RAGE 2
“When things go wrong, don’t go with them.”
~Elvis Presley
First of all, this game is not nearly as bad as you may have probably heard or expected by looking at “mixed reviews” status in Steam. Personally? I’ve enjoyed my time here quite a lot. It’s just… OK, it won’t be so easy to explain. See, the biggest problem with RAGE 2 is that it is… RAGE 2. I mean, Avalanche Studios? The guys did a pretty nice job here. The core mechanics is very solid, leveling system is kinda great (seriously, I totally enjoyed it), gameplay is very fast-paced, like in all those modern incarnations of the old titles like DOOM, Shadow Warrior and the others, while Apex Engine provides surprisingly solid FPS on highest settings in 4K. Even on pretty old hardware. When I’ve started playing through the tutorial mission? I was like “Wait just a minute, why everybody hates this game so much?!” Then I played a bit more and was like “Ah, OK, I see it now…”. See, even though core mechanics is very nice, the idea of wasting it on resurrecting RAGE? It was terrible.
– Real player with 133.6 hrs in game
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I would not recommend Rage 2 to a fan of the series. I would not recommend Rage 2 to a newcomer to the series. It is a painfully mediocre game crippled by the fact it is open world.
If you want a game for world exploration and discovery, go play Fallout New Vegas. If you want a game with epic guns and action, go play Doom. This blends the two genres and makes them both worse.
Design:
I believe if Rage 2 was designed to be linear, or at most a wide corridor, we could have had an exceptional game on our hands with more fleshed out mechanics. The thing is…. That would have made it similar to Id Software’s other title: Doom. Now it’s conspiracy theory time here but perhaps there was pressure on the Rage 2 team to force the open world genre (which was on-trend at the time) as to not create competition between the 2 titles.
– Real player with 63.9 hrs in game