Dark Future: Blood Red States

Dark Future: Blood Red States

TL;DR :

Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.

Full Review:

I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.

Real player with 59.8 hrs in game


Read More: Best Automobile Sim Vehicular Combat Games.


Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.

Real player with 53.6 hrs in game

Dark Future: Blood Red States on Steam

Zombie Killer Drift - Racing Survival

Zombie Killer Drift - Racing Survival

Remember “Carmageddon”, the racing game where you could also score points by running over every pedestrian that dared to cross your paths? That was fun, right?

Unfortunately, while “Zombie Killer Drift” does scratch the itch of just letting go and mangling zombies with your car, that’s about all it does, and it doesn’t do it well enough to be interesting for long.

It all starts rather innocently. There’s no plot here, and why would there if you can run over zombies with your car? There are 16 levels which more or less all look the same. Some are set at night, others during daytime, but it’s all rather bland. Your car of choice spawns and zombies come running from everywhere. There’s no indicator how many you killed or how many you need to kill - instead, there’s a huge FPS counter on the screen. Why? No idea. Some zombies are tougher than others and have a health bar so you need to hit them several times. Their AI is rather daft so if you knock them far away by hitting them at full speed they often have trouble to find their way back to you and you can start searching for them. Not cool.

Real player with 2.5 hrs in game


Read More: Best Automobile Sim Exploration Games.


This game has a very interesting drift physics with simple and convenient controls.

I was pleased with a large selection of cool and legendary cars.[/h]

В этой игре очень интересная физика дрифта при простом и удобном управлении.

Порадовал большой выбор крутых и легендарных автомобилей.

Real player with 2.4 hrs in game

Zombie Killer Drift - Racing Survival on Steam

Train Tycoon

Train Tycoon

I really like the idea of this game but the UI is almost unbearable.

Real player with 0.3 hrs in game


Read More: Best Automobile Sim Casual Games.


Train Tycoon is a simple browser/flash tier railroad tycoon game. Run a train business, manage your budget, expand your empire.

It’s a great idea for a game (and has been tremendously successful in actual, properly built games). Unfortunately, in the case of Train Tycoon, the art assets and interface are extremely clunky and simplistic… I’ve seen better interfaces written in HTML. And there are better games you can play for free on the web.

The quality here is just far too low for this to be recommendable to anyone. If you’re looking for this kind of game, try Train Fever or the older Railroad Tycoon games.

Real player with 0.1 hrs in game

Train Tycoon on Steam

Armed Emeth

Armed Emeth

Fun linear story driven metal max like game with golems instead of tanks.

Real player with 18.6 hrs in game

This plays a lot like an old SNES RPG called Metal Max Returns, but you have golems instead of tanks. It also has different options for the the golems like the items that grant access to certain skills. Instead of needing a more powerful engine, you need a more powerful core that can handle more energy (“Edea”) but the upgrades you apply come at a cost to the Edea levels (which also serve as your HP), so there’s a limit to how strong you can make your golem depending on the core you put into it.

Real player with 1.1 hrs in game

Armed Emeth on Steam

WRC 7 FIA World Rally Championship

WRC 7 FIA World Rally Championship

Decent game. Potential to be outstanding, but failing at key areas. I give it a score of 68/100. Many rallies and stages are beautifully made and the lighting is at times awesome, perhaps best demonstrated in Rally Monte Carlo, the way that light shines through the leafless trees and from angles realistic to life. So, graphically, great game. But where’s the mud????!! Where’s the grime?? The RAIN??? The weather effects are hugely underwhelming, as in WRC 6. The game’s attempt at rain can’t even be called drizzle, and rally isn’t rally without mud and brutal, challenging conditions.

Real player with 234.2 hrs in game

Sim racer here.. love sims like AC, rF2, RaceRoom, Richard Burns Rally, Automobilista. Went into this game VERY skeptical, but end up positively surprised.

WRC 7 is surprisingly sim-like, WAY more a simulation than any past WRC titles. Actually I rate this game higher as a SIMULATION than the disappointing Dirt 4. (Well, Dirt 4 Rallycross was okay, but their “physics upgrades” effectively sucked the fun out of rallying)

PROS

STAGES

Best stages in any Rally game, period. Detailed, narrow, full of danger and surprises. Puts Dirt 4 to shame. The stages themselves are actually better than even Dirt Rally.

Real player with 76.5 hrs in game

WRC 7 FIA World Rally Championship on Steam

Deep Space Battle Simulator

Deep Space Battle Simulator

I found this on-sale in some Sci-Fi Steam section, then I googled it, then I got it for my friend and I and we’ve loved it. You can hardly tell it’s an early access game- I have played for almost seven hours without finding a single bug! My recommendations would be to:

1: Add more classes and weapons. Maybe a Medic (TF2 inspired skin?) who could have a slightly increased self healing rate, and an ability to made some sort of mini tether-heal machine, like in the Medical Bay. I think that more weapons would also be cool, especially weapons in favor of one thing, and not the other- like a blowtorch. A blowtorch could be a very short-rage secondary that does high damage to doors and robots, but very low damage to players, or maybe a bomb or C4 that can deal very high damage to door and entities, maybe even the ship, but is a one time use item. Or maybe you can tie in the C4, blowtorch, add a pistol, and you could even make a demolitions expert class!

Real player with 16.2 hrs in game

Great multiplayer game!!!

Here are some details: There can be 6 people on each ship, so 12 players total in PVP matches, or just 6 people in one co-op session vs the AI. The graphics do what they are suppose to do: Be there and convey all the actions going on. There will be times where it looks like to super ships battling it out with all the laser fire going on. That is about it with graphics. The game has pretty in-depth combat with variety of strats you can use to win against both computers and players. Want to focus on defense and getting your pilot ships to do damage? Dooooo it! Want to focus on moving your Capital Ship in for some crazy maneuvering with Gauss Cannons/Laser weapons and the super laser - Go for it. Want to break open a hangar and steal enemy ships or blow up some systems/people? Viable and fun.

Real player with 12.4 hrs in game

Deep Space Battle Simulator on Steam