Crazy Engineer
Imagine you are home alone, don´t want to go outside and have crazy engineering skills. What do you do? You build your own chain reactions machine of course! You search for old toys, books, planks, balls, tape some stuff together and arrange it to create crazy chain reactions which you can upload on the internet, share with your friends, or just for yourself. The best part of the game is, that you don´t have to clean the house afterwards.
Crazy Engineer is a sandbox game where you can create your own chain reaction machine without limitations.
Read More: Best Base Building Casual Games.
Ginger: Beyond the Crystal
I spent a lot of time with this game and played it thoroughly, but I just can’t recommend it…the things I disliked about the game outweigh the things I did like about the game, which sucks because I had this on my Wishlist for a long time.
What I loved about the game was that it was how obvious the team who worked on the game loved it. After leaving the (bland) hub worlds each of the 15 levels are vibrant and distinct. I also really enjoyed the different costumes you unlock as the game progresses and the special ability that each one of them has.
– Real player with 18.3 hrs in game
Read More: Best Base Building 3D Platformer Games.
Ginger: Beyond the Crystal was a fun game, I did enjoy it while i played it but there were a few things that stop me from giveing the thumbs up.
1. There is a bugged achievement, you can get it buy NOT buying every accessory before getting all the in-level ones.
2. The game has a few bugs, these bugs were in no way game breaking however.
3. There is a lot of unnecessary stuff, ALL of the quests given were one of 3, Race, kill monsters, collect items. the fall damage was 100% uneeded and felt like it was really holding me back as you dont need to fall but 10 feet to instantly DIE
– Real player with 15.4 hrs in game
Monster Outbreak
About The Game
Monster Outbreak is a wave defence game at its core. You start with a resource building and gathering phase, followed by a wave of monster combat. How you do it is up to you, but you need to craft and build your tools:
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Melee and ranged weapons, from swords to bows to magical staffs
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Weapon based structures like the bomb slingshot and crossbow turret
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Trap structures like spike traps and bomb tripwires
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Weapon enchantments for elemental attacks
Feature List
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Wave survival. Fight as long as you can!
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Single player campaign, local split-screen, and online co-op
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Variety of monsters! The dimensions are always letting through new creatures, from carnivorous plants to wolves!
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Bosses that spawn as you go, including the giant rock golem
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Weapon and item crafting with the items dropped by monsters and scavenged from the battlefield
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Structure construction like the crossbow turret and the bomb-javelin launcher
The Story
It all started when they found the Dimensional Orb. Humanity just couldn’t help themselves. The Orb was too tempting. We now had the ability to explore alternate realities, see things that we never could have imagined ourselves. Of course, when the orb began to go out of our control, we were now faced with an invasion from multiple dimensions.
Yulia, a surviving Royal Guard is now the last hope. With monsters everywhere, the only way forward is to find the orb and destroy it once and for all.
Read More: Best Base Building Exploration Games.
Vermitron
Very cutesy action game with old school art. If you are up for a retro adventure and like exploration, give it a go!
It doesn’t look that challenging, but it’s not easy. Also, there are some mechanics I didn’t get at first, but you learn as you progress more in the game.
– Real player with 9.8 hrs in game
TL;DR: Give Vermitron a shot.
When most people think of twin-stick shooters, they think of raw micro mechanics. Disciplined aiming, shooting, and dodging, instead of careful, methodical thinking. Tibor Fobel embraces the later, fabricating a retro and tower defense hybrid. The result: a solid, old-school action game that deserves more attention.
Vermitron follows an intrepid astronaut, defending an endangered flower from invading insects. Player’s progress level-to-level, descending further into an infested base. Winning a floor is simple: blossom your flower by collecting three watering cans. However, hungry pests will be squirming to your base, so you’ll have to defend your plant along the way. Slaughtering worms and flies is easy. The trouble comes when picking up a watering can, which spawns a wave of insects. You also become slower, barely moving faster than a grub. Without a base defended by armed towers, your flower will be easy pickings as you travel back.
– Real player with 7.3 hrs in game
Pew Pew Puzzle Defense
I’m reviewing the game only based on my experience playing it with a controller and I haven’t tried local multiplayer yet.
DEVELOPER / PUBLISHER REVIEW 👍
– Real player with 2.9 hrs in game
Most towers are manually fired, which is fine in and of itself. however, the basic tower requires button mashing to fire at a vaguely reasonable rate, and when you’re firing you can’t run around collecting coins. When you’re running around collecting coins, you can’t fire. The flamethrower tower can fire just by being held down, which is fine, but it’s very short range, so it’s not usable as a front line of defense. May be more fun with multiplayer, since one of you could be collecting coins while the other shoots, and you can double up on shooting when you’re close to losing. The button mashing killed the game for me.
– Real player with 0.2 hrs in game
Satellite Repairman
Concept of the game is fun, but you simply don’t have enough time to get prepared before everything you build is obliterated. Also, the mechanics of building new comms towers/missile launchers doesn’t allow you to build in spaces that should be big enough, or replace destroyed buildings.
This game has great potential, and I’d really enjoy it if there were just a few fixes made. Even if the sandbox mode allowed you to have a greater preparation time the game would be much more playable.
– Real player with 5.7 hrs in game
Really not a fun game. Took a decent RTS idea and tried using 2D platforming controls. I did not enjoy trying to set up a defense satellite by hovering with a jetpack, in a timed challenge. Plus, the core mechanics of comms, radar, and gps are not explained very well, their use isn’t obvious on the screen, and even the tutorial briefly mentions them. I get the sense that this design is intentionally difficult to understand, and I think that is what ultimately kills the fun for me. If the game offered some more assistance to the challenges, then I could be more patient with the game’s own shortcomings.
– Real player with 4.8 hrs in game
SPACE Craft
SPACE Craft is a 2D retro pixel platformer with extremely lightweight survival elements. Land on a planet and do basic platforming/gathering stuff.
The quality here is extremely low as the screenshots show. They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
Gameplay is shallow despite the survival mechanics and unsatisfying. It’s not possible to recommend this.
– Real player with 0.3 hrs in game
Starfighter General
It cost $0.64
– Real player with 44.9 hrs in game
If you like flying and blowing stuff up you’ll enjoy this game.
– Real player with 13.6 hrs in game
Goblins!
NOTE: Default difficulty is NOT easy, I recommend going into Settings to lower the difficulty to “Casual” for the first playthrough.
Tower defense is right up my alley, I like the little tweaks and free agency you have to build your defenses as you see fit and when worse comes worse it’s all about your shooting accuracy.
Music is good - I turn off the music in 99% of the games I play, this one I left it on.
BUG: I have a monitor above my main monitor and even though in-game my mouse is not at the edge of the screen, outside of the game my mouse is moving on my other monitor and causes me to click out of the game when attempting to shoot.
– Real player with 1.1 hrs in game
Paradise
the dev sucked my dick for me to say its a 10 out of 10 i give it a 10 out of 2 nuts
– Real player with 7.0 hrs in game
Glitchy, needs a LOT more work. you can complete the entire game in 5 minutes from airplane to radio tower to rescue.
– Real player with 0.9 hrs in game