth, rather than leave a slot machine they’re so sure is going to pay off any minute. I used to mock those people…then I bought Satisfactory and have become one of them. In fairness, Satisfactory actually does pay out, consistently.
I’ve never been so sucked into a game. When I first got it, I played through until just before nuclear tech, then managed to pause for a few weeks until Update 4 came out, then went nuts on it again. I thought it had run its course, and I could reintroduce myself to society…then Update 5 hit the experimental build.
– Real player with 495.8 hrs in game
Read More: Best Base Building Automation Games.
I was pretty sure I’d spend 15-20 hours playing it. Which I did, right before update 5. 200+ hours later and I still can’t put it down. Every time I play the game I feel like I pick up a new way to do something and have to build yet another factory to test my theory.
At first I hated the xeno creatures that guard resources and drop pods, but now I actually kind of like that I can choose to go deal with them or not. Chasing down some xenos and hunting for pods or clearing resource nodes is a good break from building on occasion.
– Real player with 258.2 hrs in game
Command & Conquer: Red Alert 3
Best RTS on Steam!
Pros:
+Nice graphics that still look mighty fine even after all the years
+Energizing soundtrack that changes according to the battlefield situation
+Reworked and well thought-out resource system that promotes base expansion
+All the factions are all fundamentally unique and don’t have a single similiar unit
+Really good in-game voice acting
+Clear and understandable interface
+Co-op campaign!
+Action-packed battles that require both macromanagement and microcontrol!
+Gamechanging unit abilities! Not a single ability is truly useless
– Real player with 598.8 hrs in game
Read More: Best Base Building RTS Games.
Red Alert 3, for the first time in C&C history, featured a full coop campaign for all three factions. The Red Alert Spin-Off of C&C always was my favourite setting and Red Alert 3 didn’t receive the critical acclaim and fanbase it actually deserved. It played exactly like Red Alert 2, which personally is still my all time favourite C&C game right after C&C Generals.
The FMV scenes were cheezy as always and George Takeii did a brilliant job just playing himself in a samurai robe.
I have many fond memores for Red Alert and it still plays marvellous today.
– Real player with 65.9 hrs in game
Grounded
Put in more time than I’d like to admit as you can see above. I got a bit obsessive with the building which can be very tedious. But still, after playing this game earlier on when it was first released I fell in love with it. I’ts been a while since I’ve played, but without a doubt once the game is officially released with tons more content I’ll be back to put another few hundred hours into it.
– Real player with 387.3 hrs in game
This game is an extremely immersive for a sandbox survival.
It’s like being in Honey I shrunk the kids but looks better.
Sound effects are on point, the chase/battle music is intense.
Night time is very dark until the moon comes out.
For a kid friendly looking game, it has a lot of fear induced adrenaline moments.
Great graphics, solid building interface for early access.
Game physics and atmosphere are impressive.
Fun game to play, I highly recommend it.
– Real player with 372.5 hrs in game
Mindustry
It is a very challenging hard-fun game yes I do infact think that people with the b i g b r a i n z should play this game
– Real player with 88.8 hrs in game
It’s really fun. You have to have autism though.
– Real player with 82.4 hrs in game
State of Decay 2: Juggernaut Edition
I exclusively played the game only on Lethal, I’ve never dipped my toes into any other difficulty, ever. The balance in terms of gameplay is honestly pretty good, you pay for your own mistakes most of the time. You sometimes drive over a bloater on a low-health character, or you fail to GTFO when SHTF, choosing to stay behind and risk your life, sometimes at the cost of it. It’s easy to break line of sight and lose a horde of zombies, and while Ferals are vastly overpowered and unreasonable, you can cheese them by Dropkicking them or shooting their heads from atop cars. I suspect other skills effect Ferals the same way Dropkick does, too. Overall it’s easy to survive if you’re focused, and it’s easy to die whenever there’s a lapse.
– Real player with 186.6 hrs in game
–-{ Graphics }—
☐ Post-Taco Bell toilet bowl
☐ Pixel Art/Remastered Old-School Graphics
☐ Not okay
☐ Okay
☑ Good
☐ Beautiful
☐ Like outside, but with better graphics
—{ Gameplay }—
☐ Uninstalled and refunded
☐ Point & Click/Visual Novel
☐ Okay
☐ Good
☑ Great
☐ It’s my second life
—{ Audio }—
☐ Muted all sound to play
☐ Old-School Drive-Thru Order Box
☐ Decent
☐ MP3 Quality
☑ Acoustic Silver
☐ Total immersion
—{ Audience }—
☐ All ages
☐ Kids
☐ Teens
☑ Adults
☑ Elders
—{ PC Requirements }—
– Real player with 78.6 hrs in game
Boppio
Boppio is a factory building game that takes inspiration from other games in this genre but does have its own unique flair. The pipe/tube system with its automatic routing feature makes it easy for even beginners of the genre to hop in and start building. As expected for an early access game, there is not a lot of end game content yet, but given the content that already exists it is a steal of a deal and well worth the purchase. I also believe the developer has already planned out and is working towards the next major content patch which is an even bigger bonus.
– Real player with 28.4 hrs in game
The solo dev (John) behind this game couldn’t care more about this game and his community. He streams development on twitch 5+ days per week and is constantly engaging with the players and responding to all types of feedback.
Gameplay is obviously inspired by factorio, but the replacement of belts with tubes, creates a significant enough gameplay change to really alter the way you think and play and has lots of room to be expanded upon.
As of launch, the game is currently light on content, that said, having been following and playing through this game for the 6 months prior to steam release I can attest to that the rate of development and know a lot gameplay, content and bugfixes will continue to flow over the course of Early Access.
– Real player with 11.5 hrs in game
Stack Gun Heroes
Stack Gun Heroes combines fast paced combat with addicting base building. Invent your own gun and take it on challenging missions to earn valuable resources. You process the loot back home in a factory of your own design.
Gun Building
The Stack Gun can be customized however you want. Will you make a gun that shoots sentry drones that chase and shoot enemies? A gun that abducts people into the upper stratosphere? Or maybe a gun that shoots yourself at the enemy, killing them with the impact damage.
These aren’t pre-made classes. Players invent their own strategies. Chances are you will come up with a playstyle the developer has never thought of.
Factories
Your base is a giant factory that you build with the Stack Gun. You will use it to process loot into items that make you more powerful. There are tons of base machines to build, you can unlock tech infinitely, and the factory has no maximum size.
Features
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Make any gun. Want a gun that cuts off limbs? A gun that shoots guns at people? A gun that makes you fly? Why not all 3 in one? Combine any gun parts for whatever effects you want.
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Get so much loot you need to design a factory to process it all. No boring menus, you interact with your machines by doing sick wall-jumps and wall-slides on them. Efficient production is radical!
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Try out BILLIONS of procedural superpowers. Can you find a use for that power that teleports all nearby bullets wherever you point?
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You can bring as many friends as you want into online co-op to beat very challenging maps, assuming you aren’t an incredible badass who has no friends.
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Infinite endgame lets you advance in power forever. Start with “normal” FPS guns and before long you’ll be accidentally killing yourself with nukes 10x the size of the map and running into walls at supersponic speeds.
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Test your most irritating guns on your friends in deathmatch. They can’t be mad. It’s for science!
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Run through enemies, wall-slide down skyscrapers, dismember robots, collect superpowers, launch people into space. Every time there was a cool idea, it went in the game.
After 9 years and over 16,000 hours working on this project it’s almost ready. Stack Gun Heroes is my dream game. Hopefully it’s yours too!
-Unstackd
Incident Commander
Despite the few available scenarios (7, including tutorial, at the time of writing this), the game is certainly being worked on with new content being added.
-The controls are easy to learn and are responsive.
-There are no major issues with bugs (aside from being able to break the tutorial by doing things before it asks you to).
-Audio is decent. There’s no real “music” at this time, and the voices used remind me of Microsoft Sam, but it’s not a real problem considering the early development stage of the game.
– Real player with 20.4 hrs in game
I cannot recommend this game:
I cannot recommend this game as this game fails to deliver on many of its promises. For a full release the game is obtuse, cryptic, and remarkably unwieldy. Polish aside the game fails it’s main goal of being a simulator for the Incident Command System. The Incident Command System is really an apparatus to approach an incident and then organize resources. The game fails here as the scenarios and objectives in many ways are more realistic than that of the Emergency series but the game’s mechanics are too unwieldy to allow for any praise.
– Real player with 6.3 hrs in game
marriedbook 💍
About marriedbook:
Marriedbook is a digital book of memories, a self help interactive platform, community and marital content source for married, engaged or newly wedded couples. Marriedbook includes Self Help programs for married couples such as Love: Interactive Therapy and Love Boot Camp that can be launched from any web browser to access. Future interactive programs and games will be included at no additional cost.
Build your own private book filled with your memories and experiences. Utilize marriedbook’s self help therapy tools for couples to help in the areas of communication, relationship and love.
*All applications are browser based and can be launched from any web browser.
Access Includes:
Love Boot Camp (Coming Soon)
Features Include:
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Interactive: Self Help Programs, Therapy and Games for married couples.
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Love: Interactive Therapy and Love Boot Camp comes included.
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Your Personal Profile Book: You can build your memories and special moments over time, post memories on your wall and timeline, upload photos, build albums, post videos and create a catalog of your special moments.
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Award Progress: Gain experience points, level up your progress and gain award badges as you add content to your book and/or community.
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Public Pages: Create pages for particular or specific memories, events or occasions.
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marriedbook magazine: Articles including Married Tips and Helpful Content.
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Community: Fun Activities, Community Groups and Polls.
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Privacy Settings: Make settings on your Profile Book private, public or for friends to view only. You can also engage the community anonymously by selecting the “anonymous” option if you would like to remain private.