Turbo Dismount™

Turbo Dismount™

I absolutely love this game. At first your there like, “there is hardly any levels, what is the point of playing this game if there ike downloading some more maps.” You go to the amazing steam workshop and doownload some maps. Then you try em out for about three or more hours. You’re there like," I like these maps I am going to download some more maps." then you download like fifteen more maps, and after about ten more hours of playing and steam workshop, you have like over one hundred fifty-three maps and you are extremely addicted to the game and can’t stop playing. That’s basically my perspective of this awesome game, I hope you like it as well.

Real player with 65.1 hrs in game


Read More: Best Automobile Sim Singleplayer Games.


This game tells the tragic story of a crash test dummy sentenced to perpetual torment. Players lock the poor dummy in a vehicle and send him into extremely dangerous situations. Oftentimes the impacts destroy the dummy and his vehicle. But it doesn’t matter, for they always rebuild him, but only to break him again, and again, and again. There is no escape.

Turbo Dismount is a physics-based simulation game with the goal of inflicting maximum destruction upon the protagonist, Mr. Dismount. You are the antagonist, Mr. Dismount’s permanent nightmare. With a considerable catalogue of levels, vehicles, and customization options, Turbo Dismount offers players considerable choice in overseeing the catastrophic life of Mr. Dismount.

Real player with 58.3 hrs in game

Turbo Dismount™ on Steam

Lawnmower Game: Racing

Lawnmower Game: Racing

A good indie race, it helps to relax in the evening with a cup of tea, and without straining to go through the levels, I liked the driving mechanics, the levels that are now, lvl-design, as well as the atmosphere of the game, visually I really liked the game, in the graphic plan there is room for improvement, as a singleplayer game, it turned out very well, although there is a lack of drive in it, as well as a small number of game mechanics and a variety of movement, physics is far from the best feature in the game, but it is unlikely that it can cause any inconvenience, I really look forward to the development of a multiplayer component from this game, as well as the possibility of co-op passing so that you can compete with friends, thanks for the opportunities provided in the game, I really look forward to updates in the near future.

Real player with 4.7 hrs in game


Read More: Best Automobile Sim Hidden Object Games.


Incredible! Truly a game to remember! I’ve already 100% it on stream and I still can’t stop playing it! Beware, when you start playing, you will start to have thoughts of becoming a lawnmower. You will begin to inhale oil as a lawnmower does and you will try your best to convince your friends to become lawnmowers as well in order to race with them. You will also spend your money on pure gold to create gold barrels so you can collect them for achievements. Pure agony.

Real player with 3.3 hrs in game

Lawnmower Game: Racing on Steam

GAI Stops Auto: Right Version Simulator

GAI Stops Auto: Right Version Simulator

This game has taken me on an adventure. When I first started it I was a boy, not realizing the essence of life. But with every minute of this game I matured. With every action I opened my eyes wider, until, after one hour, I saw the truth: You have to be your own master. People are not just gonna stop and wait for you. You gotta motion them aside. Your whistle-power and traffic-stick are all it takes. Make them crash on the snow map so they pile up endlessly. Time your “goodbye” perfectly to make them hit the convoy that you shall not interere with. And dont let some buff guys with very few clothing on them tell you otherwise. Just do it. And then, just then, maybe, one day, you’ll stop an alien in a checkered shirt who will ask you this one question: “Have a sex?”

Real player with 2.9 hrs in game


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As someone who has been involved with the police on many occasions, I can confirm the accuracy of the situations portrayed in this game. The storyline is quite chilling and captures the intrigue of a ‘behind the scenes look at a Russian Police officer who has to pull over enough people to keep their career. It is both a sad and beautiful story set in Russia with an overwhelming majority of leather men who oftentimes just come out in herds from the woods. The creators did an excellent job portraying a country I have never been to and now I feel that I have.

Real player with 2.2 hrs in game

GAI Stops Auto: Right Version Simulator on Steam

Need for Drive - Open World Multiplayer Racing

Need for Drive - Open World Multiplayer Racing

As the title already suggests, “Need for Drive” is basically “Need for Speed” if you bought “Need for Speed” on Wish and threw in bad grammar for good measure.

Sure, there’s only so much you can expect for paying a buck and it’s mechanically somewhat solid but that’s more a testament to the quality of the store assets the developers threw together and not to the technical proficience of the team (?) behind the game. This becomes bleedingly obvious when it comes to controller support which is fairly broken. The used asset pack offers it out-of-the-box but the devs managed to fumble the input settings to such a degree that barely anything works.

Real player with 0.7 hrs in game

It’s awful, but one thing that makes me confused about this is why are there three games that looks exactly the same, all developed by different developers and self-published? Success Games, Stanislaw dev and CRAZY.DEVS? Something sketchy is going on there.

This game’s actual name is CrashMetal as shown on the game’s depot.

https://steamdb.info/app/1531720/depots/

There’s a mobile game (No longer available on Play Store) that just happens to be called that, except it was developed by Stanislaw which is the same developer name for Crash Metal - Cyberpunk.

Real player with 0.6 hrs in game

Need for Drive - Open World Multiplayer Racing on Steam

Park The Car

Park The Car

Let’s start with the description: “Park the car is a racing game where you need to park your cars in a safe location!” This is not true. It is not a racing game; it is a puzzle game. You draw the path the car will take to the parking spot with your mouse. If that sounds like a mobile port, well, it probably is.

Graphics: The graphics are functional and coherent.

Sound: The music is repetitive, peppy muzak that you would expect on a cheap mobile game. I turned it off, but then I do that with almost every game.

Real player with 0.1 hrs in game

Park The Car on Steam

F1 2018

F1 2018

F1 2018 a sim-racers game or marketing hype?

So F1 2018 has been one of the bigger racing titles to come out this year, Codemasters have promised a lot from the simulation side of the game. In this review I will give my opinions on the game as of now, comparing it to the previous f1 titles and if this is starting to be a real sim-racers title or if it is just marketing hype.

What’s new and what’s good?

F1 2018 is the latest edition of the F1 series, Codemasters have promised a lot and I think they really stuck to their word, that being said I think the game has taken some huge steps forward. The drivers models has improved a lot in comparison to F1 2017 which I thought was lacking, on the contrary this is a pretty serious game. With Codemasters new tire ans suspension models the way the cars perform and handle has improve significantly over last years game. The force-feedback feels much more real, I can really feel the cerbs and changes in road texture when driving in the rain. I do not think F1 2018 can be compared to Assetto Corsa, rFactor 2 or any sim which main priority isn’t going to replicate a formula 1 car, they just handle way different, these are high downforce cars, they can’t be categorized in the same box as 1992 DTM cars, it’s not fair to do that. In comparison to last game you really get a sence of the tires moving across the tarmac, this is a big step in the right direction. Optimisation has also been improved which already was pretty good in the previous title, this is even better for the ones with older rigs. To me this is the first F1 title ever that makes me feel like I have been seated in a formula 1 racecar, rather then just being superficially placed there.

Real player with 631.7 hrs in game

EDIT

a few patches have been released since the writing of my review, with that being said i stand by what i said in the review below, with every “fix” they bring they break 3-4 other things and sometimes the fix doesn’t even fix. its a shambloic, wasted, lackluster, half assed, lazy attempt by codemasters to try and rectify mistakes made in delopment and all they do with every patch is make things worse, please just stop codemasters, you’re not helping anyone and truth be told you haven’t helped anyone with anything in this franchise for a number of years now. below is a video of how much the “fix for multiplayer” fixes it…

Real player with 373.0 hrs in game

F1 2018 on Steam

My Summer Car

My Summer Car

This game is among one of my all-time favorites; over 1,000 hours played and counting, I just love it!

This game is so packed with realism, like paying bills, electrical safety, and car inspections, that the realism is the real draw here. It’s the realism that motivates you to keep playing, it’s the realism that makes the game a large puzzle to navigate, it’s the realism that gives you a relatable connection.

The amount of work, stress, and wide variety of fluids* you’ll put into the car will add to your fondness for the car. Yes, this low-powered, aging, and dripping one-of-a-kind Satsuma will become a genuine beauty in your eyes, I guarantee it.

Real player with 1080.9 hrs in game

Fixed up the Satsuma, passed inspection, slapped plates on it, got pulled over, and gave a breathalyzer test. To just then have the checkpoint, my Satsuma, and me plowed through by the green car with booming subwoofer; killing all of us. 10/10 would play again!

Real player with 139.1 hrs in game

My Summer Car on Steam

Need for Spirit: Drink & Drive Simulator/醉驾模拟器

Need for Spirit: Drink & Drive Simulator/醉驾模拟器

As a person that doesn’t drive and is straight edge, so no drinking, this is a great simulator to allow me to experience both at once. If it wasn’t for this game, I would never know the perils of blacking out while going over barrier-less bridges in the desert. A level selector would be nice to go back and run particular levels after completing them, but you can’t have your cake, eat it, and hold it down after sitting through the visuals in this game. 10/10, would puke again.

edit

34 hours in, speedrunning routes figured out. 10/10 would still recommend this game.

Real player with 43.0 hrs in game

This is the best game i have ever played. The sensation of seeing the real cars just makes my mouth water… I could play for hours on end. Sadly you never get to smash the car which makes me quite sad nonetheless would recommend to anyone who is depressed and needs some up lifting because let me tell you those 27 minutes were the best 27 minutes of my life. I can not put into words how good this game is. I just spent my entire life savings on buying stock for vodka and I now own 2% of the company so I shall put forth a recommendation on how to improve the game by adding a NSFW (not safe for work) version for us more “thirsty” fans. To be quite frank I almost broke my keyboard every time I got the “game over” screen. It made me sad and feel useless when I saw the disappointment on the trucks face. I was screaming “I’M SORRY” over and over. Trying to fix the situation and every time I tried to make a move on him it wouldn’t end up letting me even though this is a driving simulator. I almost feel as if this is just to promote the act of drink driving, but I know cars would NEVER do such a low thing. He would make a perfect game. This is the most amazing game I have ever played. Non stop entertainment for 27 minutes. The game felt like ever decision I made in game effected me in real life. It makes me want to drink drive every day for the rest of my life. I can’t wait to see what other companies such as you make. I hope their driving sim has some NSFW content. That would send a ultimate game even ultimater. I shall show everyone at my school this game and because I am the student president I shall have the principle announce that all students are REQUIRED to finish the game to pass school. With my power I think I shall slowly move up in the company and soon I will become the CEO and I will prioritize this game over ALL other things. Thank you for reading my review!

Real player with 1.6 hrs in game

Need for Spirit: Drink & Drive Simulator/醉驾模拟器 on Steam

Snakeybus

Snakeybus

It’s Snake in 3D. No, I promise it’s very entertaining!

Gameplay

So there’s not much to really say. It’s snake in 3D, but you drive an infinitely-extending accordion bus. You have a jump button to help with the 3D, you unlock more bus types, you unlock more levels. It takes a while to understand the mechanics, but once you understand the mechanics, you start trying to get the highest records of Steam and ask yourself How the hell did people get 900 bus length?

Real player with 4.5 hrs in game

I Want To Walk To Work In A Snakeybus

For me, ‘simple with great execution’ trumps ‘ambitious with poor execution’ every time. That every review and preview starts to blur into one amorphous mass is a testament to how true this really is for Snakeybus. You can only reiterate ‘Crazy Taxi meets Snake’ in so many ways.

Here’s my stab at it. Taking control of an articulated bus you deliver passengers to destinations - so far so normal. The twists in the tale are, one, that the bus doesn’t ever stop (thankfully passengers can embark/disembark in an ethereal manner, lest you be driving a bus in name only!) and, most importantly, two, passengers delivered add sections that extend your bus. Snake was always genius, but there’s something about its translation to 3D space here that feels yet more so.

Real player with 3.2 hrs in game

Snakeybus on Steam

Carmageddon: Max Damage

Carmageddon: Max Damage

Before We Begin

Before I start please be aware that as a modder of this game I do have some bias and I really love this series I wlll try and remain as objective as possible with this review.

TLDR

Carmageddon Max Damage is a game with cars. You play as a car that should ram other cars, run over pedestrians, do insane stunts, and use insane and zany powerups to help do all of the above. You can also ‘race’ and do the laps but really why would you. I personally wouldn’t even qualify Carmageddon as a racing game, its more like a character action game where the people are replaced with vehicles. It is a niche game that doesn’t try and appeal to the mass market. While there is some attempt at ‘tutorials’ the game does very little in the form of hand holding and if you are the type of person who enjoys sandbox fun combined with cars and silly humor then this game is for you and is well worth the price.

Real player with 151.7 hrs in game

Carmageddon: Max Damage isn’t a racing game in a traditional sense. It doesn’t involve speeding around the Nurburgring in order to get the fastest lap time. It doesn’t revolve around unlocking photo-realistic vehicles, customization options, and story cutscenes. CMD doesn’t have you analyzing upgrade specs to try and get the perfect balance of speed, weight, and cornering. CMD is, “the ultimate antidote to racing games,” indeed.

At its core, CMD is a toybox; a collection of digital Hot Wheels cars that you smash together over and over to the cackling of your inner child. The game’s core mechanics encourage destruction and doughnuts, discouraging actual racing, which is absurdly therapeutic. Instead of getting time penalties for taking shortcuts through the grass as the cardboard cutout crowd stares at the action blankly, a la Forza, in Carmageddon everything the game is composed of discourages you from following the checkpoints present in each large, open map. Though there is a more structured campaign mode, it’s really just a slightly limited freeplay mode with uninteresting and tedious progression. I have never touched the multiplayer in my 62 hours playing, but I can tell you the competitive modes in single player are not engaging nor do they compliment the game’s mechanics. Carmageddon is a one trick pony that knows that trick very, very well. Upon choosing freeplay mode, you have the option to choose which race and car you want. The races in the game are made up of roughly 10 maps with several different checkpoint layouts. These races may also have different minor changes in scenery, changes in pedestrian placement, and changes in powerup placement. The cars all have different specs including top speed, attack power, and strength, but these are ultimately nullified by the game’s mechanics. Choose whichever looks the coolest and get going. As soon as the race loads you have the option to start before the countdown finishes, triggering a minimal credit cost. After that, the player is completely free to abandon all the opponents in search of powerups and pedestrians, ram right into the closest opponent, or, if there’s something truly wrong with you, attempt to complete all laps as fast as you can. Kill all the peds (takes forever), finish all laps in first (BOOORING), or wreck all your opponents to complete the race. There are a multitude of bells and whistles that make this simple formula work. One of Carmageddon’s signature features is its ridiculous cartoon physics. All the cars are as bouncy as marshmallows and flop around the levels with delightful imprecision. Twisted Metal is to Devil May Cry is as Carmageddon is to Goat Simulator. The game fundamentally is made to create slapstick comedy moments that prevent it from getting old. You may completely miss a turn, throwing you into a minefield, which then throws you into a pinball mode powerup, which then sends the entire map into chaos. You may also make one wrong calculation, end up flat against a wall, and get wrecked in the first 30 seconds. This is all moot, though, as Carmageddon is played more or less in god mode the entire time. Don’t like how beat up your car is? Hit repair twice and watch all your pieces come flying back to you. End up on your roof? Hit recover a couple of times and land gently back on your wheels in another part of the level. There is basically no way to lose Carmageddon unless you choose to restrict the mechanics yourself. This makes for a very passive and stress-free experience. The damage model is another part of Carma’s claim to fame. Before the days of Flatout and Wreckfest, Carmageddon boasted its extremely detailed destructibility and delighted players with exquisite mangled cars. The destructibility in CMD is top notch, though perhaps less impressive in today’s game landscape. Doors and hoods flap open, hitboxes become comically crushed, and your driver can get thrown out of the windshield, leaving the vehicle to drive itself. Some of CMD’s powerups exploit the damage model extremely. The ‘ave a Banana ray twists the front and rear of your opponents making them look like a crescent moon with wheels and the Splitter Ray leaves half of your victim spinning around in circles desperately trying to navigate the level. Remember when I said the game is geared towards comedy? That’s embedded in everything from game mechanics to the text descriptions and sound clips. Carma’s developers are obsessed with dirty puns and will have you rolling your eyes immediately. Aside from the vanilla CMD package, the PC version is especially worthwhile due to fantastic modding by Mad Mike. The base vehicles are fine and bring many original designs to life, but all are very over-the-top and toy-like. Mike’s extensive catalog of more realistic vehicles truly adds a layer of enjoyment to the game that can’t be ignored.

Real player with 99.0 hrs in game

Carmageddon: Max Damage on Steam