Drive for Your Life

Drive for Your Life

Straight forward game, endless runner in a car

Where you run over endless zombies.

Simple click mouse button to move back and forth like a bumper car.

But for the price its totally not a bad little time.

I always am up for killing zombies!

Real player with 3.9 hrs in game


Read More: Best Automobile Sim Action Games.


To make is simple and short this is a cool and simple game to play, drive with your mouse click.

Game itself is very simplistic, yet it offers a fun gametime. What more to expect from a $1 title?

This is a budget unity driven game and its a good deal if you are boring and want to play something relaxing and cool.

Let me just say, I am more then satisfied with this title considering the price, I couldnt ask for more, maybe trading cards in not so distance future.

Sure, I recommend it, its fun, its cool, its easy and its cheap.

Real player with 1.8 hrs in game

Drive for Your Life on Steam

Radiant Crusade

Radiant Crusade

You’re in a valley defending a tower against attacking alien bugs.

It’s steer with gamepad and sight/lock targets with gaze. All functions (weapons, throttle etc) are on the gamepad. If you’re not a gamepad user effective control will be an issue as game doesn’t support motion controllers.

The ship hugs the terrain closely and though i didn’t suffer any queasiness others a bit more sensitive might.

Cockpit arcade shooter really sums this up. It’s colorful (although not Polynomial colorful), fast paced and suited to folks who want a gamepad VR arcade experience. My gamepad dexterity is severely lacking so the full potential of this game was lost on me but check it out if you’re a gamepad warrior looking for a fast blast.

Real player with 26.7 hrs in game


Read More: Best Automobile Sim Action Games.


Radiant Crusade is a sci-fi, cockpit shooter title. In this game, player will drive around on a vehicle with cockpit (that display in-game information like health etc) and shoot at the creatures.

There’s also an AI tower that will attack any nearby creatures too, so player has to work together with the tower. If either the tower or the player loses all the health the game is over. So strategy has to be made. Player can drive around to attack or thin the incoming herd (and let the tower to handle the rest), or stay near the tower, and attack the creatures together with the tower.

Real player with 2.5 hrs in game

Radiant Crusade on Steam

Battle Riders

Battle Riders

German poet Hanns Johst once said: “When I hear the word culture, I reach for my gun”. That’s exactly how I feel when I see that UNITY engine startup picture. The one that offers you to choose resolution and picture quality. I see it – I’m starting to expect the worst. Surprisingly, this time it isn’t the worst. Not even close. Even though this game was made by a single guy – Valentin Ciampuru, with soundtrack by Kevin MacLeod, it turned out to be a very solid product. I mean, come on. We’ve all seen a lot of cheap indie racing games on UNITY. Most of those are complete crap, very close to scam. You buy those – you feel robbed. But this game? It’s a real deal.

Real player with 71.9 hrs in game


Read More: Best Automobile Sim Action Games.


What is Battle Riders

Battle Riders is a re-mastered version of the Battle Riders mobile game and is a car racing game developed and published by indie developer ‘OneManTeam’. Who and what ‘OneManTeam’ is, I couldn’t tell you, but if I were to channel my inner Sherlock Holmes I would guess ‘OneManTeam’ is a single person.

Battle Riders features seven race modes, seven different cars with multiple upgrades, five different guns in three tiers each, and six unique tracks all of which also has a reverse version. Currently there is no multiplayer mode in any form, so all races are you against zero to seven AI drivers. If this game was indeed developed and published by a single person, I must say I am very impressed with the product being delivered.

Real player with 16.0 hrs in game

Battle Riders on Steam

Dark Future: Blood Red States

Dark Future: Blood Red States

TL;DR :

Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.

Full Review:

I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.

Real player with 59.8 hrs in game

Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.

Real player with 53.6 hrs in game

Dark Future: Blood Red States on Steam

Diesel Guns

Diesel Guns

(VERY LONG EARLY ACCESS POST)

Nowadays is really hard to find some good drive combat videogame, and while Diesel Guns is still in developement, it is still promising and has a good foundation.

Sayd this, maybe is because of it’s Early Access nature but there are things that definitely need improvement in order to make it a good game that can bring back the Drive Combat genre.

First off, let me list what’s good about it so far:

  • Good weapons variety. I especially like that you can choose which weapons to equip for each kind, and apparently it seems there will be more in the future.

Real player with 10.7 hrs in game

If you’re a fan of games like Hardware: Rivals and Vigilante 8, you’ll love this game. the balance of weapons seems just about perfect, and so does the gameplay. Everything just works great. The speed and pacing is perfect. You’re never struggling to try to make a certain mechanic like, ramming or ground pounding work right, it’s not TOO easy either, but it just feels… GOOD when you use it. as of right now, the game is severly lacking in overall content due to it being an early access alpha title, but what’s there will make the gameplay feel near complete when you’re in a deathmatch and blowing up enemies! But for $5, it’s absolutely worth the current state that it’s in.

Real player with 8.0 hrs in game

Diesel Guns on Steam

Gas Guzzlers Extreme

Gas Guzzlers Extreme

When I bought my first gaming PC 20 days ago, I got this game plus 3 others from the CroTeam for free. First thing I installed was Gas Guzzlers Extreme as I was a big fan of Vigilante VIII and similar vehicular combat games. Although its not Vigilante VIII or Twisted Metal in its essence, it is coming pretty close to it and I was very satisfied overall.

Pros:

1. Graphics are excellent, both enviroments and cars. Many tracks and lots of cars.

2. Physics are very satisfying as you can wreck lots of things and lose a lot of car parts in progress.

Real player with 28.9 hrs in game

If someone ask whats the best racing game of 2013, it is definitely Gas Guzzlers Extreme to me

The game career is split into 3 tiers, each tier has a set of cars and tracks. The higher tier has more tracks but the game seem to have 4 environment only. Every race you win gets you cash to buy or upgrade your car, there isn’t much ginding in the game since the money win per race is sufficient for you to buy multiple cars and upgrade them. Every race in the game has additional objective for you to complete, completing them will grant you extra cash. Objective such as: Kill Stu Pitt by smashing or be the first in every lap or get most kills in the race and etc.

Real player with 27.6 hrs in game

Gas Guzzlers Extreme on Steam

Danger Zone

Danger Zone

Danger Zone In-Depth Review

Back Story

Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a “spitual successor” to Burnout, but they worked on other games, Dangerous Golf, and Lethal VR. After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in Burnout 3 Takedown. Now, Danger Zone has released, but is it any good?

Real player with 11.0 hrs in game

Danger Zone is a very good homage to the Burnout Crash Mode. I’ve been a yuge fan of Alex Ward’s team since Burnout 1. I’ll just hammer out the Pros and Cons that I’ve seen and I’ll update as I play or as patches are added.

Pros:

It’s gorgeous. Running it at 4K60 on a GTX1080/7700K and my computer isn’t even whirling up the fans. Very well optimized game with lots of eye candy and particles. Granted, it’s not working with anything beyond vehicles and walls, but the explosions are impressive and the textures are perfect.

Real player with 7.3 hrs in game

Danger Zone on Steam

Scraps: Modular Vehicle Combat

Scraps: Modular Vehicle Combat

From the first bits I played, this is the greatest game. Unlike Robocraft, you don’t have to deal with damage propagation. Instead, you have to deal with cooling the weapons and other functional parts, supplying power to the same functional parts, and being able to grab enough scrap to upgrade your vehicle.

REVISION: While the multiplayer is essentially dead, the new Gauntlet mode is remarkably fun and unique; a roguelike involving vehicle construction is nothing I’ve ever heard before, and it pulls it off well. There are only two problems I have with it, and they’re more minor nitpicks than anything:

Real player with 74.4 hrs in game

I had been following this game for a while via the old tech demos but had never been willing to pull the trigger on purchasing the game since the demos lacked any real form of game play. With something playable finally released, I decided to give it a go. Unfortunately, the actual game play mechanics are awful.

Despite being a car combat game with a focus on building your dream deathmobile and watching it get destroyed in actual combat, trying to actually build a fun car is tedious. The actual vehicle construction is fine – however, the developer decided to hide half the parts under a Call of Duty unlock system. Great, another game to grind away at before I can even do anything. Another issue is the game’s money and cost system. To put it simply, in combat, you are supposed to start with a basic car and acquire money to purchase bigger and better cars, all of which can be your personal designs. The way money is acquired, however, is horrendous, requiring players to deposit money on “pads” – a process that requires you to sit in park for three seconds with a giant bullseye on your head – as opposed to just letting you keep any earned money in a manner similar to Counter-Strike. Also, destroyed cars cost money for them to be replaced, meaning that one lost vehicle is all it takes to set you back to square one. Players basically wind up in an infinite loop of never having enough money to actually do anything once combat begins.

Real player with 7.0 hrs in game

Scraps: Modular Vehicle Combat on Steam

Carmageddon 2: Carpocalypse Now

Carmageddon 2: Carpocalypse Now

https://youtu.be/UYF1dIMyKfQ

Intro

Loved this game for ages, but the flaws are evident and have really stopped me from enjoying it as much lately. It’s unique and you’re not going to get a similar experience from many other games. If it weren’t for the gameplay flaws,

this game would be my second favourite Carmageddon, but they’re just too big to miss.

The Great:

++Destruction looks amazing. It’s as good as Max Damage.

++Base gameplay is so much fun. Like the first game, except improved in every single way (except where it didn’t)

Real player with 94.3 hrs in game

This game is the most epically entertaining way to waste your readily rather spent hours of a short life. What makes this game good then:

  • Still pretty nice damage physics. Seriously. Game is nearly two decades old yet has dynamic deformation of cars, no premodeled damage. You can even split vehicles in half, at any angle..and yet even keep driving depending on how you got split. It’s also cool how your driving is handicapped by getting damage. If your engine takes damage, car accelerates slower. If powertrain takes damage, your car will start braking randomly inadvertently. If your wheels get damage, they’ll wobble and make your car lean constantly to the given side when driving and steering will become harder. If suspension takes damage, your car will steer randomly on it’s own.

Real player with 47.9 hrs in game

Carmageddon 2: Carpocalypse Now on Steam

Crashday Redline Edition

Crashday Redline Edition

I’ve been reading the negative reviews. After over 1000 hours of playing Crashday, I can give you an honest review, and I will be either confirming, or busting some of the “weak points” mentioned in these negative comments.

“The cars feel like they are driving on ice.”

Not really, only if you take offroad wheels on tarmac, or sport wheels on dirt. If you want to see what driving on ice is like, there’s probably a mod for that.

“The camera is low and so close to the car that you can’t even see where you’re going”

Real player with 2273.9 hrs in game

INTRO

The legend is not only back, it’s improved!

THE GOOD AND THE BAD

  • Multiplayer is super fun when you find players to play with

  • Improved graphics and user interface

  • 12 new Redline tracks with unique design (MUCH better than the original tracks)

  • Original soundtrack and gameplay that keeps the authentic feel of the original game

  • Variety of game modes

  • Track editor is still present

  • Daytime can now be chosen without having to use the default daytime used for the specific map

Real player with 485.2 hrs in game

Crashday Redline Edition on Steam