Redout: Enhanced Edition

Redout: Enhanced Edition

Game is good, and hard. Visuals are great and music is quite good too (and fitting). If you have questions/concerns, go to the official discord (search for redout). I can go more into that later. But, I would like to address certain inane negative reviews that are popping up. By not allowing comments, others can’t explain the issues that they bring up, which is pretty unfair for the game. Hopefully this will clarify some things.

How it Runs; Crashes:

My low end 2012 computer with onboard graphics runs the game decently with the lowest settings, but the problems are mainly from when there are a lot of AI racers with you, especially on parts of certain maps. I seem to get from 28-48fps if no weapons are used, AI probably taking a few frames off. Played off and on since late 2018, a lot recently. I tend to crash when I use Repair Drone (great for new people but shouldn’t rely on it) on certain tracks, and sometimes I crash during vs AI races, presumably because of them using said powerup, but this is usually rare (helps to get out in front of the pack I think). But my computer/gfx are bad, so. Download the demo. It is an old version and I think it ran slightly worse, and the physics are a bit different, but you can get an idea of how it plays, and if it will likely run well. If you’re worried about crashes/bugs, ask the Discord for more details on what can happen and how to avoid issues. I am not bothered that much by most of it, and I think I can avoid most all of it (other than Repair Drone crash on some tracks).

Real player with 923.7 hrs in game


Read More: Best Automobile Sim Fast-Paced Games.


6/1/18: Although everything I wrote in this review is true, I NO LONGER SUPPORT REDOUT.

Thank you.

“REDOUT: Enhanced Edition” is (oddly enough) advertised as a futuristic AG (anti gravity) racer that’s a throwback to the “past” of computer games, perhaps because today’s DEVs feel players don’t want something new in their futuristic racing games. Fortunately, this reviewer/player is neither hampered nor guided by those comparrisons, and so this review (and reviewer) will ignore them generally, presuming experienced players are far more knowledgeable. However, since potential REDOUT consumers are clearly expected to know earlier racers well enough to base this purchase specifically on that knowledge, I will touch on gameplay only superficially, and place focus on where this game is less than perfect and may dissapoint players. (In many ways, REDOUT feels like a game BEGGING to be completed contextually.)

Real player with 78.5 hrs in game

Redout: Enhanced Edition on Steam

GRIP: Combat Racing

GRIP: Combat Racing

Let’s get one thing out of the way first: Are you a Rollcage fan? Are you a fan of any kind of futuristic racer, or even just the idea of super fast wheeled tanks flinging explosives at each other? I am. After dumping some 25 hours into playing this over some months, I feel qualified to tell you if this game’s worth your time, and what other reviewers are saying. Let’s break it down, with how well this handles each aspect of what makes a classic in the genre.

1. CONTROLS.

Earlier reviews can be disregarded as the physics have been revamped and improved tremendously. So have the tracks. Your vehicle is responsive to your input, whether keyboard of gamepad. However, it is not a clone of Rollcage, it’s its own thing; these very much handle like heavyweights. Cars naturally curve into a subtle powerslide over time: the trick is to tap, not hold, your handbrake button to help tighten your arc around a given corner smoothly. There is a lot to learn here regarding terrain and track routes.

Real player with 821.5 hrs in game


Read More: Best Automobile Sim Action Games.


Grip is a spiritual successor to Rollcage, a combat racer featuring horizontally symmetrical cars that can keep going even after being flipped over. Despite being a fan of Extreme-G and not hearing about Rollcage until I discovered Grip, this game seemed like the current-gen fix of futuristic high-speed combat racing action I was craving. My initial impressions were mixed, but I developed a feel for the game after some practice. I followed the game’s development since its release on Steam, and I clocked in 200+ hours of play time. I finally think I’m ready to give people my take on the game.

Real player with 226.6 hrs in game

GRIP: Combat Racing on Steam

Speedpunk

Speedpunk

Overall the concept was pretty cool! But the handling on the car was kinda difficult to get used to. As well as it being a relatively short game, could complete in under half an hour or so. Also the music was extremely loud and unbearable!!

Real player with 8.1 hrs in game


Read More: Best Automobile Sim Action Games.


Fix the controls! Thank you!

Real player with 0.5 hrs in game

Speedpunk on Steam

FutuSim

FutuSim

FutuSim is a futuristic racing game with sim physics.

You take part in racing event somewhere on the Earth in optimistic future.

Briefly, it is a car simulator with futuristic cars and tracks.

Warning! Driving is hard:

Driving the car is difficult, it is better to try slow first. Otherwise, the game will throw you out of the track, accompanied by loud “boooom!” and vibration on the gamepad, on collision.

I warned you :)

Input Devices:

You can control it from the gamepad (best case), the mouse (left-right: turn, LMB/RMB: throttle/brake) and using the keyboard (WASD, up/down/left/right). Using a keyboard is extremely inconvenient, but you can try. The game has been tested mainly on an Xbox One gamepad.

Gamepad control:

For smooth steering, I used “diagonal steering”. Please pay attention for the second video for details. It is much more convenient than the straight left-right stick steering (for me). I will add control settings later. When ABS or Traction Control is on, you will feel a light vibration on the gamepad.

About vehicle:

There is only one car here - a futuristic sports car. The car has quite a lot of power (1200 hp at 1120 kg., Electric, four-wheel drive on the motor to the wheel). The car has its own “durability threshold”, over 40g (head-on collision 30 km/h) - the car will shut down, the screen will blur, you will see the message “Let’s try again ;)”.

The vehicle was modelled in Blender 3d.

About track:

The track in a futuristic city. Randomly scattered cubes with different scales are buildings :)

Development tools:

Unreal Engine 4.22 - 4.26 (C++ and BP scripting), Blender 3d, Krita.

Later this game will have:

  • Multiplayer.

  • Replays.

  • More cars.

  • More tracks.

  • Story and progress.

  • Bots for local game.

Have fun!

And give feedback ;)

FutuSim on Steam

Pacer

Pacer

An Extremely Solid AG Racer

Very worth the wait

Summary:

While the title leaves me scratching my head, nearly everything else about Formula Fusion’s re-incarnation as Pacer has left me very impressed. With an aesthetic somewhere between the PS1 and PS3 era Wipeout games and dripping with detail, the environments here are a sight to behold. The physics model is more traditional to the genre than, say, Redout - leaning more towards the later Wipout games with just a touch of later F-Zero as well. Put another way, the racing model is approachable, intuitive, and smooth - a far cry from the formerly awkward, stilted iterations past. The craft are fun to pilot and have lots of room for customizing to suit your personal style.

Real player with 63.7 hrs in game

tl;dr:

  • Fantastic visuals

  • Physics which scratch that Wipeout itch

  • Good performance; great performance after the first patch

  • Good multiplayer when you can find it

  • Confusing UI

  • OK music

  • If you can’t progress in the campaign, use the garage!

  • There are multiple weapons & items. Again, use the garage.

  • If you suddenly notice your shield/health steadily dropping for “no reason”, it’s probably not a bug; you’re probably in an endurance event

  • If your position jumps suddenly at the end of a lap, having been static the whole way round, that is probably also not a bug; you’re in a “speed lap” event

Real player with 62.0 hrs in game

Pacer on Steam

Rise: Race The Future

Rise: Race The Future

HELLO! I have been waiting what feels my entire life to write this review and i cannot wait.

So about a year ago i found this game and i fell in love. It has so many things i like about it. For starters its a racing game that just feels really good. I dont like games that make me feel like im driving in a straight line all the time. This game has excellent level design. And the way the cars feel is unheard of. The steering feels so touchy when u first play it but once u get the hang of it its perfect. I really enjoy all the play i get with my controller while driving. I can get fancy with my stick movement, my gas and brake, and the handbrake is amazing. Some games the handbrake dosent feel right but here it has alot of respect from me.

Real player with 34.7 hrs in game

System and Setup:

Windows 10 64bit

Intel Core i9 10900K

NVIDIA GeForce RTX 2080 SUPER

LG 27inch 1440p 144hz monitor 27GN850-B

Oculus Quest 1

The game ran with max settings at 1440p, 144fps on the monitor without any notable issues. No complaints about VR either.

Opinion:

  • The near-future car designs are nice.

  • VR mode works well, even if there’s no proper cockpit view. A hood cam is the best you’ll get.

  • Despite the store page not pointing it out, it does support cloud saves.

  • No Achievements/Trophies

Real player with 13.2 hrs in game

Rise: Race The Future on Steam

CRASH EFFECTS Inc.

CRASH EFFECTS Inc.

Founded in 2012, Crash Effects Inc. has specialized in helping vehicle manufactures design and test the vehicles of tomorrow! Now it’s your turn to take the seat of a Vehicle Crash Test Engineer and design the safe rides of tomorrow!

Build It!

Build your design from the wheels up sparing no detail untouched in the design dome. Meet the specifications required by the manufacturer’s mission or build your own crazy creations. With no details left to spare, everything from the type of vehicle frame used to the paint color of the tailgate is up to you! With over 150+ vehicle parts and many more to come the possibilities are endless!

Stage It!

Prepare for impact! Well not just yet. As an official Crash Test Engineer you will need to set the stage for your momentous event. Configure the crash floor with a variety of cement barriers, blockades, barrels and a few other wacky items. Maneuver the 750 ton portable barrier into its final resting position. Aim the high speed cameras placed throughout the facility to ensure every angle of impact is captured. There’s even a tunnel that can be moved into one of five possible angles of attack!

Load Em Up!

In the vehicle bay, configure the vehicle selections for impact. Place five different types of crash test equipment on your crash test subjects. To buckle or not to buckle is up to you, with four unique crash test dummies. You choose when and where our friend “Steve” the dummy gets seated. You can even bring his whole family along for the ride too!

5.4.3.2.1!

Right then, Let it rip! Flip the switch to engage the cinematic stage lighting. Press the start button and send your creations hurtling down the crash test halls at speeds over 60 MPH or 100 KPH! Let the carnage unfold at your own pace: in slow motion or high speed. Watch as the glass breaks, metal crumples, airbags deploy, and vehicle parts fly!

Grab the Data!

Once the lights come back on, it’s time to collect the critical impact data. Use the Measurement Master M2000 to record changes to your creation’s shape after the crash. Download the onboard crash data from the Data Logger and Crash Test Dummies to determine if your occupants survived. Finally compile your results and see how your vehicle creation’s ratings match up. Only then, will you see whether or not you have what it takes to be a Crash Effects Inc. Crash Test Engineer!

Happy Crash Testing!

CRASH EFFECTS Inc. on Steam

Maze Workout - Urban Lost Solo Car Racer

Maze Workout - Urban Lost Solo Car Racer

It’s a car racing maze game with progressive difficulty levels, that starts from very easy to more complex.

You are alone in the game. it’s a single player game. But with the option to save multiple user profiles.

The ambiance in the game is calm and relaxing, with a modern outdoor architecture style.

As the name indicates you should play the levels many times to get better record times.

It’s a 52 level racing game to find the checkpoints and do the needed laps to the finish line. Good luck!

Maze Workout - Urban Lost Solo Car Racer on Steam

Rocky Ride

Rocky Ride

Important bit: I enjoyed playing Rocky Ride

The game consists of racing tracks to get trophies, gold or otherwise. You also win money for good race finish position, and pick up coins and get coins for knocking other contestants off the track. You get to choose whether to spend coins on speed, acceleration or handling. The controls are so-so, the car control gets better once you’ve upgraded it via spending the coins earned.

Story: No story.

Graphics: I hope you like bloom and over-saturation!

Real player with 4.5 hrs in game

Remember the 90s, back when we all had a local pizza parlor with an arcade and we had to beg our parents for quarters? Rocky Ride is something you might see if we had modern arcades that didn’t cost a dollar per play. Its beauty is in its art style and simplicity, and it’s a game that’s here to serve niche fans.

https://www.youtube.com/watch?v=n3cuNe5c46E

My gameplay will tell you more about whether Rocky Ride is right for you than anything I could say. It’s a modern take on the old style arcade games, and either that’s your cup of tea or it’s not. And that’s okay. You’ve just got WASD movement controls and a rearview mirror that you’ll never use, but the braking and reverse are more responsive than in any other racer I’ve played. Jumps are cinematic. Loop-de-loops are fun but require momentum you sometimes won’t have. Mines are satisfying to wreck your opponents.

Real player with 2.2 hrs in game

Rocky Ride on Steam

Quantum Rush Champions

Quantum Rush Champions

This was originally written on QR:Online, but since that game was removed I’ll re-post this.

An excellent Anti-Gravity Racer, QR is well worth picking up. Especially when you consider its indie price tag.

For those who insist on drawing comparisons to other games -

F-Zero focuses more on speed and wide, flowing tracks, WipEout focuses more on technical tracks with tight handling and narrow roadways. QR is a happy middleground. It feels competitive with F-Zero in terms of pace, but has some more technical tracks that feel more remiscent of WipEout.

Real player with 44.9 hrs in game

I don’t understand how, but they somehow managed to turn a rather good game ( Quantum Rush Online ) into a boring and flawed single player game. After playing QR online for some time, I immediately bought QR Champions in early access tu support the devs. And as usual, I regret having bought an EA game… Here are some of the obvious flaws I’ve encountered, I’ve already listed that on the forum, and other players complained about them too, but it seems that the devs just don’t give a damn about user feedback :

Real player with 9.3 hrs in game

Quantum Rush Champions on Steam