Village Bus Driver Simulator
CHALLENGING AND ADDICTING!!! I have to admit that I was not expecting much when I purchased this game. With that being said, I am blown away. There is a lot of bang for the buck here. The graphics are wonderful, the bus upgrades are fun. I hope Village Bus Driver Simulator 2 has a co-op mode.
– Real player with 0.7 hrs in game
Read More: Best Automobile Sim Exploration Games.
the gameplay is amazing and graphics next gen would recommend 10/10
– Real player with 0.6 hrs in game
CRASH EFFECTS Inc.
Founded in 2012, Crash Effects Inc. has specialized in helping vehicle manufactures design and test the vehicles of tomorrow! Now it’s your turn to take the seat of a Vehicle Crash Test Engineer and design the safe rides of tomorrow!
Build It!
Build your design from the wheels up sparing no detail untouched in the design dome. Meet the specifications required by the manufacturer’s mission or build your own crazy creations. With no details left to spare, everything from the type of vehicle frame used to the paint color of the tailgate is up to you! With over 150+ vehicle parts and many more to come the possibilities are endless!
Stage It!
Prepare for impact! Well not just yet. As an official Crash Test Engineer you will need to set the stage for your momentous event. Configure the crash floor with a variety of cement barriers, blockades, barrels and a few other wacky items. Maneuver the 750 ton portable barrier into its final resting position. Aim the high speed cameras placed throughout the facility to ensure every angle of impact is captured. There’s even a tunnel that can be moved into one of five possible angles of attack!
Load Em Up!
In the vehicle bay, configure the vehicle selections for impact. Place five different types of crash test equipment on your crash test subjects. To buckle or not to buckle is up to you, with four unique crash test dummies. You choose when and where our friend “Steve” the dummy gets seated. You can even bring his whole family along for the ride too!
5.4.3.2.1!
Right then, Let it rip! Flip the switch to engage the cinematic stage lighting. Press the start button and send your creations hurtling down the crash test halls at speeds over 60 MPH or 100 KPH! Let the carnage unfold at your own pace: in slow motion or high speed. Watch as the glass breaks, metal crumples, airbags deploy, and vehicle parts fly!
Grab the Data!
Once the lights come back on, it’s time to collect the critical impact data. Use the Measurement Master M2000 to record changes to your creation’s shape after the crash. Download the onboard crash data from the Data Logger and Crash Test Dummies to determine if your occupants survived. Finally compile your results and see how your vehicle creation’s ratings match up. Only then, will you see whether or not you have what it takes to be a Crash Effects Inc. Crash Test Engineer!
Happy Crash Testing!
Read More: Best Automobile Sim Crafting Games.
Craftica
Craftica: Building Your Wonderland
Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.
Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.
Deformable Voxel and Subvoxels
In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.
The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.
The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.
Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.
As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.
In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.
Smart Placement of Blocks and Items
Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.
Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.
In-Scene Crafting
Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.
Device Items
Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.
Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.
(See the documentation included in the game for more information)
Village
In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.
The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.
The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.
Trade
When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.
Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.
Survival
In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!
Model Importing
In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.
The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:
Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:
Read More: Best Automobile Sim Crafting Games.
NASCAR 21: Ignition
HEY HEY WOWOWOW HEYHEYHEYHEY WOW LOOK HERE LOOK LISTEN! HEAR ME OUT, OK?!
pants ok..
(DOWNLOAD JOYTOKEY TO REMAP KEYBOARD KEYS TO YOUR WHEEL. SERIOUSLY)
First and foremost. This game has disappointed not only me but everyone who bought it.
This game is faaaaaar from what I both wanted and expected. But thats my fault for letting my imagination take hold instead of being realistic. Lets look at this package we have here. rFactor 2. What a sim… once you get over that steep learning curve that is the UI. Even with the updated UI s397 put on it, it is still a major pain in the rectum than it has any right to be. But the physics.. the PHYSICS are so good. Coming from Machines amazing NASCAR Mods, this game matches up to what I feel on rF2 with its own feel. The tracks on N21 are easily its best selling point, just feels so right even though there is so much wrong. This game is missing alot of key assets, such as Assignable Buttons for steering wheel, use of H-Pattern Shifters or a Practice only mode. I hate that so much is missing but I can understa.. WAIWAIWAIT HOLD ON HOLD ON PLEASE JUST LISTEN.
– Real player with 34.8 hrs in game
FIX THE GAME!! This is a joke!
PRO: Graphics
CONS: Everything else about the game.
To pay $90 for this is absurd. I have played several hours trying to not leave a negative comment, but this is a complete joke.
Don’t put out a game and then try to work out the bugs. That should be done first and foremost.
– Real player with 23.9 hrs in game
KartKraft™
It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.
I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.
– Real player with 57.1 hrs in game
First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.
– Real player with 43.7 hrs in game
RoboVanRush
A simplistic walking sim with a bit of strategy involved. Easy mechanics to learn. Simple graphics with a chill soundtrack.
– Real player with 12.8 hrs in game
Your time would be better spent playing flash games instead of this. Glad I didn’t have to pay for it.
– Real player with 2.6 hrs in game
Automation - The Car Company Tycoon Game
30-01-2020
So i’ve played this game since a very early version on the ‘Kee’ game engine back around 2011~2012 (long before it came to steam). The game has grown a lot over the past decade and the small development team keeps improving it on a steady basis.
I only rarely review a game and I will be very honest about my feelings on this one and go a bit into detail since I feel this game needs this kind of review.
Target audience:
This game has a very specific target audience. I wouldn’t recommend this game to casual gamers. According to me, the primary target audience could be described as ‘persons who enjoy getting into the technical aspects of designing consumer cars and their combustion engines’. The secondary target audience is ‘persons who enjoy running a car company and try to be a succesfull tycoon selling their own car designs’.
– Real player with 1035.5 hrs in game
Managed to create a Pinto that didn’t explode…and then I put a Turbo V12 in it…then it exploded
5/7
In all seriousness, Automation is a great ‘build-a-car’ “sandbox” as it is right now. If you are at all interested in car design you should give this game a look. While you will not get the same designability if you were to design the car in CAD or some other program, for a game (and it is a GAME, not a toolset) the options are numerous and your creativity is the real limitation. Seriously watch the vids (though they are of earlier builds and dont show everything available) and look the discourse forums for this game and see what people have built.
– Real player with 956.3 hrs in game
Train Tycoon
I really like the idea of this game but the UI is almost unbearable.
– Real player with 0.3 hrs in game
Train Tycoon is a simple browser/flash tier railroad tycoon game. Run a train business, manage your budget, expand your empire.
It’s a great idea for a game (and has been tremendously successful in actual, properly built games). Unfortunately, in the case of Train Tycoon, the art assets and interface are extremely clunky and simplistic… I’ve seen better interfaces written in HTML. And there are better games you can play for free on the web.
The quality here is just far too low for this to be recommendable to anyone. If you’re looking for this kind of game, try Train Fever or the older Railroad Tycoon games.
– Real player with 0.1 hrs in game
Meat & Greed
Meat & Greed is a 3D side scroller puzzle platformer game set in a slaughterhouse.
By controlling cows, chickens, and other animals, the player has the ability to manipulate the environment to solve puzzles, and eventually escape the place. Intense atmosphere of horror and visual narration will help to convey criticisms of the modern meat industry beyond a supermarket shelf.
All puzzle indie game lovers, as well as environmentally cautious players will appreciate both the moral goal and the refreshing approach to movement, switching between playable characters, and narrative design of the game.