Motor Assailant: Prologue

Motor Assailant: Prologue

The game looks great, but the timer is a bit too tight, and the first boss is way too hard. Loved the intro movies!

Real player with 1.5 hrs in game


Read More: Best Automobile Sim Vehicular Combat Games.


It’s alright

Real player with 1.1 hrs in game

Motor Assailant: Prologue on Steam

Glitchpunk

Glitchpunk

Review of Alpha.

Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).

Will start with positives:

  • Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!

  • Upgrade system which carries itself into re-playthroughs

  • Multiple endings, non-linearity in area progression

Real player with 12.6 hrs in game


Read More: Best Automobile Sim Early Access Games.


Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.

The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.

Real player with 11.0 hrs in game

Glitchpunk on Steam

Motor Assailant

Motor Assailant

Fast driving, regular updates, recommended.

Real player with 11.3 hrs in game


Read More: Best Automobile Sim Vehicular Combat Games.


Interesting combination of racing (you have to reach the end of the level before time runs out) and shoot ‘em up, although neither part is really prominent. You will rarely lose a level because of a timer if you just don’t stop moving forward, and the fighting part of the game only becomes interesting on bosses (which are quite different from the main game and could be really challenging sometimes).

Could be fun for speedrunning, most of the time I’ve played it I was trying to optimize my time on certain levels that I liked the most. But don’t think about it as a racing simulator. When you try to go fast your car feels more like a rocket ship, so maybe this game will fit wonky physics simulator lovers more than racing lovers.

Real player with 9.8 hrs in game

Motor Assailant on Steam